blob: 61a8697713542dc420ca87a48d29777a3ea2d16b [file] [log] [blame]
// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/gpu/android/image_reader_gl_owner.h"
#include <android/native_window_jni.h>
#include <jni.h>
#include <stdint.h>
#include "base/android/jni_android.h"
#include "base/android/scoped_hardware_buffer_fence_sync.h"
#include "base/logging.h"
#include "base/memory/ptr_util.h"
#include "base/metrics/histogram_functions.h"
#include "base/metrics/histogram_macros.h"
#include "base/posix/eintr_wrapper.h"
#include "base/synchronization/waitable_event.h"
#include "base/threading/thread_task_runner_handle.h"
#include "gpu/command_buffer/service/abstract_texture.h"
#include "gpu/ipc/common/android/android_image_reader_utils.h"
#include "third_party/libsync/src/include/sync/sync.h"
#include "ui/gl/gl_fence_android_native_fence_sync.h"
#include "ui/gl/scoped_binders.h"
#include "ui/gl/scoped_make_current.h"
namespace media {
namespace {
base::ScopedFD MergeFDs(base::ScopedFD a, base::ScopedFD b) {
if (!a.is_valid())
return b;
if (!b.is_valid())
return a;
base::ScopedFD merged(HANDLE_EINTR(sync_merge("", a.get(), b.get())));
if (!merged.is_valid())
LOG(ERROR) << "Failed to merge fences.";
return merged;
}
} // namespace
// FrameAvailableEvent_ImageReader is a RefCounted wrapper for a WaitableEvent
// (it's not possible to put one in RefCountedData). This lets us safely signal
// an event on any thread.
struct FrameAvailableEvent_ImageReader
: public base::RefCountedThreadSafe<FrameAvailableEvent_ImageReader> {
FrameAvailableEvent_ImageReader()
: event(base::WaitableEvent::ResetPolicy::AUTOMATIC,
base::WaitableEvent::InitialState::NOT_SIGNALED) {}
void Signal() { event.Signal(); }
base::WaitableEvent event;
// This callback function will be called when there is a new image available
// for in the image reader's queue.
static void CallbackSignal(void* context, AImageReader* reader) {
(reinterpret_cast<FrameAvailableEvent_ImageReader*>(context))->Signal();
}
private:
friend class RefCountedThreadSafe<FrameAvailableEvent_ImageReader>;
~FrameAvailableEvent_ImageReader() = default;
};
class ImageReaderGLOwner::ScopedHardwareBufferImpl
: public base::android::ScopedHardwareBufferFenceSync {
public:
ScopedHardwareBufferImpl(scoped_refptr<ImageReaderGLOwner> texture_owner,
AImage* image,
base::android::ScopedHardwareBufferHandle handle,
base::ScopedFD fence_fd)
: base::android::ScopedHardwareBufferFenceSync(std::move(handle),
std::move(fence_fd)),
texture_owner_(std::move(texture_owner)),
image_(image) {
DCHECK(image_);
texture_owner_->RegisterRefOnImage(image_);
}
~ScopedHardwareBufferImpl() override {
texture_owner_->ReleaseRefOnImage(image_, std::move(read_fence_));
}
void SetReadFence(base::ScopedFD fence_fd) final {
DCHECK(!read_fence_.is_valid());
read_fence_ = std::move(fence_fd);
}
private:
base::ScopedFD read_fence_;
scoped_refptr<ImageReaderGLOwner> texture_owner_;
AImage* image_;
};
ImageReaderGLOwner::ImageReaderGLOwner(
std::unique_ptr<gpu::gles2::AbstractTexture> texture,
Mode mode)
: TextureOwner(false /* binds_texture_on_image_update */,
std::move(texture)),
loader_(base::android::AndroidImageReader::GetInstance()),
context_(gl::GLContext::GetCurrent()),
surface_(gl::GLSurface::GetCurrent()),
frame_available_event_(new FrameAvailableEvent_ImageReader()) {
DCHECK(context_);
DCHECK(surface_);
// Set the width, height and format to some default value. This parameters
// are/maybe overriden by the producer sending buffers to this imageReader's
// Surface.
int32_t width = 1, height = 1, max_images = 4;
AIMAGE_FORMATS format = mode == Mode::kAImageReaderSecure
? AIMAGE_FORMAT_PRIVATE
: AIMAGE_FORMAT_YUV_420_888;
AImageReader* reader = nullptr;
// The usage flag below should be used when the buffer will be read from by
// the GPU as a texture.
const uint64_t usage = mode == Mode::kAImageReaderSecure
? AHARDWAREBUFFER_USAGE_PROTECTED_CONTENT
: AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE;
// Create a new reader for images of the desired size and format.
media_status_t return_code = loader_.AImageReader_newWithUsage(
width, height, format, usage, max_images, &reader);
if (return_code != AMEDIA_OK) {
LOG(ERROR) << " Image reader creation failed.";
if (return_code == AMEDIA_ERROR_INVALID_PARAMETER)
LOG(ERROR) << "Either reader is NULL, or one or more of width, height, "
"format, maxImages arguments is not supported";
else
LOG(ERROR) << "unknown error";
return;
}
DCHECK(reader);
image_reader_ = reader;
// Create a new Image Listner.
listener_ = std::make_unique<AImageReader_ImageListener>();
listener_->context = reinterpret_cast<void*>(frame_available_event_.get());
listener_->onImageAvailable =
&FrameAvailableEvent_ImageReader::CallbackSignal;
// Set the onImageAvailable listener of this image reader.
if (loader_.AImageReader_setImageListener(image_reader_, listener_.get()) !=
AMEDIA_OK) {
LOG(ERROR) << " Failed to register AImageReader listener";
return;
}
}
ImageReaderGLOwner::~ImageReaderGLOwner() {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
// Clear the texture before we return, so that it can OnTextureDestroyed() if
// it hasn't already. This will do nothing if it has already been destroyed.
ClearAbstractTexture();
DCHECK_EQ(image_refs_.size(), 0u);
}
void ImageReaderGLOwner::OnTextureDestroyed(gpu::gles2::AbstractTexture*) {
// The AbstractTexture is being destroyed. This can happen if, for example,
// the video decoder's gl context is lost. Remember that the platform texture
// might not be gone; it's possible for the gl decoder (and AbstractTexture)
// to be destroyed via, e.g., renderer crash, but the platform texture is
// still shared with some other gl context.
// This should only be called once. Note that even during construction,
// there's a check that |image_reader_| is constructed. Otherwise, errors
// during init might cause us to get here without an image reader.
DCHECK(image_reader_);
// Now we can stop listening to new images.
loader_.AImageReader_setImageListener(image_reader_, NULL);
// Delete all images before closing the associated image reader.
for (auto& image_ref : image_refs_)
loader_.AImage_delete(image_ref.first);
// Delete the image reader.
loader_.AImageReader_delete(image_reader_);
image_reader_ = nullptr;
// Clean up the ImageRefs which should now be a no-op since there is no valid
// |image_reader_|.
image_refs_.clear();
current_image_ref_.reset();
}
gl::ScopedJavaSurface ImageReaderGLOwner::CreateJavaSurface() const {
// If we've already lost the texture, then do nothing.
if (!image_reader_) {
DLOG(ERROR) << "Already lost texture / image reader";
return gl::ScopedJavaSurface::AcquireExternalSurface(nullptr);
}
// Get the android native window from the image reader.
ANativeWindow* window = nullptr;
if (loader_.AImageReader_getWindow(image_reader_, &window) != AMEDIA_OK) {
DLOG(ERROR) << "unable to get a window from image reader.";
return gl::ScopedJavaSurface::AcquireExternalSurface(nullptr);
}
// Get the java surface object from the Android native window.
JNIEnv* env = base::android::AttachCurrentThread();
jobject j_surface = loader_.ANativeWindow_toSurface(env, window);
DCHECK(j_surface);
// Get the scoped java surface that is owned externally.
return gl::ScopedJavaSurface::AcquireExternalSurface(j_surface);
}
void ImageReaderGLOwner::UpdateTexImage() {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
// If we've lost the texture, then do nothing.
if (!texture())
return;
DCHECK(image_reader_);
// Acquire the latest image asynchronously
AImage* image = nullptr;
int acquire_fence_fd = -1;
media_status_t return_code = AMEDIA_OK;
return_code = loader_.AImageReader_acquireLatestImageAsync(
image_reader_, &image, &acquire_fence_fd);
// TODO(http://crbug.com/846050).
// Need to add some better error handling if below error occurs. Currently we
// just return if error occurs.
switch (return_code) {
case AMEDIA_ERROR_INVALID_PARAMETER:
LOG(ERROR) << " Image is NULL";
base::UmaHistogramSparse("Media.AImageReaderGLOwner.AcquireImageResult",
return_code);
return;
case AMEDIA_IMGREADER_MAX_IMAGES_ACQUIRED:
LOG(ERROR)
<< "number of concurrently acquired images has reached the limit";
base::UmaHistogramSparse("Media.AImageReaderGLOwner.AcquireImageResult",
return_code);
return;
case AMEDIA_IMGREADER_NO_BUFFER_AVAILABLE:
LOG(ERROR) << "no buffers currently available in the reader queue";
base::UmaHistogramSparse("Media.AImageReaderGLOwner.AcquireImageResult",
return_code);
return;
case AMEDIA_ERROR_UNKNOWN:
LOG(ERROR) << "method fails for some other reasons";
base::UmaHistogramSparse("Media.AImageReaderGLOwner.AcquireImageResult",
return_code);
return;
case AMEDIA_OK:
// Method call succeeded.
break;
default:
// No other error code should be returned.
NOTREACHED();
return;
}
base::ScopedFD scoped_acquire_fence_fd(acquire_fence_fd);
// If there is no new image simply return. At this point previous image will
// still be bound to the texture.
if (!image) {
return;
}
// Make the newly acquired image as current image.
current_image_ref_.emplace(this, image, std::move(scoped_acquire_fence_fd));
}
void ImageReaderGLOwner::EnsureTexImageBound() {
if (current_image_ref_)
current_image_ref_->EnsureBound();
}
std::unique_ptr<base::android::ScopedHardwareBufferFenceSync>
ImageReaderGLOwner::GetAHardwareBuffer() {
if (!current_image_ref_)
return nullptr;
AHardwareBuffer* buffer = nullptr;
loader_.AImage_getHardwareBuffer(current_image_ref_->image(), &buffer);
if (!buffer)
return nullptr;
return std::make_unique<ScopedHardwareBufferImpl>(
this, current_image_ref_->image(),
base::android::ScopedHardwareBufferHandle::Create(buffer),
current_image_ref_->GetReadyFence());
}
void ImageReaderGLOwner::RegisterRefOnImage(AImage* image) {
DCHECK(image_reader_);
// Add a ref that the caller will release.
image_refs_[image].count++;
}
void ImageReaderGLOwner::ReleaseRefOnImage(AImage* image,
base::ScopedFD fence_fd) {
// During cleanup on losing the texture, all images are synchronously released
// and the |image_reader_| is destroyed.
if (!image_reader_)
return;
auto it = image_refs_.find(image);
DCHECK(it != image_refs_.end());
auto& image_ref = it->second;
DCHECK_GT(image_ref.count, 0u);
image_ref.count--;
image_ref.release_fence_fd =
MergeFDs(std::move(image_ref.release_fence_fd), std::move(fence_fd));
if (image_ref.count > 0)
return;
if (image_ref.release_fence_fd.is_valid()) {
loader_.AImage_deleteAsync(image,
std::move(image_ref.release_fence_fd.release()));
} else {
loader_.AImage_delete(image);
}
image_refs_.erase(it);
}
void ImageReaderGLOwner::GetTransformMatrix(float mtx[]) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
// Assign a Y inverted Identity matrix. Both MCVD and AVDA path performs a Y
// inversion of this matrix later. Hence if we assign a Y inverted matrix
// here, it simply becomes an identity matrix later and will have no effect
// on the image data.
static constexpr float kYInvertedIdentity[16]{1, 0, 0, 0, 0, -1, 0, 0,
0, 0, 1, 0, 0, 1, 0, 1};
memcpy(mtx, kYInvertedIdentity, sizeof(kYInvertedIdentity));
}
void ImageReaderGLOwner::ReleaseBackBuffers() {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
// ReleaseBackBuffers() call is not required with image reader.
}
gl::GLContext* ImageReaderGLOwner::GetContext() const {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
return context_.get();
}
gl::GLSurface* ImageReaderGLOwner::GetSurface() const {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
return surface_.get();
}
void ImageReaderGLOwner::SetReleaseTimeToNow() {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
release_time_ = base::TimeTicks::Now();
}
void ImageReaderGLOwner::IgnorePendingRelease() {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
release_time_ = base::TimeTicks();
}
bool ImageReaderGLOwner::IsExpectingFrameAvailable() {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
return !release_time_.is_null();
}
void ImageReaderGLOwner::WaitForFrameAvailable() {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
DCHECK(!release_time_.is_null());
// 5msec covers >99.9% of cases, so just wait for up to that much before
// giving up. If an error occurs, we might not ever get a notification.
const base::TimeDelta max_wait = base::TimeDelta::FromMilliseconds(5);
const base::TimeTicks call_time = base::TimeTicks::Now();
const base::TimeDelta elapsed = call_time - release_time_;
const base::TimeDelta remaining = max_wait - elapsed;
release_time_ = base::TimeTicks();
bool timed_out = false;
if (remaining <= base::TimeDelta()) {
if (!frame_available_event_->event.IsSignaled()) {
DVLOG(1) << "Deferred WaitForFrameAvailable() timed out, elapsed: "
<< elapsed.InMillisecondsF() << "ms";
timed_out = true;
}
} else {
DCHECK_LE(remaining, max_wait);
SCOPED_UMA_HISTOGRAM_TIMER(
"Media.CodecImage.ImageReaderGLOwner.WaitTimeForFrame");
if (!frame_available_event_->event.TimedWait(remaining)) {
DVLOG(1) << "WaitForFrameAvailable() timed out, elapsed: "
<< elapsed.InMillisecondsF()
<< "ms, additionally waited: " << remaining.InMillisecondsF()
<< "ms, total: " << (elapsed + remaining).InMillisecondsF()
<< "ms";
timed_out = true;
}
}
UMA_HISTOGRAM_BOOLEAN("Media.CodecImage.ImageReaderGLOwner.FrameTimedOut",
timed_out);
}
ImageReaderGLOwner::ImageRef::ImageRef() = default;
ImageReaderGLOwner::ImageRef::~ImageRef() = default;
ImageReaderGLOwner::ImageRef::ImageRef(ImageRef&& other) = default;
ImageReaderGLOwner::ImageRef& ImageReaderGLOwner::ImageRef::operator=(
ImageRef&& other) = default;
ImageReaderGLOwner::ScopedCurrentImageRef::ScopedCurrentImageRef(
ImageReaderGLOwner* texture_owner,
AImage* image,
base::ScopedFD ready_fence)
: texture_owner_(texture_owner),
image_(image),
ready_fence_(std::move(ready_fence)) {
DCHECK(image_);
texture_owner_->RegisterRefOnImage(image_);
}
ImageReaderGLOwner::ScopedCurrentImageRef::~ScopedCurrentImageRef() {
base::ScopedFD release_fence;
if (image_bound_)
release_fence = gpu::CreateEglFenceAndExportFd();
else
release_fence = std::move(ready_fence_);
texture_owner_->ReleaseRefOnImage(image_, std::move(release_fence));
}
base::ScopedFD ImageReaderGLOwner::ScopedCurrentImageRef::GetReadyFence()
const {
return base::ScopedFD(HANDLE_EINTR(dup(ready_fence_.get())));
}
void ImageReaderGLOwner::ScopedCurrentImageRef::EnsureBound() {
if (image_bound_)
return;
// Insert an EGL fence and make server wait for image to be available.
if (!gpu::InsertEglFenceAndWait(GetReadyFence()))
return;
// Create EGL image from the AImage and bind it to the texture.
if (!gpu::CreateAndBindEglImage(image_, texture_owner_->GetTextureId(),
&texture_owner_->loader_))
return;
image_bound_ = true;
}
} // namespace media