blob: 33cc13cd56c5a009d7d5c05f5b5e27ea7bbafd6b [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/output/shader.h"
#include "cc/debug/fake_web_graphics_context_3d.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gfx/point.h"
#include "ui/gfx/size.h"
namespace cc {
TEST(ShaderTest, HighpThresholds) {
// The FakeWebGraphicsContext3D always uses a mediump precision of 10 bits
// which corresponds to a native highp threshold of 2^10 = 1024
FakeWebGraphicsContext3D context;
int threshold_cache = 0;
int threshold_min;
gfx::Point closePoint(512, 512);
gfx::Size smallSize(512, 512);
gfx::Point farPoint(2560, 2560);
gfx::Size bigSize(2560, 2560);
threshold_min = 0;
EXPECT_EQ(TexCoordPrecisionMedium, TexCoordPrecisionRequired(
&context, &threshold_cache, threshold_min, closePoint));
EXPECT_EQ(TexCoordPrecisionMedium, TexCoordPrecisionRequired(
&context, &threshold_cache, threshold_min, smallSize));
EXPECT_EQ(TexCoordPrecisionHigh, TexCoordPrecisionRequired(
&context, &threshold_cache, threshold_min, farPoint));
EXPECT_EQ(TexCoordPrecisionHigh, TexCoordPrecisionRequired(
&context, &threshold_cache, threshold_min, bigSize));
threshold_min = 3000;
EXPECT_EQ(TexCoordPrecisionMedium, TexCoordPrecisionRequired(
&context, &threshold_cache, threshold_min, closePoint));
EXPECT_EQ(TexCoordPrecisionMedium, TexCoordPrecisionRequired(
&context, &threshold_cache, threshold_min, smallSize));
EXPECT_EQ(TexCoordPrecisionMedium, TexCoordPrecisionRequired(
&context, &threshold_cache, threshold_min, farPoint));
EXPECT_EQ(TexCoordPrecisionMedium, TexCoordPrecisionRequired(
&context, &threshold_cache, threshold_min, bigSize));
}
} // namespace cc