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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_
#define GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_
#include <memory>
#include <string>
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
#include "gpu/command_buffer/service/gles2_cmd_validation.h"
#include "gpu/config/gpu_driver_bug_workarounds.h"
#include "gpu/gpu_export.h"
namespace base {
class CommandLine;
}
namespace gl {
struct GLVersionInfo;
}
namespace gpu {
namespace gles2 {
// FeatureInfo records the features that are available for a ContextGroup.
class GPU_EXPORT FeatureInfo : public base::RefCounted<FeatureInfo> {
public:
struct FeatureFlags {
FeatureFlags();
bool chromium_framebuffer_multisample;
bool chromium_sync_query;
// Use glBlitFramebuffer() and glRenderbufferStorageMultisample() with
// GL_EXT_framebuffer_multisample-style semantics, since they are exposed
// as core GL functions on this implementation.
bool use_core_framebuffer_multisample;
bool multisampled_render_to_texture;
// Use the IMG GLenum values and functions rather than EXT.
bool use_img_for_multisampled_render_to_texture;
bool chromium_screen_space_antialiasing;
bool use_chromium_screen_space_antialiasing_via_shaders;
bool oes_standard_derivatives;
bool oes_egl_image_external;
bool nv_egl_stream_consumer_external;
bool oes_depth24;
bool oes_compressed_etc1_rgb8_texture;
bool packed_depth24_stencil8;
bool npot_ok;
bool enable_texture_float_linear;
bool enable_texture_half_float_linear;
bool angle_translated_shader_source;
bool angle_pack_reverse_row_order;
bool arb_texture_rectangle;
bool angle_instanced_arrays;
bool occlusion_query_boolean;
bool use_arb_occlusion_query2_for_occlusion_query_boolean;
bool use_arb_occlusion_query_for_occlusion_query_boolean;
bool native_vertex_array_object;
bool ext_texture_format_astc;
bool ext_texture_format_atc;
bool ext_texture_format_bgra8888;
bool ext_texture_format_dxt1;
bool ext_texture_format_dxt5;
bool enable_shader_name_hashing;
bool enable_samplers;
bool ext_draw_buffers;
bool nv_draw_buffers;
bool ext_frag_depth;
bool ext_shader_texture_lod;
bool use_async_readpixels;
bool map_buffer_range;
bool ext_discard_framebuffer;
bool angle_depth_texture;
bool is_swiftshader;
bool angle_texture_usage;
bool ext_texture_storage;
bool chromium_path_rendering;
bool chromium_framebuffer_mixed_samples;
bool blend_equation_advanced;
bool blend_equation_advanced_coherent;
bool ext_texture_rg;
bool chromium_image_ycbcr_420v;
bool chromium_image_ycbcr_422;
bool emulate_primitive_restart_fixed_index;
bool ext_render_buffer_format_bgra8888;
bool ext_multisample_compatibility;
bool ext_blend_func_extended;
bool ext_read_format_bgra;
bool desktop_srgb_support;
bool arb_es3_compatibility;
};
FeatureInfo();
// Constructor with workarounds taken from the current process's CommandLine
explicit FeatureInfo(
const GpuDriverBugWorkarounds& gpu_driver_bug_workarounds);
// Constructor with workarounds taken from |command_line|.
FeatureInfo(const base::CommandLine& command_line,
const GpuDriverBugWorkarounds& gpu_driver_bug_workarounds);
// Initializes the feature information. Needs a current GL context.
bool Initialize(ContextType context_type,
const DisallowedFeatures& disallowed_features);
// Helper that defaults to no disallowed features and a GLES2 context.
bool InitializeForTesting();
// Helper that defaults to no disallowed Features.
bool InitializeForTesting(ContextType context_type);
// Helper that defaults to a GLES2 context.
bool InitializeForTesting(const DisallowedFeatures& disallowed_features);
const Validators* validators() const {
return &validators_;
}
ContextType context_type() const { return context_type_; }
const std::string& extensions() const {
return extensions_;
}
const FeatureFlags& feature_flags() const {
return feature_flags_;
}
const GpuDriverBugWorkarounds& workarounds() const { return workarounds_; }
const DisallowedFeatures& disallowed_features() const {
return disallowed_features_;
}
const gl::GLVersionInfo& gl_version_info() const {
DCHECK(gl_version_info_.get());
return *(gl_version_info_.get());
}
bool IsES3Capable() const;
void EnableES3Validators();
bool IsES3Enabled() const {
return unsafe_es3_apis_enabled_;
}
bool disable_shader_translator() const { return disable_shader_translator_; }
bool IsWebGLContext() const;
bool IsWebGL1OrES2Context() const;
bool IsWebGL2OrES3Context() const;
void EnableCHROMIUMColorBufferFloatRGBA();
void EnableCHROMIUMColorBufferFloatRGB();
void EnableEXTColorBufferFloat();
void EnableOESTextureFloatLinear();
void EnableOESTextureHalfFloatLinear();
private:
friend class base::RefCounted<FeatureInfo>;
friend class BufferManagerClientSideArraysTest;
~FeatureInfo();
void AddExtensionString(const char* s);
void InitializeBasicState(const base::CommandLine* command_line);
void InitializeFeatures();
Validators validators_;
DisallowedFeatures disallowed_features_;
ContextType context_type_;
// The extensions string returned by glGetString(GL_EXTENSIONS);
std::string extensions_;
// Flags for some features
FeatureFlags feature_flags_;
// Flags for Workarounds.
const GpuDriverBugWorkarounds workarounds_;
// Whether the command line switch kEnableUnsafeES3APIs is passed in.
bool enable_unsafe_es3_apis_switch_;
bool unsafe_es3_apis_enabled_;
bool chromium_color_buffer_float_rgba_available_;
bool chromium_color_buffer_float_rgb_available_;
bool ext_color_buffer_float_available_;
bool oes_texture_float_linear_available_;
bool oes_texture_half_float_linear_available_;
bool disable_shader_translator_;
std::unique_ptr<gl::GLVersionInfo> gl_version_info_;
DISALLOW_COPY_AND_ASSIGN(FeatureInfo);
};
} // namespace gles2
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_