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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/layers/delegated_renderer_layer.h"
#include "cc/layers/delegated_renderer_layer_client.h"
#include "cc/layers/delegated_renderer_layer_impl.h"
#include "cc/output/delegated_frame_data.h"
namespace cc {
scoped_refptr<DelegatedRendererLayer> DelegatedRendererLayer::Create(
DelegatedRendererLayerClient* client) {
return scoped_refptr<DelegatedRendererLayer>(
new DelegatedRendererLayer(client));
}
DelegatedRendererLayer::DelegatedRendererLayer(
DelegatedRendererLayerClient* client)
: Layer(),
client_(client) {}
DelegatedRendererLayer::~DelegatedRendererLayer() {}
scoped_ptr<LayerImpl> DelegatedRendererLayer::CreateLayerImpl(
LayerTreeImpl* tree_impl) {
return DelegatedRendererLayerImpl::Create(
tree_impl, layer_id_).PassAs<LayerImpl>();
}
bool DelegatedRendererLayer::DrawsContent() const {
return Layer::DrawsContent() && !frame_size_.IsEmpty();
}
void DelegatedRendererLayer::PushPropertiesTo(LayerImpl* impl) {
Layer::PushPropertiesTo(impl);
DelegatedRendererLayerImpl* delegated_impl =
static_cast<DelegatedRendererLayerImpl*>(impl);
delegated_impl->SetDisplaySize(display_size_);
if (frame_data_)
delegated_impl->SetFrameData(frame_data_.Pass(), damage_in_frame_);
frame_data_.reset();
damage_in_frame_ = gfx::RectF();
delegated_impl->CollectUnusedResources(
&unused_resources_for_child_compositor_);
if (client_)
client_->DidCommitFrameData();
// TODO(danakj): TakeUnusedResourcesForChildCompositor requires a push
// properties to happen in order to collect unused resources returned
// from the parent compositor. crbug.com/259090
needs_push_properties_ = true;
}
void DelegatedRendererLayer::SetDisplaySize(gfx::Size size) {
if (display_size_ == size)
return;
display_size_ = size;
SetNeedsCommit();
}
void DelegatedRendererLayer::SetFrameData(
scoped_ptr<DelegatedFrameData> new_frame_data) {
if (frame_data_) {
// Copy the resources from the last provided frame into the new frame, as
// it may use resources that were transferred in the last frame.
new_frame_data->resource_list.insert(new_frame_data->resource_list.end(),
frame_data_->resource_list.begin(),
frame_data_->resource_list.end());
}
frame_data_ = new_frame_data.Pass();
if (!frame_data_->render_pass_list.empty()) {
RenderPass* root_pass = frame_data_->render_pass_list.back();
damage_in_frame_.Union(root_pass->damage_rect);
frame_size_ = root_pass->output_rect.size();
// TODO(danakj): This could be optimized to only add resources to the
// frame_data_ if they are actually used in the frame. For now, it will
// cause the parent (this layer) to hold onto some resources it doesn't
// need to for an extra frame.
for (size_t i = 0; i < unused_resources_for_child_compositor_.size(); ++i) {
frame_data_->resource_list.push_back(
unused_resources_for_child_compositor_[i]);
}
unused_resources_for_child_compositor_.clear();
} else {
frame_size_ = gfx::Size();
}
SetNeedsCommit();
}
void DelegatedRendererLayer::TakeUnusedResourcesForChildCompositor(
TransferableResourceArray* array) {
DCHECK(array->empty());
array->clear();
array->swap(unused_resources_for_child_compositor_);
}
bool DelegatedRendererLayer::BlocksPendingCommit() const {
// The active frame needs to be replaced and resources returned before the
// commit is called complete. This is true even whenever there may be
// resources to return, regardless of if the layer will draw in its new
// state.
return true;
}
} // namespace cc