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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <vector>
#include "base/basictypes.h"
#include "base/memory/ref_counted.h"
#include "media/base/bitstream_buffer.h"
#include "media/base/media_export.h"
#include "media/base/video_decoder_config.h"
#include "media/base/video_frame.h"
namespace media {
class BitstreamBuffer;
class VideoFrame;
// Video encoder interface.
class MEDIA_EXPORT VideoEncodeAccelerator {
virtual ~VideoEncodeAccelerator();
// Specification of an encoding profile supported by an encoder.
struct SupportedProfile {
VideoCodecProfile profile;
gfx::Size max_resolution;
struct {
uint32 numerator;
uint32 denominator;
} max_framerate;
// Enumeration of potential errors generated by the API.
enum Error {
// An operation was attempted during an incompatible encoder state.
// Invalid argument was passed to an API method.
// A failure occurred at the GPU process or one of its dependencies.
// Examples of such failures include GPU hardware failures, GPU driver
// failures, GPU library failures, GPU process programming errors, and so
// on.
// Interface for clients that use VideoEncodeAccelerator.
class MEDIA_EXPORT Client {
// Callback to notify client that encoder has been successfully initialized.
virtual void NotifyInitializeDone() = 0;
// Callback to tell the client what size of frames and buffers to provide
// for input and output. The VEA disclaims use or ownership of all
// previously provided buffers once this callback is made.
// Parameters:
// |input_count| is the number of input VideoFrames required for encoding.
// The client should be prepared to feed at least this many frames into the
// encoder before being returned any input frames, since the encoder may
// need to hold onto some subset of inputs as reference pictures.
// |input_coded_size| is the logical size of the input frames (as reported
// by VideoFrame::coded_size()) to encode, in pixels. The encoder may have
// hardware alignment requirements that make this different from
// |input_visible_size|, as requested in Initialize(), in which case the
// input VideoFrame to Encode() should be padded appropriately.
// |output_buffer_size| is the required size of output buffers for this
// encoder in bytes.
virtual void RequireBitstreamBuffers(unsigned int input_count,
const gfx::Size& input_coded_size,
size_t output_buffer_size) = 0;
// Callback to deliver encoded bitstream buffers. Ownership of the buffer
// is transferred back to the VEA::Client once this callback is made.
// Parameters:
// |bitstream_buffer_id| is the id of the buffer that is ready.
// |payload_size| is the byte size of the used portion of the buffer.
// |key_frame| is true if this delivered frame is a keyframe.
virtual void BitstreamBufferReady(int32 bitstream_buffer_id,
size_t payload_size,
bool key_frame) = 0;
// Error notification callback.
virtual void NotifyError(Error error) = 0;
// Clients are not owned by VEA instances and should not be deleted through
// these pointers.
virtual ~Client() {}
// Video encoder functions.
// Initialize the video encoder with a specific configuration. Called once
// per encoder construction.
// Parameters:
// |input_format| is the frame format of the input stream (as would be
// reported by VideoFrame::format() for frames passed to Encode()).
// |input_visible_size| is the resolution of the input stream (as would be
// reported by VideoFrame::visible_rect().size() for frames passed to
// Encode()).
// |output_profile| is the codec profile of the encoded output stream.
// |initial_bitrate| is the initial bitrate of the encoded output stream,
// in bits per second.
// TODO(sheu): handle resolution changes.
virtual void Initialize(media::VideoFrame::Format input_format,
const gfx::Size& input_visible_size,
VideoCodecProfile output_profile,
uint32 initial_bitrate) = 0;
// Encodes the given frame.
// Parameters:
// |frame| is the VideoFrame that is to be encoded.
// |force_keyframe| forces the encoding of a keyframe for this frame.
virtual void Encode(const scoped_refptr<VideoFrame>& frame,
bool force_keyframe) = 0;
// Send a bitstream buffer to the encoder to be used for storing future
// encoded output. Each call here with a given |buffer| will cause the buffer
// to be filled once, then returned with BitstreamBufferReady().
// Parameters:
// |buffer| is the bitstream buffer to use for output.
virtual void UseOutputBitstreamBuffer(const BitstreamBuffer& buffer) = 0;
// Request a change to the encoding parameters. This is only a request,
// fulfilled on a best-effort basis.
// Parameters:
// |bitrate| is the requested new bitrate, in bits per second.
// |framerate| is the requested new framerate, in frames per second.
virtual void RequestEncodingParametersChange(uint32 bitrate,
uint32 framerate) = 0;
// Destroys the encoder: all pending inputs and outputs are dropped
// immediately and the component is freed. This call may asynchronously free
// system resources, but its client-visible effects are synchronous. After
// this method returns no more callbacks will be made on the client. Deletes
// |this| unconditionally, so make sure to drop all pointers to it!
virtual void Destroy() = 0;
} // namespace media