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<html>
<head>
<meta charset='utf-8'>
<meta name='viewport' content='width=device-width, initial-scale=1, user-scalable=no'>
<meta name='mobile-web-app-capable' content='yes'>
<meta name='apple-mobile-web-app-capable' content='yes'>
<!-- Origin Trial Token, feature = WebXR Device API, origin = https://immersive-web.github.io, expires = 2018-08-28 -->
<meta http-equiv="origin-trial" data-feature="WebXR Device API" data-expires="2018-08-28" content="AnNpu7ceXvLew05ccD8Zr1OZsdZiB2hLQKK82kTTMDwF7oRKtP3QEJ4RzkeHrmB8Sq0vSV6ZNmszpBCZ0I8p9gAAAABceyJvcmlnaW4iOiJodHRwczovL2ltbWVyc2l2ZS13ZWIuZ2l0aHViLmlvOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZSIsImV4cGlyeSI6MTUzNTQxNDQwMH0=">
<title>360 Photos</title>
<link href='css/common.css' rel='stylesheet'></link>
<!--The polyfill is not needed for browser that have native API support,
but is linked by these samples for wider compatibility.-->
<!--script src='https://cdn.jsdelivr.net/npm/webxr-polyfill@latest/build/webxr-polyfill.js'></script-->
<script src='js/xrray-polyfill.js' type='module'></script>
<script src='js/webxr-polyfill.js'></script>
<script src='js/webxr-button.js'></script>
</head>
<body>
<header>
<details open>
<summary>360 Photos</summary>
<p>
This sample demonstrates displaying a 360 degree equirectangular stereo
photo. It intentionally suppresses view position to ensure that the user
cannot move out of the photo sphere.
<a class="back" href="./">Back</a>
</p>
</details>
</header>
<script type="module">
import {WebXRView, Scene} from './js/cottontail/src/scenes/scene.js';
import {Renderer, createWebGLContext} from './js/cottontail/src/core/renderer.js';
import {Gltf2Node} from './js/cottontail/src/nodes/gltf2.js';
import {QueryArgs} from './js/cottontail/src/util/query-args.js';
import {FallbackHelper} from './js/cottontail/src/util/fallback-helper.js';
import {SkyboxNode} from './js/cottontail/src/nodes/skybox.js';
// If requested, initialize the WebXR polyfill
if (QueryArgs.getBool('allowPolyfill', false)) {
var polyfill = new WebXRPolyfill();
}
// XR globals.
let xrButton = null;
let xrImmersiveRefSpace = null;
let xrNonImmersiveRefSpace = null;
// WebGL scene globals.
let gl = null;
let renderer = null;
let scene = new Scene();
scene.addNode(new SkyboxNode({
url: '../media/textures/chess-pano-4k.jpg',
displayMode: 'stereoTopBottom'
}));
function initXR() {
xrButton = new XRDeviceButton({
onRequestSession: onRequestSession,
onEndSession: onEndSession,
supportedSessionTypes: ['immersive-vr']
});
document.querySelector('header').appendChild(xrButton.domElement);
if (navigator.xr) {
navigator.xr.requestSession('inline').then(onSessionStarted);
} else {
initFallback();
}
}
function initFallback() {
initGL();
document.body.appendChild(gl.canvas);
let fallbackHelper = new FallbackHelper(scene, gl);
}
function initGL() {
if (gl)
return;
gl = createWebGLContext({
xrCompatible: true
});
renderer = new Renderer(gl);
scene.setRenderer(renderer);
scene.inputRenderer.setControllerMesh(new Gltf2Node({url: '../media/gltf/controller/controller.gltf'}));
}
function onRequestSession() {
navigator.xr.requestSession('immersive-vr').then((session) => {
session.mode = 'immersive-vr';
xrButton.setSession(session);
onSessionStarted(session);
});
}
function onSessionStarted(session) {
if (!session.mode)
session.mode = 'inline';
session.addEventListener('end', onSessionEnded);
initGL();
let outputCanvas = document.createElement('canvas');
document.body.appendChild(outputCanvas);
session.updateRenderState({
baseLayer: new XRWebGLLayer(session, gl),
outputContext: outputCanvas.getContext('xrpresent')
});
session.requestReferenceSpace('local').then((refSpace) => {
return refSpace;
}, (e) => {
if (!session.mode.startsWith('immersive')) {
// If we're in inline mode, our underlying platform may not support
// the stationary reference space, but an identity space is guaranteed.
return session.requestReferenceSpace('viewer');
} else {
throw e;
}
}).then((refSpace) => {
if (session.mode.startsWith('immersive')) {
xrImmersiveRefSpace = refSpace;
} else {
xrNonImmersiveRefSpace = refSpace;
}
session.requestAnimationFrame(onXRFrame);
});
}
function onEndSession(session) {
session.end();
}
function onSessionEnded(event) {
if (event.session.mode.startsWith('immersive')) {
xrButton.setSession(null);
}
if (event.session.renderState.outputContext) {
document.body.removeChild(event.session.renderState.outputContext.canvas);
}
}
function onXRFrame(t, frame) {
let session = frame.session;
let refSpace = session.mode.startsWith('immersive') ?
xrImmersiveRefSpace :
xrNonImmersiveRefSpace;
let pose = frame.getViewerPose(refSpace);
scene.startFrame();
session.requestAnimationFrame(onXRFrame);
gl.bindFramebuffer(gl.FRAMEBUFFER, session.renderState.baseLayer.framebuffer);
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
if (pose) {
let views = [];
for (let view of pose.views) {
let renderView = new WebXRView();
renderView.projectionMatrix = view.projectionMatrix;
renderView.viewMatrix = view.transform.inverse.matrix;
renderView.viewport = session.renderState.baseLayer.getViewport(view);
// It's important to take into account which eye the view is
// associated with in cases like this, since it informs which half
// of the stereo image should be used when rendering the view.
renderView.eye = view.eye
views.push(renderView);
}
scene.updateInputSources(frame, refSpace);
scene.drawViewArray(views);
}
scene.endFrame();
}
// Start the XR application.
initXR();
</script>
</body>
</html>