blob: eb657858a5fda5a6158783a4f6d1e0f2355b921d [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gfx/geometry/rect_f.h"
#include <algorithm>
#include <limits>
#include "base/logging.h"
#include "base/strings/stringprintf.h"
#include "build/build_config.h"
#include "ui/gfx/geometry/insets_f.h"
#include "ui/gfx/geometry/safe_integer_conversions.h"
#if defined(OS_IOS)
#include <CoreGraphics/CoreGraphics.h>
#elif defined(OS_MACOSX)
#include <ApplicationServices/ApplicationServices.h>
#endif
namespace gfx {
static void AdjustAlongAxis(float dst_origin,
float dst_size,
float* origin,
float* size) {
*size = std::min(dst_size, *size);
if (*origin < dst_origin)
*origin = dst_origin;
else
*origin = std::min(dst_origin + dst_size, *origin + *size) - *size;
}
#if defined(OS_MACOSX)
RectF::RectF(const CGRect& r)
: origin_(r.origin.x, r.origin.y), size_(r.size.width, r.size.height) {
}
CGRect RectF::ToCGRect() const {
return CGRectMake(x(), y(), width(), height());
}
#endif
void RectF::Inset(const InsetsF& insets) {
Inset(insets.left(), insets.top(), insets.right(), insets.bottom());
}
void RectF::Inset(float left, float top, float right, float bottom) {
origin_ += Vector2dF(left, top);
set_width(std::max(width() - left - right, 0.0f));
set_height(std::max(height() - top - bottom, 0.0f));
}
void RectF::Offset(float horizontal, float vertical) {
origin_ += Vector2dF(horizontal, vertical);
}
void RectF::operator+=(const Vector2dF& offset) {
origin_ += offset;
}
void RectF::operator-=(const Vector2dF& offset) {
origin_ -= offset;
}
InsetsF RectF::InsetsFrom(const RectF& inner) const {
return InsetsF(inner.y() - y(),
inner.x() - x(),
bottom() - inner.bottom(),
right() - inner.right());
}
bool RectF::operator<(const RectF& other) const {
if (origin_ != other.origin_)
return origin_ < other.origin_;
if (width() == other.width())
return height() < other.height();
return width() < other.width();
}
bool RectF::Contains(float point_x, float point_y) const {
return point_x >= x() && point_x < right() && point_y >= y() &&
point_y < bottom();
}
bool RectF::Contains(const RectF& rect) const {
return rect.x() >= x() && rect.right() <= right() && rect.y() >= y() &&
rect.bottom() <= bottom();
}
bool RectF::Intersects(const RectF& rect) const {
return !IsEmpty() && !rect.IsEmpty() && rect.x() < right() &&
rect.right() > x() && rect.y() < bottom() && rect.bottom() > y();
}
void RectF::Intersect(const RectF& rect) {
if (IsEmpty() || rect.IsEmpty()) {
SetRect(0, 0, 0, 0);
return;
}
float rx = std::max(x(), rect.x());
float ry = std::max(y(), rect.y());
float rr = std::min(right(), rect.right());
float rb = std::min(bottom(), rect.bottom());
if (rx >= rr || ry >= rb) {
SetRect(0, 0, 0, 0);
return;
}
SetRect(rx, ry, rr - rx, rb - ry);
}
void RectF::Union(const RectF& rect) {
if (IsEmpty()) {
*this = rect;
return;
}
if (rect.IsEmpty())
return;
float rx = std::min(x(), rect.x());
float ry = std::min(y(), rect.y());
float rr = std::max(right(), rect.right());
float rb = std::max(bottom(), rect.bottom());
SetRect(rx, ry, rr - rx, rb - ry);
}
void RectF::Subtract(const RectF& rect) {
if (!Intersects(rect))
return;
if (rect.Contains(*this)) {
SetRect(0, 0, 0, 0);
return;
}
float rx = x();
float ry = y();
float rr = right();
float rb = bottom();
if (rect.y() <= y() && rect.bottom() >= bottom()) {
// complete intersection in the y-direction
if (rect.x() <= x()) {
rx = rect.right();
} else if (rect.right() >= right()) {
rr = rect.x();
}
} else if (rect.x() <= x() && rect.right() >= right()) {
// complete intersection in the x-direction
if (rect.y() <= y()) {
ry = rect.bottom();
} else if (rect.bottom() >= bottom()) {
rb = rect.y();
}
}
SetRect(rx, ry, rr - rx, rb - ry);
}
void RectF::AdjustToFit(const RectF& rect) {
float new_x = x();
float new_y = y();
float new_width = width();
float new_height = height();
AdjustAlongAxis(rect.x(), rect.width(), &new_x, &new_width);
AdjustAlongAxis(rect.y(), rect.height(), &new_y, &new_height);
SetRect(new_x, new_y, new_width, new_height);
}
PointF RectF::CenterPoint() const {
return PointF(x() + width() / 2, y() + height() / 2);
}
void RectF::ClampToCenteredSize(const SizeF& size) {
float new_width = std::min(width(), size.width());
float new_height = std::min(height(), size.height());
float new_x = x() + (width() - new_width) / 2;
float new_y = y() + (height() - new_height) / 2;
SetRect(new_x, new_y, new_width, new_height);
}
void RectF::Transpose() {
SetRect(y(), x(), height(), width());
}
void RectF::SplitVertically(RectF* left_half, RectF* right_half) const {
DCHECK(left_half);
DCHECK(right_half);
left_half->SetRect(x(), y(), width() / 2, height());
right_half->SetRect(
left_half->right(), y(), width() - left_half->width(), height());
}
bool RectF::SharesEdgeWith(const RectF& rect) const {
return (y() == rect.y() && height() == rect.height() &&
(x() == rect.right() || right() == rect.x())) ||
(x() == rect.x() && width() == rect.width() &&
(y() == rect.bottom() || bottom() == rect.y()));
}
float RectF::ManhattanDistanceToPoint(const PointF& point) const {
float x_distance =
std::max<float>(0, std::max(x() - point.x(), point.x() - right()));
float y_distance =
std::max<float>(0, std::max(y() - point.y(), point.y() - bottom()));
return x_distance + y_distance;
}
float RectF::ManhattanInternalDistance(const RectF& rect) const {
RectF c(*this);
c.Union(rect);
static constexpr float kEpsilon = std::numeric_limits<float>::epsilon();
float x = std::max(0.f, c.width() - width() - rect.width() + kEpsilon);
float y = std::max(0.f, c.height() - height() - rect.height() + kEpsilon);
return x + y;
}
bool RectF::IsExpressibleAsRect() const {
return IsExpressibleAsInt(x()) && IsExpressibleAsInt(y()) &&
IsExpressibleAsInt(width()) && IsExpressibleAsInt(height()) &&
IsExpressibleAsInt(right()) && IsExpressibleAsInt(bottom());
}
std::string RectF::ToString() const {
return base::StringPrintf("%s %s",
origin().ToString().c_str(),
size().ToString().c_str());
}
RectF IntersectRects(const RectF& a, const RectF& b) {
RectF result = a;
result.Intersect(b);
return result;
}
RectF UnionRects(const RectF& a, const RectF& b) {
RectF result = a;
result.Union(b);
return result;
}
RectF SubtractRects(const RectF& a, const RectF& b) {
RectF result = a;
result.Subtract(b);
return result;
}
RectF BoundingRect(const PointF& p1, const PointF& p2) {
float rx = std::min(p1.x(), p2.x());
float ry = std::min(p1.y(), p2.y());
float rr = std::max(p1.x(), p2.x());
float rb = std::max(p1.y(), p2.y());
return RectF(rx, ry, rr - rx, rb - ry);
}
} // namespace gfx