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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_WM_CORE_COORDINATE_CONVERSION_H_
#define UI_WM_CORE_COORDINATE_CONVERSION_H_
#include "ui/wm/core/wm_core_export.h"
namespace aura {
class Window;
} // namespace aura
namespace gfx {
class Point;
class Rect;
} // namespace gfx
namespace wm {
// Converts the |point| from a given |window|'s coordinates into the screen
// coordinates.
WM_CORE_EXPORT void ConvertPointToScreen(const aura::Window* window,
gfx::Point* point);
// Converts the |point| from the screen coordinates to a given |window|'s
// coordinates.
WM_CORE_EXPORT void ConvertPointFromScreen(const aura::Window* window,
gfx::Point* point_in_screen);
// Converts |rect| from |window|'s coordinates to the virtual screen
// coordinates.
WM_CORE_EXPORT void ConvertRectToScreen(const aura::Window* window,
gfx::Rect* rect);
// Converts |rect| from virtual screen coordinates to the |window|'s
// coordinates.
WM_CORE_EXPORT void ConvertRectFromScreen(const aura::Window* window,
gfx::Rect* rect_in_screen);
} // namespace wm
#endif // UI_WM_CORE_COORDINATE_CONVERSION_H_