blob: 12b7aeac3d1dc5c06336dde873b7e1efd23aa05a [file] [log] [blame]
/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "third_party/blink/renderer/core/animation/document_animations.h"
#include "third_party/blink/renderer/core/animation/animation_clock.h"
#include "third_party/blink/renderer/core/animation/document_timeline.h"
#include "third_party/blink/renderer/core/animation/pending_animations.h"
#include "third_party/blink/renderer/core/animation/worklet_animation_controller.h"
#include "third_party/blink/renderer/core/dom/document.h"
#include "third_party/blink/renderer/core/dom/element.h"
#include "third_party/blink/renderer/core/dom/node.h"
#include "third_party/blink/renderer/core/frame/local_frame.h"
#include "third_party/blink/renderer/core/frame/local_frame_view.h"
#include "third_party/blink/renderer/platform/animation/compositor_animation_host.h"
namespace blink {
namespace {
void UpdateAnimationTiming(Document& document, TimingUpdateReason reason) {
document.Timeline().ServiceAnimations(reason);
document.GetWorkletAnimationController().UpdateAnimationTimings(reason);
}
} // namespace
void DocumentAnimations::UpdateAnimationTimingForAnimationFrame(
Document& document) {
UpdateAnimationTiming(document, kTimingUpdateForAnimationFrame);
}
bool DocumentAnimations::NeedsAnimationTimingUpdate(const Document& document) {
return document.Timeline().HasOutdatedAnimation() ||
document.Timeline().NeedsAnimationTimingUpdate();
}
void DocumentAnimations::UpdateAnimationTimingIfNeeded(Document& document) {
if (NeedsAnimationTimingUpdate(document))
UpdateAnimationTiming(document, kTimingUpdateOnDemand);
}
void DocumentAnimations::UpdateAnimations(
Document& document,
DocumentLifecycle::LifecycleState required_lifecycle_state,
const base::Optional<CompositorElementIdSet>& composited_element_ids) {
DCHECK(document.Lifecycle().GetState() >= required_lifecycle_state);
if (document.GetPendingAnimations().Update(composited_element_ids)) {
DCHECK(document.View());
document.View()->ScheduleAnimation();
}
if (document.View()) {
if (CompositorAnimationHost* host =
document.View()->GetCompositorAnimationHost()) {
wtf_size_t total_animations_count = 0;
if (document.Timeline().HasAnimations()) {
total_animations_count = document.Timeline().PendingAnimationsCount();
}
// In the CompositorTimingHistory::DidDraw where we know that there is
// visual update, we will use document.CurrentFrameHadRAF as a signal to
// record UMA or not.
host->SetAnimationCounts(total_animations_count,
document.CurrentFrameHadRAF(),
document.NextFrameHasPendingRAF());
}
}
document.GetWorkletAnimationController().UpdateAnimationStates();
document.Timeline().ScheduleNextService();
}
} // namespace blink