| // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "net/udp/udp_client_socket.h" |
| |
| #include "net/base/net_errors.h" |
| #include "net/log/net_log.h" |
| |
| namespace net { |
| |
| UDPClientSocket::UDPClientSocket(DatagramSocket::BindType bind_type, |
| const RandIntCallback& rand_int_cb, |
| net::NetLog* net_log, |
| const net::NetLog::Source& source) |
| : socket_(bind_type, rand_int_cb, net_log, source), |
| network_(NetworkChangeNotifier::kInvalidNetworkHandle) {} |
| |
| UDPClientSocket::~UDPClientSocket() { |
| } |
| |
| int UDPClientSocket::BindToNetwork( |
| NetworkChangeNotifier::NetworkHandle network) { |
| int rv = socket_.BindToNetwork(network); |
| if (rv == OK) |
| network_ = network; |
| return rv; |
| } |
| |
| int UDPClientSocket::BindToDefaultNetwork() { |
| if (!NetworkChangeNotifier::AreNetworkHandlesSupported()) |
| return ERR_NOT_IMPLEMENTED; |
| int rv; |
| // Calling connect() will bind a socket to the default network, however there |
| // is no way to determine what network the socket got bound to. The |
| // alternative is to query what the default network is and bind the socket to |
| // that network explicitly, however this is racy because the default network |
| // can change in between when we query it and when we bind to it. This is |
| // rare but should be accounted for. Since changes of the default network |
| // should not come in quick succession, we can simply try again. |
| for (int attempt = 0; attempt < 2; attempt++) { |
| NetworkChangeNotifier::NetworkHandle network = |
| NetworkChangeNotifier::GetDefaultNetwork(); |
| if (network == NetworkChangeNotifier::kInvalidNetworkHandle) |
| return ERR_INTERNET_DISCONNECTED; |
| rv = BindToNetwork(network); |
| // |network| may have disconnected between the call to GetDefaultNetwork() |
| // and the call to BindToNetwork(). Loop if this is the case (|rv| will be |
| // ERR_NETWORK_CHANGED). |
| if (rv != ERR_NETWORK_CHANGED) |
| return rv; |
| } |
| return rv; |
| } |
| |
| NetworkChangeNotifier::NetworkHandle UDPClientSocket::GetBoundNetwork() { |
| return network_; |
| } |
| |
| int UDPClientSocket::Connect(const IPEndPoint& address) { |
| int rv = socket_.Open(address.GetFamily()); |
| if (rv != OK) |
| return rv; |
| return socket_.Connect(address); |
| } |
| |
| int UDPClientSocket::Read(IOBuffer* buf, |
| int buf_len, |
| const CompletionCallback& callback) { |
| return socket_.Read(buf, buf_len, callback); |
| } |
| |
| int UDPClientSocket::Write(IOBuffer* buf, |
| int buf_len, |
| const CompletionCallback& callback) { |
| return socket_.Write(buf, buf_len, callback); |
| } |
| |
| void UDPClientSocket::Close() { |
| socket_.Close(); |
| } |
| |
| int UDPClientSocket::GetPeerAddress(IPEndPoint* address) const { |
| return socket_.GetPeerAddress(address); |
| } |
| |
| int UDPClientSocket::GetLocalAddress(IPEndPoint* address) const { |
| return socket_.GetLocalAddress(address); |
| } |
| |
| int UDPClientSocket::SetReceiveBufferSize(int32_t size) { |
| return socket_.SetReceiveBufferSize(size); |
| } |
| |
| int UDPClientSocket::SetSendBufferSize(int32_t size) { |
| return socket_.SetSendBufferSize(size); |
| } |
| |
| const BoundNetLog& UDPClientSocket::NetLog() const { |
| return socket_.NetLog(); |
| } |
| |
| #if defined(OS_WIN) |
| void UDPClientSocket::UseNonBlockingIO() { |
| socket_.UseNonBlockingIO(); |
| } |
| #endif |
| |
| } // namespace net |