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// Copyright 2021 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_APP_LIST_VIEWS_APP_LIST_BUBBLE_VIEW_H_
#define ASH_APP_LIST_VIEWS_APP_LIST_BUBBLE_VIEW_H_
#include <memory>
#include "ash/app_list/app_list_view_provider.h"
#include "ash/app_list/views/app_list_folder_controller.h"
#include "ash/ash_export.h"
#include "ash/public/cpp/app_list/app_list_types.h"
#include "ash/search_box/search_box_view_delegate.h"
#include "base/callback_forward.h"
#include "base/memory/weak_ptr.h"
#include "ui/views/view.h"
namespace ash {
class ApplicationDragAndDropHost;
class AppListA11yAnnouncer;
class AppListBubbleAppsPage;
class AppListBubbleAssistantPage;
class AppListBubbleSearchPage;
class AppListFolderItem;
class AppListFolderView;
class AppListViewDelegate;
class ButtonFocusSkipper;
class FolderBackgroundView;
class SearchBoxView;
class SearchResultPageDialogController;
class ViewShadow;
// Contains the views for the bubble version of the launcher. It looks like a
// system tray bubble. It does not derive from TrayBubbleView because it takes
// focus by default, uses a different EventHandler for closing, and isn't tied
// to the system tray area.
class ASH_EXPORT AppListBubbleView : public views::View,
public SearchBoxViewDelegate,
public AppListFolderController {
public:
AppListBubbleView(AppListViewDelegate* view_delegate,
ApplicationDragAndDropHost* drag_and_drop_host);
AppListBubbleView(const AppListBubbleView&) = delete;
AppListBubbleView& operator=(const AppListBubbleView&) = delete;
~AppListBubbleView() override;
// If |drag_and_drop_host| is not nullptr it will be called upon drag and drop
// operations outside the app list (e.g. to the shelf).
void SetDragAndDropHostOfCurrentAppList(
ApplicationDragAndDropHost* drag_and_drop_host);
// Updates continue tasks and recent apps.
void UpdateSuggestions();
// Starts the bubble show animation. Pass `is_side_shelf` true for left or
// right aligned shelf.
void StartShowAnimation(bool is_side_shelf);
// Starts the bubble hide animation. Pass `is_side_shelf` true for left or
// right aligned shelf. `on_hide_animation_ended` is called on end or abort.
void StartHideAnimation(bool is_side_shelf,
base::OnceClosure on_hide_animation_ended);
// Aborts all layer animations started by StartShowAnimation() or
// StartHideAnimation(). This invokes their cleanup callbacks.
void AbortAllAnimations();
// Handles back action if it we have a use for it besides dismissing.
bool Back();
// Shows a sub-page.
void ShowPage(AppListBubblePage page);
// Returns true if the assistant page is showing.
bool IsShowingEmbeddedAssistantUI() const;
// Shows the assistant page.
void ShowEmbeddedAssistantUI();
// Returns the required height for this view in DIPs to show all apps in the
// apps grid. Used for computing the bubble height on large screens.
int GetHeightToFitAllApps() const;
// Updates the continue section visibility based on user preference.
void UpdateContinueSectionVisibility();
// Handles `AppListController::UpdateAppListWithNewSortingOrder()` for the
// app list bubble view.
void UpdateForNewSortingOrder(
const absl::optional<AppListSortOrder>& new_order,
bool animate,
base::OnceClosure update_position_closure);
// views::View:
const char* GetClassName() const override;
bool AcceleratorPressed(const ui::Accelerator& accelerator) override;
void OnThemeChanged() override;
void Layout() override;
// SearchBoxViewDelegate:
void QueryChanged(SearchBoxViewBase* sender) override;
void AssistantButtonPressed() override;
void CloseButtonPressed() override;
void ActiveChanged(SearchBoxViewBase* sender) override {}
void OnSearchBoxKeyEvent(ui::KeyEvent* event) override;
bool CanSelectSearchResults() override;
// AppListFolderController:
void ShowFolderForItemView(AppListItemView* folder_item_view,
bool focus_name_input,
base::OnceClosure hide_callback) override;
void ShowApps(AppListItemView* folder_item_view, bool select_folder) override;
void ReparentFolderItemTransit(AppListFolderItem* folder_item) override;
void ReparentDragEnded() override;
// Initialize Assistant UIs for bubble view. Assistant UIs
// (AppListAssistantMainStage, SuggestionContainerView) expect that their
// OnUiVisibilityChanged methods get called via value update in
// AssistantUiModel.
//
// But it does not happen for bubble view as AppListBubblePresenter have an
// async call for OnZeroStateSearchDone. AppListBubbleView is instantiated
// after the async call and those UIs will miss the event.
//
// This is a helper method to manually trigger the UI initialization.
//
// This method is designed to be explicitly called from AppListBubblePresenter
// (i.e. instead of doing this in the constructor of AppListBubbleView) to
// make the intention clear.
//
// TODO(b/239754561): Clean up: refactor Assistant UI initialization
void InitializeUIForBubbleView();
AppListBubblePage current_page_for_test() { return current_page_; }
ViewShadow* view_shadow_for_test() { return view_shadow_.get(); }
SearchBoxView* search_box_view_for_test() { return search_box_view_; }
views::View* separator_for_test() { return separator_; }
bool showing_folder_for_test() { return showing_folder_; }
AppListBubbleAppsPage* apps_page_for_test() { return apps_page_; }
AppListFolderView* folder_view_for_test() { return folder_view_; }
private:
friend class AppListTestHelper;
friend class AssistantTestApiImpl;
// Initializes the main contents (search box, apps page, and search page).
void InitContentsView(ApplicationDragAndDropHost* drag_and_drop_host);
// Initializes the folder view, which appears on top of all other views.
void InitFolderView(ApplicationDragAndDropHost* drag_and_drop_host);
// Makes the root apps grid view and other top-level views unfocusable if
// `disabled` is true, such that focus is contained in the folder view.
void DisableFocusForShowingActiveFolder(bool disabled);
// Called when the show animation ends or aborts.
void OnShowAnimationEnded(const gfx::Rect& layer_bounds);
// Called when the hide animation ends or aborts.
void OnHideAnimationEnded(const gfx::Rect& layer_bounds);
// Hides the folder view if it's currently shown. It can be called if the
// folder is not currently shown.
// `animate` - Whether the folder view should be hidden using an animation.
// `hide_for_reparent` - Whether the folder view is being hidden to initiate
// item reparent user action (e.g. when dragging folder item out of the folder
// view bounds).
void HideFolderView(bool animate, bool hide_for_reparent);
// Called when the reorder animation completes.
void OnAppListReorderAnimationDone();
// Focuses the search box if the view is not hiding.
void MaybeFocusAndActivateSearchBox();
AppListViewDelegate* const view_delegate_;
std::unique_ptr<AppListA11yAnnouncer> a11y_announcer_;
// Controller for showing a modal dialog in search results page.
std::unique_ptr<SearchResultPageDialogController>
search_page_dialog_controller_;
// Explicitly store the current page because multiple pages can be visible
// during animations.
AppListBubblePage current_page_ = AppListBubblePage::kNone;
std::unique_ptr<ViewShadow> view_shadow_;
// The individual views are implementation details and are intentionally not
// exposed via getters (except for tests).
SearchBoxView* search_box_view_ = nullptr;
views::View* separator_ = nullptr;
AppListBubbleAppsPage* apps_page_ = nullptr;
AppListBubbleSearchPage* search_page_ = nullptr;
AppListBubbleAssistantPage* assistant_page_ = nullptr;
// Lives in this class because it can overlap the search box.
AppListFolderView* folder_view_ = nullptr;
// Used to close an open folder view.
FolderBackgroundView* folder_background_view_ = nullptr;
// Whether we're showing the folder view. This is different from
// folder_view_->GetVisible() because the view is "visible" but hidden when
// dragging an item out of a folder.
bool showing_folder_ = false;
// Whether the view is animating hidden.
bool is_hiding_ = false;
// Called after the hide animation ends or aborts.
base::OnceClosure on_hide_animation_ended_;
// See class comment in .cc file.
std::unique_ptr<ButtonFocusSkipper> button_focus_skipper_;
base::WeakPtrFactory<AppListBubbleView> weak_factory_{this};
};
} // namespace ash
#endif // ASH_APP_LIST_VIEWS_APP_LIST_BUBBLE_VIEW_H_