| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "cc/output/shader.h" |
| |
| #include "cc/debug/fake_web_graphics_context_3d.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| #include "ui/gfx/point.h" |
| #include "ui/gfx/size.h" |
| |
| namespace cc { |
| |
| TEST(ShaderTest, HighpThresholds) { |
| // The FakeWebGraphicsContext3D always uses a mediump precision of 10 bits |
| // which corresponds to a native highp threshold of 2^10 = 1024 |
| FakeWebGraphicsContext3D context; |
| |
| int threshold_cache = 0; |
| int threshold_min; |
| gfx::Point closePoint(512, 512); |
| gfx::Size smallSize(512, 512); |
| gfx::Point farPoint(2560, 2560); |
| gfx::Size bigSize(2560, 2560); |
| |
| threshold_min = 0; |
| EXPECT_EQ(TexCoordPrecisionMedium, TexCoordPrecisionRequired( |
| &context, &threshold_cache, threshold_min, closePoint)); |
| EXPECT_EQ(TexCoordPrecisionMedium, TexCoordPrecisionRequired( |
| &context, &threshold_cache, threshold_min, smallSize)); |
| EXPECT_EQ(TexCoordPrecisionHigh, TexCoordPrecisionRequired( |
| &context, &threshold_cache, threshold_min, farPoint)); |
| EXPECT_EQ(TexCoordPrecisionHigh, TexCoordPrecisionRequired( |
| &context, &threshold_cache, threshold_min, bigSize)); |
| |
| threshold_min = 3000; |
| EXPECT_EQ(TexCoordPrecisionMedium, TexCoordPrecisionRequired( |
| &context, &threshold_cache, threshold_min, closePoint)); |
| EXPECT_EQ(TexCoordPrecisionMedium, TexCoordPrecisionRequired( |
| &context, &threshold_cache, threshold_min, smallSize)); |
| EXPECT_EQ(TexCoordPrecisionMedium, TexCoordPrecisionRequired( |
| &context, &threshold_cache, threshold_min, farPoint)); |
| EXPECT_EQ(TexCoordPrecisionMedium, TexCoordPrecisionRequired( |
| &context, &threshold_cache, threshold_min, bigSize)); |
| } |
| |
| } // namespace cc |