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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GFX_GEOMETRY_INSETS_H_
#define UI_GFX_GEOMETRY_INSETS_H_
#include <string>
#include "ui/gfx/geometry/geometry_export.h"
#include "ui/gfx/geometry/insets_f.h"
namespace gfx {
class Vector2d;
// Represents the widths of the four borders or margins of an unspecified
// rectangle. An Insets stores the thickness of the top, left, bottom and right
// edges, without storing the actual size and position of the rectangle itself.
//
// This can be used to represent a space within a rectangle, by "shrinking" the
// rectangle by the inset amount on all four sides. Alternatively, it can
// represent a border that has a different thickness on each side.
class GEOMETRY_EXPORT Insets {
public:
constexpr Insets() : top_(0), left_(0), bottom_(0), right_(0) {}
constexpr explicit Insets(int all)
: top_(all), left_(all), bottom_(all), right_(all) {}
constexpr Insets(int vertical, int horizontal)
: top_(vertical),
left_(horizontal),
bottom_(vertical),
right_(horizontal) {}
constexpr Insets(int top, int left, int bottom, int right)
: top_(top), left_(left), bottom_(bottom), right_(right) {}
constexpr int top() const { return top_; }
constexpr int left() const { return left_; }
constexpr int bottom() const { return bottom_; }
constexpr int right() const { return right_; }
// Returns the total width taken up by the insets, which is the sum of the
// left and right insets.
constexpr int width() const { return left_ + right_; }
// Returns the total height taken up by the insets, which is the sum of the
// top and bottom insets.
constexpr int height() const { return top_ + bottom_; }
// Returns true if the insets are empty.
bool IsEmpty() const { return width() == 0 && height() == 0; }
void Set(int top, int left, int bottom, int right) {
top_ = top;
left_ = left;
bottom_ = bottom;
right_ = right;
}
bool operator==(const Insets& insets) const {
return top_ == insets.top_ && left_ == insets.left_ &&
bottom_ == insets.bottom_ && right_ == insets.right_;
}
bool operator!=(const Insets& insets) const {
return !(*this == insets);
}
void operator+=(const Insets& insets) {
top_ += insets.top_;
left_ += insets.left_;
bottom_ += insets.bottom_;
right_ += insets.right_;
}
void operator-=(const Insets& insets) {
top_ -= insets.top_;
left_ -= insets.left_;
bottom_ -= insets.bottom_;
right_ -= insets.right_;
}
Insets operator-() const {
return Insets(-top_, -left_, -bottom_, -right_);
}
Insets Scale(float scale) const {
return Scale(scale, scale);
}
Insets Scale(float x_scale, float y_scale) const {
return Insets(static_cast<int>(top() * y_scale),
static_cast<int>(left() * x_scale),
static_cast<int>(bottom() * y_scale),
static_cast<int>(right() * x_scale));
}
// Adjusts the vertical and horizontal dimensions by the values described in
// |vector|. Offsetting insets before applying to a rectangle would be
// equivalent to offseting the rectangle then applying the insets.
Insets Offset(const gfx::Vector2d& vector) const;
operator InsetsF() const {
return InsetsF(static_cast<float>(top()), static_cast<float>(left()),
static_cast<float>(bottom()), static_cast<float>(right()));
}
// Returns a string representation of the insets.
std::string ToString() const;
private:
int top_;
int left_;
int bottom_;
int right_;
};
inline Insets operator+(Insets lhs, const Insets& rhs) {
lhs += rhs;
return lhs;
}
inline Insets operator-(Insets lhs, const Insets& rhs) {
lhs -= rhs;
return lhs;
}
} // namespace gfx
#endif // UI_GFX_GEOMETRY_INSETS_H_