blob: cae00aacf1d02f0631d2ef09f2c6984c20111a38 [file] [log] [blame]
// Copyright 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/layers/video_layer.h"
#include "cc/layers/video_layer_impl.h"
namespace cc {
scoped_refptr<VideoLayer> VideoLayer::Create(
const LayerSettings& settings,
VideoFrameProvider* provider,
media::VideoRotation video_rotation) {
return make_scoped_refptr(new VideoLayer(settings, provider, video_rotation));
}
VideoLayer::VideoLayer(const LayerSettings& settings,
VideoFrameProvider* provider,
media::VideoRotation video_rotation)
: Layer(settings), provider_(provider), video_rotation_(video_rotation) {
DCHECK(provider_);
}
VideoLayer::~VideoLayer() {}
scoped_ptr<LayerImpl> VideoLayer::CreateLayerImpl(LayerTreeImpl* tree_impl) {
scoped_ptr<VideoLayerImpl> impl =
VideoLayerImpl::Create(tree_impl, id(), provider_, video_rotation_);
return impl.Pass();
}
bool VideoLayer::Update() {
bool updated = Layer::Update();
// Video layer doesn't update any resources from the main thread side,
// but repaint rects need to be sent to the VideoLayerImpl via commit.
//
// This is the inefficient legacy redraw path for videos. It's better to
// communicate this directly to the VideoLayerImpl.
updated |= !update_rect_.IsEmpty();
return updated;
}
} // namespace cc