| /* Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| /** |
| * This file defines the <code>PPB_Gamepad</code> interface, which |
| * provides access to gamepad devices. |
| */ |
| |
| [generate_thunk] |
| |
| label Chrome { |
| M19 = 1.0 |
| }; |
| |
| /** |
| * The data for one gamepad device. |
| */ |
| [assert_size(472)] |
| struct PP_GamepadSampleData { |
| /** |
| * Number of valid elements in the |axes| array. |
| */ |
| uint32_t axes_length; |
| |
| /** |
| * Normalized values for the axes, indices valid up to |axes_length|-1. Axis |
| * values range from -1..1, and are in order of "importance". |
| */ |
| float_t[16] axes; |
| |
| /** |
| * Number of valid elements in the |buttons| array. |
| */ |
| uint32_t buttons_length; |
| |
| /** |
| * Normalized values for the buttons, indices valid up to |buttons_length| |
| * - 1. Button values range from 0..1, and are in order of importance. |
| */ |
| float_t[32] buttons; |
| |
| /** |
| * Monotonically increasing value that is incremented when the data have |
| * been updated. |
| */ |
| double_t timestamp; |
| |
| /** |
| * Identifier for the type of device/manufacturer. |
| */ |
| uint16_t[128] id; |
| |
| /** |
| * Is there a gamepad connected at this index? If this is false, no other |
| * data in this structure is valid. |
| */ |
| PP_Bool connected; |
| |
| /* Padding to make the struct the same size between 64 and 32. */ |
| int8_t[4] unused_pad_; |
| }; |
| |
| /** |
| * The data for all gamepads connected to the system. |
| */ |
| [assert_size(1896)] |
| struct PP_GamepadsSampleData { |
| /** |
| * Number of valid elements in the |items| array. |
| */ |
| uint32_t length; |
| |
| /* Padding to make the struct the same size between 64 and 32. */ |
| int8_t[4] unused_pad_; |
| |
| /** |
| * Data for an individual gamepad device connected to the system. |
| */ |
| PP_GamepadSampleData[4] items; |
| }; |
| |
| /** |
| * The <code>PPB_Gamepad</code> interface allows retrieving data from |
| * gamepad/joystick devices that are connected to the system. |
| */ |
| [version=1.0, macro="PPB_GAMEPAD_INTERFACE", singleton] |
| interface PPB_Gamepad { |
| /** |
| * Samples the current state of the available gamepads. |
| */ |
| [always_set_output_parameters] |
| void Sample( |
| [in] PP_Instance instance, |
| [out] PP_GamepadsSampleData data); |
| }; |