| // Copyright (c) 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // This file is auto-generated from |
| // gpu/command_buffer/build_gles2_cmd_buffer.py |
| // It's formatted by clang-format using chromium coding style: |
| // clang-format -i -style=chromium filename |
| // DO NOT EDIT! |
| |
| // It is included by context_state.cc |
| #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_IMPL_AUTOGEN_H_ |
| #define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_IMPL_AUTOGEN_H_ |
| |
| ContextState::EnableFlags::EnableFlags() |
| : blend(false), |
| cull_face(false), |
| depth_test(false), |
| dither(true), |
| polygon_offset_fill(false), |
| sample_alpha_to_coverage(false), |
| sample_coverage(false), |
| scissor_test(false), |
| stencil_test(false) {} |
| |
| void ContextState::Initialize() { |
| blend_color_red = 0.0f; |
| blend_color_green = 0.0f; |
| blend_color_blue = 0.0f; |
| blend_color_alpha = 0.0f; |
| blend_equation_rgb = GL_FUNC_ADD; |
| blend_equation_alpha = GL_FUNC_ADD; |
| blend_source_rgb = GL_ONE; |
| blend_dest_rgb = GL_ZERO; |
| blend_source_alpha = GL_ONE; |
| blend_dest_alpha = GL_ZERO; |
| color_clear_red = 0.0f; |
| color_clear_green = 0.0f; |
| color_clear_blue = 0.0f; |
| color_clear_alpha = 0.0f; |
| depth_clear = 1.0f; |
| stencil_clear = 0; |
| color_mask_red = true; |
| color_mask_green = true; |
| color_mask_blue = true; |
| color_mask_alpha = true; |
| cull_mode = GL_BACK; |
| depth_func = GL_LESS; |
| depth_mask = true; |
| z_near = 0.0f; |
| z_far = 1.0f; |
| front_face = GL_CCW; |
| hint_generate_mipmap = GL_DONT_CARE; |
| hint_fragment_shader_derivative = GL_DONT_CARE; |
| line_width = 1.0f; |
| pack_alignment = 4; |
| unpack_alignment = 4; |
| polygon_offset_factor = 0.0f; |
| polygon_offset_units = 0.0f; |
| sample_coverage_value = 1.0f; |
| sample_coverage_invert = false; |
| scissor_x = 0; |
| scissor_y = 0; |
| scissor_width = 1; |
| scissor_height = 1; |
| stencil_front_func = GL_ALWAYS; |
| stencil_front_ref = 0; |
| stencil_front_mask = 0xFFFFFFFFU; |
| stencil_back_func = GL_ALWAYS; |
| stencil_back_ref = 0; |
| stencil_back_mask = 0xFFFFFFFFU; |
| stencil_front_writemask = 0xFFFFFFFFU; |
| stencil_back_writemask = 0xFFFFFFFFU; |
| stencil_front_fail_op = GL_KEEP; |
| stencil_front_z_fail_op = GL_KEEP; |
| stencil_front_z_pass_op = GL_KEEP; |
| stencil_back_fail_op = GL_KEEP; |
| stencil_back_z_fail_op = GL_KEEP; |
| stencil_back_z_pass_op = GL_KEEP; |
| viewport_x = 0; |
| viewport_y = 0; |
| viewport_width = 1; |
| viewport_height = 1; |
| } |
| |
| void ContextState::InitCapabilities() const { |
| EnableDisable(GL_BLEND, enable_flags.blend); |
| EnableDisable(GL_CULL_FACE, enable_flags.cull_face); |
| EnableDisable(GL_DEPTH_TEST, enable_flags.depth_test); |
| EnableDisable(GL_DITHER, enable_flags.dither); |
| EnableDisable(GL_POLYGON_OFFSET_FILL, enable_flags.polygon_offset_fill); |
| EnableDisable(GL_SAMPLE_ALPHA_TO_COVERAGE, |
| enable_flags.sample_alpha_to_coverage); |
| EnableDisable(GL_SAMPLE_COVERAGE, enable_flags.sample_coverage); |
| EnableDisable(GL_SCISSOR_TEST, enable_flags.scissor_test); |
| EnableDisable(GL_STENCIL_TEST, enable_flags.stencil_test); |
| } |
| |
| void ContextState::InitState() const { |
| glBlendColor( |
| blend_color_red, blend_color_green, blend_color_blue, blend_color_alpha); |
| glBlendEquationSeparate(blend_equation_rgb, blend_equation_alpha); |
| glBlendFuncSeparate( |
| blend_source_rgb, blend_dest_rgb, blend_source_alpha, blend_dest_alpha); |
| glClearColor( |
| color_clear_red, color_clear_green, color_clear_blue, color_clear_alpha); |
| glClearDepth(depth_clear); |
| glClearStencil(stencil_clear); |
| glColorMask( |
| color_mask_red, color_mask_green, color_mask_blue, color_mask_alpha); |
| glCullFace(cull_mode); |
| glDepthFunc(depth_func); |
| glDepthMask(depth_mask); |
| glDepthRange(z_near, z_far); |
| glFrontFace(front_face); |
| glHint(GL_GENERATE_MIPMAP_HINT, hint_generate_mipmap); |
| if (feature_info_->feature_flags().oes_standard_derivatives) |
| glHint(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES, |
| hint_fragment_shader_derivative); |
| glLineWidth(line_width); |
| glPixelStorei(GL_PACK_ALIGNMENT, pack_alignment); |
| glPixelStorei(GL_UNPACK_ALIGNMENT, unpack_alignment); |
| glPolygonOffset(polygon_offset_factor, polygon_offset_units); |
| glSampleCoverage(sample_coverage_value, sample_coverage_invert); |
| glScissor(scissor_x, scissor_y, scissor_width, scissor_height); |
| glStencilFuncSeparate( |
| GL_FRONT, stencil_front_func, stencil_front_ref, stencil_front_mask); |
| glStencilFuncSeparate( |
| GL_BACK, stencil_back_func, stencil_back_ref, stencil_back_mask); |
| glStencilMaskSeparate(GL_FRONT, stencil_front_writemask); |
| glStencilMaskSeparate(GL_BACK, stencil_back_writemask); |
| glStencilOpSeparate(GL_FRONT, |
| stencil_front_fail_op, |
| stencil_front_z_fail_op, |
| stencil_front_z_pass_op); |
| glStencilOpSeparate(GL_BACK, |
| stencil_back_fail_op, |
| stencil_back_z_fail_op, |
| stencil_back_z_pass_op); |
| glViewport(viewport_x, viewport_y, viewport_width, viewport_height); |
| } |
| bool ContextState::GetEnabled(GLenum cap) const { |
| switch (cap) { |
| case GL_BLEND: |
| return enable_flags.blend; |
| case GL_CULL_FACE: |
| return enable_flags.cull_face; |
| case GL_DEPTH_TEST: |
| return enable_flags.depth_test; |
| case GL_DITHER: |
| return enable_flags.dither; |
| case GL_POLYGON_OFFSET_FILL: |
| return enable_flags.polygon_offset_fill; |
| case GL_SAMPLE_ALPHA_TO_COVERAGE: |
| return enable_flags.sample_alpha_to_coverage; |
| case GL_SAMPLE_COVERAGE: |
| return enable_flags.sample_coverage; |
| case GL_SCISSOR_TEST: |
| return enable_flags.scissor_test; |
| case GL_STENCIL_TEST: |
| return enable_flags.stencil_test; |
| default: |
| NOTREACHED(); |
| return false; |
| } |
| } |
| |
| bool ContextState::GetStateAsGLint(GLenum pname, |
| GLint* params, |
| GLsizei* num_written) const { |
| switch (pname) { |
| case GL_BLEND_COLOR: |
| *num_written = 4; |
| if (params) { |
| params[0] = static_cast<GLint>(blend_color_red); |
| params[1] = static_cast<GLint>(blend_color_green); |
| params[2] = static_cast<GLint>(blend_color_blue); |
| params[3] = static_cast<GLint>(blend_color_alpha); |
| } |
| return true; |
| case GL_BLEND_EQUATION_RGB: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLint>(blend_equation_rgb); |
| } |
| return true; |
| case GL_BLEND_EQUATION_ALPHA: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLint>(blend_equation_alpha); |
| } |
| return true; |
| case GL_BLEND_SRC_RGB: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLint>(blend_source_rgb); |
| } |
| return true; |
| case GL_BLEND_DST_RGB: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLint>(blend_dest_rgb); |
| } |
| return true; |
| case GL_BLEND_SRC_ALPHA: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLint>(blend_source_alpha); |
| } |
| return true; |
| case GL_BLEND_DST_ALPHA: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLint>(blend_dest_alpha); |
| } |
| return true; |
| case GL_COLOR_CLEAR_VALUE: |
| *num_written = 4; |
| if (params) { |
| params[0] = static_cast<GLint>(color_clear_red); |
| params[1] = static_cast<GLint>(color_clear_green); |
| params[2] = static_cast<GLint>(color_clear_blue); |
| params[3] = static_cast<GLint>(color_clear_alpha); |
| } |
| return true; |
| case GL_DEPTH_CLEAR_VALUE: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLint>(depth_clear); |
| } |
| return true; |
| case GL_STENCIL_CLEAR_VALUE: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLint>(stencil_clear); |
| } |
| return true; |
| case GL_COLOR_WRITEMASK: |
| *num_written = 4; |
| if (params) { |
| params[0] = static_cast<GLint>(color_mask_red); |
| params[1] = static_cast<GLint>(color_mask_green); |
| params[2] = static_cast<GLint>(color_mask_blue); |
| params[3] = static_cast<GLint>(color_mask_alpha); |
| } |
| return true; |
| case GL_CULL_FACE_MODE: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLint>(cull_mode); |
| } |
| return true; |
| case GL_DEPTH_FUNC: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLint>(depth_func); |
| } |
| return true; |
| case GL_DEPTH_WRITEMASK: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLint>(depth_mask); |
| } |
| return true; |
| case GL_DEPTH_RANGE: |
| *num_written = 2; |
| if (params) { |
| params[0] = static_cast<GLint>(z_near); |
| params[1] = static_cast<GLint>(z_far); |
| } |
| return true; |
| case GL_FRONT_FACE: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLint>(front_face); |
| } |
| return true; |
| case GL_GENERATE_MIPMAP_HINT: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLint>(hint_generate_mipmap); |
| } |
| return true; |
| case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLint>(hint_fragment_shader_derivative); |
| } |
| return true; |
| case GL_LINE_WIDTH: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLint>(line_width); |
| } |
| return true; |
| case GL_PACK_ALIGNMENT: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLint>(pack_alignment); |
| } |
| return true; |
| case GL_UNPACK_ALIGNMENT: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLint>(unpack_alignment); |
| } |
| return true; |
| case GL_POLYGON_OFFSET_FACTOR: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLint>(polygon_offset_factor); |
| } |
| return true; |
| case GL_POLYGON_OFFSET_UNITS: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLint>(polygon_offset_units); |
| } |
| return true; |
| case GL_SAMPLE_COVERAGE_VALUE: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLint>(sample_coverage_value); |
| } |
| return true; |
| case GL_SAMPLE_COVERAGE_INVERT: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLint>(sample_coverage_invert); |
| } |
| return true; |
| case GL_SCISSOR_BOX: |
| *num_written = 4; |
| if (params) { |
| params[0] = static_cast<GLint>(scissor_x); |
| params[1] = static_cast<GLint>(scissor_y); |
| params[2] = static_cast<GLint>(scissor_width); |
| params[3] = static_cast<GLint>(scissor_height); |
| } |
| return true; |
| case GL_STENCIL_FUNC: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLint>(stencil_front_func); |
| } |
| return true; |
| case GL_STENCIL_REF: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLint>(stencil_front_ref); |
| } |
| return true; |
| case GL_STENCIL_VALUE_MASK: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLint>(stencil_front_mask); |
| } |
| return true; |
| case GL_STENCIL_BACK_FUNC: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLint>(stencil_back_func); |
| } |
| return true; |
| case GL_STENCIL_BACK_REF: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLint>(stencil_back_ref); |
| } |
| return true; |
| case GL_STENCIL_BACK_VALUE_MASK: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLint>(stencil_back_mask); |
| } |
| return true; |
| case GL_STENCIL_WRITEMASK: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLint>(stencil_front_writemask); |
| } |
| return true; |
| case GL_STENCIL_BACK_WRITEMASK: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLint>(stencil_back_writemask); |
| } |
| return true; |
| case GL_STENCIL_FAIL: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLint>(stencil_front_fail_op); |
| } |
| return true; |
| case GL_STENCIL_PASS_DEPTH_FAIL: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLint>(stencil_front_z_fail_op); |
| } |
| return true; |
| case GL_STENCIL_PASS_DEPTH_PASS: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLint>(stencil_front_z_pass_op); |
| } |
| return true; |
| case GL_STENCIL_BACK_FAIL: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLint>(stencil_back_fail_op); |
| } |
| return true; |
| case GL_STENCIL_BACK_PASS_DEPTH_FAIL: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLint>(stencil_back_z_fail_op); |
| } |
| return true; |
| case GL_STENCIL_BACK_PASS_DEPTH_PASS: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLint>(stencil_back_z_pass_op); |
| } |
| return true; |
| case GL_VIEWPORT: |
| *num_written = 4; |
| if (params) { |
| params[0] = static_cast<GLint>(viewport_x); |
| params[1] = static_cast<GLint>(viewport_y); |
| params[2] = static_cast<GLint>(viewport_width); |
| params[3] = static_cast<GLint>(viewport_height); |
| } |
| return true; |
| case GL_BLEND: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLint>(enable_flags.blend); |
| } |
| return true; |
| case GL_CULL_FACE: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLint>(enable_flags.cull_face); |
| } |
| return true; |
| case GL_DEPTH_TEST: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLint>(enable_flags.depth_test); |
| } |
| return true; |
| case GL_DITHER: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLint>(enable_flags.dither); |
| } |
| return true; |
| case GL_POLYGON_OFFSET_FILL: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLint>(enable_flags.polygon_offset_fill); |
| } |
| return true; |
| case GL_SAMPLE_ALPHA_TO_COVERAGE: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLint>(enable_flags.sample_alpha_to_coverage); |
| } |
| return true; |
| case GL_SAMPLE_COVERAGE: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLint>(enable_flags.sample_coverage); |
| } |
| return true; |
| case GL_SCISSOR_TEST: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLint>(enable_flags.scissor_test); |
| } |
| return true; |
| case GL_STENCIL_TEST: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLint>(enable_flags.stencil_test); |
| } |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| bool ContextState::GetStateAsGLfloat(GLenum pname, |
| GLfloat* params, |
| GLsizei* num_written) const { |
| switch (pname) { |
| case GL_BLEND_COLOR: |
| *num_written = 4; |
| if (params) { |
| params[0] = static_cast<GLfloat>(blend_color_red); |
| params[1] = static_cast<GLfloat>(blend_color_green); |
| params[2] = static_cast<GLfloat>(blend_color_blue); |
| params[3] = static_cast<GLfloat>(blend_color_alpha); |
| } |
| return true; |
| case GL_BLEND_EQUATION_RGB: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLfloat>(blend_equation_rgb); |
| } |
| return true; |
| case GL_BLEND_EQUATION_ALPHA: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLfloat>(blend_equation_alpha); |
| } |
| return true; |
| case GL_BLEND_SRC_RGB: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLfloat>(blend_source_rgb); |
| } |
| return true; |
| case GL_BLEND_DST_RGB: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLfloat>(blend_dest_rgb); |
| } |
| return true; |
| case GL_BLEND_SRC_ALPHA: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLfloat>(blend_source_alpha); |
| } |
| return true; |
| case GL_BLEND_DST_ALPHA: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLfloat>(blend_dest_alpha); |
| } |
| return true; |
| case GL_COLOR_CLEAR_VALUE: |
| *num_written = 4; |
| if (params) { |
| params[0] = static_cast<GLfloat>(color_clear_red); |
| params[1] = static_cast<GLfloat>(color_clear_green); |
| params[2] = static_cast<GLfloat>(color_clear_blue); |
| params[3] = static_cast<GLfloat>(color_clear_alpha); |
| } |
| return true; |
| case GL_DEPTH_CLEAR_VALUE: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLfloat>(depth_clear); |
| } |
| return true; |
| case GL_STENCIL_CLEAR_VALUE: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLfloat>(stencil_clear); |
| } |
| return true; |
| case GL_COLOR_WRITEMASK: |
| *num_written = 4; |
| if (params) { |
| params[0] = static_cast<GLfloat>(color_mask_red); |
| params[1] = static_cast<GLfloat>(color_mask_green); |
| params[2] = static_cast<GLfloat>(color_mask_blue); |
| params[3] = static_cast<GLfloat>(color_mask_alpha); |
| } |
| return true; |
| case GL_CULL_FACE_MODE: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLfloat>(cull_mode); |
| } |
| return true; |
| case GL_DEPTH_FUNC: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLfloat>(depth_func); |
| } |
| return true; |
| case GL_DEPTH_WRITEMASK: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLfloat>(depth_mask); |
| } |
| return true; |
| case GL_DEPTH_RANGE: |
| *num_written = 2; |
| if (params) { |
| params[0] = static_cast<GLfloat>(z_near); |
| params[1] = static_cast<GLfloat>(z_far); |
| } |
| return true; |
| case GL_FRONT_FACE: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLfloat>(front_face); |
| } |
| return true; |
| case GL_GENERATE_MIPMAP_HINT: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLfloat>(hint_generate_mipmap); |
| } |
| return true; |
| case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLfloat>(hint_fragment_shader_derivative); |
| } |
| return true; |
| case GL_LINE_WIDTH: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLfloat>(line_width); |
| } |
| return true; |
| case GL_PACK_ALIGNMENT: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLfloat>(pack_alignment); |
| } |
| return true; |
| case GL_UNPACK_ALIGNMENT: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLfloat>(unpack_alignment); |
| } |
| return true; |
| case GL_POLYGON_OFFSET_FACTOR: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLfloat>(polygon_offset_factor); |
| } |
| return true; |
| case GL_POLYGON_OFFSET_UNITS: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLfloat>(polygon_offset_units); |
| } |
| return true; |
| case GL_SAMPLE_COVERAGE_VALUE: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLfloat>(sample_coverage_value); |
| } |
| return true; |
| case GL_SAMPLE_COVERAGE_INVERT: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLfloat>(sample_coverage_invert); |
| } |
| return true; |
| case GL_SCISSOR_BOX: |
| *num_written = 4; |
| if (params) { |
| params[0] = static_cast<GLfloat>(scissor_x); |
| params[1] = static_cast<GLfloat>(scissor_y); |
| params[2] = static_cast<GLfloat>(scissor_width); |
| params[3] = static_cast<GLfloat>(scissor_height); |
| } |
| return true; |
| case GL_STENCIL_FUNC: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLfloat>(stencil_front_func); |
| } |
| return true; |
| case GL_STENCIL_REF: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLfloat>(stencil_front_ref); |
| } |
| return true; |
| case GL_STENCIL_VALUE_MASK: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLfloat>(stencil_front_mask); |
| } |
| return true; |
| case GL_STENCIL_BACK_FUNC: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLfloat>(stencil_back_func); |
| } |
| return true; |
| case GL_STENCIL_BACK_REF: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLfloat>(stencil_back_ref); |
| } |
| return true; |
| case GL_STENCIL_BACK_VALUE_MASK: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLfloat>(stencil_back_mask); |
| } |
| return true; |
| case GL_STENCIL_WRITEMASK: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLfloat>(stencil_front_writemask); |
| } |
| return true; |
| case GL_STENCIL_BACK_WRITEMASK: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLfloat>(stencil_back_writemask); |
| } |
| return true; |
| case GL_STENCIL_FAIL: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLfloat>(stencil_front_fail_op); |
| } |
| return true; |
| case GL_STENCIL_PASS_DEPTH_FAIL: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLfloat>(stencil_front_z_fail_op); |
| } |
| return true; |
| case GL_STENCIL_PASS_DEPTH_PASS: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLfloat>(stencil_front_z_pass_op); |
| } |
| return true; |
| case GL_STENCIL_BACK_FAIL: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLfloat>(stencil_back_fail_op); |
| } |
| return true; |
| case GL_STENCIL_BACK_PASS_DEPTH_FAIL: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLfloat>(stencil_back_z_fail_op); |
| } |
| return true; |
| case GL_STENCIL_BACK_PASS_DEPTH_PASS: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLfloat>(stencil_back_z_pass_op); |
| } |
| return true; |
| case GL_VIEWPORT: |
| *num_written = 4; |
| if (params) { |
| params[0] = static_cast<GLfloat>(viewport_x); |
| params[1] = static_cast<GLfloat>(viewport_y); |
| params[2] = static_cast<GLfloat>(viewport_width); |
| params[3] = static_cast<GLfloat>(viewport_height); |
| } |
| return true; |
| case GL_BLEND: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLfloat>(enable_flags.blend); |
| } |
| return true; |
| case GL_CULL_FACE: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLfloat>(enable_flags.cull_face); |
| } |
| return true; |
| case GL_DEPTH_TEST: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLfloat>(enable_flags.depth_test); |
| } |
| return true; |
| case GL_DITHER: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLfloat>(enable_flags.dither); |
| } |
| return true; |
| case GL_POLYGON_OFFSET_FILL: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLfloat>(enable_flags.polygon_offset_fill); |
| } |
| return true; |
| case GL_SAMPLE_ALPHA_TO_COVERAGE: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLfloat>(enable_flags.sample_alpha_to_coverage); |
| } |
| return true; |
| case GL_SAMPLE_COVERAGE: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLfloat>(enable_flags.sample_coverage); |
| } |
| return true; |
| case GL_SCISSOR_TEST: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLfloat>(enable_flags.scissor_test); |
| } |
| return true; |
| case GL_STENCIL_TEST: |
| *num_written = 1; |
| if (params) { |
| params[0] = static_cast<GLfloat>(enable_flags.stencil_test); |
| } |
| return true; |
| default: |
| return false; |
| } |
| } |
| #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_IMPL_AUTOGEN_H_ |