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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ATHENA_RESOURCE_MANAGER_PUBLIC_RESOURCE_MANAGER_H_
#define ATHENA_RESOURCE_MANAGER_PUBLIC_RESOURCE_MANAGER_H_
#include "athena/athena_export.h"
#include "base/basictypes.h"
namespace athena {
// The resource manager is monitoring activity changes, low memory conditions
// and other events to control the activity state (pre-/un-/re-/loading them)
// to keep enough memory free that no jank/lag will show when new applications
// are loaded and / or a navigation between applications takes place.
class ATHENA_EXPORT ResourceManager {
public:
// The reported memory pressure. Note: The value is intentionally abstracted
// since the real amount of free memory is only estimated (due to e.g. zram).
// Note: The bigger the index of the pressure level, the more resources are
// in use.
enum MemoryPressure {
MEMORY_PRESSURE_UNKNOWN = 0, // The memory pressure cannot be determined.
MEMORY_PRESSURE_LOW, // Single call if fill level is below 50%.
MEMORY_PRESSURE_MODERATE, // Polled for fill level of ~50 .. 75%.
MEMORY_PRESSURE_HIGH, // Polled for fill level of ~75% .. 90%.
MEMORY_PRESSURE_CRITICAL, // Polled for fill level of above ~90%.
};
// Creates the instance handling the resources.
static void Create();
static ResourceManager* Get();
static void Shutdown();
ResourceManager();
virtual ~ResourceManager();
// Unit tests can simulate MemoryPressure changes with this call.
// Note: Even though the default unit test ResourceManagerDelegte
// implementation ensures that the MemoryPressure event will not go off,
// this call will also explicitly stop the MemoryPressureNotifier.
virtual void SetMemoryPressureAndStopMonitoring(
ResourceManager::MemoryPressure pressure) = 0;
// Resource management calls require time to show effect (until memory
// gets actually released). This function lets override the time limiter
// between two calls to allow for more/less aggressive timeouts.
// By calling this function, the next call to the Resource manager will be
// executed immediately.
virtual void SetWaitTimeBetweenResourceManageCalls(int time_in_ms) = 0;
// Suspend the resource manager temporarily if |pause| is set. This can be
// called before e.g. re-arranging the order of activities. Once called with
// |pause| == false any queued operations will be performed and the resource
// manager will continue its work.
virtual void Pause(bool pause) = 0;
private:
DISALLOW_COPY_AND_ASSIGN(ResourceManager);
};
// Use this scoped object to pause/restart the resource manager.
class ScopedPauseResourceManager {
public:
ScopedPauseResourceManager() {
ResourceManager::Get()->Pause(true);
}
~ScopedPauseResourceManager() {
ResourceManager::Get()->Pause(false);
}
private:
DISALLOW_COPY_AND_ASSIGN(ScopedPauseResourceManager);
};
} // namespace athena
#endif // ATHENA_RESOURCE_MANAGER_PUBLIC_RESOURCE_MANAGER_H_