| // Copyright 2017 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef DEVICE_GAMEPAD_GAMEPAD_HAPTICS_MANAGER_H_ |
| #define DEVICE_GAMEPAD_GAMEPAD_HAPTICS_MANAGER_H_ |
| |
| #include "device/gamepad/gamepad_export.h" |
| #include "device/gamepad/public/mojom/gamepad.mojom.h" |
| |
| namespace device { |
| |
| class DEVICE_GAMEPAD_EXPORT GamepadHapticsManager |
| : public mojom::GamepadHapticsManager { |
| public: |
| GamepadHapticsManager(); |
| |
| GamepadHapticsManager(const GamepadHapticsManager&) = delete; |
| GamepadHapticsManager& operator=(const GamepadHapticsManager&) = delete; |
| |
| ~GamepadHapticsManager() override; |
| |
| static void Create( |
| mojo::PendingReceiver<mojom::GamepadHapticsManager> receiver); |
| |
| // mojom::GamepadHapticsManager implementation. |
| void PlayVibrationEffectOnce(uint32_t pad_index, |
| mojom::GamepadHapticEffectType, |
| mojom::GamepadEffectParametersPtr, |
| PlayVibrationEffectOnceCallback) override; |
| void ResetVibrationActuator(uint32_t pad_index, |
| ResetVibrationActuatorCallback) override; |
| }; |
| |
| } // namespace device |
| |
| #endif // DEVICE_GAMEPAD_GAMEPAD_HAPTICS_MANAGER_H_ |