blob: 1a742f981796de7b0e68dacde11c82d6cae26860 [file] [log] [blame]
// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/layers/render_surface_impl.h"
#include <stddef.h>
#include <algorithm>
#include "base/logging.h"
#include "base/strings/stringprintf.h"
#include "cc/base/math_util.h"
#include "cc/debug/debug_colors.h"
#include "cc/layers/layer_impl.h"
#include "cc/layers/render_pass_sink.h"
#include "cc/output/filter_operations.h"
#include "cc/quads/debug_border_draw_quad.h"
#include "cc/quads/render_pass.h"
#include "cc/quads/render_pass_draw_quad.h"
#include "cc/quads/shared_quad_state.h"
#include "cc/trees/damage_tracker.h"
#include "cc/trees/draw_property_utils.h"
#include "cc/trees/layer_tree_impl.h"
#include "cc/trees/occlusion.h"
#include "third_party/skia/include/core/SkImageFilter.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/gfx/transform.h"
namespace cc {
RenderSurfaceImpl::RenderSurfaceImpl(LayerImpl* owning_layer)
: owning_layer_(owning_layer),
surface_property_changed_(false),
contributes_to_drawn_surface_(false),
nearest_occlusion_immune_ancestor_(nullptr),
target_render_surface_layer_index_history_(0),
current_layer_index_history_(0) {
damage_tracker_ = DamageTracker::Create();
}
RenderSurfaceImpl::~RenderSurfaceImpl() {}
RenderSurfaceImpl* RenderSurfaceImpl::render_target() {
EffectTree& effect_tree =
owning_layer_->layer_tree_impl()->property_trees()->effect_tree;
EffectNode* node = effect_tree.Node(EffectTreeIndex());
EffectNode* target_node = effect_tree.Node(node->data.target_id);
if (target_node->id != 0)
return target_node->data.render_surface;
else
return this;
}
const RenderSurfaceImpl* RenderSurfaceImpl::render_target() const {
const EffectTree& effect_tree =
owning_layer_->layer_tree_impl()->property_trees()->effect_tree;
const EffectNode* node = effect_tree.Node(EffectTreeIndex());
const EffectNode* target_node = effect_tree.Node(node->data.target_id);
if (target_node->id != 0)
return target_node->data.render_surface;
else
return this;
}
RenderSurfaceImpl::DrawProperties::DrawProperties() {
draw_opacity = 1.f;
is_clipped = false;
}
RenderSurfaceImpl::DrawProperties::~DrawProperties() {}
gfx::RectF RenderSurfaceImpl::DrawableContentRect() const {
if (content_rect().IsEmpty())
return gfx::RectF();
gfx::Rect surface_content_rect = content_rect();
if (!owning_layer_->filters().IsEmpty()) {
const gfx::Transform& owning_layer_draw_transform =
owning_layer_->DrawTransform();
DCHECK(owning_layer_draw_transform.IsScale2d());
surface_content_rect = owning_layer_->filters().MapRect(
surface_content_rect, owning_layer_draw_transform.matrix());
}
gfx::RectF drawable_content_rect = MathUtil::MapClippedRect(
draw_transform(), gfx::RectF(surface_content_rect));
if (HasReplica()) {
drawable_content_rect.Union(MathUtil::MapClippedRect(
replica_draw_transform(), gfx::RectF(surface_content_rect)));
} else if (!owning_layer_->filters().IsEmpty() && is_clipped()) {
// Filter could move pixels around, but still need to be clipped.
drawable_content_rect.Intersect(gfx::RectF(clip_rect()));
}
// If the rect has a NaN coordinate, we return empty rect to avoid crashes in
// functions (for example, gfx::ToEnclosedRect) that are called on this rect.
if (std::isnan(drawable_content_rect.x()) ||
std::isnan(drawable_content_rect.y()) ||
std::isnan(drawable_content_rect.right()) ||
std::isnan(drawable_content_rect.bottom()))
return gfx::RectF();
return drawable_content_rect;
}
SkColor RenderSurfaceImpl::GetDebugBorderColor() const {
return DebugColors::SurfaceBorderColor();
}
SkColor RenderSurfaceImpl::GetReplicaDebugBorderColor() const {
return DebugColors::SurfaceReplicaBorderColor();
}
float RenderSurfaceImpl::GetDebugBorderWidth() const {
return DebugColors::SurfaceBorderWidth(owning_layer_->layer_tree_impl());
}
float RenderSurfaceImpl::GetReplicaDebugBorderWidth() const {
return DebugColors::SurfaceReplicaBorderWidth(
owning_layer_->layer_tree_impl());
}
int RenderSurfaceImpl::OwningLayerId() const {
return owning_layer_ ? owning_layer_->id() : 0;
}
bool RenderSurfaceImpl::HasReplica() const {
return OwningEffectNode()->data.replica_layer_id != -1;
}
const LayerImpl* RenderSurfaceImpl::ReplicaLayer() const {
int replica_layer_id = OwningEffectNode()->data.replica_layer_id;
return owning_layer_->layer_tree_impl()->LayerById(replica_layer_id);
}
LayerImpl* RenderSurfaceImpl::ReplicaLayer() {
int replica_layer_id = OwningEffectNode()->data.replica_layer_id;
return owning_layer_->layer_tree_impl()->LayerById(replica_layer_id);
}
LayerImpl* RenderSurfaceImpl::MaskLayer() {
int mask_layer_id = OwningEffectNode()->data.mask_layer_id;
return owning_layer_->layer_tree_impl()->LayerById(mask_layer_id);
}
bool RenderSurfaceImpl::HasMask() const {
return OwningEffectNode()->data.mask_layer_id != -1;
}
LayerImpl* RenderSurfaceImpl::ReplicaMaskLayer() {
int replica_mask_layer_id = OwningEffectNode()->data.replica_mask_layer_id;
return owning_layer_->layer_tree_impl()->LayerById(replica_mask_layer_id);
}
bool RenderSurfaceImpl::HasReplicaMask() const {
return OwningEffectNode()->data.replica_mask_layer_id != -1;
}
const FilterOperations& RenderSurfaceImpl::BackgroundFilters() const {
return OwningEffectNode()->data.background_filters;
}
bool RenderSurfaceImpl::HasCopyRequest() const {
return OwningEffectNode()->data.has_copy_request;
}
int RenderSurfaceImpl::TransformTreeIndex() const {
return owning_layer_->transform_tree_index();
}
int RenderSurfaceImpl::ClipTreeIndex() const {
return owning_layer_->clip_tree_index();
}
int RenderSurfaceImpl::EffectTreeIndex() const {
return owning_layer_->effect_tree_index();
}
const EffectNode* RenderSurfaceImpl::OwningEffectNode() const {
return owning_layer_->layer_tree_impl()->property_trees()->effect_tree.Node(
EffectTreeIndex());
}
void RenderSurfaceImpl::SetClipRect(const gfx::Rect& clip_rect) {
if (clip_rect == draw_properties_.clip_rect)
return;
surface_property_changed_ = true;
draw_properties_.clip_rect = clip_rect;
}
void RenderSurfaceImpl::SetContentRect(const gfx::Rect& content_rect) {
if (content_rect == draw_properties_.content_rect)
return;
surface_property_changed_ = true;
draw_properties_.content_rect = content_rect;
}
void RenderSurfaceImpl::SetContentRectForTesting(const gfx::Rect& rect) {
SetContentRect(rect);
}
gfx::Rect RenderSurfaceImpl::CalculateClippedAccumulatedContentRect() {
if (ReplicaLayer() || HasCopyRequest() || !is_clipped())
return accumulated_content_rect();
if (accumulated_content_rect().IsEmpty())
return gfx::Rect();
// Calculate projection from the target surface rect to local
// space. Non-invertible draw transforms means no able to bring clipped rect
// in target space back to local space, early out without clip.
gfx::Transform target_to_surface(gfx::Transform::kSkipInitialization);
if (!draw_transform().GetInverse(&target_to_surface))
return accumulated_content_rect();
// Clip rect is in target space. Bring accumulated content rect to
// target space in preparation for clipping.
gfx::Rect accumulated_rect_in_target_space =
MathUtil::MapEnclosingClippedRect(draw_transform(),
accumulated_content_rect());
// If accumulated content rect is contained within clip rect, early out
// without clipping.
if (clip_rect().Contains(accumulated_rect_in_target_space))
return accumulated_content_rect();
gfx::Rect clipped_accumulated_rect_in_target_space = clip_rect();
clipped_accumulated_rect_in_target_space.Intersect(
accumulated_rect_in_target_space);
if (clipped_accumulated_rect_in_target_space.IsEmpty())
return gfx::Rect();
gfx::Rect clipped_accumulated_rect_in_local_space =
MathUtil::ProjectEnclosingClippedRect(
target_to_surface, clipped_accumulated_rect_in_target_space);
// Bringing clipped accumulated rect back to local space may result
// in inflation due to axis-alignment.
clipped_accumulated_rect_in_local_space.Intersect(accumulated_content_rect());
return clipped_accumulated_rect_in_local_space;
}
void RenderSurfaceImpl::CalculateContentRectFromAccumulatedContentRect(
int max_texture_size) {
// Root render surface use viewport, and does not calculate content rect.
DCHECK_NE(render_target(), this);
// Surface's content rect is the clipped accumulated content rect. By default
// use accumulated content rect, and then try to clip it.
gfx::Rect surface_content_rect = CalculateClippedAccumulatedContentRect();
// The RenderSurfaceImpl backing texture cannot exceed the maximum
// supported texture size.
surface_content_rect.set_width(
std::min(surface_content_rect.width(), max_texture_size));
surface_content_rect.set_height(
std::min(surface_content_rect.height(), max_texture_size));
SetContentRect(surface_content_rect);
}
void RenderSurfaceImpl::SetContentRectToViewport() {
// Only root render surface use viewport as content rect.
DCHECK_EQ(render_target(), this);
gfx::Rect viewport = gfx::ToEnclosingRect(owning_layer_->layer_tree_impl()
->property_trees()
->clip_tree.ViewportClip());
SetContentRect(viewport);
}
void RenderSurfaceImpl::ClearAccumulatedContentRect() {
accumulated_content_rect_ = gfx::Rect();
}
void RenderSurfaceImpl::AccumulateContentRectFromContributingLayer(
LayerImpl* layer) {
DCHECK(layer->DrawsContent());
DCHECK_EQ(this, layer->render_target());
// Root render surface doesn't accumulate content rect, it always uses
// viewport for content rect.
if (render_target() == this)
return;
accumulated_content_rect_.Union(layer->drawable_content_rect());
}
void RenderSurfaceImpl::AccumulateContentRectFromContributingRenderSurface(
RenderSurfaceImpl* contributing_surface) {
DCHECK_NE(this, contributing_surface);
DCHECK_EQ(this, contributing_surface->render_target());
// Root render surface doesn't accumulate content rect, it always uses
// viewport for content rect.
if (render_target() == this)
return;
// The content rect of contributing surface is in its own space. Instead, we
// will use contributing surface's DrawableContentRect which is in target
// space (local space for this render surface) as required.
accumulated_content_rect_.Union(
gfx::ToEnclosedRect(contributing_surface->DrawableContentRect()));
}
bool RenderSurfaceImpl::SurfacePropertyChanged() const {
// Surface property changes are tracked as follows:
//
// - surface_property_changed_ is flagged when the clip_rect or content_rect
// change. As of now, these are the only two properties that can be affected
// by descendant layers.
//
// - all other property changes come from the owning layer (or some ancestor
// layer that propagates its change to the owning layer).
//
DCHECK(owning_layer_);
return surface_property_changed_ || owning_layer_->LayerPropertyChanged();
}
bool RenderSurfaceImpl::SurfacePropertyChangedOnlyFromDescendant() const {
return surface_property_changed_ && !owning_layer_->LayerPropertyChanged();
}
void RenderSurfaceImpl::ClearLayerLists() {
layer_list_.clear();
}
RenderPassId RenderSurfaceImpl::GetRenderPassId() {
int layer_id = owning_layer_->id();
int sub_id = 0;
DCHECK_GT(layer_id, 0);
return RenderPassId(layer_id, sub_id);
}
void RenderSurfaceImpl::AppendRenderPasses(RenderPassSink* pass_sink) {
std::unique_ptr<RenderPass> pass = RenderPass::Create(layer_list_.size());
pass->SetNew(GetRenderPassId(), content_rect(),
gfx::IntersectRects(content_rect(),
damage_tracker_->current_damage_rect()),
draw_properties_.screen_space_transform);
pass_sink->AppendRenderPass(std::move(pass));
}
void RenderSurfaceImpl::AppendQuads(RenderPass* render_pass,
const gfx::Transform& draw_transform,
const Occlusion& occlusion_in_content_space,
SkColor debug_border_color,
float debug_border_width,
LayerImpl* mask_layer,
AppendQuadsData* append_quads_data,
RenderPassId render_pass_id) {
gfx::Rect visible_layer_rect =
occlusion_in_content_space.GetUnoccludedContentRect(content_rect());
if (visible_layer_rect.IsEmpty())
return;
SharedQuadState* shared_quad_state =
render_pass->CreateAndAppendSharedQuadState();
shared_quad_state->SetAll(
draw_transform, content_rect().size(), content_rect(),
draw_properties_.clip_rect, draw_properties_.is_clipped,
draw_properties_.draw_opacity, owning_layer_->blend_mode(),
owning_layer_->sorting_context_id());
if (owning_layer_->ShowDebugBorders()) {
DebugBorderDrawQuad* debug_border_quad =
render_pass->CreateAndAppendDrawQuad<DebugBorderDrawQuad>();
debug_border_quad->SetNew(shared_quad_state, content_rect(),
visible_layer_rect, debug_border_color,
debug_border_width);
}
ResourceId mask_resource_id = 0;
gfx::Size mask_texture_size;
gfx::Vector2dF mask_uv_scale;
gfx::Transform owning_layer_draw_transform = owning_layer_->DrawTransform();
if (mask_layer && mask_layer->DrawsContent() &&
!mask_layer->bounds().IsEmpty()) {
mask_layer->GetContentsResourceId(&mask_resource_id, &mask_texture_size);
gfx::Vector2dF owning_layer_draw_scale =
MathUtil::ComputeTransform2dScaleComponents(owning_layer_draw_transform,
1.f);
gfx::SizeF unclipped_mask_target_size = gfx::ScaleSize(
gfx::SizeF(owning_layer_->bounds()), owning_layer_draw_scale.x(),
owning_layer_draw_scale.y());
mask_uv_scale = gfx::Vector2dF(1.0f / unclipped_mask_target_size.width(),
1.0f / unclipped_mask_target_size.height());
}
DCHECK(owning_layer_draw_transform.IsScale2d());
gfx::Vector2dF owning_layer_to_target_scale =
owning_layer_draw_transform.Scale2d();
RenderPassDrawQuad* quad =
render_pass->CreateAndAppendDrawQuad<RenderPassDrawQuad>();
quad->SetNew(shared_quad_state, content_rect(), visible_layer_rect,
render_pass_id, mask_resource_id, mask_uv_scale,
mask_texture_size, owning_layer_->filters(),
owning_layer_to_target_scale, BackgroundFilters());
}
} // namespace cc