blob: 3783273ef8e9b8a73b2b1b5b9a78ed791551d1c4 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wallpaper/wallpaper_view.h"
#include "ash/public/cpp/window_animation_types.h"
#include "ash/root_window_controller.h"
#include "ash/session/session_controller_impl.h"
#include "ash/shell.h"
#include "ash/wallpaper/wallpaper_controller.h"
#include "ash/wallpaper/wallpaper_widget_controller.h"
#include "ash/wm/overview/overview_controller.h"
#include "ash/wm/overview/overview_utils.h"
#include "cc/paint/render_surface_filters.h"
#include "ui/aura/window.h"
#include "ui/display/display.h"
#include "ui/display/manager/display_manager.h"
#include "ui/display/manager/managed_display_info.h"
#include "ui/display/screen.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/geometry/size_conversions.h"
#include "ui/gfx/transform.h"
#include "ui/views/widget/widget.h"
#include "ui/wm/core/window_animations.h"
namespace ash {
namespace {
// A view that controls the child view's layer so that the layer always has the
// same size as the display's original, un-scaled size in DIP. The layer is then
// transformed to fit to the virtual screen size when laid-out. This is to avoid
// scaling the image at painting time, then scaling it back to the screen size
// in the compositor.
class LayerControlView : public views::View {
public:
explicit LayerControlView(views::View* view) {
AddChildView(view);
view->SetPaintToLayer();
}
// Overrides views::View.
void Layout() override {
aura::Window* window = GetWidget()->GetNativeWindow();
// Keep |this| at the bottom since there may be other windows on top of the
// wallpaper view such as an overview mode shield.
window->parent()->StackChildAtBottom(window);
display::Display display =
display::Screen::GetScreen()->GetDisplayNearestWindow(window);
display::ManagedDisplayInfo info =
Shell::Get()->display_manager()->GetDisplayInfo(display.id());
DCHECK_EQ(1u, children().size());
views::View* child = children().front();
child->SetBounds(0, 0, display.size().width(), display.size().height());
gfx::Transform transform;
// Apply RTL transform explicitly becacuse Views layer code
// doesn't handle RTL. crbug.com/458753.
transform.Translate(-child->GetMirroredX(), 0);
child->SetTransform(transform);
}
private:
DISALLOW_COPY_AND_ASSIGN(LayerControlView);
};
} // namespace
// This event handler receives events in the pre-target phase and takes care of
// the following:
// - Disabling overview mode on touch release.
// - Disabling overview mode on mouse release.
class PreEventDispatchHandler : public ui::EventHandler {
public:
PreEventDispatchHandler() = default;
~PreEventDispatchHandler() override = default;
private:
// ui::EventHandler:
void OnMouseEvent(ui::MouseEvent* event) override {
if (event->type() == ui::ET_MOUSE_RELEASED)
HandleClickOrTap(event);
}
void OnGestureEvent(ui::GestureEvent* event) override {
if (event->type() == ui::ET_GESTURE_TAP)
HandleClickOrTap(event);
}
void HandleClickOrTap(ui::Event* event) {
CHECK_EQ(ui::EP_PRETARGET, event->phase());
OverviewController* controller = Shell::Get()->overview_controller();
if (!controller->InOverviewSession())
return;
// Events that happen while app list is sliding out during overview should
// be ignored to prevent overview from disappearing out from under the user.
if (!IsSlidingOutOverviewFromShelf())
controller->ToggleOverview();
event->StopPropagation();
}
DISALLOW_COPY_AND_ASSIGN(PreEventDispatchHandler);
};
////////////////////////////////////////////////////////////////////////////////
// WallpaperView, public:
WallpaperView::WallpaperView(int blur, float opacity)
: repaint_blur_(blur),
repaint_opacity_(opacity),
pre_dispatch_handler_(std::make_unique<PreEventDispatchHandler>()) {
set_context_menu_controller(this);
AddPreTargetHandler(pre_dispatch_handler_.get());
}
WallpaperView::~WallpaperView() {
RemovePreTargetHandler(pre_dispatch_handler_.get());
}
void WallpaperView::RepaintBlurAndOpacity(int repaint_blur,
float repaint_opacity) {
if (repaint_blur_ == repaint_blur && repaint_opacity_ == repaint_opacity)
return;
repaint_blur_ = repaint_blur;
repaint_opacity_ = repaint_opacity;
SchedulePaint();
}
const char* WallpaperView::GetClassName() const {
return "WallpaperView";
}
bool WallpaperView::OnMousePressed(const ui::MouseEvent& event) {
return true;
}
void WallpaperView::ShowContextMenuForViewImpl(views::View* source,
const gfx::Point& point,
ui::MenuSourceType source_type) {
Shell::Get()->ShowContextMenu(point, source_type);
}
void WallpaperView::DrawWallpaper(const gfx::ImageSkia& wallpaper,
const gfx::Rect& src,
const gfx::Rect& dst,
const cc::PaintFlags& flags,
gfx::Canvas* canvas) {
// The amount we downsample the original image by before applying filters to
// improve performance.
constexpr float quality = 0.3f;
gfx::Rect quality_adjusted_rect = gfx::ScaleToEnclosingRect(dst, quality);
// Draw the wallpaper to a cached image the first time it is drawn or if the
// size has changed.
if (!small_image_ || small_image_->size() != quality_adjusted_rect.size()) {
gfx::Canvas small_canvas(quality_adjusted_rect.size(),
/*image_scale=*/1.f,
/*is_opaque=*/false);
small_canvas.DrawImageInt(wallpaper, src.x(), src.y(), src.width(),
src.height(), 0, 0, quality_adjusted_rect.width(),
quality_adjusted_rect.height(), true);
small_image_ = base::make_optional(
gfx::ImageSkia::CreateFrom1xBitmap(small_canvas.GetBitmap()));
}
if (repaint_blur_ == 0 && repaint_opacity_ == 1.f) {
canvas->DrawImageInt(wallpaper, src.x(), src.y(), src.width(), src.height(),
dst.x(), dst.y(), dst.width(), dst.height(),
/*filter=*/true, flags);
return;
}
float blur = repaint_blur_ * quality;
// Create the blur and brightness filter to apply to the downsampled image.
cc::PaintFlags filter_flags;
cc::FilterOperations operations;
operations.Append(
cc::FilterOperation::CreateBrightnessFilter(repaint_opacity_));
operations.Append(cc::FilterOperation::CreateBlurFilter(
blur, SkBlurImageFilter::kClamp_TileMode));
sk_sp<cc::PaintFilter> filter = cc::RenderSurfaceFilters::BuildImageFilter(
operations, gfx::SizeF(dst.size()), gfx::Vector2dF());
filter_flags.setImageFilter(filter);
gfx::Canvas filtered_canvas(small_image_->size(),
/*image_scale=*/1.f,
/*is_opaque=*/false);
filtered_canvas.sk_canvas()->saveLayer(nullptr, &filter_flags);
filtered_canvas.DrawImageInt(
*small_image_, 0, 0, small_image_->width(), small_image_->height(), 0, 0,
small_image_->width(), small_image_->height(), true);
filtered_canvas.sk_canvas()->restore();
// Draw the downsampled and filtered image onto |canvas|. Draw a inseted
// version of the image to avoid drawing a blackish border caused by the blur
// filter. This is what we do on the login screen as well.
gfx::ImageSkia filtered_wallpaper =
gfx::ImageSkia::CreateFrom1xBitmap(filtered_canvas.GetBitmap());
canvas->DrawImageInt(filtered_wallpaper, blur, blur,
small_image_->width() - 2 * blur,
small_image_->height() - 2 * blur, dst.x(), dst.y(),
dst.width(), dst.height(),
/*filter=*/true, flags);
}
views::Widget* CreateWallpaperWidget(aura::Window* root_window,
int container_id,
int blur,
float opacity,
WallpaperView** out_wallpaper_view) {
WallpaperController* controller = Shell::Get()->wallpaper_controller();
views::Widget* wallpaper_widget = new views::Widget;
views::Widget::InitParams params(
views::Widget::InitParams::TYPE_WINDOW_FRAMELESS);
params.name = "WallpaperView";
if (controller->GetWallpaper().isNull())
params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW;
params.parent = root_window->GetChildById(container_id);
wallpaper_widget->Init(params);
// Owned by views.
WallpaperView* wallpaper_view = new WallpaperView(blur, opacity);
wallpaper_widget->SetContentsView(new LayerControlView(wallpaper_view));
*out_wallpaper_view = wallpaper_view;
int animation_type =
controller->ShouldShowInitialAnimation()
? wm::WINDOW_VISIBILITY_ANIMATION_TYPE_BRIGHTNESS_GRAYSCALE
: ::wm::WINDOW_VISIBILITY_ANIMATION_TYPE_FADE;
aura::Window* wallpaper_window = wallpaper_widget->GetNativeWindow();
::wm::SetWindowVisibilityAnimationType(wallpaper_window, animation_type);
// Enable wallpaper transition for the following cases:
// 1. Initial(OOBE) wallpaper animation.
// 2. Wallpaper fades in from a non empty background.
// 3. From an empty background, chrome transit to a logged in user session.
// 4. From an empty background, guest user logged in.
if (controller->ShouldShowInitialAnimation() ||
RootWindowController::ForWindow(root_window)
->wallpaper_widget_controller()
->IsAnimating() ||
Shell::Get()->session_controller()->NumberOfLoggedInUsers()) {
::wm::SetWindowVisibilityAnimationTransition(wallpaper_window,
::wm::ANIMATE_SHOW);
base::TimeDelta animation_duration = controller->animation_duration();
if (!animation_duration.is_zero()) {
::wm::SetWindowVisibilityAnimationDuration(wallpaper_window,
animation_duration);
}
} else {
// Disable animation if transition to login screen from an empty background.
::wm::SetWindowVisibilityAnimationTransition(wallpaper_window,
::wm::ANIMATE_NONE);
}
aura::Window* container = root_window->GetChildById(container_id);
wallpaper_widget->SetBounds(container->bounds());
return wallpaper_widget;
}
} // namespace ash