| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ash/display/screen_position_controller.h" |
| |
| #include "ash/display/display_controller.h" |
| #include "ash/root_window_controller.h" |
| #include "ash/shell.h" |
| #include "ash/shell_window_ids.h" |
| #include "ash/wm/coordinate_conversion.h" |
| #include "ash/wm/system_modal_container_layout_manager.h" |
| #include "ash/wm/window_properties.h" |
| #include "ui/aura/client/activation_client.h" |
| #include "ui/aura/client/capture_client.h" |
| #include "ui/aura/client/focus_client.h" |
| #include "ui/aura/root_window.h" |
| #include "ui/aura/window_tracker.h" |
| #include "ui/compositor/dip_util.h" |
| #include "ui/gfx/display.h" |
| #include "ui/gfx/screen.h" |
| |
| namespace ash { |
| namespace { |
| |
| // Return true if the window or its ancestor has |kStayInSameRootWindowkey| |
| // property. |
| bool ShouldStayInSameRootWindow(const aura::Window* window) { |
| return window && |
| (window->GetProperty(internal::kStayInSameRootWindowKey) || |
| ShouldStayInSameRootWindow(window->parent())); |
| } |
| |
| // Move all transient children to |dst_root|, including the ones in |
| // the child windows and transient children of the transient children. |
| void MoveAllTransientChildrenToNewRoot(const gfx::Display& display, |
| aura::Window* window) { |
| aura::Window* dst_root = Shell::GetInstance()->display_controller()-> |
| GetRootWindowForDisplayId(display.id()); |
| aura::Window::Windows transient_children = window->transient_children(); |
| for (aura::Window::Windows::iterator iter = transient_children.begin(); |
| iter != transient_children.end(); ++iter) { |
| aura::Window* transient_child = *iter; |
| int container_id = transient_child->parent()->id(); |
| DCHECK_GE(container_id, 0); |
| aura::Window* container = Shell::GetContainer(dst_root, container_id); |
| gfx::Rect parent_bounds_in_screen = transient_child->GetBoundsInScreen(); |
| container->AddChild(transient_child); |
| transient_child->SetBoundsInScreen(parent_bounds_in_screen, display); |
| |
| // Transient children may have transient children. |
| MoveAllTransientChildrenToNewRoot(display, transient_child); |
| } |
| // Move transient children of the child windows if any. |
| aura::Window::Windows children = window->children(); |
| for (aura::Window::Windows::iterator iter = children.begin(); |
| iter != children.end(); ++iter) |
| MoveAllTransientChildrenToNewRoot(display, *iter); |
| } |
| |
| // Finds the root window at |location| in |window|'s coordinates and returns a |
| // pair of root window and location in that root window's coordinates. The |
| // function usually returns |window->GetRootWindow()|, but if the mouse pointer |
| // is moved outside the |window|'s root while the mouse is captured, it returns |
| // the other root window. |
| std::pair<aura::Window*, gfx::Point> GetRootWindowRelativeToWindow( |
| aura::Window* window, |
| const gfx::Point& location) { |
| aura::Window* root_window = window->GetRootWindow(); |
| gfx::Point location_in_root(location); |
| aura::Window::ConvertPointToTarget(window, root_window, &location_in_root); |
| |
| #if defined(USE_X11) |
| if (!root_window->ContainsPointInRoot(location_in_root)) { |
| // This conversion is necessary to deal with X's passive input |
| // grab while dragging window. For example, if we have two |
| // displays, say 1000x1000 (primary) and 500x500 (extended one |
| // on the right), and start dragging a window at (999, 123), and |
| // then move the pointer to the right, the pointer suddenly |
| // warps to the extended display. The destination is (0, 123) in |
| // the secondary root window's coordinates, or (1000, 123) in |
| // the screen coordinates. However, since the mouse is captured |
| // by X during drag, a weird LocatedEvent, something like (0, 1123) |
| // in the *primary* root window's coordinates, is sent to Chrome |
| // (Remember that in the native X11 world, the two root windows |
| // are always stacked vertically regardless of the display |
| // layout in Ash). We need to figure out that (0, 1123) in the |
| // primary root window's coordinates is actually (0, 123) in the |
| // extended root window's coordinates. |
| |
| gfx::Point location_in_native(location_in_root); |
| root_window->GetDispatcher()->host()->ConvertPointToNativeScreen( |
| &location_in_native); |
| |
| aura::Window::Windows root_windows = Shell::GetAllRootWindows(); |
| for (size_t i = 0; i < root_windows.size(); ++i) { |
| aura::WindowEventDispatcher* dispatcher = |
| root_windows[i]->GetDispatcher(); |
| const gfx::Rect native_bounds = dispatcher->host()->GetBounds(); |
| if (native_bounds.Contains(location_in_native)) { |
| root_window = root_windows[i]; |
| location_in_root = location_in_native; |
| dispatcher->host()->ConvertPointFromNativeScreen(&location_in_root); |
| break; |
| } |
| } |
| } |
| #else |
| // TODO(yusukes): Support non-X11 platforms if necessary. |
| #endif |
| |
| return std::make_pair(root_window, location_in_root); |
| } |
| |
| } // namespace |
| |
| namespace internal { |
| |
| void ScreenPositionController::ConvertPointToScreen( |
| const aura::Window* window, |
| gfx::Point* point) { |
| const aura::Window* root = window->GetRootWindow(); |
| aura::Window::ConvertPointToTarget(window, root, point); |
| const gfx::Point display_origin = Shell::GetScreen()->GetDisplayNearestWindow( |
| const_cast<aura::Window*>(root)).bounds().origin(); |
| point->Offset(display_origin.x(), display_origin.y()); |
| } |
| |
| void ScreenPositionController::ConvertPointFromScreen( |
| const aura::Window* window, |
| gfx::Point* point) { |
| const aura::Window* root = window->GetRootWindow(); |
| const gfx::Point display_origin = Shell::GetScreen()->GetDisplayNearestWindow( |
| const_cast<aura::Window*>(root)).bounds().origin(); |
| point->Offset(-display_origin.x(), -display_origin.y()); |
| aura::Window::ConvertPointToTarget(root, window, point); |
| } |
| |
| void ScreenPositionController::ConvertHostPointToScreen( |
| aura::Window* root_window, |
| gfx::Point* point) { |
| aura::Window* root = root_window->GetRootWindow(); |
| root->GetDispatcher()->ConvertPointFromHost(point); |
| std::pair<aura::Window*, gfx::Point> pair = |
| GetRootWindowRelativeToWindow(root, *point); |
| *point = pair.second; |
| ConvertPointToScreen(pair.first, point); |
| } |
| |
| void ScreenPositionController::SetBounds(aura::Window* window, |
| const gfx::Rect& bounds, |
| const gfx::Display& display) { |
| DCHECK_NE(-1, display.id()); |
| if (!window->parent()->GetProperty(internal::kUsesScreenCoordinatesKey)) { |
| window->SetBounds(bounds); |
| return; |
| } |
| |
| // Don't move a window to other root window if: |
| // a) the window is a transient window. It moves when its |
| // transient_parent moves. |
| // b) if the window or its ancestor has kStayInSameRootWindowkey. It's |
| // intentionally kept in the same root window even if the bounds is |
| // outside of the display. |
| if (!window->transient_parent() && |
| !ShouldStayInSameRootWindow(window)) { |
| aura::Window* dst_root = |
| Shell::GetInstance()->display_controller()->GetRootWindowForDisplayId( |
| display.id()); |
| DCHECK(dst_root); |
| aura::Window* dst_container = NULL; |
| if (dst_root != window->GetRootWindow()) { |
| int container_id = window->parent()->id(); |
| // All containers that uses screen coordinates must have valid window ids. |
| DCHECK_GE(container_id, 0); |
| // Don't move modal background. |
| if (!SystemModalContainerLayoutManager::IsModalBackground(window)) |
| dst_container = Shell::GetContainer(dst_root, container_id); |
| } |
| |
| if (dst_container && window->parent() != dst_container) { |
| aura::Window* focused = aura::client::GetFocusClient(window)-> |
| GetFocusedWindow(); |
| aura::client::ActivationClient* activation_client = |
| aura::client::GetActivationClient(window->GetRootWindow()); |
| aura::Window* active = activation_client->GetActiveWindow(); |
| |
| aura::WindowTracker tracker; |
| if (focused) |
| tracker.Add(focused); |
| if (active && focused != active) |
| tracker.Add(active); |
| |
| dst_container->AddChild(window); |
| |
| MoveAllTransientChildrenToNewRoot(display, window); |
| |
| // Restore focused/active window. |
| if (tracker.Contains(focused)) { |
| aura::client::GetFocusClient(window)->FocusWindow(focused); |
| // TODO(beng): replace with GetRootWindow(). |
| ash::Shell::GetInstance()->set_target_root_window( |
| focused->GetRootWindow()); |
| } else if (tracker.Contains(active)) { |
| activation_client->ActivateWindow(active); |
| } |
| } |
| } |
| |
| gfx::Point origin(bounds.origin()); |
| const gfx::Point display_origin = Shell::GetScreen()->GetDisplayNearestWindow( |
| window).bounds().origin(); |
| origin.Offset(-display_origin.x(), -display_origin.y()); |
| window->SetBounds(gfx::Rect(origin, bounds.size())); |
| } |
| |
| } // internal |
| } // ash |