blob: 9d22941a4dfcb83596888af32170dbf609f7d9a6 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/profiles/profile_info_cache_observer.h"
#include "components/signin/core/browser/signin_error_controller.h"
#include "ui/views/controls/button/label_button.h"
class Browser;
// Avatar button that displays the active profile's name in the caption area.
class NewAvatarButton : public views::LabelButton,
public ProfileInfoCacheObserver,
public SigninErrorController::Observer {
// Different button styles that can be applied.
enum AvatarButtonStyle {
THEMED_BUTTON, // Used in a themed browser window.
NATIVE_BUTTON, // Used in a native aero or metro window.
NewAvatarButton(views::ButtonListener* listener,
AvatarButtonStyle button_style,
Browser* browser);
~NewAvatarButton() override;
// Views::LabelButton
bool OnMousePressed(const ui::MouseEvent& event) override;
void OnMouseReleased(const ui::MouseEvent& event) override;
friend class ProfileChooserViewExtensionsTest;
// ProfileInfoCacheObserver:
void OnProfileAdded(const base::FilePath& profile_path) override;
void OnProfileWasRemoved(const base::FilePath& profile_path,
const base::string16& profile_name) override;
void OnProfileNameChanged(const base::FilePath& profile_path,
const base::string16& old_profile_name) override;
void OnProfileSupervisedUserIdChanged(
const base::FilePath& profile_path) override;
// SigninErrorController::Observer:
void OnErrorChanged() override;
// Called when the profile info cache has changed, which means we might
// have to update the icon/text of the button.
void UpdateAvatarButtonAndRelayoutParent();
Browser* browser_;
// Whether the signed in profile has an authentication error. Used to display
// an error icon next to the button text.
bool has_auth_error_;
// The icon displayed instead of the profile name in the local profile case.
// Different assets are used depending on the OS version.
gfx::ImageSkia generic_avatar_;
// This is used to check if the bubble was showing during the mouse pressed
// event. If this is true then the mouse released event is ignored to prevent
// the bubble from reshowing.
bool suppress_mouse_released_action_;