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// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_KEYBOARD_KEYBOARD_CONTROLLER_OBSERVER_H_
#define UI_KEYBOARD_KEYBOARD_CONTROLLER_OBSERVER_H_
#include "ui/keyboard/keyboard_controller.h"
#include "ui/keyboard/keyboard_export.h"
namespace gfx {
class Rect;
}
namespace keyboard {
// Describes the various attributes of the keyboard's appearance and usability.
struct KeyboardStateDescriptor {
bool is_visible;
// The bounds of the keyboard window on the screen.
gfx::Rect visual_bounds;
// The bounds of the area on the screen that is considered "blocked" by the
// keyboard. For example, the docked keyboard's occluded bounds is the same as
// the visual bounds, but the floating keyboard has no occluded bounds (as the
// window is small and moveable).
gfx::Rect occluded_bounds;
// The bounds of the area on the screen that is considered "unusable" because
// it is blocked by the keyboard. This is used by the accessibility keyboard.
gfx::Rect displaced_bounds;
};
// Observers to the KeyboardController are notified of significant events that
// occur with the keyboard, such as the bounds or visibility changing.
class KEYBOARD_EXPORT KeyboardControllerObserver {
public:
virtual ~KeyboardControllerObserver() {}
// Called when the keyboard is shown or hidden (e.g. when user focuses and
// unfocuses on a textfield).
virtual void OnKeyboardVisibilityStateChanged(bool is_visible) {}
// Called when the keyboard bounds are changing.
virtual void OnKeyboardVisibleBoundsChanged(const gfx::Rect& new_bounds) {}
// Called when the keyboard bounds have changed in a way that should affect
// the usable region of the workspace. The user interface should respond to
// this event by moving important elements away from |new_bounds_in_screen|
// so that they don't overlap. However, drastic visual changes should be
// avoided, as the occluded bounds may change frequently.
virtual void OnKeyboardWorkspaceOccludedBoundsChanged(
const gfx::Rect& new_bounds_in_screen) {}
// Called when the keyboard bounds have changed in a way that affects how the
// workspace should change to not take up the screen space occupied by the
// keyboard. The user interface should respond to this event by moving all
// elements away from |new_bounds| so that they don't overlap. Large visual
// changes are okay, as the displacing bounds do not change frequently.
virtual void OnKeyboardWorkspaceDisplacingBoundsChanged(
const gfx::Rect& new_bounds) {}
// Redundant with other various notification methods. Use this if the state of
// multiple properties need to be conveyed simultaneously to observer
// implementations without the need to track multiple stateful properties.
virtual void OnKeyboardAppearanceChanged(
const KeyboardStateDescriptor& state) {}
// Called when an enable flag affecting the requested enabled state changes.
virtual void OnKeyboardEnableFlagsChanged(
std::set<mojom::KeyboardEnableFlag>& keyboard_enable_flags) {}
// Called when the keyboard is enabled or disabled. NOTE: This is called
// when Enabled() or Disabled() is called, not when the requested enabled
// state (IsEnableRequested) changes.
virtual void OnKeyboardEnabledChanged(bool is_enabled) {}
// Called when the keyboard has been hidden and the hiding animation finished
// successfully.
// When |is_temporary_hide| is true, this hide is immediately followed by a
// show (e.g. when changing to floating keyboard)
virtual void OnKeyboardHidden(bool is_temporary_hide) {}
// Called when the virtual keyboard IME config changed.
virtual void OnKeyboardConfigChanged() {}
};
} // namespace keyboard
#endif // UI_KEYBOARD_KEYBOARD_CONTROLLER_OBSERVER_H_