blob: 9626a0e25ef590f7dabb02ab726d36389b0c1604 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/service/shader_translator_cache.h"
namespace gpu {
namespace gles2 {
ShaderTranslatorCache* ShaderTranslatorCache::GetInstance() {
return Singleton<ShaderTranslatorCache>::get();
}
ShaderTranslatorCache::ShaderTranslatorCache() {
}
ShaderTranslatorCache::~ShaderTranslatorCache() {
}
void ShaderTranslatorCache::OnDestruct(ShaderTranslator* translator) {
Cache::iterator it = cache_.begin();
while (it != cache_.end()) {
if (it->second == translator) {
cache_.erase(it);
return;
}
it++;
}
}
scoped_refptr<ShaderTranslator> ShaderTranslatorCache::GetTranslator(
ShShaderType shader_type,
ShShaderSpec shader_spec,
const ShBuiltInResources* resources,
ShaderTranslatorInterface::GlslImplementationType
glsl_implementation_type,
ShCompileOptions driver_bug_workarounds) {
ShaderTranslatorInitParams params(shader_type,
shader_spec,
*resources,
glsl_implementation_type,
driver_bug_workarounds);
Cache::iterator it = cache_.find(params);
if (it != cache_.end())
return it->second;
ShaderTranslator* translator = new ShaderTranslator();
if (translator->Init(shader_type, shader_spec, resources,
glsl_implementation_type,
driver_bug_workarounds)) {
cache_[params] = translator;
translator->AddDestructionObserver(this);
return translator;
} else {
return NULL;
}
}
} // namespace gles2
} // namespace gpu