blob: aee55165d605c1514aaa3996464e300c5b853abc [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/strings/utf_string_conversions.h"
#include "build/build_config.h"
#include "chrome/browser/ui/views/menu_test_base.h"
#include "ui/views/controls/menu/menu_item_view.h"
#include "ui/views/controls/menu/submenu_view.h"
template<ui::KeyboardCode KEYCODE, int EXPECTED_COMMAND>
class MenuControllerMnemonicTest : public MenuTestBase {
public:
MenuControllerMnemonicTest() {
}
MenuControllerMnemonicTest(const MenuControllerMnemonicTest&) = delete;
MenuControllerMnemonicTest& operator=(const MenuControllerMnemonicTest&) =
delete;
~MenuControllerMnemonicTest() override {
}
// MenuTestBase overrides:
void BuildMenu(views::MenuItemView* menu) override {
ASSERT_NE(ui::VKEY_DIVIDE, '/');
menu->AppendMenuItem(1, u"One&/");
menu->AppendMenuItem(2, u"Two");
}
void DoTestWithMenuOpen() override {
ASSERT_TRUE(menu()->GetSubmenu()->IsShowing());
KeyPress(KEYCODE,
CreateEventTask(this, &MenuControllerMnemonicTest::Step2));
}
void Step2() {
ASSERT_EQ(EXPECTED_COMMAND, last_command());
if (EXPECTED_COMMAND == 0) {
KeyPress(ui::VKEY_ESCAPE,
CreateEventTask(this, &MenuControllerMnemonicTest::Step3));
} else {
ASSERT_FALSE(menu()->GetSubmenu()->IsShowing());
Done();
}
}
void Step3() {
ASSERT_FALSE(menu()->GetSubmenu()->IsShowing());
Done();
}
};
// Pressing the mnemonic for a menu item should execute the command for that
// menu item.
typedef MenuControllerMnemonicTest<ui::VKEY_DIVIDE,1>
MenuControllerMnemonicTestMnemonicMatch;
#if BUILDFLAG(IS_MAC)
// Mnemonics and activation by title match aren't used on macOS.
#define MAYBE_MnemonicMatch DISABLED_MnemonicMatch
#define MAYBE_TitleMatch DISABLED_TitleMatch
#else
#define MAYBE_MnemonicMatch MnemonicMatch
#define MAYBE_TitleMatch TitleMatch
#endif
VIEW_TEST(MenuControllerMnemonicTestMnemonicMatch, MAYBE_MnemonicMatch)
// Pressing a key which matches the first letter of the menu item's title
// should execute the command for that menu item.
typedef MenuControllerMnemonicTest<ui::VKEY_T,2>
MenuControllerMnemonicTestTitleMatch;
VIEW_TEST(MenuControllerMnemonicTestTitleMatch, MAYBE_TitleMatch)
// Pressing an arbitrary key should not execute any commands.
typedef MenuControllerMnemonicTest<ui::VKEY_A,0>
MenuControllerMnemonicTestNoMatch;
VIEW_TEST(MenuControllerMnemonicTestNoMatch, NoMatch)