blob: b21b2e49efedaed582bae8be6c730627967d2543 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GL_GL_SURFACE_H_
#define UI_GL_GL_SURFACE_H_
#include <string>
#include "base/callback.h"
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "build/build_config.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/rect_f.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/geometry/vector2d.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gfx/overlay_transform.h"
#include "ui/gfx/presentation_feedback.h"
#include "ui/gfx/swap_result.h"
#include "ui/gl/gl_export.h"
#include "ui/gl/gl_image.h"
#include "ui/gl/gl_implementation.h"
#include "ui/gl/gl_surface_format.h"
namespace gfx {
class GpuFence;
class VSyncProvider;
}
namespace ui {
struct CARendererLayerParams;
struct DCRendererLayerParams;
}
namespace gl {
class GLContext;
class EGLTimestampClient;
// Encapsulates a surface that can be rendered to with GL, hiding platform
// specific management.
class GL_EXPORT GLSurface : public base::RefCounted<GLSurface> {
public:
GLSurface();
// Non-virtual initialization, this always calls Initialize with a
// default GLSurfaceFormat. Subclasses should override the format-
// specific Initialize method below and interpret the default format
// as appropriate.
bool Initialize();
// (Re)create the surface. TODO(apatrick): This is an ugly hack to allow the
// EGL surface associated to be recreated without destroying the associated
// context. The implementation of this function for other GLSurface derived
// classes is in a pending changelist.
virtual bool Initialize(GLSurfaceFormat format);
// Destroys the surface.
virtual void Destroy() = 0;
// Some implementations (macOS), in Destroy, will need to delete GL objects
// that exist in the current GL context. This method is called before the
// context's decoder (and potentially context itself) are destroyed, giving an
// opportunity for this cleanup.
virtual void PrepareToDestroy(bool have_context);
// Color spaces that can be dynamically specified to the surface when resized.
enum class ColorSpace {
UNSPECIFIED,
SRGB,
DISPLAY_P3,
SCRGB_LINEAR,
};
virtual bool Resize(const gfx::Size& size,
float scale_factor,
ColorSpace color_space,
bool has_alpha);
// Recreate the surface without changing the size.
virtual bool Recreate();
// Unschedule the CommandExecutor and return true to abort the processing of
// a GL draw call to this surface and defer it until the CommandExecutor is
// rescheduled.
virtual bool DeferDraws();
// Returns true if this surface is offscreen.
virtual bool IsOffscreen() = 0;
// The callback is for receiving presentation feedback from |SwapBuffers|,
// |PostSubBuffer|, |CommitOverlayPlanes|, etc. If
// |SupportsPresentationCallback()| returns true, it is guarantee that the
// |PresentationCallback| will be called.
// See |PresentationFeedback| for detail.
using PresentationCallback =
base::Callback<void(const gfx::PresentationFeedback& feedback)>;
// Swaps front and back buffers. This has no effect for off-screen
// contexts.
virtual gfx::SwapResult SwapBuffers(const PresentationCallback& callback) = 0;
// Get the size of the surface.
virtual gfx::Size GetSize() = 0;
// Get the underlying platform specific surface "handle".
virtual void* GetHandle() = 0;
// Returns whether or not the surface supports the |PresentationCallback|
// of |SwapBuffers|, |SwapBuffersAsync|, |SwapBuffersWithBounds|,
// |PostSubBuffer|, |PostSubBufferAsync|, |CommitOverlayPlanes|,
// |CommitOverlayPlanesAsync|, etc. If returns false, the
// |PresentationCallback| will never be called.
virtual bool SupportsPresentationCallback();
// Returns whether or not the surface supports SwapBuffersWithBounds
virtual bool SupportsSwapBuffersWithBounds();
// Returns whether or not the surface supports PostSubBuffer.
virtual bool SupportsPostSubBuffer();
// Returns whether or not the surface supports CommitOverlayPlanes.
virtual bool SupportsCommitOverlayPlanes();
// Returns whether SwapBuffersAsync() is supported.
virtual bool SupportsAsyncSwap();
// Returns the internal frame buffer object name if the surface is backed by
// FBO. Otherwise returns 0.
virtual unsigned int GetBackingFramebufferObject();
// The SwapCompletionCallback is used to receive notification about the
// completion of the swap operation from |SwapBuffersAsync|,
// |PostSubBufferAsync|, |CommitOverlayPlanesAsync|, etc. If a null gpu fence
// is returned, then the swap is guaranteed to have already completed. If a
// non-null gpu fence is returned, then the swap operation may still be in
// progress when this callback is invoked, and the signaling of the gpu fence
// will mark the completion of the swap operation.
using SwapCompletionCallback =
base::Callback<void(gfx::SwapResult, std::unique_ptr<gfx::GpuFence>)>;
// Swaps front and back buffers. This has no effect for off-screen
// contexts. On some platforms, we want to send SwapBufferAck only after the
// surface is displayed on screen. The callback can be used to delay sending
// SwapBufferAck till that data is available. The callback should be run on
// the calling thread (i.e. same thread SwapBuffersAsync is called)
virtual void SwapBuffersAsync(
const SwapCompletionCallback& completion_callback,
const PresentationCallback& presentation_callback);
// Swap buffers with content bounds.
virtual gfx::SwapResult SwapBuffersWithBounds(
const std::vector<gfx::Rect>& rects,
const PresentationCallback& callback);
// Copy part of the backbuffer to the frontbuffer.
virtual gfx::SwapResult PostSubBuffer(int x,
int y,
int width,
int height,
const PresentationCallback& callback);
// Copy part of the backbuffer to the frontbuffer. On some platforms, we want
// to send SwapBufferAck only after the surface is displayed on screen. The
// callback can be used to delay sending SwapBufferAck till that data is
// available. The callback should be run on the calling thread (i.e. same
// thread PostSubBufferAsync is called)
virtual void PostSubBufferAsync(
int x,
int y,
int width,
int height,
const SwapCompletionCallback& completion_callback,
const PresentationCallback& presentation_callback);
// Show overlay planes but don't swap the front and back buffers. This acts
// like SwapBuffers from the point of view of the client, but is cheaper when
// overlays account for all the damage.
virtual gfx::SwapResult CommitOverlayPlanes(
const PresentationCallback& callback);
// Show overlay planes but don't swap the front and back buffers. On some
// platforms, we want to send SwapBufferAck only after the overlays are
// displayed on screen. The callback can be used to delay sending
// SwapBufferAck till that data is available. The callback should be run on
// the calling thread (i.e. same thread CommitOverlayPlanesAsync is called).
virtual void CommitOverlayPlanesAsync(
const SwapCompletionCallback& completion_callback,
const PresentationCallback& presentation_callback);
// Called after a context is made current with this surface. Returns false
// on error.
virtual bool OnMakeCurrent(GLContext* context);
// Used for explicit buffer management.
virtual bool SetBackbufferAllocation(bool allocated);
virtual void SetFrontbufferAllocation(bool allocated);
// Get a handle used to share the surface with another process. Returns null
// if this is not possible.
virtual void* GetShareHandle();
// Get the platform specific display on which this surface resides, if
// available.
virtual void* GetDisplay();
// Get the platfrom specific configuration for this surface, if available.
virtual void* GetConfig();
// Get the key corresponding to the set of GLSurfaces that can be made current
// with this GLSurface.
virtual unsigned long GetCompatibilityKey();
// Get the GL pixel format of the surface. Must be implemented in a
// subclass, though it's ok to just "return GLSurfaceFormat()" if
// the default is appropriate.
virtual GLSurfaceFormat GetFormat() = 0;
// Get access to a helper providing time of recent refresh and period
// of screen refresh. If unavailable, returns NULL.
virtual gfx::VSyncProvider* GetVSyncProvider();
// Set vsync to enabled or disabled. If supported, vsync is enabled by
// default. Does nothing if vsync cannot be changed.
virtual void SetVSyncEnabled(bool enabled);
// Schedule an overlay plane to be shown at swap time, or on the next
// CommitOverlayPlanes call.
// |z_order| specifies the stacking order of the plane relative to the
// main framebuffer located at index 0. For the case where there is no
// main framebuffer, overlays may be scheduled at 0, taking its place.
// |transform| specifies how the buffer is to be transformed during
// composition.
// |image| to be presented by the overlay.
// |bounds_rect| specify where it is supposed to be on the screen in pixels.
// |crop_rect| specifies the region within the buffer to be placed inside
// |bounds_rect|.
// |enable_blend| specifies if alpha blending, with premultiplied alpha
// should be applied at scanout.
virtual bool ScheduleOverlayPlane(int z_order,
gfx::OverlayTransform transform,
GLImage* image,
const gfx::Rect& bounds_rect,
const gfx::RectF& crop_rect,
bool enable_blend,
std::unique_ptr<gfx::GpuFence> gpu_fence);
// Schedule a CALayer to be shown at swap time.
// All arguments correspond to their CALayer properties.
virtual bool ScheduleCALayer(const ui::CARendererLayerParams& params);
struct GL_EXPORT CALayerInUseQuery {
CALayerInUseQuery();
explicit CALayerInUseQuery(const CALayerInUseQuery&);
~CALayerInUseQuery();
unsigned texture = 0;
scoped_refptr<GLImage> image;
};
virtual void ScheduleCALayerInUseQuery(
std::vector<CALayerInUseQuery> queries);
virtual bool ScheduleDCLayer(const ui::DCRendererLayerParams& params);
virtual bool SetEnableDCLayers(bool enable);
virtual bool IsSurfaceless() const;
virtual bool FlipsVertically() const;
// Returns true if SwapBuffers or PostSubBuffers causes a flip, such that
// the next buffer may be 2 frames old.
virtual bool BuffersFlipped() const;
virtual bool SupportsDCLayers() const;
virtual bool UseOverlaysForVideo() const;
virtual bool SupportsProtectedVideo() const;
// Set the rectangle that will be drawn into on the surface.
virtual bool SetDrawRectangle(const gfx::Rect& rect);
// This is the amount by which the scissor and viewport rectangles should be
// offset.
virtual gfx::Vector2d GetDrawOffset() const;
// Tells the surface to rely on implicit sync when swapping buffers.
virtual void SetRelyOnImplicitSync();
// Support for eglGetFrameTimestamps.
virtual bool SupportsSwapTimestamps() const;
virtual void SetEnableSwapTimestamps();
virtual bool SupportsPlaneGpuFences() const;
// Returns the number of buffers the surface uses in the swap chain. For
// example, most surfaces are double-buffered, so this would return 2. For
// triple-buffered surfaces this would return 3, etc.
virtual int GetBufferCount() const;
// Return the interface used for querying EGL timestamps.
virtual EGLTimestampClient* GetEGLTimestampClient();
static GLSurface* GetCurrent();
protected:
virtual ~GLSurface();
static void SetCurrent(GLSurface* surface);
static bool ExtensionsContain(const char* extensions, const char* name);
private:
friend class base::RefCounted<GLSurface>;
friend class GLContext;
DISALLOW_COPY_AND_ASSIGN(GLSurface);
};
// Implementation of GLSurface that forwards all calls through to another
// GLSurface.
class GL_EXPORT GLSurfaceAdapter : public GLSurface {
public:
explicit GLSurfaceAdapter(GLSurface* surface);
bool Initialize(GLSurfaceFormat format) override;
void Destroy() override;
bool Resize(const gfx::Size& size,
float scale_factor,
ColorSpace color_space,
bool has_alpha) override;
bool Recreate() override;
bool DeferDraws() override;
bool IsOffscreen() override;
gfx::SwapResult SwapBuffers(const PresentationCallback& callback) override;
void SwapBuffersAsync(
const SwapCompletionCallback& completion_callback,
const PresentationCallback& presentation_callback) override;
gfx::SwapResult SwapBuffersWithBounds(
const std::vector<gfx::Rect>& rects,
const PresentationCallback& callback) override;
gfx::SwapResult PostSubBuffer(int x,
int y,
int width,
int height,
const PresentationCallback& callback) override;
void PostSubBufferAsync(
int x,
int y,
int width,
int height,
const SwapCompletionCallback& completion_callback,
const PresentationCallback& presentation_callback) override;
gfx::SwapResult CommitOverlayPlanes(
const PresentationCallback& callback) override;
void CommitOverlayPlanesAsync(
const SwapCompletionCallback& completion_callback,
const PresentationCallback& presentation_callback) override;
bool SupportsPresentationCallback() override;
bool SupportsSwapBuffersWithBounds() override;
bool SupportsPostSubBuffer() override;
bool SupportsCommitOverlayPlanes() override;
bool SupportsAsyncSwap() override;
gfx::Size GetSize() override;
void* GetHandle() override;
unsigned int GetBackingFramebufferObject() override;
bool OnMakeCurrent(GLContext* context) override;
bool SetBackbufferAllocation(bool allocated) override;
void SetFrontbufferAllocation(bool allocated) override;
void* GetShareHandle() override;
void* GetDisplay() override;
void* GetConfig() override;
unsigned long GetCompatibilityKey() override;
GLSurfaceFormat GetFormat() override;
gfx::VSyncProvider* GetVSyncProvider() override;
void SetVSyncEnabled(bool enabled) override;
bool ScheduleOverlayPlane(int z_order,
gfx::OverlayTransform transform,
GLImage* image,
const gfx::Rect& bounds_rect,
const gfx::RectF& crop_rect,
bool enable_blend,
std::unique_ptr<gfx::GpuFence> gpu_fence) override;
bool ScheduleDCLayer(const ui::DCRendererLayerParams& params) override;
bool SetEnableDCLayers(bool enable) override;
bool IsSurfaceless() const override;
bool FlipsVertically() const override;
bool BuffersFlipped() const override;
bool SupportsDCLayers() const override;
bool UseOverlaysForVideo() const override;
bool SupportsProtectedVideo() const override;
bool SetDrawRectangle(const gfx::Rect& rect) override;
gfx::Vector2d GetDrawOffset() const override;
void SetRelyOnImplicitSync() override;
bool SupportsSwapTimestamps() const override;
void SetEnableSwapTimestamps() override;
bool SupportsPlaneGpuFences() const override;
int GetBufferCount() const override;
GLSurface* surface() const { return surface_.get(); }
protected:
~GLSurfaceAdapter() override;
private:
scoped_refptr<GLSurface> surface_;
DISALLOW_COPY_AND_ASSIGN(GLSurfaceAdapter);
};
// Wraps GLSurface in scoped_refptr and tries to initializes it. Returns a
// scoped_refptr containing the initialized GLSurface or nullptr if
// initialization fails.
GL_EXPORT scoped_refptr<GLSurface> InitializeGLSurface(
scoped_refptr<GLSurface> surface);
GL_EXPORT scoped_refptr<GLSurface> InitializeGLSurfaceWithFormat(
scoped_refptr<GLSurface> surface, GLSurfaceFormat format);
} // namespace gl
#endif // UI_GL_GL_SURFACE_H_