blob: 22aea47778b75c9060b8e65be924ec9c35a62b4e [file] [log] [blame]
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "net/socket/tcp_client_socket.h"
#include "base/callback_helpers.h"
#include "base/logging.h"
#include "net/base/io_buffer.h"
#include "net/base/ip_endpoint.h"
#include "net/base/net_errors.h"
#include "net/base/net_util.h"
namespace net {
TCPClientSocket::TCPClientSocket(const AddressList& addresses,
net::NetLog* net_log,
const net::NetLog::Source& source)
: socket_(new TCPSocket(net_log, source)),
addresses_(addresses),
current_address_index_(-1),
next_connect_state_(CONNECT_STATE_NONE),
previously_disconnected_(false) {
}
TCPClientSocket::TCPClientSocket(scoped_ptr<TCPSocket> connected_socket,
const IPEndPoint& peer_address)
: socket_(connected_socket.Pass()),
addresses_(AddressList(peer_address)),
current_address_index_(0),
next_connect_state_(CONNECT_STATE_NONE),
previously_disconnected_(false) {
DCHECK(socket_);
socket_->SetDefaultOptionsForClient();
use_history_.set_was_ever_connected();
}
TCPClientSocket::~TCPClientSocket() {
}
int TCPClientSocket::Bind(const IPEndPoint& address) {
if (current_address_index_ >= 0 || bind_address_) {
// Cannot bind the socket if we are already connected or connecting.
NOTREACHED();
return ERR_UNEXPECTED;
}
int result = OK;
if (!socket_->IsValid()) {
result = OpenSocket(address.GetFamily());
if (result != OK)
return result;
}
result = socket_->Bind(address);
if (result != OK)
return result;
bind_address_.reset(new IPEndPoint(address));
return OK;
}
int TCPClientSocket::Connect(const CompletionCallback& callback) {
DCHECK(!callback.is_null());
// If connecting or already connected, then just return OK.
if (socket_->IsValid() && current_address_index_ >= 0)
return OK;
socket_->StartLoggingMultipleConnectAttempts(addresses_);
// We will try to connect to each address in addresses_. Start with the
// first one in the list.
next_connect_state_ = CONNECT_STATE_CONNECT;
current_address_index_ = 0;
int rv = DoConnectLoop(OK);
if (rv == ERR_IO_PENDING) {
connect_callback_ = callback;
} else {
socket_->EndLoggingMultipleConnectAttempts(rv);
}
return rv;
}
int TCPClientSocket::DoConnectLoop(int result) {
DCHECK_NE(next_connect_state_, CONNECT_STATE_NONE);
int rv = result;
do {
ConnectState state = next_connect_state_;
next_connect_state_ = CONNECT_STATE_NONE;
switch (state) {
case CONNECT_STATE_CONNECT:
DCHECK_EQ(OK, rv);
rv = DoConnect();
break;
case CONNECT_STATE_CONNECT_COMPLETE:
rv = DoConnectComplete(rv);
break;
default:
NOTREACHED() << "bad state " << state;
rv = ERR_UNEXPECTED;
break;
}
} while (rv != ERR_IO_PENDING && next_connect_state_ != CONNECT_STATE_NONE);
return rv;
}
int TCPClientSocket::DoConnect() {
DCHECK_GE(current_address_index_, 0);
DCHECK_LT(current_address_index_, static_cast<int>(addresses_.size()));
const IPEndPoint& endpoint = addresses_[current_address_index_];
if (previously_disconnected_) {
use_history_.Reset();
previously_disconnected_ = false;
}
next_connect_state_ = CONNECT_STATE_CONNECT_COMPLETE;
if (socket_->IsValid()) {
DCHECK(bind_address_);
} else {
int result = OpenSocket(endpoint.GetFamily());
if (result != OK)
return result;
if (bind_address_) {
result = socket_->Bind(*bind_address_);
if (result != OK) {
socket_->Close();
return result;
}
}
}
// |socket_| is owned by this class and the callback won't be run once
// |socket_| is gone. Therefore, it is safe to use base::Unretained() here.
return socket_->Connect(endpoint,
base::Bind(&TCPClientSocket::DidCompleteConnect,
base::Unretained(this)));
}
int TCPClientSocket::DoConnectComplete(int result) {
if (result == OK) {
use_history_.set_was_ever_connected();
return OK; // Done!
}
// Close whatever partially connected socket we currently have.
DoDisconnect();
// Try to fall back to the next address in the list.
if (current_address_index_ + 1 < static_cast<int>(addresses_.size())) {
next_connect_state_ = CONNECT_STATE_CONNECT;
++current_address_index_;
return OK;
}
// Otherwise there is nothing to fall back to, so give up.
return result;
}
void TCPClientSocket::Disconnect() {
DoDisconnect();
current_address_index_ = -1;
bind_address_.reset();
}
void TCPClientSocket::DoDisconnect() {
// If connecting or already connected, record that the socket has been
// disconnected.
previously_disconnected_ = socket_->IsValid() && current_address_index_ >= 0;
socket_->Close();
}
bool TCPClientSocket::IsConnected() const {
return socket_->IsConnected();
}
bool TCPClientSocket::IsConnectedAndIdle() const {
return socket_->IsConnectedAndIdle();
}
int TCPClientSocket::GetPeerAddress(IPEndPoint* address) const {
return socket_->GetPeerAddress(address);
}
int TCPClientSocket::GetLocalAddress(IPEndPoint* address) const {
DCHECK(address);
if (!socket_->IsValid()) {
if (bind_address_) {
*address = *bind_address_;
return OK;
}
return ERR_SOCKET_NOT_CONNECTED;
}
return socket_->GetLocalAddress(address);
}
const BoundNetLog& TCPClientSocket::NetLog() const {
return socket_->net_log();
}
void TCPClientSocket::SetSubresourceSpeculation() {
use_history_.set_subresource_speculation();
}
void TCPClientSocket::SetOmniboxSpeculation() {
use_history_.set_omnibox_speculation();
}
bool TCPClientSocket::WasEverUsed() const {
return use_history_.was_used_to_convey_data();
}
bool TCPClientSocket::UsingTCPFastOpen() const {
return socket_->UsingTCPFastOpen();
}
bool TCPClientSocket::WasNpnNegotiated() const {
return false;
}
NextProto TCPClientSocket::GetNegotiatedProtocol() const {
return kProtoUnknown;
}
bool TCPClientSocket::GetSSLInfo(SSLInfo* ssl_info) {
return false;
}
int TCPClientSocket::Read(IOBuffer* buf,
int buf_len,
const CompletionCallback& callback) {
DCHECK(!callback.is_null());
// |socket_| is owned by this class and the callback won't be run once
// |socket_| is gone. Therefore, it is safe to use base::Unretained() here.
CompletionCallback read_callback = base::Bind(
&TCPClientSocket::DidCompleteReadWrite, base::Unretained(this), callback);
int result = socket_->Read(buf, buf_len, read_callback);
if (result > 0)
use_history_.set_was_used_to_convey_data();
return result;
}
int TCPClientSocket::Write(IOBuffer* buf,
int buf_len,
const CompletionCallback& callback) {
DCHECK(!callback.is_null());
// |socket_| is owned by this class and the callback won't be run once
// |socket_| is gone. Therefore, it is safe to use base::Unretained() here.
CompletionCallback write_callback = base::Bind(
&TCPClientSocket::DidCompleteReadWrite, base::Unretained(this), callback);
int result = socket_->Write(buf, buf_len, write_callback);
if (result > 0)
use_history_.set_was_used_to_convey_data();
return result;
}
bool TCPClientSocket::SetReceiveBufferSize(int32 size) {
return socket_->SetReceiveBufferSize(size);
}
bool TCPClientSocket::SetSendBufferSize(int32 size) {
return socket_->SetSendBufferSize(size);
}
bool TCPClientSocket::SetKeepAlive(bool enable, int delay) {
return socket_->SetKeepAlive(enable, delay);
}
bool TCPClientSocket::SetNoDelay(bool no_delay) {
return socket_->SetNoDelay(no_delay);
}
void TCPClientSocket::DidCompleteConnect(int result) {
DCHECK_EQ(next_connect_state_, CONNECT_STATE_CONNECT_COMPLETE);
DCHECK_NE(result, ERR_IO_PENDING);
DCHECK(!connect_callback_.is_null());
result = DoConnectLoop(result);
if (result != ERR_IO_PENDING) {
socket_->EndLoggingMultipleConnectAttempts(result);
base::ResetAndReturn(&connect_callback_).Run(result);
}
}
void TCPClientSocket::DidCompleteReadWrite(const CompletionCallback& callback,
int result) {
if (result > 0)
use_history_.set_was_used_to_convey_data();
callback.Run(result);
}
int TCPClientSocket::OpenSocket(AddressFamily family) {
DCHECK(!socket_->IsValid());
int result = socket_->Open(family);
if (result != OK)
return result;
socket_->SetDefaultOptionsForClient();
return OK;
}
} // namespace net