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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_
#define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_
#include <stdint.h>
#include <memory>
#include <vector>
#include "base/containers/hash_tables.h"
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "gpu/command_buffer/common/constants.h"
#include "gpu/command_buffer/common/gles2_cmd_format.h"
#include "gpu/command_buffer/common/gles2_cmd_utils.h"
#include "gpu/command_buffer/service/feature_info.h"
#include "gpu/command_buffer/service/framebuffer_completeness_cache.h"
#include "gpu/command_buffer/service/gpu_preferences.h"
#include "gpu/command_buffer/service/shader_translator_cache.h"
#include "gpu/gpu_export.h"
namespace gpu {
class ImageFactory;
struct GpuPreferences;
class TransferBufferManager;
namespace gles2 {
class ProgramCache;
class BufferManager;
class GLES2Decoder;
class FramebufferManager;
class MailboxManager;
class RenderbufferManager;
class PathManager;
class ProgramManager;
class SamplerManager;
class ShaderManager;
class TextureManager;
class MemoryTracker;
struct DisallowedFeatures;
// A Context Group helps manage multiple GLES2Decoders that share
// resources.
class GPU_EXPORT ContextGroup : public base::RefCounted<ContextGroup> {
public:
ContextGroup(
const GpuPreferences& gpu_preferences,
const scoped_refptr<MailboxManager>& mailbox_manager,
const scoped_refptr<MemoryTracker>& memory_tracker,
const scoped_refptr<ShaderTranslatorCache>& shader_translator_cache,
const scoped_refptr<FramebufferCompletenessCache>&
framebuffer_completeness_cache,
const scoped_refptr<FeatureInfo>& feature_info,
bool bind_generates_resource,
gpu::ImageFactory* image_factory);
// This should only be called by GLES2Decoder. This must be paired with a
// call to destroy if it succeeds.
bool Initialize(
GLES2Decoder* decoder,
ContextType context_type,
const DisallowedFeatures& disallowed_features);
// Destroys all the resources when called for the last context in the group.
// It should only be called by GLES2Decoder.
void Destroy(GLES2Decoder* decoder, bool have_context);
MailboxManager* mailbox_manager() const {
return mailbox_manager_.get();
}
MemoryTracker* memory_tracker() const {
return memory_tracker_.get();
}
ShaderTranslatorCache* shader_translator_cache() const {
return shader_translator_cache_.get();
}
FramebufferCompletenessCache* framebuffer_completeness_cache() const {
return framebuffer_completeness_cache_.get();
}
bool bind_generates_resource() {
return bind_generates_resource_;
}
uint32_t max_vertex_attribs() const { return max_vertex_attribs_; }
uint32_t max_texture_units() const { return max_texture_units_; }
uint32_t max_texture_image_units() const { return max_texture_image_units_; }
uint32_t max_vertex_texture_image_units() const {
return max_vertex_texture_image_units_;
}
uint32_t max_fragment_uniform_vectors() const {
return max_fragment_uniform_vectors_;
}
uint32_t max_varying_vectors() const { return max_varying_vectors_; }
uint32_t max_vertex_uniform_vectors() const {
return max_vertex_uniform_vectors_;
}
uint32_t max_color_attachments() const { return max_color_attachments_; }
uint32_t max_draw_buffers() const { return max_draw_buffers_; }
uint32_t max_dual_source_draw_buffers() const {
return max_dual_source_draw_buffers_;
}
uint32_t max_vertex_output_components() const {
return max_vertex_output_components_;
}
uint32_t max_fragment_input_components() const {
return max_fragment_input_components_;
}
int32_t min_program_texel_offset() const { return min_program_texel_offset_; }
int32_t max_program_texel_offset() const { return max_program_texel_offset_; }
uint32_t max_transform_feedback_separate_attribs() const {
return max_transform_feedback_separate_attribs_;
}
uint32_t max_uniform_buffer_bindings() const {
return max_uniform_buffer_bindings_;
}
uint32_t uniform_buffer_offset_alignment() const {
return uniform_buffer_offset_alignment_;
}
FeatureInfo* feature_info() {
return feature_info_.get();
}
gpu::ImageFactory* image_factory() { return image_factory_; }
const GpuPreferences& gpu_preferences() const {
return gpu_preferences_;
}
BufferManager* buffer_manager() const {
return buffer_manager_.get();
}
FramebufferManager* framebuffer_manager() const {
return framebuffer_manager_.get();
}
RenderbufferManager* renderbuffer_manager() const {
return renderbuffer_manager_.get();
}
TextureManager* texture_manager() const {
return texture_manager_.get();
}
PathManager* path_manager() const { return path_manager_.get(); }
ProgramManager* program_manager() const {
return program_manager_.get();
}
bool has_program_cache() const {
return program_cache_ != NULL;
}
void set_program_cache(ProgramCache* program_cache) {
program_cache_ = program_cache;
}
ShaderManager* shader_manager() const {
return shader_manager_.get();
}
TransferBufferManager* transfer_buffer_manager() const {
return transfer_buffer_manager_.get();
}
SamplerManager* sampler_manager() const {
return sampler_manager_.get();
}
uint32_t GetMemRepresented() const;
// Loses all the context associated with this group.
void LoseContexts(error::ContextLostReason reason);
bool GetBufferServiceId(GLuint client_id, GLuint* service_id) const;
void AddSyncId(GLuint client_id, GLsync service_id) {
syncs_id_map_[client_id] = service_id;
}
bool GetSyncServiceId(GLuint client_id, GLsync* service_id) const {
base::hash_map<GLuint, GLsync>::const_iterator iter =
syncs_id_map_.find(client_id);
if (iter == syncs_id_map_.end())
return false;
if (service_id)
*service_id = iter->second;
return true;
}
void RemoveSyncId(GLuint client_id) {
syncs_id_map_.erase(client_id);
}
private:
friend class base::RefCounted<ContextGroup>;
~ContextGroup();
bool CheckGLFeature(GLint min_required, GLint* v);
bool CheckGLFeatureU(GLint min_required, uint32_t* v);
bool QueryGLFeature(GLenum pname, GLint min_required, GLint* v);
bool QueryGLFeatureU(GLenum pname, GLint min_required, uint32_t* v);
bool HaveContexts();
const GpuPreferences& gpu_preferences_;
scoped_refptr<MailboxManager> mailbox_manager_;
scoped_refptr<MemoryTracker> memory_tracker_;
scoped_refptr<ShaderTranslatorCache> shader_translator_cache_;
scoped_refptr<FramebufferCompletenessCache> framebuffer_completeness_cache_;
scoped_refptr<TransferBufferManager> transfer_buffer_manager_;
bool enforce_gl_minimums_;
bool bind_generates_resource_;
uint32_t max_vertex_attribs_;
uint32_t max_texture_units_;
uint32_t max_texture_image_units_;
uint32_t max_vertex_texture_image_units_;
uint32_t max_fragment_uniform_vectors_;
uint32_t max_varying_vectors_;
uint32_t max_vertex_uniform_vectors_;
uint32_t max_color_attachments_;
uint32_t max_draw_buffers_;
uint32_t max_dual_source_draw_buffers_;
uint32_t max_vertex_output_components_;
uint32_t max_fragment_input_components_;
int32_t min_program_texel_offset_;
int32_t max_program_texel_offset_;
uint32_t max_transform_feedback_separate_attribs_;
uint32_t max_uniform_buffer_bindings_;
uint32_t uniform_buffer_offset_alignment_;
ProgramCache* program_cache_;
std::unique_ptr<BufferManager> buffer_manager_;
std::unique_ptr<FramebufferManager> framebuffer_manager_;
std::unique_ptr<RenderbufferManager> renderbuffer_manager_;
std::unique_ptr<TextureManager> texture_manager_;
std::unique_ptr<PathManager> path_manager_;
std::unique_ptr<ProgramManager> program_manager_;
std::unique_ptr<ShaderManager> shader_manager_;
std::unique_ptr<SamplerManager> sampler_manager_;
scoped_refptr<FeatureInfo> feature_info_;
gpu::ImageFactory* image_factory_;
std::vector<base::WeakPtr<gles2::GLES2Decoder> > decoders_;
// Mappings from client side IDs to service side IDs.
base::hash_map<GLuint, GLsync> syncs_id_map_;
DISALLOW_COPY_AND_ASSIGN(ContextGroup);
};
} // namespace gles2
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_