blob: af0cf0ff1126475279c7266e7e35f3641adf2b1c [file] [log] [blame]
<!DOCTYPE HTML>
<script src="../resources/js-test.js"></script>
<script>
description("Accessing Navigator Gamepad methods on a closed window.");
window.jsTestIsAsync = true;
var expectedLength = 0;
var w;
function processMessage(event) {
if (event.data == "opened") {
w.close();
} else if (event.data == "closed") {
shouldBeEqualToNumber("w.navigator.getGamepads().length", expectedLength);
finishJSTest();
}
}
if (window.gamepadController) {
if (window.testRunner) {
testRunner.dumpAsText();
testRunner.setCanOpenWindows();
testRunner.waitUntilDone();
}
w = window.open('../resources/window-postmessage-open-close.html');
expectedLength = w.navigator.getGamepads().length;
window.addEventListener("message", processMessage, false);
} else {
console.log("FAIL: no gamepad controller available.")
}
</script>