blob: 2d9d9d14726a2e8be731d3bf1b5d6c61678a090a [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/service/context_group.h"
#include <stddef.h>
#include <stdint.h>
#include <algorithm>
#include <string>
#include "base/command_line.h"
#include "gpu/command_buffer/service/buffer_manager.h"
#include "gpu/command_buffer/service/framebuffer_manager.h"
#include "gpu/command_buffer/service/gpu_preferences.h"
#include "gpu/command_buffer/service/mailbox_manager_impl.h"
#include "gpu/command_buffer/service/path_manager.h"
#include "gpu/command_buffer/service/program_manager.h"
#include "gpu/command_buffer/service/renderbuffer_manager.h"
#include "gpu/command_buffer/service/sampler_manager.h"
#include "gpu/command_buffer/service/shader_manager.h"
#include "gpu/command_buffer/service/texture_manager.h"
#include "gpu/command_buffer/service/transfer_buffer_manager.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_version_info.h"
namespace gpu {
namespace gles2 {
namespace {
void GetIntegerv(GLenum pname, uint32_t* var) {
GLint value = 0;
glGetIntegerv(pname, &value);
*var = value;
}
DisallowedFeatures AdjustDisallowedFeatures(
ContextType context_type, const DisallowedFeatures& disallowed_features) {
DisallowedFeatures adjusted_disallowed_features = disallowed_features;
if (context_type == CONTEXT_TYPE_WEBGL1) {
adjusted_disallowed_features.npot_support = true;
adjusted_disallowed_features.oes_texture_half_float_linear = true;
}
if (context_type == CONTEXT_TYPE_WEBGL1 ||
context_type == CONTEXT_TYPE_WEBGL2) {
adjusted_disallowed_features.chromium_color_buffer_float_rgba = true;
adjusted_disallowed_features.chromium_color_buffer_float_rgb = true;
adjusted_disallowed_features.ext_color_buffer_float = true;
adjusted_disallowed_features.oes_texture_float_linear = true;
}
return adjusted_disallowed_features;
}
} // namespace anonymous
ContextGroup::ContextGroup(
const GpuPreferences& gpu_preferences,
const scoped_refptr<MailboxManager>& mailbox_manager,
const scoped_refptr<MemoryTracker>& memory_tracker,
const scoped_refptr<ShaderTranslatorCache>& shader_translator_cache,
const scoped_refptr<FramebufferCompletenessCache>&
framebuffer_completeness_cache,
const scoped_refptr<FeatureInfo>& feature_info,
bool bind_generates_resource,
gpu::ImageFactory* image_factory)
: gpu_preferences_(gpu_preferences),
mailbox_manager_(mailbox_manager),
memory_tracker_(memory_tracker),
shader_translator_cache_(shader_translator_cache),
#if defined(OS_MACOSX)
// Framebuffer completeness is not cacheable on OS X because of dynamic
// graphics switching.
// http://crbug.com/180876
// TODO(tobiasjs): determine whether GPU switching is possible
// programmatically, rather than just hardcoding this behaviour
// for OS X.
framebuffer_completeness_cache_(NULL),
#else
framebuffer_completeness_cache_(framebuffer_completeness_cache),
#endif
enforce_gl_minimums_(gpu_preferences_.enforce_gl_minimums),
bind_generates_resource_(bind_generates_resource),
max_vertex_attribs_(0u),
max_texture_units_(0u),
max_texture_image_units_(0u),
max_vertex_texture_image_units_(0u),
max_fragment_uniform_vectors_(0u),
max_varying_vectors_(0u),
max_vertex_uniform_vectors_(0u),
max_color_attachments_(1u),
max_draw_buffers_(1u),
max_dual_source_draw_buffers_(0u),
max_vertex_output_components_(0u),
max_fragment_input_components_(0u),
min_program_texel_offset_(0),
max_program_texel_offset_(0),
max_transform_feedback_separate_attribs_(0u),
max_uniform_buffer_bindings_(0u),
uniform_buffer_offset_alignment_(1u),
program_cache_(NULL),
feature_info_(feature_info),
image_factory_(image_factory) {
{
DCHECK(feature_info_);
if (!mailbox_manager_.get())
mailbox_manager_ = new MailboxManagerImpl;
transfer_buffer_manager_ = new TransferBufferManager(memory_tracker_.get());
}
}
bool ContextGroup::Initialize(GLES2Decoder* decoder,
ContextType context_type,
const DisallowedFeatures& disallowed_features) {
if (HaveContexts()) {
if (context_type != feature_info_->context_type()) {
DLOG(ERROR) << "ContextGroup::Initialize failed because the type of "
<< "the context does not fit with the group.";
return false;
}
// If we've already initialized the group just add the context.
decoders_.push_back(base::AsWeakPtr<GLES2Decoder>(decoder));
return true;
}
DisallowedFeatures adjusted_disallowed_features =
AdjustDisallowedFeatures(context_type, disallowed_features);
if (!feature_info_->Initialize(context_type, adjusted_disallowed_features)) {
DLOG(ERROR) << "ContextGroup::Initialize failed because FeatureInfo "
<< "initialization failed.";
return false;
}
transfer_buffer_manager_->Initialize();
const GLint kMinRenderbufferSize = 512; // GL says 1 pixel!
GLint max_renderbuffer_size = 0;
if (!QueryGLFeature(
GL_MAX_RENDERBUFFER_SIZE, kMinRenderbufferSize,
&max_renderbuffer_size)) {
DLOG(ERROR) << "ContextGroup::Initialize failed because maximum "
<< "renderbuffer size too small (" << max_renderbuffer_size
<< ", should be " << kMinRenderbufferSize << ").";
return false;
}
GLint max_samples = 0;
if (feature_info_->feature_flags().chromium_framebuffer_multisample ||
feature_info_->feature_flags().multisampled_render_to_texture) {
if (feature_info_->feature_flags(
).use_img_for_multisampled_render_to_texture) {
glGetIntegerv(GL_MAX_SAMPLES_IMG, &max_samples);
} else {
glGetIntegerv(GL_MAX_SAMPLES, &max_samples);
}
}
if (feature_info_->feature_flags().ext_draw_buffers) {
GetIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &max_color_attachments_);
if (max_color_attachments_ < 1)
max_color_attachments_ = 1;
if (max_color_attachments_ > 16)
max_color_attachments_ = 16;
GetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &max_draw_buffers_);
if (max_draw_buffers_ < 1)
max_draw_buffers_ = 1;
if (max_draw_buffers_ > 16)
max_draw_buffers_ = 16;
}
if (feature_info_->feature_flags().ext_blend_func_extended) {
GetIntegerv(GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT,
&max_dual_source_draw_buffers_);
DCHECK(max_dual_source_draw_buffers_ >= 1);
}
if (feature_info_->gl_version_info().is_es3_capable) {
const GLint kMinTransformFeedbackSeparateAttribs = 4;
if (!QueryGLFeatureU(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
kMinTransformFeedbackSeparateAttribs,
&max_transform_feedback_separate_attribs_)) {
DLOG(ERROR) << "ContextGroup::Initialize failed because maximum "
<< "transform feedback separate attribs is too small ("
<< max_transform_feedback_separate_attribs_ << ", should be "
<< kMinTransformFeedbackSeparateAttribs << ").";
return false;
}
const GLint kMinUniformBufferBindings = 24;
if (!QueryGLFeatureU(GL_MAX_UNIFORM_BUFFER_BINDINGS,
kMinUniformBufferBindings,
&max_uniform_buffer_bindings_)) {
DLOG(ERROR) << "ContextGroup::Initialize failed because maximum "
<< "uniform buffer bindings is too small ("
<< max_uniform_buffer_bindings_ << ", should be "
<< kMinUniformBufferBindings << ").";
return false;
}
// TODO(zmo): Should we check max UNIFORM_BUFFER_OFFSET_ALIGNMENT is 256?
GetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT,
&uniform_buffer_offset_alignment_);
}
buffer_manager_.reset(
new BufferManager(memory_tracker_.get(), feature_info_.get()));
framebuffer_manager_.reset(new FramebufferManager(
max_draw_buffers_, max_color_attachments_, feature_info_->context_type(),
framebuffer_completeness_cache_));
renderbuffer_manager_.reset(new RenderbufferManager(
memory_tracker_.get(), max_renderbuffer_size, max_samples,
feature_info_.get()));
shader_manager_.reset(new ShaderManager());
sampler_manager_.reset(new SamplerManager(feature_info_.get()));
// Lookup GL things we need to know.
const GLint kGLES2RequiredMinimumVertexAttribs = 8u;
if (!QueryGLFeatureU(
GL_MAX_VERTEX_ATTRIBS, kGLES2RequiredMinimumVertexAttribs,
&max_vertex_attribs_)) {
DLOG(ERROR) << "ContextGroup::Initialize failed because too few "
<< "vertex attributes supported (" << max_vertex_attribs_
<< ", should be " << kGLES2RequiredMinimumVertexAttribs << ").";
return false;
}
const GLuint kGLES2RequiredMinimumTextureUnits = 8u;
if (!QueryGLFeatureU(
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, kGLES2RequiredMinimumTextureUnits,
&max_texture_units_)) {
DLOG(ERROR) << "ContextGroup::Initialize failed because too few "
<< "texture units supported (" << max_texture_units_
<< ", should be " << kGLES2RequiredMinimumTextureUnits << ").";
return false;
}
GLint max_texture_size = 0;
GLint max_cube_map_texture_size = 0;
GLint max_rectangle_texture_size = 0;
GLint max_3d_texture_size = 0;
GLint max_array_texture_layers = 0;
const GLint kMinTextureSize = 2048; // GL actually says 64!?!?
const GLint kMinCubeMapSize = 256; // GL actually says 16!?!?
const GLint kMinRectangleTextureSize = 64;
const GLint kMin3DTextureSize = 256;
const GLint kMinArrayTextureLayers = 256;
if (!QueryGLFeature(GL_MAX_TEXTURE_SIZE, kMinTextureSize,
&max_texture_size)) {
DLOG(ERROR) << "ContextGroup::Initialize failed because maximum "
<< "2d texture size is too small (" << max_texture_size
<< ", should be " << kMinTextureSize << ").";
return false;
}
if (!QueryGLFeature(GL_MAX_CUBE_MAP_TEXTURE_SIZE, kMinCubeMapSize,
&max_cube_map_texture_size)) {
DLOG(ERROR) << "ContextGroup::Initialize failed because maximum "
<< "cube texture size is too small ("
<< max_cube_map_texture_size << ", should be "
<< kMinCubeMapSize << ").";
return false;
}
if (feature_info_->gl_version_info().is_es3_capable &&
!QueryGLFeature(GL_MAX_3D_TEXTURE_SIZE, kMin3DTextureSize,
&max_3d_texture_size)) {
DLOG(ERROR) << "ContextGroup::Initialize failed because maximum "
<< "3d texture size is too small (" << max_3d_texture_size
<< ", should be " << kMin3DTextureSize << ").";
return false;
}
if (feature_info_->gl_version_info().is_es3_capable &&
!QueryGLFeature(GL_MAX_ARRAY_TEXTURE_LAYERS, kMinArrayTextureLayers,
&max_array_texture_layers)) {
DLOG(ERROR) << "ContextGroup::Initialize failed because maximum "
<< "array texture layers is too small ("
<< max_array_texture_layers
<< ", should be " << kMinArrayTextureLayers << ").";
return false;
}
if (feature_info_->feature_flags().arb_texture_rectangle &&
!QueryGLFeature(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB,
kMinRectangleTextureSize, &max_rectangle_texture_size)) {
DLOG(ERROR) << "ContextGroup::Initialize failed because maximum "
<< "rectangle texture size is too small ("
<< max_rectangle_texture_size << ", should be "
<< kMinRectangleTextureSize << ").";
return false;
}
if (feature_info_->workarounds().max_texture_size) {
max_texture_size = std::min(
max_texture_size,
feature_info_->workarounds().max_texture_size);
max_rectangle_texture_size = std::min(
max_rectangle_texture_size,
feature_info_->workarounds().max_texture_size);
}
texture_manager_.reset(new TextureManager(memory_tracker_.get(),
feature_info_.get(),
max_texture_size,
max_cube_map_texture_size,
max_rectangle_texture_size,
max_3d_texture_size,
max_array_texture_layers,
bind_generates_resource_));
texture_manager_->set_framebuffer_manager(framebuffer_manager_.get());
const GLint kMinTextureImageUnits = 8;
const GLint kMinVertexTextureImageUnits = 0;
if (!QueryGLFeatureU(GL_MAX_TEXTURE_IMAGE_UNITS, kMinTextureImageUnits,
&max_texture_image_units_)) {
DLOG(ERROR) << "ContextGroup::Initialize failed because too few "
<< "texture image units supported ("
<< max_texture_image_units_
<< ", should be " << kMinTextureImageUnits << ").";
}
if (!QueryGLFeatureU(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,
kMinVertexTextureImageUnits,
&max_vertex_texture_image_units_)) {
DLOG(ERROR) << "ContextGroup::Initialize failed because too few "
<< "vertex texture image units supported ("
<< max_vertex_texture_image_units_ << ", should be "
<< kMinTextureImageUnits << ").";
return false;
}
if (feature_info_->gl_version_info().BehavesLikeGLES()) {
GetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS,
&max_fragment_uniform_vectors_);
GetIntegerv(GL_MAX_VARYING_VECTORS, &max_varying_vectors_);
GetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &max_vertex_uniform_vectors_);
} else {
GetIntegerv(
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &max_fragment_uniform_vectors_);
max_fragment_uniform_vectors_ /= 4;
GetIntegerv(GL_MAX_VARYING_FLOATS, &max_varying_vectors_);
max_varying_vectors_ /= 4;
GetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS, &max_vertex_uniform_vectors_);
max_vertex_uniform_vectors_ /= 4;
}
const GLint kMinFragmentUniformVectors = 16;
const GLint kMinVaryingVectors = 8;
const GLint kMinVertexUniformVectors = 128;
if (!CheckGLFeatureU(
kMinFragmentUniformVectors, &max_fragment_uniform_vectors_) ||
!CheckGLFeatureU(kMinVaryingVectors, &max_varying_vectors_) ||
!CheckGLFeatureU(
kMinVertexUniformVectors, &max_vertex_uniform_vectors_)) {
DLOG(ERROR) << "ContextGroup::Initialize failed because too few "
<< "uniforms or varyings supported.";
return false;
}
// Some shaders in Skia need more than the min available vertex and
// fragment shader uniform vectors in case of OSMesa GL Implementation
if (feature_info_->workarounds().max_fragment_uniform_vectors) {
max_fragment_uniform_vectors_ = std::min(
max_fragment_uniform_vectors_,
static_cast<uint32_t>(
feature_info_->workarounds().max_fragment_uniform_vectors));
}
if (feature_info_->workarounds().max_varying_vectors) {
max_varying_vectors_ =
std::min(max_varying_vectors_,
static_cast<uint32_t>(
feature_info_->workarounds().max_varying_vectors));
}
if (feature_info_->workarounds().max_vertex_uniform_vectors) {
max_vertex_uniform_vectors_ =
std::min(max_vertex_uniform_vectors_,
static_cast<uint32_t>(
feature_info_->workarounds().max_vertex_uniform_vectors));
}
if (context_type != CONTEXT_TYPE_WEBGL1 &&
context_type != CONTEXT_TYPE_OPENGLES2) {
const GLuint kMinVertexOutputComponents = 64;
const GLuint kMinFragmentInputComponents = 60;
const GLint kMin_MaxProgramTexelOffset = 7;
const GLint kMax_MinProgramTexelOffset = -8;
if (!QueryGLFeatureU(GL_MAX_VERTEX_OUTPUT_COMPONENTS,
kMinVertexOutputComponents,
&max_vertex_output_components_)) {
DLOG(ERROR) << "ContextGroup::Initialize failed because maximum "
<< "vertex output components is too small ("
<< max_vertex_output_components_ << ", should be "
<< kMinVertexOutputComponents << ").";
return false;
}
if (!QueryGLFeatureU(GL_MAX_FRAGMENT_INPUT_COMPONENTS,
kMinFragmentInputComponents,
&max_fragment_input_components_)) {
DLOG(ERROR) << "ContextGroup::Initialize failed because maximum "
<< "fragment input components is too small ("
<< max_fragment_input_components_ << ", should be "
<< kMinFragmentInputComponents << ").";
return false;
}
if (!QueryGLFeature(GL_MAX_PROGRAM_TEXEL_OFFSET, kMin_MaxProgramTexelOffset,
&max_program_texel_offset_)) {
DLOG(ERROR) << "ContextGroup::Initialize failed because maximum "
<< "program texel offset is too small ("
<< max_program_texel_offset_ << ", should be "
<< kMin_MaxProgramTexelOffset << ").";
return false;
}
glGetIntegerv(GL_MIN_PROGRAM_TEXEL_OFFSET, &min_program_texel_offset_);
if (enforce_gl_minimums_) {
min_program_texel_offset_ =
std::max(min_program_texel_offset_, kMax_MinProgramTexelOffset);
}
if (min_program_texel_offset_ > kMax_MinProgramTexelOffset) {
DLOG(ERROR) << "ContextGroup::Initialize failed because minimum "
<< "program texel offset is too big ("
<< min_program_texel_offset_ << ", should be "
<< kMax_MinProgramTexelOffset << ").";
return false;
}
const GLint kES3MinCubeMapSize = 2048;
if (max_cube_map_texture_size < kES3MinCubeMapSize) {
DLOG(ERROR) << "ContextGroup::Initialize failed because maximum "
<< "cube texture size is too small ("
<< max_cube_map_texture_size << ", should be "
<< kES3MinCubeMapSize << ").";
return false;
}
}
path_manager_.reset(new PathManager());
program_manager_.reset(
new ProgramManager(program_cache_,
max_varying_vectors_,
max_draw_buffers_,
max_dual_source_draw_buffers_,
max_vertex_attribs_,
gpu_preferences_,
feature_info_.get()));
if (!texture_manager_->Initialize()) {
DLOG(ERROR) << "Context::Group::Initialize failed because texture manager "
<< "failed to initialize.";
return false;
}
decoders_.push_back(base::AsWeakPtr<GLES2Decoder>(decoder));
return true;
}
namespace {
bool IsNull(const base::WeakPtr<gles2::GLES2Decoder>& decoder) {
return !decoder.get();
}
template <typename T>
class WeakPtrEquals {
public:
explicit WeakPtrEquals(T* t) : t_(t) {}
bool operator()(const base::WeakPtr<T>& t) {
return t.get() == t_;
}
private:
T* const t_;
};
} // namespace anonymous
bool ContextGroup::HaveContexts() {
decoders_.erase(std::remove_if(decoders_.begin(), decoders_.end(), IsNull),
decoders_.end());
return !decoders_.empty();
}
void ContextGroup::Destroy(GLES2Decoder* decoder, bool have_context) {
decoders_.erase(std::remove_if(decoders_.begin(), decoders_.end(),
WeakPtrEquals<gles2::GLES2Decoder>(decoder)),
decoders_.end());
// If we still have contexts do nothing.
if (HaveContexts()) {
return;
}
if (buffer_manager_ != nullptr) {
if (!have_context) {
buffer_manager_->MarkContextLost();
}
buffer_manager_->Destroy();
buffer_manager_.reset();
}
if (framebuffer_manager_ != NULL) {
framebuffer_manager_->Destroy(have_context);
if (texture_manager_)
texture_manager_->set_framebuffer_manager(NULL);
framebuffer_manager_.reset();
}
if (renderbuffer_manager_ != NULL) {
renderbuffer_manager_->Destroy(have_context);
renderbuffer_manager_.reset();
}
if (texture_manager_ != NULL) {
texture_manager_->Destroy(have_context);
texture_manager_.reset();
}
if (path_manager_ != NULL) {
path_manager_->Destroy(have_context);
path_manager_.reset();
}
if (program_manager_ != NULL) {
program_manager_->Destroy(have_context);
program_manager_.reset();
}
if (shader_manager_ != NULL) {
shader_manager_->Destroy(have_context);
shader_manager_.reset();
}
if (sampler_manager_ != NULL) {
sampler_manager_->Destroy(have_context);
sampler_manager_.reset();
}
memory_tracker_ = NULL;
}
uint32_t ContextGroup::GetMemRepresented() const {
uint32_t total = 0;
if (buffer_manager_.get())
total += buffer_manager_->mem_represented();
if (renderbuffer_manager_.get())
total += renderbuffer_manager_->mem_represented();
if (texture_manager_.get())
total += texture_manager_->mem_represented();
return total;
}
void ContextGroup::LoseContexts(error::ContextLostReason reason) {
for (size_t ii = 0; ii < decoders_.size(); ++ii) {
if (decoders_[ii].get()) {
decoders_[ii]->MarkContextLost(reason);
}
}
if (buffer_manager_ != nullptr) {
buffer_manager_->MarkContextLost();
}
}
ContextGroup::~ContextGroup() {
CHECK(!HaveContexts());
}
bool ContextGroup::CheckGLFeature(GLint min_required, GLint* v) {
GLint value = *v;
if (enforce_gl_minimums_) {
value = std::min(min_required, value);
}
*v = value;
return value >= min_required;
}
bool ContextGroup::CheckGLFeatureU(GLint min_required, uint32_t* v) {
GLint value = *v;
if (enforce_gl_minimums_) {
value = std::min(min_required, value);
}
*v = value;
return value >= min_required;
}
bool ContextGroup::QueryGLFeature(
GLenum pname, GLint min_required, GLint* v) {
GLint value = 0;
glGetIntegerv(pname, &value);
*v = value;
return CheckGLFeature(min_required, v);
}
bool ContextGroup::QueryGLFeatureU(GLenum pname,
GLint min_required,
uint32_t* v) {
uint32_t value = 0;
GetIntegerv(pname, &value);
bool result = CheckGLFeatureU(min_required, &value);
*v = value;
return result;
}
bool ContextGroup::GetBufferServiceId(
GLuint client_id, GLuint* service_id) const {
Buffer* buffer = buffer_manager_->GetBuffer(client_id);
if (!buffer)
return false;
*service_id = buffer->service_id();
return true;
}
} // namespace gles2
} // namespace gpu