blob: cb73eb23a44e56903cc1fdcdb1884a30760019a3 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/window_resizer.h"
#include "ash/wm/root_window_finder.h"
#include "ash/wm/window_positioning_utils.h"
#include "ash/wm/window_state.h"
#include "base/bind.h"
#include "base/metrics/histogram_macros.h"
#include "base/time/time.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/window.h"
#include "ui/aura/window_delegate.h"
#include "ui/aura/window_tracker.h"
#include "ui/aura/window_tree_host.h"
#include "ui/base/hit_test.h"
#include "ui/base/ui_base_types.h"
#include "ui/compositor/compositor.h"
#include "ui/display/display.h"
#include "ui/display/screen.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/presentation_feedback.h"
#include "ui/views/window/window_resize_utils.h"
#include "ui/wm/core/coordinate_conversion.h"
namespace ash {
namespace {
void OnFramePresented(base::TimeTicks start_time,
const gfx::PresentationFeedback& feedback) {
UMA_HISTOGRAM_TIMES("Ash.InteractiveWindowResize.TimeToPresent",
feedback.timestamp - start_time);
}
void RecordMetricsForResize(base::TimeTicks start_time, aura::Window* window) {
DCHECK(window);
ui::Compositor* compositor = window->GetHost()->compositor();
DCHECK(compositor);
compositor->RequestPresentationTimeForNextFrame(
base::BindOnce(&OnFramePresented, start_time));
}
// Returns true for resize components along the right edge, where a drag in
// positive x will make the window larger.
bool IsRightEdge(int window_component) {
return window_component == HTTOPRIGHT || window_component == HTRIGHT ||
window_component == HTBOTTOMRIGHT || window_component == HTGROWBOX;
}
// Convert |window_component| to the HitTest used in views::WindowResizeUtils.
views::HitTest GetWindowResizeHitTest(int window_component) {
switch (window_component) {
case HTBOTTOM:
return views::HitTest::kBottom;
case HTTOP:
return views::HitTest::kTop;
case HTLEFT:
return views::HitTest::kLeft;
case HTRIGHT:
return views::HitTest::kRight;
case HTTOPLEFT:
return views::HitTest::kTopLeft;
case HTTOPRIGHT:
return views::HitTest::kTopRight;
case HTBOTTOMLEFT:
return views::HitTest::kBottomLeft;
case HTBOTTOMRIGHT:
return views::HitTest::kBottomRight;
default:
NOTREACHED();
return views::HitTest::kBottomRight;
}
}
} // namespace
// static
const int WindowResizer::kBoundsChange_None = 0;
// static
const int WindowResizer::kBoundsChange_Repositions = 1;
// static
const int WindowResizer::kBoundsChange_Resizes = 2;
// static
const int WindowResizer::kBoundsChangeDirection_None = 0;
// static
const int WindowResizer::kBoundsChangeDirection_Horizontal = 1;
// static
const int WindowResizer::kBoundsChangeDirection_Vertical = 2;
WindowResizer::WindowResizer(wm::WindowState* window_state)
: window_state_(window_state) {
DCHECK(window_state_->drag_details());
}
WindowResizer::~WindowResizer() = default;
// static
int WindowResizer::GetBoundsChangeForWindowComponent(int component) {
int bounds_change = WindowResizer::kBoundsChange_None;
switch (component) {
case HTTOPLEFT:
case HTTOP:
case HTTOPRIGHT:
case HTLEFT:
case HTBOTTOMLEFT:
bounds_change |= WindowResizer::kBoundsChange_Repositions |
WindowResizer::kBoundsChange_Resizes;
break;
case HTCAPTION:
bounds_change |= WindowResizer::kBoundsChange_Repositions;
break;
case HTRIGHT:
case HTBOTTOMRIGHT:
case HTBOTTOM:
case HTGROWBOX:
bounds_change |= WindowResizer::kBoundsChange_Resizes;
break;
default:
break;
}
return bounds_change;
}
// static
int WindowResizer::GetPositionChangeDirectionForWindowComponent(
int window_component) {
int pos_change_direction = WindowResizer::kBoundsChangeDirection_None;
switch (window_component) {
case HTTOPLEFT:
case HTBOTTOMRIGHT:
case HTGROWBOX:
case HTCAPTION:
pos_change_direction |= WindowResizer::kBoundsChangeDirection_Horizontal |
WindowResizer::kBoundsChangeDirection_Vertical;
break;
case HTTOP:
case HTTOPRIGHT:
case HTBOTTOM:
pos_change_direction |= WindowResizer::kBoundsChangeDirection_Vertical;
break;
case HTBOTTOMLEFT:
case HTRIGHT:
case HTLEFT:
pos_change_direction |= WindowResizer::kBoundsChangeDirection_Horizontal;
break;
default:
break;
}
return pos_change_direction;
}
aura::Window* WindowResizer::GetTarget() const {
return window_state_ ? window_state_->window() : nullptr;
}
gfx::Rect WindowResizer::CalculateBoundsForDrag(
const gfx::Point& passed_location) {
if (!details().is_resizable)
return details().initial_bounds_in_parent;
gfx::Point location = passed_location;
int delta_x = location.x() - details().initial_location_in_parent.x();
int delta_y = location.y() - details().initial_location_in_parent.y();
AdjustDeltaForTouchResize(&delta_x, &delta_y);
// The minimize size constraint may limit how much we change the window
// position. For example, dragging the left edge to the right should stop
// repositioning the window when the minimize size is reached.
gfx::Size size = GetSizeForDrag(&delta_x, &delta_y);
gfx::Point origin = GetOriginForDrag(delta_x, delta_y);
gfx::Rect new_bounds(origin, size);
gfx::SizeF* aspect_ratio_size =
GetTarget()->GetProperty(aura::client::kAspectRatio);
if (details().bounds_change & kBoundsChange_Resizes && aspect_ratio_size &&
!aspect_ratio_size->IsEmpty()) {
float aspect_ratio =
aspect_ratio_size->width() / aspect_ratio_size->height();
CalculateBoundsWithAspectRatio(aspect_ratio, &new_bounds);
return new_bounds;
}
// Sizing has to keep the result on the screen. Note that this correction
// has to come first since it might have an impact on the origin as well as
// on the size.
if (details().bounds_change & kBoundsChange_Resizes) {
gfx::Rect work_area = display::Screen::GetScreen()
->GetDisplayNearestWindow(GetTarget())
.work_area();
::wm::ConvertRectFromScreen(GetTarget()->parent(), &work_area);
if (details().size_change_direction & kBoundsChangeDirection_Horizontal) {
if (IsRightEdge(details().window_component) &&
new_bounds.right() < work_area.x() + wm::kMinimumOnScreenArea) {
int delta =
work_area.x() + wm::kMinimumOnScreenArea - new_bounds.right();
new_bounds.set_width(new_bounds.width() + delta);
} else if (new_bounds.x() >
work_area.right() - wm::kMinimumOnScreenArea) {
int width =
new_bounds.right() - work_area.right() + wm::kMinimumOnScreenArea;
new_bounds.set_x(work_area.right() - wm::kMinimumOnScreenArea);
new_bounds.set_width(width);
}
}
if (details().size_change_direction & kBoundsChangeDirection_Vertical) {
if (!IsBottomEdge(details().window_component) &&
new_bounds.y() > work_area.bottom() - wm::kMinimumOnScreenArea) {
int height =
new_bounds.bottom() - work_area.bottom() + wm::kMinimumOnScreenArea;
new_bounds.set_y(work_area.bottom() - wm::kMinimumOnScreenArea);
new_bounds.set_height(height);
} else if (details().window_component == HTBOTTOM ||
details().window_component == HTBOTTOMRIGHT ||
details().window_component == HTBOTTOMLEFT) {
// Update bottom edge to stay in the work area when we are resizing
// by dragging the bottom edge or corners.
if (new_bounds.bottom() > work_area.bottom())
new_bounds.Inset(0, 0, 0, new_bounds.bottom() - work_area.bottom());
}
}
if (details().bounds_change & kBoundsChange_Repositions &&
new_bounds.y() < 0) {
int delta = new_bounds.y();
new_bounds.set_y(0);
new_bounds.set_height(new_bounds.height() + delta);
}
}
if (details().bounds_change & kBoundsChange_Repositions) {
// When we might want to reposition a window which is also restored to its
// previous size, to keep the cursor within the dragged window.
if (!details().restore_bounds.IsEmpty()) {
// However - it is not desirable to change the origin if the window would
// be still hit by the cursor.
if (details().initial_location_in_parent.x() >
details().initial_bounds_in_parent.x() +
details().restore_bounds.width())
new_bounds.set_x(location.x() - details().restore_bounds.width() / 2);
}
// Make sure that |new_bounds| doesn't leave any of the displays. Note that
// the |work_area| above isn't good for this check since it is the work area
// for the current display but the window can move to a different one.
aura::Window* parent = GetTarget()->parent();
gfx::Point passed_location_in_screen(passed_location);
::wm::ConvertPointToScreen(parent, &passed_location_in_screen);
gfx::Rect near_passed_location(passed_location_in_screen, gfx::Size());
// Use a pointer location (matching the logic in DragWindowResizer) to
// calculate the target display after the drag.
const display::Display& display =
display::Screen::GetScreen()->GetDisplayMatching(near_passed_location);
gfx::Rect screen_work_area = display.work_area();
screen_work_area.Inset(wm::kMinimumOnScreenArea, 0);
gfx::Rect new_bounds_in_screen(new_bounds);
::wm::ConvertRectToScreen(parent, &new_bounds_in_screen);
if (!screen_work_area.Intersects(new_bounds_in_screen)) {
// Make sure that the x origin does not leave the current display.
new_bounds_in_screen.set_x(std::max(
screen_work_area.x() - new_bounds.width(),
std::min(screen_work_area.right(), new_bounds_in_screen.x())));
new_bounds = new_bounds_in_screen;
::wm::ConvertRectFromScreen(parent, &new_bounds);
}
}
return new_bounds;
}
// static
bool WindowResizer::IsBottomEdge(int window_component) {
return window_component == HTBOTTOMLEFT || window_component == HTBOTTOM ||
window_component == HTBOTTOMRIGHT || window_component == HTGROWBOX;
}
void WindowResizer::SetBoundsDuringResize(const gfx::Rect& bounds) {
aura::Window* window = GetTarget();
DCHECK(window);
// Consider having this time come from the event.
base::TimeTicks start = base::TimeTicks::Now();
const gfx::Rect original_bounds = window->bounds();
window->SetBounds(bounds);
aura::WindowTracker tracker;
tracker.Add(window);
if (tracker.windows().empty())
return; // Assume we've been destroyed.
if (bounds.size() == original_bounds.size())
return;
RecordMetricsForResize(start, window);
}
void WindowResizer::AdjustDeltaForTouchResize(int* delta_x, int* delta_y) {
if (details().source != ::wm::WINDOW_MOVE_SOURCE_TOUCH ||
!(details().bounds_change & kBoundsChange_Resizes))
return;
if (details().size_change_direction & kBoundsChangeDirection_Horizontal) {
if (IsRightEdge(details().window_component)) {
*delta_x += details().initial_location_in_parent.x() -
details().initial_bounds_in_parent.right();
} else {
*delta_x += details().initial_location_in_parent.x() -
details().initial_bounds_in_parent.x();
}
}
if (details().size_change_direction & kBoundsChangeDirection_Vertical) {
if (IsBottomEdge(details().window_component)) {
*delta_y += details().initial_location_in_parent.y() -
details().initial_bounds_in_parent.bottom();
} else {
*delta_y += details().initial_location_in_parent.y() -
details().initial_bounds_in_parent.y();
}
}
}
gfx::Point WindowResizer::GetOriginForDrag(int delta_x, int delta_y) {
gfx::Point origin = details().initial_bounds_in_parent.origin();
if (details().bounds_change & kBoundsChange_Repositions) {
int pos_change_direction = GetPositionChangeDirectionForWindowComponent(
details().window_component);
if (pos_change_direction & kBoundsChangeDirection_Horizontal)
origin.Offset(delta_x, 0);
if (pos_change_direction & kBoundsChangeDirection_Vertical)
origin.Offset(0, delta_y);
}
return origin;
}
gfx::Size WindowResizer::GetSizeForDrag(int* delta_x, int* delta_y) {
gfx::Size size = details().initial_bounds_in_parent.size();
if (details().bounds_change & kBoundsChange_Resizes) {
gfx::Size min_size = GetTarget()->delegate()
? GetTarget()->delegate()->GetMinimumSize()
: gfx::Size();
size.SetSize(GetWidthForDrag(min_size.width(), delta_x),
GetHeightForDrag(min_size.height(), delta_y));
} else if (!details().restore_bounds.IsEmpty()) {
size = details().restore_bounds.size();
}
return size;
}
int WindowResizer::GetWidthForDrag(int min_width, int* delta_x) {
int width = details().initial_bounds_in_parent.width();
if (details().size_change_direction & kBoundsChangeDirection_Horizontal) {
// Along the right edge, positive delta_x increases the window size.
int x_multiplier = IsRightEdge(details().window_component) ? 1 : -1;
width += x_multiplier * (*delta_x);
// Ensure we don't shrink past the minimum width and clamp delta_x
// for the window origin computation.
if (width < min_width) {
width = min_width;
*delta_x = -x_multiplier *
(details().initial_bounds_in_parent.width() - min_width);
}
// And don't let the window go bigger than the display.
int max_width = display::Screen::GetScreen()
->GetDisplayNearestWindow(GetTarget())
.bounds()
.width();
gfx::Size max_size = GetTarget()->delegate()
? GetTarget()->delegate()->GetMaximumSize()
: gfx::Size();
if (max_size.width() != 0)
max_width = std::min(max_width, max_size.width());
if (width > max_width) {
width = max_width;
*delta_x = -x_multiplier *
(details().initial_bounds_in_parent.width() - max_width);
}
}
return width;
}
int WindowResizer::GetHeightForDrag(int min_height, int* delta_y) {
int height = details().initial_bounds_in_parent.height();
if (details().size_change_direction & kBoundsChangeDirection_Vertical) {
// Along the bottom edge, positive delta_y increases the window size.
int y_multiplier = IsBottomEdge(details().window_component) ? 1 : -1;
height += y_multiplier * (*delta_y);
// Ensure we don't shrink past the minimum height and clamp delta_y
// for the window origin computation.
if (height < min_height) {
height = min_height;
*delta_y = -y_multiplier *
(details().initial_bounds_in_parent.height() - min_height);
}
// And don't let the window go bigger than the display.
int max_height = display::Screen::GetScreen()
->GetDisplayNearestWindow(GetTarget())
.bounds()
.height();
gfx::Size max_size = GetTarget()->delegate()
? GetTarget()->delegate()->GetMaximumSize()
: gfx::Size();
if (max_size.height() != 0)
max_height = std::min(max_height, max_size.height());
if (height > max_height) {
height = max_height;
*delta_y = -y_multiplier *
(details().initial_bounds_in_parent.height() - max_height);
}
}
return height;
}
void WindowResizer::CalculateBoundsWithAspectRatio(float aspect_ratio,
gfx::Rect* new_bounds) {
gfx::Size min_size = GetTarget()->delegate()
? GetTarget()->delegate()->GetMinimumSize()
: gfx::Size();
gfx::Size max_size = GetTarget()->delegate()
? GetTarget()->delegate()->GetMaximumSize()
: gfx::Size();
DCHECK(!min_size.IsEmpty());
DCHECK(!max_size.IsEmpty());
views::WindowResizeUtils::SizeMinMaxToAspectRatio(aspect_ratio, &min_size,
&max_size);
views::WindowResizeUtils::SizeRectToAspectRatio(
GetWindowResizeHitTest(details().window_component), aspect_ratio,
min_size, max_size, new_bounds);
}
} // namespace ash