| /* |
| * Copyright (C) 2013 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following disclaimer |
| * in the documentation and/or other materials provided with the |
| * distribution. |
| * * Neither the name of Google Inc. nor the names of its |
| * contributors may be used to endorse or promote products derived from |
| * this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "third_party/blink/renderer/core/animation/document_animations.h" |
| |
| #include "third_party/blink/renderer/core/animation/animation_clock.h" |
| #include "third_party/blink/renderer/core/animation/document_timeline.h" |
| #include "third_party/blink/renderer/core/animation/pending_animations.h" |
| #include "third_party/blink/renderer/core/animation/worklet_animation_controller.h" |
| #include "third_party/blink/renderer/core/dom/document.h" |
| #include "third_party/blink/renderer/core/dom/element.h" |
| #include "third_party/blink/renderer/core/dom/node.h" |
| #include "third_party/blink/renderer/core/frame/local_frame.h" |
| #include "third_party/blink/renderer/core/frame/local_frame_view.h" |
| #include "third_party/blink/renderer/platform/animation/compositor_animation_host.h" |
| |
| namespace blink { |
| |
| namespace { |
| |
| void UpdateAnimationTiming(Document& document, TimingUpdateReason reason) { |
| document.Timeline().ServiceAnimations(reason); |
| document.GetWorkletAnimationController().UpdateAnimationTimings(reason); |
| } |
| |
| } // namespace |
| |
| void DocumentAnimations::UpdateAnimationTimingForAnimationFrame( |
| Document& document) { |
| UpdateAnimationTiming(document, kTimingUpdateForAnimationFrame); |
| } |
| |
| bool DocumentAnimations::NeedsAnimationTimingUpdate(const Document& document) { |
| return document.Timeline().HasOutdatedAnimation() || |
| document.Timeline().NeedsAnimationTimingUpdate(); |
| } |
| |
| void DocumentAnimations::UpdateAnimationTimingIfNeeded(Document& document) { |
| if (NeedsAnimationTimingUpdate(document)) |
| UpdateAnimationTiming(document, kTimingUpdateOnDemand); |
| } |
| |
| void DocumentAnimations::UpdateAnimations( |
| Document& document, |
| DocumentLifecycle::LifecycleState required_lifecycle_state, |
| const base::Optional<CompositorElementIdSet>& composited_element_ids) { |
| DCHECK(document.Lifecycle().GetState() >= required_lifecycle_state); |
| |
| if (document.GetPendingAnimations().Update(composited_element_ids)) { |
| DCHECK(document.View()); |
| document.View()->ScheduleAnimation(); |
| } |
| if (document.View()) { |
| if (CompositorAnimationHost* host = |
| document.View()->GetCompositorAnimationHost()) { |
| wtf_size_t total_animations_count = 0; |
| if (document.Timeline().HasAnimations()) { |
| total_animations_count = document.Timeline().PendingAnimationsCount(); |
| } |
| // In the CompositorTimingHistory::DidDraw where we know that there is |
| // visual update, we will use document.CurrentFrameHadRAF as a signal to |
| // record UMA or not. |
| host->SetAnimationCounts(total_animations_count, |
| document.CurrentFrameHadRAF(), |
| document.NextFrameHasPendingRAF()); |
| } |
| } |
| |
| document.GetWorkletAnimationController().UpdateAnimationStates(); |
| |
| document.Timeline().ScheduleNextService(); |
| } |
| |
| } // namespace blink |