blob: 3b9851ff6f3866c06df28d7365757142d873e3e8 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/filters/video_renderer_impl.h"
#include "base/bind.h"
#include "base/callback.h"
#include "base/callback_helpers.h"
#include "base/debug/trace_event.h"
#include "base/location.h"
#include "base/single_thread_task_runner.h"
#include "base/threading/platform_thread.h"
#include "media/base/buffers.h"
#include "media/base/limits.h"
#include "media/base/pipeline.h"
#include "media/base/video_frame.h"
namespace media {
base::TimeDelta VideoRendererImpl::kMaxLastFrameDuration() {
return base::TimeDelta::FromMilliseconds(250);
}
VideoRendererImpl::VideoRendererImpl(
const scoped_refptr<base::SingleThreadTaskRunner>& task_runner,
ScopedVector<VideoDecoder> decoders,
const SetDecryptorReadyCB& set_decryptor_ready_cb,
const PaintCB& paint_cb,
const SetOpaqueCB& set_opaque_cb,
bool drop_frames)
: task_runner_(task_runner),
video_frame_stream_(task_runner, decoders.Pass(), set_decryptor_ready_cb),
received_end_of_stream_(false),
frame_available_(&lock_),
state_(kUninitialized),
thread_(),
pending_read_(false),
drop_frames_(drop_frames),
playback_rate_(0),
paint_cb_(paint_cb),
set_opaque_cb_(set_opaque_cb),
last_timestamp_(kNoTimestamp()),
frames_decoded_(0),
frames_dropped_(0),
weak_factory_(this) {
DCHECK(!paint_cb_.is_null());
}
VideoRendererImpl::~VideoRendererImpl() {
base::AutoLock auto_lock(lock_);
CHECK(state_ == kStopped || state_ == kUninitialized) << state_;
CHECK(thread_.is_null());
}
void VideoRendererImpl::Play(const base::Closure& callback) {
DCHECK(task_runner_->BelongsToCurrentThread());
base::AutoLock auto_lock(lock_);
DCHECK_EQ(kPrerolled, state_);
state_ = kPlaying;
callback.Run();
}
void VideoRendererImpl::Pause(const base::Closure& callback) {
DCHECK(task_runner_->BelongsToCurrentThread());
base::AutoLock auto_lock(lock_);
DCHECK(state_ != kUninitialized || state_ == kError);
state_ = kPaused;
callback.Run();
}
void VideoRendererImpl::Flush(const base::Closure& callback) {
DCHECK(task_runner_->BelongsToCurrentThread());
base::AutoLock auto_lock(lock_);
DCHECK_EQ(state_, kPaused);
flush_cb_ = callback;
state_ = kFlushing;
// This is necessary if the |video_frame_stream_| has already seen an end of
// stream and needs to drain it before flushing it.
ready_frames_.clear();
received_end_of_stream_ = false;
video_frame_stream_.Reset(
base::Bind(&VideoRendererImpl::OnVideoFrameStreamResetDone,
weak_factory_.GetWeakPtr()));
}
void VideoRendererImpl::Stop(const base::Closure& callback) {
DCHECK(task_runner_->BelongsToCurrentThread());
base::AutoLock auto_lock(lock_);
if (state_ == kUninitialized || state_ == kStopped) {
callback.Run();
return;
}
// TODO(scherkus): Consider invalidating |weak_factory_| and replacing
// task-running guards that check |state_| with DCHECK().
state_ = kStopped;
statistics_cb_.Reset();
max_time_cb_.Reset();
DoStopOrError_Locked();
// Clean up our thread if present.
base::PlatformThreadHandle thread_to_join = base::PlatformThreadHandle();
if (!thread_.is_null()) {
// Signal the thread since it's possible to get stopped with the video
// thread waiting for a read to complete.
frame_available_.Signal();
std::swap(thread_, thread_to_join);
}
if (!thread_to_join.is_null()) {
base::AutoUnlock auto_unlock(lock_);
base::PlatformThread::Join(thread_to_join);
}
video_frame_stream_.Stop(callback);
}
void VideoRendererImpl::SetPlaybackRate(float playback_rate) {
DCHECK(task_runner_->BelongsToCurrentThread());
base::AutoLock auto_lock(lock_);
playback_rate_ = playback_rate;
}
void VideoRendererImpl::Preroll(base::TimeDelta time,
const PipelineStatusCB& cb) {
DCHECK(task_runner_->BelongsToCurrentThread());
base::AutoLock auto_lock(lock_);
DCHECK(!cb.is_null());
DCHECK(preroll_cb_.is_null());
DCHECK(state_ == kFlushed || state_== kPaused) << "state_ " << state_;
if (state_ == kFlushed) {
DCHECK(time != kNoTimestamp());
DCHECK(!pending_read_);
DCHECK(ready_frames_.empty());
} else {
DCHECK(time == kNoTimestamp());
}
state_ = kPrerolling;
preroll_cb_ = cb;
preroll_timestamp_ = time;
if (ShouldTransitionToPrerolled_Locked()) {
TransitionToPrerolled_Locked();
return;
}
AttemptRead_Locked();
}
void VideoRendererImpl::Initialize(DemuxerStream* stream,
const PipelineStatusCB& init_cb,
const StatisticsCB& statistics_cb,
const TimeCB& max_time_cb,
const base::Closure& ended_cb,
const PipelineStatusCB& error_cb,
const TimeDeltaCB& get_time_cb,
const TimeDeltaCB& get_duration_cb) {
DCHECK(task_runner_->BelongsToCurrentThread());
base::AutoLock auto_lock(lock_);
DCHECK(stream);
DCHECK_EQ(stream->type(), DemuxerStream::VIDEO);
DCHECK(!init_cb.is_null());
DCHECK(!statistics_cb.is_null());
DCHECK(!max_time_cb.is_null());
DCHECK(!ended_cb.is_null());
DCHECK(!get_time_cb.is_null());
DCHECK(!get_duration_cb.is_null());
DCHECK_EQ(kUninitialized, state_);
init_cb_ = init_cb;
statistics_cb_ = statistics_cb;
max_time_cb_ = max_time_cb;
ended_cb_ = ended_cb;
error_cb_ = error_cb;
get_time_cb_ = get_time_cb;
get_duration_cb_ = get_duration_cb;
state_ = kInitializing;
video_frame_stream_.Initialize(
stream,
statistics_cb,
base::Bind(&VideoRendererImpl::OnVideoFrameStreamInitialized,
weak_factory_.GetWeakPtr()));
}
void VideoRendererImpl::OnVideoFrameStreamInitialized(bool success,
bool has_alpha) {
DCHECK(task_runner_->BelongsToCurrentThread());
base::AutoLock auto_lock(lock_);
if (state_ == kStopped)
return;
DCHECK_EQ(state_, kInitializing);
if (!success) {
state_ = kUninitialized;
base::ResetAndReturn(&init_cb_).Run(DECODER_ERROR_NOT_SUPPORTED);
return;
}
// We're all good! Consider ourselves flushed. (ThreadMain() should never
// see us in the kUninitialized state).
// Since we had an initial Preroll(), we consider ourself flushed, because we
// have not populated any buffers yet.
state_ = kFlushed;
set_opaque_cb_.Run(!has_alpha);
set_opaque_cb_.Reset();
// Create our video thread.
if (!base::PlatformThread::Create(0, this, &thread_)) {
NOTREACHED() << "Video thread creation failed";
state_ = kError;
base::ResetAndReturn(&init_cb_).Run(PIPELINE_ERROR_INITIALIZATION_FAILED);
return;
}
#if defined(OS_WIN)
// Bump up our priority so our sleeping is more accurate.
// TODO(scherkus): find out if this is necessary, but it seems to help.
::SetThreadPriority(thread_.platform_handle(), THREAD_PRIORITY_ABOVE_NORMAL);
#endif // defined(OS_WIN)
base::ResetAndReturn(&init_cb_).Run(PIPELINE_OK);
}
// PlatformThread::Delegate implementation.
void VideoRendererImpl::ThreadMain() {
base::PlatformThread::SetName("CrVideoRenderer");
// The number of milliseconds to idle when we do not have anything to do.
// Nothing special about the value, other than we're being more OS-friendly
// than sleeping for 1 millisecond.
//
// TODO(scherkus): switch to pure event-driven frame timing instead of this
// kIdleTimeDelta business http://crbug.com/106874
const base::TimeDelta kIdleTimeDelta =
base::TimeDelta::FromMilliseconds(10);
for (;;) {
base::AutoLock auto_lock(lock_);
// Thread exit condition.
if (state_ == kStopped)
return;
// Remain idle as long as we're not playing.
if (state_ != kPlaying || playback_rate_ == 0) {
UpdateStatsAndWait_Locked(kIdleTimeDelta);
continue;
}
// Remain idle until we have the next frame ready for rendering.
if (ready_frames_.empty()) {
if (received_end_of_stream_) {
state_ = kEnded;
ended_cb_.Run();
// No need to sleep here as we idle when |state_ != kPlaying|.
continue;
}
UpdateStatsAndWait_Locked(kIdleTimeDelta);
continue;
}
base::TimeDelta remaining_time =
CalculateSleepDuration(ready_frames_.front(), playback_rate_);
// Sleep up to a maximum of our idle time until we're within the time to
// render the next frame.
if (remaining_time.InMicroseconds() > 0) {
remaining_time = std::min(remaining_time, kIdleTimeDelta);
UpdateStatsAndWait_Locked(remaining_time);
continue;
}
// Deadline is defined as the midpoint between this frame and the next
// frame, using the delta between this frame and the previous frame as the
// assumption for frame duration.
//
// TODO(scherkus): An improvement over midpoint might be selecting the
// minimum and/or maximum between the midpoint and some constants. As a
// thought experiment, consider what would be better than the midpoint
// for both the 1fps case and 120fps case.
//
// TODO(scherkus): This can be vastly improved. Use a histogram to measure
// the accuracy of our frame timing code. http://crbug.com/149829
if (drop_frames_ && last_timestamp_ != kNoTimestamp()) {
base::TimeDelta now = get_time_cb_.Run();
base::TimeDelta deadline = ready_frames_.front()->GetTimestamp() +
(ready_frames_.front()->GetTimestamp() - last_timestamp_) / 2;
if (now > deadline) {
DropNextReadyFrame_Locked();
continue;
}
}
// Congratulations! You've made it past the video frame timing gauntlet.
//
// At this point enough time has passed that the next frame that ready for
// rendering.
PaintNextReadyFrame_Locked();
}
}
void VideoRendererImpl::PaintNextReadyFrame_Locked() {
lock_.AssertAcquired();
scoped_refptr<VideoFrame> next_frame = ready_frames_.front();
ready_frames_.pop_front();
frames_decoded_++;
last_timestamp_ = next_frame->GetTimestamp();
paint_cb_.Run(next_frame);
task_runner_->PostTask(
FROM_HERE,
base::Bind(&VideoRendererImpl::AttemptRead, weak_factory_.GetWeakPtr()));
}
void VideoRendererImpl::DropNextReadyFrame_Locked() {
TRACE_EVENT0("media", "VideoRendererImpl:frameDropped");
lock_.AssertAcquired();
last_timestamp_ = ready_frames_.front()->GetTimestamp();
ready_frames_.pop_front();
frames_decoded_++;
frames_dropped_++;
task_runner_->PostTask(
FROM_HERE,
base::Bind(&VideoRendererImpl::AttemptRead, weak_factory_.GetWeakPtr()));
}
void VideoRendererImpl::FrameReady(VideoFrameStream::Status status,
const scoped_refptr<VideoFrame>& frame) {
base::AutoLock auto_lock(lock_);
DCHECK_NE(state_, kUninitialized);
DCHECK_NE(state_, kFlushed);
CHECK(pending_read_);
pending_read_ = false;
if (status == VideoFrameStream::DECODE_ERROR ||
status == VideoFrameStream::DECRYPT_ERROR) {
DCHECK(!frame.get());
PipelineStatus error = PIPELINE_ERROR_DECODE;
if (status == VideoFrameStream::DECRYPT_ERROR)
error = PIPELINE_ERROR_DECRYPT;
if (!preroll_cb_.is_null()) {
base::ResetAndReturn(&preroll_cb_).Run(error);
return;
}
error_cb_.Run(error);
return;
}
// Already-queued VideoFrameStream ReadCB's can fire after various state
// transitions have happened; in that case just drop those frames immediately.
if (state_ == kStopped || state_ == kError || state_ == kFlushing)
return;
if (!frame.get()) {
// Abort preroll early for a NULL frame because we won't get more frames.
// A new preroll will be requested after this one completes so there is no
// point trying to collect more frames.
if (state_ == kPrerolling)
TransitionToPrerolled_Locked();
return;
}
if (frame->end_of_stream()) {
DCHECK(!received_end_of_stream_);
received_end_of_stream_ = true;
max_time_cb_.Run(get_duration_cb_.Run());
if (state_ == kPrerolling)
TransitionToPrerolled_Locked();
return;
}
// Maintain the latest frame decoded so the correct frame is displayed after
// prerolling has completed.
if (state_ == kPrerolling && preroll_timestamp_ != kNoTimestamp() &&
frame->GetTimestamp() <= preroll_timestamp_) {
ready_frames_.clear();
}
AddReadyFrame_Locked(frame);
if (ShouldTransitionToPrerolled_Locked())
TransitionToPrerolled_Locked();
// Always request more decoded video if we have capacity. This serves two
// purposes:
// 1) Prerolling while paused
// 2) Keeps decoding going if video rendering thread starts falling behind
AttemptRead_Locked();
}
bool VideoRendererImpl::ShouldTransitionToPrerolled_Locked() {
return state_ == kPrerolling &&
(!video_frame_stream_.CanReadWithoutStalling() ||
ready_frames_.size() >= static_cast<size_t>(limits::kMaxVideoFrames));
}
void VideoRendererImpl::AddReadyFrame_Locked(
const scoped_refptr<VideoFrame>& frame) {
lock_.AssertAcquired();
DCHECK(!frame->end_of_stream());
// Adjust the incoming frame if its rendering stop time is past the duration
// of the video itself. This is typically the last frame of the video and
// occurs if the container specifies a duration that isn't a multiple of the
// frame rate. Another way for this to happen is for the container to state
// a smaller duration than the largest packet timestamp.
base::TimeDelta duration = get_duration_cb_.Run();
if (frame->GetTimestamp() > duration) {
frame->SetTimestamp(duration);
}
ready_frames_.push_back(frame);
DCHECK_LE(ready_frames_.size(),
static_cast<size_t>(limits::kMaxVideoFrames));
max_time_cb_.Run(frame->GetTimestamp());
// Avoid needlessly waking up |thread_| unless playing.
if (state_ == kPlaying)
frame_available_.Signal();
}
void VideoRendererImpl::AttemptRead() {
base::AutoLock auto_lock(lock_);
AttemptRead_Locked();
}
void VideoRendererImpl::AttemptRead_Locked() {
DCHECK(task_runner_->BelongsToCurrentThread());
lock_.AssertAcquired();
if (pending_read_ || received_end_of_stream_ ||
ready_frames_.size() == static_cast<size_t>(limits::kMaxVideoFrames)) {
return;
}
switch (state_) {
case kPaused:
case kPrerolling:
case kPlaying:
pending_read_ = true;
video_frame_stream_.Read(base::Bind(&VideoRendererImpl::FrameReady,
weak_factory_.GetWeakPtr()));
return;
case kUninitialized:
case kInitializing:
case kPrerolled:
case kFlushing:
case kFlushed:
case kEnded:
case kStopped:
case kError:
return;
}
}
void VideoRendererImpl::OnVideoFrameStreamResetDone() {
base::AutoLock auto_lock(lock_);
if (state_ == kStopped)
return;
DCHECK_EQ(kFlushing, state_);
DCHECK(!pending_read_);
DCHECK(ready_frames_.empty());
DCHECK(!received_end_of_stream_);
state_ = kFlushed;
last_timestamp_ = kNoTimestamp();
base::ResetAndReturn(&flush_cb_).Run();
}
base::TimeDelta VideoRendererImpl::CalculateSleepDuration(
const scoped_refptr<VideoFrame>& next_frame,
float playback_rate) {
// Determine the current and next presentation timestamps.
base::TimeDelta now = get_time_cb_.Run();
base::TimeDelta next_pts = next_frame->GetTimestamp();
// Scale our sleep based on the playback rate.
base::TimeDelta sleep = next_pts - now;
return base::TimeDelta::FromMicroseconds(
static_cast<int64>(sleep.InMicroseconds() / playback_rate));
}
void VideoRendererImpl::DoStopOrError_Locked() {
lock_.AssertAcquired();
last_timestamp_ = kNoTimestamp();
ready_frames_.clear();
}
void VideoRendererImpl::TransitionToPrerolled_Locked() {
lock_.AssertAcquired();
DCHECK_EQ(state_, kPrerolling);
state_ = kPrerolled;
// Because we might remain in the prerolled state for an undetermined amount
// of time (e.g., we seeked while paused), we'll paint the first prerolled
// frame.
if (!ready_frames_.empty())
PaintNextReadyFrame_Locked();
base::ResetAndReturn(&preroll_cb_).Run(PIPELINE_OK);
}
void VideoRendererImpl::UpdateStatsAndWait_Locked(
base::TimeDelta wait_duration) {
lock_.AssertAcquired();
DCHECK_GE(frames_decoded_, 0);
DCHECK_LE(frames_dropped_, frames_decoded_);
if (frames_decoded_) {
PipelineStatistics statistics;
statistics.video_frames_decoded = frames_decoded_;
statistics.video_frames_dropped = frames_dropped_;
statistics_cb_.Run(statistics);
frames_decoded_ = 0;
frames_dropped_ = 0;
}
frame_available_.TimedWait(wait_duration);
}
} // namespace media