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// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file contains the mock RasterDecoder class.
#ifndef GPU_COMMAND_BUFFER_SERVICE_RASTER_DECODER_MOCK_H_
#define GPU_COMMAND_BUFFER_SERVICE_RASTER_DECODER_MOCK_H_
#include <stdint.h>
#include <vector>
#include "base/callback.h"
#include "base/macros.h"
#include "gpu/command_buffer/common/context_creation_attribs.h"
#include "gpu/command_buffer/common/mailbox.h"
#include "gpu/command_buffer/service/raster_decoder.h"
#include "gpu/command_buffer/service/shader_translator.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "ui/gfx/geometry/size.h"
namespace gl {
class GLContext;
class GLSurface;
} // namespace gl
namespace gpu {
class QueryManager;
namespace gles2 {
class ContextGroup;
class ErrorState;
class FeatureInfo;
class GpuFenceManager;
class GLES2Util;
class ImageManager;
class Logger;
class Texture;
struct ContextState;
} // namespace gles2
namespace raster {
class MockRasterDecoder : public RasterDecoder {
public:
explicit MockRasterDecoder(CommandBufferServiceBase* command_buffer_service);
~MockRasterDecoder() override;
base::WeakPtr<DecoderContext> AsWeakPtr() override;
MOCK_METHOD5(
Initialize,
gpu::ContextResult(const scoped_refptr<gl::GLSurface>& surface,
const scoped_refptr<gl::GLContext>& context,
bool offscreen,
const gles2::DisallowedFeatures& disallowed_features,
const ContextCreationAttribs& attrib_helper));
MOCK_METHOD1(Destroy, void(bool have_context));
MOCK_METHOD0(MakeCurrent, bool());
MOCK_METHOD1(GetServiceIdForTesting, uint32_t(uint32_t client_id));
MOCK_METHOD0(GetGLES2Util, gles2::GLES2Util*());
MOCK_METHOD0(GetGLSurface, gl::GLSurface*());
MOCK_METHOD0(GetGLContext, gl::GLContext*());
MOCK_METHOD0(GetContextGroup, gles2::ContextGroup*());
MOCK_CONST_METHOD0(GetFeatureInfo, const gles2::FeatureInfo*());
MOCK_METHOD0(GetContextState, const gles2::ContextState*());
MOCK_METHOD0(GetCapabilities, Capabilities());
MOCK_CONST_METHOD0(HasPendingQueries, bool());
MOCK_METHOD1(ProcessPendingQueries, void(bool));
MOCK_CONST_METHOD0(HasMoreIdleWork, bool());
MOCK_METHOD0(PerformIdleWork, void());
MOCK_CONST_METHOD0(HasPollingWork, bool());
MOCK_METHOD0(PerformPollingWork, void());
MOCK_CONST_METHOD0(RestoreGlobalState, void());
MOCK_CONST_METHOD0(ClearAllAttributes, void());
MOCK_CONST_METHOD0(RestoreAllAttributes, void());
MOCK_METHOD1(RestoreState, void(const gles2::ContextState* prev_state));
MOCK_CONST_METHOD0(RestoreActiveTexture, void());
MOCK_CONST_METHOD1(RestoreAllTextureUnitAndSamplerBindings,
void(const gles2::ContextState* state));
MOCK_CONST_METHOD1(RestoreActiveTextureUnitBinding,
void(unsigned int target));
MOCK_METHOD0(RestoreAllExternalTextureBindingsIfNeeded, void());
MOCK_METHOD1(RestoreBufferBinding, void(unsigned int target));
MOCK_CONST_METHOD0(RestoreBufferBindings, void());
MOCK_CONST_METHOD0(RestoreFramebufferBindings, void());
MOCK_CONST_METHOD0(RestoreProgramBindings, void());
MOCK_METHOD0(RestoreRenderbufferBindings, void());
MOCK_CONST_METHOD1(RestoreTextureState, void(unsigned service_id));
MOCK_CONST_METHOD1(RestoreTextureUnitBindings, void(unsigned unit));
MOCK_METHOD1(RestoreVertexAttribArray, void(unsigned index));
MOCK_METHOD0(GetQueryManager, QueryManager*());
MOCK_METHOD2(SetQueryCallback, void(unsigned int, base::OnceClosure));
MOCK_METHOD0(GetGpuFenceManager, gpu::gles2::GpuFenceManager*());
MOCK_METHOD1(SetIgnoreCachedStateForTest, void(bool ignore));
MOCK_METHOD0(GetImageManagerForTest, gles2::ImageManager*());
MOCK_METHOD0(GetTransferCacheForTest, ServiceTransferCache*());
MOCK_METHOD0(DecoderIdForTest, int());
MOCK_METHOD0(SetUpForRasterCHROMIUMForTest, void());
MOCK_METHOD0(SetOOMErrorForTest, void());
MOCK_METHOD0(DisableFlushWorkaroundForTest, void());
MOCK_METHOD4(DoCommands,
error::Error(unsigned int num_commands,
const volatile void* buffer,
int num_entries,
int* entries_processed));
MOCK_METHOD2(GetServiceTextureId,
bool(uint32_t client_texture_id, uint32_t* service_texture_id));
MOCK_METHOD0(GetErrorState, gles2::ErrorState*());
MOCK_METHOD8(CreateAbstractTexture,
std::unique_ptr<gpu::gles2::AbstractTexture>(
unsigned /* GLenum */ target,
unsigned /* GLenum */ internal_format,
int /* GLsizei */ width,
int /* GLsizei */ height,
int /* GLsizei */ depth,
int /* GLint */ border,
unsigned /* GLenum */ format,
unsigned /* GLenum */ type));
MOCK_METHOD0(GetLogger, gles2::Logger*());
MOCK_CONST_METHOD0(WasContextLost, bool());
MOCK_CONST_METHOD0(WasContextLostByRobustnessExtension, bool());
MOCK_METHOD1(MarkContextLost, void(gpu::error::ContextLostReason reason));
MOCK_METHOD0(CheckResetStatus, bool());
MOCK_METHOD4(BindImage,
void(uint32_t client_texture_id,
uint32_t texture_target,
gl::GLImage* image,
bool can_bind_to_sampler));
MOCK_METHOD1(IsCompressedTextureFormat, bool(unsigned format));
MOCK_METHOD9(ClearLevel,
bool(gles2::Texture* texture,
unsigned target,
int level,
unsigned format,
unsigned type,
int xoffset,
int yoffset,
int width,
int height));
MOCK_METHOD6(ClearCompressedTextureLevel,
bool(gles2::Texture* texture,
unsigned target,
int level,
unsigned format,
int width,
int height));
MOCK_METHOD8(ClearLevel3D,
bool(gles2::Texture* texture,
unsigned target,
int level,
unsigned format,
unsigned type,
int width,
int height,
int depth));
MOCK_METHOD1(SetCopyTextureResourceManagerForTest,
void(gles2::CopyTextureCHROMIUMResourceManager*
copy_texture_resource_manager));
private:
base::WeakPtrFactory<MockRasterDecoder> weak_ptr_factory_;
DISALLOW_COPY_AND_ASSIGN(MockRasterDecoder);
};
} // namespace raster
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_SERVICE_RASTER_DECODER_MOCK_H_