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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_ANIMATION_PROPERTY_ANIMATION_STATE_H_
#define CC_ANIMATION_PROPERTY_ANIMATION_STATE_H_
#include "cc/animation/target_property.h"
#include "cc/base/cc_export.h"
namespace cc {
struct CC_EXPORT PropertyAnimationState {
PropertyAnimationState();
PropertyAnimationState(const PropertyAnimationState& rhs);
~PropertyAnimationState();
TargetProperties currently_running;
TargetProperties potentially_animating;
bool operator==(const PropertyAnimationState& other) const;
bool operator!=(const PropertyAnimationState& other) const;
PropertyAnimationState& operator|=(const PropertyAnimationState& other);
PropertyAnimationState& operator^=(const PropertyAnimationState& other);
PropertyAnimationState& operator&=(const PropertyAnimationState& other);
bool IsValid() const;
void Clear();
};
PropertyAnimationState operator^(const PropertyAnimationState& lhs,
const PropertyAnimationState& rhs);
} // namespace cc
#endif // CC_ANIMATION_PROPERTY_ANIMATION_STATE_H_