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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_WM_PUBLIC_ACTIVATION_CLIENT_H_
#define UI_WM_PUBLIC_ACTIVATION_CLIENT_H_
#include "ui/wm/public/wm_public_export.h"
namespace aura {
class Window;
}
namespace wm {
class ActivationChangeObserver;
// An interface implemented by an object that manages window activation.
class WM_PUBLIC_EXPORT ActivationClient {
public:
// Adds/Removes ActivationChangeObservers.
virtual void AddObserver(ActivationChangeObserver* observer) = 0;
virtual void RemoveObserver(ActivationChangeObserver* observer) = 0;
// Activates |window|. If |window| is NULL, nothing happens.
virtual void ActivateWindow(aura::Window* window) = 0;
// Deactivates |window|. What (if anything) is activated next is up to the
// client. If |window| is NULL, nothing happens.
virtual void DeactivateWindow(aura::Window* window) = 0;
// Retrieves the active window, or NULL if there is none.
aura::Window* GetActiveWindow() {
return const_cast<aura::Window*>(
const_cast<const ActivationClient*>(this)->GetActiveWindow());
}
virtual const aura::Window* GetActiveWindow() const = 0;
// Retrieves the activatable window for |window|, or NULL if there is none.
// Note that this is often but not always the toplevel window (see
// GetToplevelWindow() below), as the toplevel window may not be activatable
// (for example it may be blocked by a modal transient, or some other
// condition).
virtual aura::Window* GetActivatableWindow(aura::Window* window) = 0;
// Retrieves the toplevel window for |window|, or NULL if there is none.
virtual aura::Window* GetToplevelWindow(aura::Window* window) = 0;
// Returns true if |window| can be activated, false otherwise. If |window| has
// a modal child it can not be activated.
virtual bool CanActivateWindow(aura::Window* window) const = 0;
protected:
virtual ~ActivationClient() {}
};
// Sets/Gets the activation client on the root Window.
WM_PUBLIC_EXPORT void SetActivationClient(aura::Window* root_window,
ActivationClient* client);
WM_PUBLIC_EXPORT ActivationClient* GetActivationClient(
aura::Window* root_window);
WM_PUBLIC_EXPORT const ActivationClient* GetActivationClient(
const aura::Window* root_window);
// Some types of transient window are only visible when active.
// The transient parents of these windows may have visual appearance properties
// that differ from transient parents that can be deactivated.
// The presence of this property implies these traits.
// TODO(beng): currently the UI framework (views) implements the actual
// close-on-deactivate component of this feature but it should be
// possible to implement in the aura client.
WM_PUBLIC_EXPORT void SetHideOnDeactivate(aura::Window* window,
bool hide_on_deactivate);
WM_PUBLIC_EXPORT bool GetHideOnDeactivate(aura::Window* window);
} // namespace wm
#endif // UI_WM_PUBLIC_ACTIVATION_CLIENT_H_