blob: f605294954941a995c6b46344fb9a3e0523862cb [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
#include "base/command_line.h"
#include "base/strings/string_number_conversions.h"
#include "gpu/command_buffer/common/gles2_cmd_format.h"
#include "gpu/command_buffer/common/gles2_cmd_utils.h"
#include "gpu/command_buffer/service/cmd_buffer_engine.h"
#include "gpu/command_buffer/service/context_group.h"
#include "gpu/command_buffer/service/gl_surface_mock.h"
#include "gpu/command_buffer/service/gles2_cmd_decoder_unittest.h"
#include "gpu/command_buffer/service/gpu_switches.h"
#include "gpu/command_buffer/service/mocks.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gl/gl_mock.h"
using ::gl::MockGLInterface;
using ::testing::_;
using ::testing::DoAll;
using ::testing::InSequence;
using ::testing::Invoke;
using ::testing::MatcherCast;
using ::testing::Mock;
using ::testing::Pointee;
using ::testing::Return;
using ::testing::SaveArg;
using ::testing::SetArrayArgument;
using ::testing::SetArgumentPointee;
using ::testing::SetArgPointee;
using ::testing::StrEq;
using ::testing::StrictMock;
namespace gpu {
namespace gles2 {
using namespace cmds;
class GLES2DecoderDrawOOMTest : public GLES2DecoderManualInitTest {
protected:
void Init(bool has_robustness) {
InitState init;
init.lose_context_when_out_of_memory = true;
if (has_robustness)
init.extensions = "GL_ARB_robustness";
InitDecoder(init);
SetupDefaultProgram();
}
void Draw(GLenum reset_status,
error::ContextLostReason expected_other_reason) {
const GLsizei kFakeLargeCount = 0x1234;
SetupTexture();
if (context_->WasAllocatedUsingRobustnessExtension()) {
EXPECT_CALL(*gl_, GetGraphicsResetStatusARB())
.WillOnce(Return(reset_status));
}
AddExpectationsForSimulatedAttrib0WithError(kFakeLargeCount, 0,
GL_OUT_OF_MEMORY);
EXPECT_CALL(*gl_, DrawArrays(_, _, _)).Times(0).RetiresOnSaturation();
// Other contexts in the group should be lost also.
EXPECT_CALL(*mock_decoder_, MarkContextLost(expected_other_reason))
.Times(1)
.RetiresOnSaturation();
DrawArrays cmd;
cmd.Init(GL_TRIANGLES, 0, kFakeLargeCount);
EXPECT_EQ(error::kLostContext, ExecuteCmd(cmd));
}
};
// Test that we lose context.
TEST_P(GLES2DecoderDrawOOMTest, ContextLostReasonOOM) {
Init(false); // without robustness
const error::ContextLostReason expected_reason_for_other_contexts =
error::kOutOfMemory;
Draw(GL_NO_ERROR, expected_reason_for_other_contexts);
EXPECT_EQ(GL_OUT_OF_MEMORY, GetGLError());
EXPECT_TRUE(decoder_->WasContextLost());
EXPECT_EQ(error::kOutOfMemory, decoder_->GetContextLostReason());
}
TEST_P(GLES2DecoderDrawOOMTest, ContextLostReasonWhenStatusIsNoError) {
Init(true); // with robustness
// If the reset status is NO_ERROR, we should be signaling kOutOfMemory.
const error::ContextLostReason expected_reason_for_other_contexts =
error::kOutOfMemory;
Draw(GL_NO_ERROR, expected_reason_for_other_contexts);
EXPECT_EQ(GL_OUT_OF_MEMORY, GetGLError());
EXPECT_TRUE(decoder_->WasContextLost());
EXPECT_EQ(error::kOutOfMemory, decoder_->GetContextLostReason());
}
TEST_P(GLES2DecoderDrawOOMTest, ContextLostReasonWhenStatusIsGuilty) {
Init(true);
// If there was a reset, it should override kOutOfMemory.
const error::ContextLostReason expected_reason_for_other_contexts =
error::kUnknown;
Draw(GL_GUILTY_CONTEXT_RESET_ARB, expected_reason_for_other_contexts);
EXPECT_EQ(GL_OUT_OF_MEMORY, GetGLError());
EXPECT_TRUE(decoder_->WasContextLost());
EXPECT_EQ(error::kGuilty, decoder_->GetContextLostReason());
}
TEST_P(GLES2DecoderDrawOOMTest, ContextLostReasonWhenStatusIsUnknown) {
Init(true);
// If there was a reset, it should override kOutOfMemory.
const error::ContextLostReason expected_reason_for_other_contexts =
error::kUnknown;
Draw(GL_UNKNOWN_CONTEXT_RESET_ARB, expected_reason_for_other_contexts);
EXPECT_EQ(GL_OUT_OF_MEMORY, GetGLError());
EXPECT_TRUE(decoder_->WasContextLost());
EXPECT_EQ(error::kUnknown, decoder_->GetContextLostReason());
}
INSTANTIATE_TEST_CASE_P(Service, GLES2DecoderDrawOOMTest, ::testing::Bool());
class GLES2DecoderLostContextTest : public GLES2DecoderManualInitTest {
protected:
void Init(bool has_robustness) {
InitState init;
init.gl_version = "opengl es 2.0";
if (has_robustness)
init.extensions = "GL_KHR_robustness";
InitDecoder(init);
}
void InitWithVirtualContextsAndRobustness() {
base::CommandLine command_line(0, NULL);
command_line.AppendSwitchASCII(
switches::kGpuDriverBugWorkarounds,
base::IntToString(USE_VIRTUALIZED_GL_CONTEXTS));
InitState init;
init.gl_version = "opengl es 2.0";
init.extensions = "GL_KHR_robustness";
InitDecoderWithCommandLine(init, &command_line);
}
void DoGetErrorWithContextLost(GLenum reset_status) {
DCHECK(context_->HasExtension("GL_KHR_robustness"));
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_CONTEXT_LOST_KHR))
.RetiresOnSaturation();
EXPECT_CALL(*gl_, GetGraphicsResetStatusARB())
.WillOnce(Return(reset_status));
GetError cmd;
cmd.Init(shared_memory_id_, shared_memory_offset_);
EXPECT_EQ(error::kLostContext, ExecuteCmd(cmd));
EXPECT_EQ(static_cast<GLuint>(GL_NO_ERROR), *GetSharedMemoryAs<GLenum*>());
}
void ClearCurrentDecoderError() {
DCHECK(decoder_->WasContextLost());
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_CONTEXT_LOST_KHR))
.RetiresOnSaturation();
GetError cmd;
cmd.Init(shared_memory_id_, shared_memory_offset_);
EXPECT_EQ(error::kLostContext, ExecuteCmd(cmd));
}
};
TEST_P(GLES2DecoderLostContextTest, LostFromMakeCurrent) {
Init(false); // without robustness
EXPECT_CALL(*context_, MakeCurrent(surface_.get())).WillOnce(Return(false));
// Expect the group to be lost.
EXPECT_CALL(*mock_decoder_, MarkContextLost(error::kUnknown)).Times(1);
decoder_->MakeCurrent();
EXPECT_TRUE(decoder_->WasContextLost());
EXPECT_EQ(error::kMakeCurrentFailed, decoder_->GetContextLostReason());
// We didn't process commands, so we need to clear the decoder error,
// so that we can shut down cleanly.
ClearCurrentDecoderError();
}
TEST_P(GLES2DecoderLostContextTest, LostFromMakeCurrentWithRobustness) {
Init(true); // with robustness
// If we can't make the context current, we cannot query the robustness
// extension.
EXPECT_CALL(*gl_, GetGraphicsResetStatusARB()).Times(0);
EXPECT_CALL(*context_, MakeCurrent(surface_.get())).WillOnce(Return(false));
// Expect the group to be lost.
EXPECT_CALL(*mock_decoder_, MarkContextLost(error::kUnknown)).Times(1);
decoder_->MakeCurrent();
EXPECT_TRUE(decoder_->WasContextLost());
EXPECT_FALSE(decoder_->WasContextLostByRobustnessExtension());
EXPECT_EQ(error::kMakeCurrentFailed, decoder_->GetContextLostReason());
// We didn't process commands, so we need to clear the decoder error,
// so that we can shut down cleanly.
ClearCurrentDecoderError();
}
TEST_P(GLES2DecoderLostContextTest, LostFromResetAfterMakeCurrent) {
Init(true); // with robustness
InSequence seq;
EXPECT_CALL(*context_, MakeCurrent(surface_.get())).WillOnce(Return(true));
EXPECT_CALL(*gl_, GetGraphicsResetStatusARB())
.WillOnce(Return(GL_GUILTY_CONTEXT_RESET_KHR));
// Expect the group to be lost.
EXPECT_CALL(*mock_decoder_, MarkContextLost(error::kUnknown)).Times(1);
decoder_->MakeCurrent();
EXPECT_TRUE(decoder_->WasContextLost());
EXPECT_TRUE(decoder_->WasContextLostByRobustnessExtension());
EXPECT_EQ(error::kGuilty, decoder_->GetContextLostReason());
// We didn't process commands, so we need to clear the decoder error,
// so that we can shut down cleanly.
ClearCurrentDecoderError();
}
TEST_P(GLES2DecoderLostContextTest, LoseGuiltyFromGLError) {
Init(true);
// Always expect other contexts to be signaled as 'kUnknown' since we can't
// query their status without making them current.
EXPECT_CALL(*mock_decoder_, MarkContextLost(error::kUnknown))
.Times(1);
DoGetErrorWithContextLost(GL_GUILTY_CONTEXT_RESET_KHR);
EXPECT_TRUE(decoder_->WasContextLost());
EXPECT_TRUE(decoder_->WasContextLostByRobustnessExtension());
EXPECT_EQ(error::kGuilty, decoder_->GetContextLostReason());
}
TEST_P(GLES2DecoderLostContextTest, LoseInnocentFromGLError) {
Init(true);
// Always expect other contexts to be signaled as 'kUnknown' since we can't
// query their status without making them current.
EXPECT_CALL(*mock_decoder_, MarkContextLost(error::kUnknown))
.Times(1);
DoGetErrorWithContextLost(GL_INNOCENT_CONTEXT_RESET_KHR);
EXPECT_TRUE(decoder_->WasContextLost());
EXPECT_TRUE(decoder_->WasContextLostByRobustnessExtension());
EXPECT_EQ(error::kInnocent, decoder_->GetContextLostReason());
}
TEST_P(GLES2DecoderLostContextTest, LoseVirtualContextWithRobustness) {
InitWithVirtualContextsAndRobustness();
EXPECT_CALL(*mock_decoder_, MarkContextLost(error::kUnknown))
.Times(1);
// Signal guilty....
DoGetErrorWithContextLost(GL_GUILTY_CONTEXT_RESET_KHR);
EXPECT_TRUE(decoder_->WasContextLost());
EXPECT_TRUE(decoder_->WasContextLostByRobustnessExtension());
// ...but make sure we don't pretend, since for virtual contexts we don't
// know if this was really the guilty client.
EXPECT_EQ(error::kUnknown, decoder_->GetContextLostReason());
}
TEST_P(GLES2DecoderLostContextTest, LoseGroupFromRobustness) {
// If one context in a group is lost through robustness,
// the other ones should also get lost and query the reset status.
Init(true);
EXPECT_CALL(*mock_decoder_, MarkContextLost(error::kUnknown))
.Times(1);
// There should be no GL calls, since we might not have a current context.
EXPECT_CALL(*gl_, GetGraphicsResetStatusARB()).Times(0);
LoseContexts(error::kUnknown);
EXPECT_TRUE(decoder_->WasContextLost());
EXPECT_EQ(error::kUnknown, decoder_->GetContextLostReason());
// We didn't process commands, so we need to clear the decoder error,
// so that we can shut down cleanly.
ClearCurrentDecoderError();
}
INSTANTIATE_TEST_CASE_P(Service,
GLES2DecoderLostContextTest,
::testing::Bool());
} // namespace gles2
} // namespace gpu