blob: b5a82eea674c9db9796ea30744b97ac3668e5d4d [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// This file is auto-generated from
// ui/gl/generate_bindings.py
// It's formatted by clang-format using chromium coding style:
// clang-format -i -style=chromium filename
// DO NOT EDIT!
#include <string.h>
#include "ui/gl/gl_mock.h"
namespace gfx {
// This is called mainly to prevent the compiler combining the code of mock
// functions with identical contents, so that their function pointers will be
// different.
void MakeFunctionUnique(const char* func_name) {
VLOG(2) << "Calling mock " << func_name;
}
void GL_BINDING_CALL MockGLInterface::Mock_glActiveTexture(GLenum texture) {
MakeFunctionUnique("glActiveTexture");
interface_->ActiveTexture(texture);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glAttachShader(GLuint program, GLuint shader) {
MakeFunctionUnique("glAttachShader");
interface_->AttachShader(program, shader);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glBeginQuery(GLenum target, GLuint id) {
MakeFunctionUnique("glBeginQuery");
interface_->BeginQuery(target, id);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glBeginQueryARB(GLenum target, GLuint id) {
MakeFunctionUnique("glBeginQueryARB");
interface_->BeginQuery(target, id);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glBeginQueryEXT(GLenum target, GLuint id) {
MakeFunctionUnique("glBeginQueryEXT");
interface_->BeginQuery(target, id);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glBeginTransformFeedback(GLenum primitiveMode) {
MakeFunctionUnique("glBeginTransformFeedback");
interface_->BeginTransformFeedback(primitiveMode);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glBindAttribLocation(GLuint program,
GLuint index,
const char* name) {
MakeFunctionUnique("glBindAttribLocation");
interface_->BindAttribLocation(program, index, name);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glBindBuffer(GLenum target, GLuint buffer) {
MakeFunctionUnique("glBindBuffer");
interface_->BindBuffer(target, buffer);
}
void GL_BINDING_CALL MockGLInterface::Mock_glBindBufferBase(GLenum target,
GLuint index,
GLuint buffer) {
MakeFunctionUnique("glBindBufferBase");
interface_->BindBufferBase(target, index, buffer);
}
void GL_BINDING_CALL MockGLInterface::Mock_glBindBufferRange(GLenum target,
GLuint index,
GLuint buffer,
GLintptr offset,
GLsizeiptr size) {
MakeFunctionUnique("glBindBufferRange");
interface_->BindBufferRange(target, index, buffer, offset, size);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glBindFragDataLocation(GLuint program,
GLuint colorNumber,
const char* name) {
MakeFunctionUnique("glBindFragDataLocation");
interface_->BindFragDataLocation(program, colorNumber, name);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glBindFragDataLocationIndexed(GLuint program,
GLuint colorNumber,
GLuint index,
const char* name) {
MakeFunctionUnique("glBindFragDataLocationIndexed");
interface_->BindFragDataLocationIndexed(program, colorNumber, index, name);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glBindFramebuffer(GLenum target, GLuint framebuffer) {
MakeFunctionUnique("glBindFramebuffer");
interface_->BindFramebufferEXT(target, framebuffer);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glBindFramebufferEXT(GLenum target, GLuint framebuffer) {
MakeFunctionUnique("glBindFramebufferEXT");
interface_->BindFramebufferEXT(target, framebuffer);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glBindRenderbuffer(GLenum target, GLuint renderbuffer) {
MakeFunctionUnique("glBindRenderbuffer");
interface_->BindRenderbufferEXT(target, renderbuffer);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glBindRenderbufferEXT(GLenum target,
GLuint renderbuffer) {
MakeFunctionUnique("glBindRenderbufferEXT");
interface_->BindRenderbufferEXT(target, renderbuffer);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glBindSampler(GLuint unit, GLuint sampler) {
MakeFunctionUnique("glBindSampler");
interface_->BindSampler(unit, sampler);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glBindTexture(GLenum target, GLuint texture) {
MakeFunctionUnique("glBindTexture");
interface_->BindTexture(target, texture);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glBindTransformFeedback(GLenum target, GLuint id) {
MakeFunctionUnique("glBindTransformFeedback");
interface_->BindTransformFeedback(target, id);
}
void GL_BINDING_CALL MockGLInterface::Mock_glBindVertexArray(GLuint array) {
MakeFunctionUnique("glBindVertexArray");
interface_->BindVertexArrayOES(array);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glBindVertexArrayAPPLE(GLuint array) {
MakeFunctionUnique("glBindVertexArrayAPPLE");
interface_->BindVertexArrayOES(array);
}
void GL_BINDING_CALL MockGLInterface::Mock_glBindVertexArrayOES(GLuint array) {
MakeFunctionUnique("glBindVertexArrayOES");
interface_->BindVertexArrayOES(array);
}
void GL_BINDING_CALL MockGLInterface::Mock_glBlendBarrierKHR(void) {
MakeFunctionUnique("glBlendBarrierKHR");
interface_->BlendBarrierKHR();
}
void GL_BINDING_CALL MockGLInterface::Mock_glBlendBarrierNV(void) {
MakeFunctionUnique("glBlendBarrierNV");
interface_->BlendBarrierKHR();
}
void GL_BINDING_CALL MockGLInterface::Mock_glBlendColor(GLclampf red,
GLclampf green,
GLclampf blue,
GLclampf alpha) {
MakeFunctionUnique("glBlendColor");
interface_->BlendColor(red, green, blue, alpha);
}
void GL_BINDING_CALL MockGLInterface::Mock_glBlendEquation(GLenum mode) {
MakeFunctionUnique("glBlendEquation");
interface_->BlendEquation(mode);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glBlendEquationSeparate(GLenum modeRGB,
GLenum modeAlpha) {
MakeFunctionUnique("glBlendEquationSeparate");
interface_->BlendEquationSeparate(modeRGB, modeAlpha);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glBlendFunc(GLenum sfactor, GLenum dfactor) {
MakeFunctionUnique("glBlendFunc");
interface_->BlendFunc(sfactor, dfactor);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glBlendFuncSeparate(GLenum srcRGB,
GLenum dstRGB,
GLenum srcAlpha,
GLenum dstAlpha) {
MakeFunctionUnique("glBlendFuncSeparate");
interface_->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
}
void GL_BINDING_CALL MockGLInterface::Mock_glBlitFramebuffer(GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter) {
MakeFunctionUnique("glBlitFramebuffer");
interface_->BlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0,
dstX1, dstY1, mask, filter);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glBlitFramebufferANGLE(GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter) {
MakeFunctionUnique("glBlitFramebufferANGLE");
interface_->BlitFramebufferANGLE(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0,
dstX1, dstY1, mask, filter);
}
void GL_BINDING_CALL MockGLInterface::Mock_glBlitFramebufferEXT(GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter) {
MakeFunctionUnique("glBlitFramebufferEXT");
interface_->BlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0,
dstX1, dstY1, mask, filter);
}
void GL_BINDING_CALL MockGLInterface::Mock_glBufferData(GLenum target,
GLsizeiptr size,
const void* data,
GLenum usage) {
MakeFunctionUnique("glBufferData");
interface_->BufferData(target, size, data, usage);
}
void GL_BINDING_CALL MockGLInterface::Mock_glBufferSubData(GLenum target,
GLintptr offset,
GLsizeiptr size,
const void* data) {
MakeFunctionUnique("glBufferSubData");
interface_->BufferSubData(target, offset, size, data);
}
GLenum GL_BINDING_CALL
MockGLInterface::Mock_glCheckFramebufferStatus(GLenum target) {
MakeFunctionUnique("glCheckFramebufferStatus");
return interface_->CheckFramebufferStatusEXT(target);
}
GLenum GL_BINDING_CALL
MockGLInterface::Mock_glCheckFramebufferStatusEXT(GLenum target) {
MakeFunctionUnique("glCheckFramebufferStatusEXT");
return interface_->CheckFramebufferStatusEXT(target);
}
void GL_BINDING_CALL MockGLInterface::Mock_glClear(GLbitfield mask) {
MakeFunctionUnique("glClear");
interface_->Clear(mask);
}
void GL_BINDING_CALL MockGLInterface::Mock_glClearBufferfi(GLenum buffer,
GLint drawbuffer,
const GLfloat depth,
GLint stencil) {
MakeFunctionUnique("glClearBufferfi");
interface_->ClearBufferfi(buffer, drawbuffer, depth, stencil);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glClearBufferfv(GLenum buffer,
GLint drawbuffer,
const GLfloat* value) {
MakeFunctionUnique("glClearBufferfv");
interface_->ClearBufferfv(buffer, drawbuffer, value);
}
void GL_BINDING_CALL MockGLInterface::Mock_glClearBufferiv(GLenum buffer,
GLint drawbuffer,
const GLint* value) {
MakeFunctionUnique("glClearBufferiv");
interface_->ClearBufferiv(buffer, drawbuffer, value);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glClearBufferuiv(GLenum buffer,
GLint drawbuffer,
const GLuint* value) {
MakeFunctionUnique("glClearBufferuiv");
interface_->ClearBufferuiv(buffer, drawbuffer, value);
}
void GL_BINDING_CALL MockGLInterface::Mock_glClearColor(GLclampf red,
GLclampf green,
GLclampf blue,
GLclampf alpha) {
MakeFunctionUnique("glClearColor");
interface_->ClearColor(red, green, blue, alpha);
}
void GL_BINDING_CALL MockGLInterface::Mock_glClearDepth(GLclampd depth) {
MakeFunctionUnique("glClearDepth");
interface_->ClearDepth(depth);
}
void GL_BINDING_CALL MockGLInterface::Mock_glClearDepthf(GLclampf depth) {
MakeFunctionUnique("glClearDepthf");
interface_->ClearDepthf(depth);
}
void GL_BINDING_CALL MockGLInterface::Mock_glClearStencil(GLint s) {
MakeFunctionUnique("glClearStencil");
interface_->ClearStencil(s);
}
GLenum GL_BINDING_CALL
MockGLInterface::Mock_glClientWaitSync(GLsync sync,
GLbitfield flags,
GLuint64 timeout) {
MakeFunctionUnique("glClientWaitSync");
return interface_->ClientWaitSync(sync, flags, timeout);
}
void GL_BINDING_CALL MockGLInterface::Mock_glColorMask(GLboolean red,
GLboolean green,
GLboolean blue,
GLboolean alpha) {
MakeFunctionUnique("glColorMask");
interface_->ColorMask(red, green, blue, alpha);
}
void GL_BINDING_CALL MockGLInterface::Mock_glCompileShader(GLuint shader) {
MakeFunctionUnique("glCompileShader");
interface_->CompileShader(shader);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glCompressedTexImage2D(GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLsizei imageSize,
const void* data) {
MakeFunctionUnique("glCompressedTexImage2D");
interface_->CompressedTexImage2D(target, level, internalformat, width, height,
border, imageSize, data);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glCompressedTexImage3D(GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLsizei imageSize,
const void* data) {
MakeFunctionUnique("glCompressedTexImage3D");
interface_->CompressedTexImage3D(target, level, internalformat, width, height,
depth, border, imageSize, data);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glCompressedTexSubImage2D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLsizei imageSize,
const void* data) {
MakeFunctionUnique("glCompressedTexSubImage2D");
interface_->CompressedTexSubImage2D(target, level, xoffset, yoffset, width,
height, format, imageSize, data);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glCompressedTexSubImage3D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void* data) {
MakeFunctionUnique("glCompressedTexSubImage3D");
interface_->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset,
width, height, depth, format, imageSize,
data);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glCopyBufferSubData(GLenum readTarget,
GLenum writeTarget,
GLintptr readOffset,
GLintptr writeOffset,
GLsizeiptr size) {
MakeFunctionUnique("glCopyBufferSubData");
interface_->CopyBufferSubData(readTarget, writeTarget, readOffset,
writeOffset, size);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glCopyTexImage2D(GLenum target,
GLint level,
GLenum internalformat,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLint border) {
MakeFunctionUnique("glCopyTexImage2D");
interface_->CopyTexImage2D(target, level, internalformat, x, y, width, height,
border);
}
void GL_BINDING_CALL MockGLInterface::Mock_glCopyTexSubImage2D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height) {
MakeFunctionUnique("glCopyTexSubImage2D");
interface_->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width,
height);
}
void GL_BINDING_CALL MockGLInterface::Mock_glCopyTexSubImage3D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height) {
MakeFunctionUnique("glCopyTexSubImage3D");
interface_->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y,
width, height);
}
GLuint GL_BINDING_CALL MockGLInterface::Mock_glCreateProgram(void) {
MakeFunctionUnique("glCreateProgram");
return interface_->CreateProgram();
}
GLuint GL_BINDING_CALL MockGLInterface::Mock_glCreateShader(GLenum type) {
MakeFunctionUnique("glCreateShader");
return interface_->CreateShader(type);
}
void GL_BINDING_CALL MockGLInterface::Mock_glCullFace(GLenum mode) {
MakeFunctionUnique("glCullFace");
interface_->CullFace(mode);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDeleteBuffers(GLsizei n, const GLuint* buffers) {
MakeFunctionUnique("glDeleteBuffers");
interface_->DeleteBuffersARB(n, buffers);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDeleteFencesAPPLE(GLsizei n, const GLuint* fences) {
MakeFunctionUnique("glDeleteFencesAPPLE");
interface_->DeleteFencesAPPLE(n, fences);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDeleteFencesNV(GLsizei n, const GLuint* fences) {
MakeFunctionUnique("glDeleteFencesNV");
interface_->DeleteFencesNV(n, fences);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDeleteFramebuffers(GLsizei n,
const GLuint* framebuffers) {
MakeFunctionUnique("glDeleteFramebuffers");
interface_->DeleteFramebuffersEXT(n, framebuffers);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDeleteFramebuffersEXT(GLsizei n,
const GLuint* framebuffers) {
MakeFunctionUnique("glDeleteFramebuffersEXT");
interface_->DeleteFramebuffersEXT(n, framebuffers);
}
void GL_BINDING_CALL MockGLInterface::Mock_glDeleteProgram(GLuint program) {
MakeFunctionUnique("glDeleteProgram");
interface_->DeleteProgram(program);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDeleteQueries(GLsizei n, const GLuint* ids) {
MakeFunctionUnique("glDeleteQueries");
interface_->DeleteQueries(n, ids);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDeleteQueriesARB(GLsizei n, const GLuint* ids) {
MakeFunctionUnique("glDeleteQueriesARB");
interface_->DeleteQueries(n, ids);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDeleteQueriesEXT(GLsizei n, const GLuint* ids) {
MakeFunctionUnique("glDeleteQueriesEXT");
interface_->DeleteQueries(n, ids);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDeleteRenderbuffers(GLsizei n,
const GLuint* renderbuffers) {
MakeFunctionUnique("glDeleteRenderbuffers");
interface_->DeleteRenderbuffersEXT(n, renderbuffers);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDeleteRenderbuffersEXT(GLsizei n,
const GLuint* renderbuffers) {
MakeFunctionUnique("glDeleteRenderbuffersEXT");
interface_->DeleteRenderbuffersEXT(n, renderbuffers);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDeleteSamplers(GLsizei n, const GLuint* samplers) {
MakeFunctionUnique("glDeleteSamplers");
interface_->DeleteSamplers(n, samplers);
}
void GL_BINDING_CALL MockGLInterface::Mock_glDeleteShader(GLuint shader) {
MakeFunctionUnique("glDeleteShader");
interface_->DeleteShader(shader);
}
void GL_BINDING_CALL MockGLInterface::Mock_glDeleteSync(GLsync sync) {
MakeFunctionUnique("glDeleteSync");
interface_->DeleteSync(sync);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDeleteTextures(GLsizei n, const GLuint* textures) {
MakeFunctionUnique("glDeleteTextures");
interface_->DeleteTextures(n, textures);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids) {
MakeFunctionUnique("glDeleteTransformFeedbacks");
interface_->DeleteTransformFeedbacks(n, ids);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDeleteVertexArrays(GLsizei n, const GLuint* arrays) {
MakeFunctionUnique("glDeleteVertexArrays");
interface_->DeleteVertexArraysOES(n, arrays);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDeleteVertexArraysAPPLE(GLsizei n,
const GLuint* arrays) {
MakeFunctionUnique("glDeleteVertexArraysAPPLE");
interface_->DeleteVertexArraysOES(n, arrays);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays) {
MakeFunctionUnique("glDeleteVertexArraysOES");
interface_->DeleteVertexArraysOES(n, arrays);
}
void GL_BINDING_CALL MockGLInterface::Mock_glDepthFunc(GLenum func) {
MakeFunctionUnique("glDepthFunc");
interface_->DepthFunc(func);
}
void GL_BINDING_CALL MockGLInterface::Mock_glDepthMask(GLboolean flag) {
MakeFunctionUnique("glDepthMask");
interface_->DepthMask(flag);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDepthRange(GLclampd zNear, GLclampd zFar) {
MakeFunctionUnique("glDepthRange");
interface_->DepthRange(zNear, zFar);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDepthRangef(GLclampf zNear, GLclampf zFar) {
MakeFunctionUnique("glDepthRangef");
interface_->DepthRangef(zNear, zFar);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDetachShader(GLuint program, GLuint shader) {
MakeFunctionUnique("glDetachShader");
interface_->DetachShader(program, shader);
}
void GL_BINDING_CALL MockGLInterface::Mock_glDisable(GLenum cap) {
MakeFunctionUnique("glDisable");
interface_->Disable(cap);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDisableVertexAttribArray(GLuint index) {
MakeFunctionUnique("glDisableVertexAttribArray");
interface_->DisableVertexAttribArray(index);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDiscardFramebufferEXT(GLenum target,
GLsizei numAttachments,
const GLenum* attachments) {
MakeFunctionUnique("glDiscardFramebufferEXT");
interface_->DiscardFramebufferEXT(target, numAttachments, attachments);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDrawArrays(GLenum mode, GLint first, GLsizei count) {
MakeFunctionUnique("glDrawArrays");
interface_->DrawArrays(mode, first, count);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDrawArraysInstanced(GLenum mode,
GLint first,
GLsizei count,
GLsizei primcount) {
MakeFunctionUnique("glDrawArraysInstanced");
interface_->DrawArraysInstancedANGLE(mode, first, count, primcount);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDrawArraysInstancedANGLE(GLenum mode,
GLint first,
GLsizei count,
GLsizei primcount) {
MakeFunctionUnique("glDrawArraysInstancedANGLE");
interface_->DrawArraysInstancedANGLE(mode, first, count, primcount);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDrawArraysInstancedARB(GLenum mode,
GLint first,
GLsizei count,
GLsizei primcount) {
MakeFunctionUnique("glDrawArraysInstancedARB");
interface_->DrawArraysInstancedANGLE(mode, first, count, primcount);
}
void GL_BINDING_CALL MockGLInterface::Mock_glDrawBuffer(GLenum mode) {
MakeFunctionUnique("glDrawBuffer");
interface_->DrawBuffer(mode);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDrawBuffers(GLsizei n, const GLenum* bufs) {
MakeFunctionUnique("glDrawBuffers");
interface_->DrawBuffersARB(n, bufs);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDrawBuffersARB(GLsizei n, const GLenum* bufs) {
MakeFunctionUnique("glDrawBuffersARB");
interface_->DrawBuffersARB(n, bufs);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDrawBuffersEXT(GLsizei n, const GLenum* bufs) {
MakeFunctionUnique("glDrawBuffersEXT");
interface_->DrawBuffersARB(n, bufs);
}
void GL_BINDING_CALL MockGLInterface::Mock_glDrawElements(GLenum mode,
GLsizei count,
GLenum type,
const void* indices) {
MakeFunctionUnique("glDrawElements");
interface_->DrawElements(mode, count, type, indices);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDrawElementsInstanced(GLenum mode,
GLsizei count,
GLenum type,
const void* indices,
GLsizei primcount) {
MakeFunctionUnique("glDrawElementsInstanced");
interface_->DrawElementsInstancedANGLE(mode, count, type, indices, primcount);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDrawElementsInstancedANGLE(GLenum mode,
GLsizei count,
GLenum type,
const void* indices,
GLsizei primcount) {
MakeFunctionUnique("glDrawElementsInstancedANGLE");
interface_->DrawElementsInstancedANGLE(mode, count, type, indices, primcount);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDrawElementsInstancedARB(GLenum mode,
GLsizei count,
GLenum type,
const void* indices,
GLsizei primcount) {
MakeFunctionUnique("glDrawElementsInstancedARB");
interface_->DrawElementsInstancedANGLE(mode, count, type, indices, primcount);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glDrawRangeElements(GLenum mode,
GLuint start,
GLuint end,
GLsizei count,
GLenum type,
const void* indices) {
MakeFunctionUnique("glDrawRangeElements");
interface_->DrawRangeElements(mode, start, end, count, type, indices);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glEGLImageTargetRenderbufferStorageOES(
GLenum target,
GLeglImageOES image) {
MakeFunctionUnique("glEGLImageTargetRenderbufferStorageOES");
interface_->EGLImageTargetRenderbufferStorageOES(target, image);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glEGLImageTargetTexture2DOES(GLenum target,
GLeglImageOES image) {
MakeFunctionUnique("glEGLImageTargetTexture2DOES");
interface_->EGLImageTargetTexture2DOES(target, image);
}
void GL_BINDING_CALL MockGLInterface::Mock_glEnable(GLenum cap) {
MakeFunctionUnique("glEnable");
interface_->Enable(cap);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glEnableVertexAttribArray(GLuint index) {
MakeFunctionUnique("glEnableVertexAttribArray");
interface_->EnableVertexAttribArray(index);
}
void GL_BINDING_CALL MockGLInterface::Mock_glEndQuery(GLenum target) {
MakeFunctionUnique("glEndQuery");
interface_->EndQuery(target);
}
void GL_BINDING_CALL MockGLInterface::Mock_glEndQueryARB(GLenum target) {
MakeFunctionUnique("glEndQueryARB");
interface_->EndQuery(target);
}
void GL_BINDING_CALL MockGLInterface::Mock_glEndQueryEXT(GLenum target) {
MakeFunctionUnique("glEndQueryEXT");
interface_->EndQuery(target);
}
void GL_BINDING_CALL MockGLInterface::Mock_glEndTransformFeedback(void) {
MakeFunctionUnique("glEndTransformFeedback");
interface_->EndTransformFeedback();
}
GLsync GL_BINDING_CALL
MockGLInterface::Mock_glFenceSync(GLenum condition, GLbitfield flags) {
MakeFunctionUnique("glFenceSync");
return interface_->FenceSync(condition, flags);
}
void GL_BINDING_CALL MockGLInterface::Mock_glFinish(void) {
MakeFunctionUnique("glFinish");
interface_->Finish();
}
void GL_BINDING_CALL MockGLInterface::Mock_glFinishFenceAPPLE(GLuint fence) {
MakeFunctionUnique("glFinishFenceAPPLE");
interface_->FinishFenceAPPLE(fence);
}
void GL_BINDING_CALL MockGLInterface::Mock_glFinishFenceNV(GLuint fence) {
MakeFunctionUnique("glFinishFenceNV");
interface_->FinishFenceNV(fence);
}
void GL_BINDING_CALL MockGLInterface::Mock_glFlush(void) {
MakeFunctionUnique("glFlush");
interface_->Flush();
}
void GL_BINDING_CALL
MockGLInterface::Mock_glFlushMappedBufferRange(GLenum target,
GLintptr offset,
GLsizeiptr length) {
MakeFunctionUnique("glFlushMappedBufferRange");
interface_->FlushMappedBufferRange(target, offset, length);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glFramebufferRenderbuffer(GLenum target,
GLenum attachment,
GLenum renderbuffertarget,
GLuint renderbuffer) {
MakeFunctionUnique("glFramebufferRenderbuffer");
interface_->FramebufferRenderbufferEXT(target, attachment, renderbuffertarget,
renderbuffer);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glFramebufferRenderbufferEXT(GLenum target,
GLenum attachment,
GLenum renderbuffertarget,
GLuint renderbuffer) {
MakeFunctionUnique("glFramebufferRenderbufferEXT");
interface_->FramebufferRenderbufferEXT(target, attachment, renderbuffertarget,
renderbuffer);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glFramebufferTexture2D(GLenum target,
GLenum attachment,
GLenum textarget,
GLuint texture,
GLint level) {
MakeFunctionUnique("glFramebufferTexture2D");
interface_->FramebufferTexture2DEXT(target, attachment, textarget, texture,
level);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glFramebufferTexture2DEXT(GLenum target,
GLenum attachment,
GLenum textarget,
GLuint texture,
GLint level) {
MakeFunctionUnique("glFramebufferTexture2DEXT");
interface_->FramebufferTexture2DEXT(target, attachment, textarget, texture,
level);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glFramebufferTexture2DMultisampleEXT(GLenum target,
GLenum attachment,
GLenum textarget,
GLuint texture,
GLint level,
GLsizei samples) {
MakeFunctionUnique("glFramebufferTexture2DMultisampleEXT");
interface_->FramebufferTexture2DMultisampleEXT(target, attachment, textarget,
texture, level, samples);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glFramebufferTexture2DMultisampleIMG(GLenum target,
GLenum attachment,
GLenum textarget,
GLuint texture,
GLint level,
GLsizei samples) {
MakeFunctionUnique("glFramebufferTexture2DMultisampleIMG");
interface_->FramebufferTexture2DMultisampleIMG(target, attachment, textarget,
texture, level, samples);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glFramebufferTextureLayer(GLenum target,
GLenum attachment,
GLuint texture,
GLint level,
GLint layer) {
MakeFunctionUnique("glFramebufferTextureLayer");
interface_->FramebufferTextureLayer(target, attachment, texture, level,
layer);
}
void GL_BINDING_CALL MockGLInterface::Mock_glFrontFace(GLenum mode) {
MakeFunctionUnique("glFrontFace");
interface_->FrontFace(mode);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGenBuffers(GLsizei n, GLuint* buffers) {
MakeFunctionUnique("glGenBuffers");
interface_->GenBuffersARB(n, buffers);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGenFencesAPPLE(GLsizei n, GLuint* fences) {
MakeFunctionUnique("glGenFencesAPPLE");
interface_->GenFencesAPPLE(n, fences);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGenFencesNV(GLsizei n, GLuint* fences) {
MakeFunctionUnique("glGenFencesNV");
interface_->GenFencesNV(n, fences);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGenFramebuffers(GLsizei n, GLuint* framebuffers) {
MakeFunctionUnique("glGenFramebuffers");
interface_->GenFramebuffersEXT(n, framebuffers);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGenFramebuffersEXT(GLsizei n, GLuint* framebuffers) {
MakeFunctionUnique("glGenFramebuffersEXT");
interface_->GenFramebuffersEXT(n, framebuffers);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGenQueries(GLsizei n, GLuint* ids) {
MakeFunctionUnique("glGenQueries");
interface_->GenQueries(n, ids);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGenQueriesARB(GLsizei n, GLuint* ids) {
MakeFunctionUnique("glGenQueriesARB");
interface_->GenQueries(n, ids);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGenQueriesEXT(GLsizei n, GLuint* ids) {
MakeFunctionUnique("glGenQueriesEXT");
interface_->GenQueries(n, ids);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) {
MakeFunctionUnique("glGenRenderbuffers");
interface_->GenRenderbuffersEXT(n, renderbuffers);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGenRenderbuffersEXT(GLsizei n, GLuint* renderbuffers) {
MakeFunctionUnique("glGenRenderbuffersEXT");
interface_->GenRenderbuffersEXT(n, renderbuffers);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGenSamplers(GLsizei n, GLuint* samplers) {
MakeFunctionUnique("glGenSamplers");
interface_->GenSamplers(n, samplers);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGenTextures(GLsizei n, GLuint* textures) {
MakeFunctionUnique("glGenTextures");
interface_->GenTextures(n, textures);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGenTransformFeedbacks(GLsizei n, GLuint* ids) {
MakeFunctionUnique("glGenTransformFeedbacks");
interface_->GenTransformFeedbacks(n, ids);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGenVertexArrays(GLsizei n, GLuint* arrays) {
MakeFunctionUnique("glGenVertexArrays");
interface_->GenVertexArraysOES(n, arrays);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGenVertexArraysAPPLE(GLsizei n, GLuint* arrays) {
MakeFunctionUnique("glGenVertexArraysAPPLE");
interface_->GenVertexArraysOES(n, arrays);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGenVertexArraysOES(GLsizei n, GLuint* arrays) {
MakeFunctionUnique("glGenVertexArraysOES");
interface_->GenVertexArraysOES(n, arrays);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGenerateMipmap(GLenum target) {
MakeFunctionUnique("glGenerateMipmap");
interface_->GenerateMipmapEXT(target);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGenerateMipmapEXT(GLenum target) {
MakeFunctionUnique("glGenerateMipmapEXT");
interface_->GenerateMipmapEXT(target);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetActiveAttrib(GLuint program,
GLuint index,
GLsizei bufsize,
GLsizei* length,
GLint* size,
GLenum* type,
char* name) {
MakeFunctionUnique("glGetActiveAttrib");
interface_->GetActiveAttrib(program, index, bufsize, length, size, type,
name);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetActiveUniform(GLuint program,
GLuint index,
GLsizei bufsize,
GLsizei* length,
GLint* size,
GLenum* type,
char* name) {
MakeFunctionUnique("glGetActiveUniform");
interface_->GetActiveUniform(program, index, bufsize, length, size, type,
name);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetActiveUniformBlockName(GLuint program,
GLuint uniformBlockIndex,
GLsizei bufSize,
GLsizei* length,
char* uniformBlockName) {
MakeFunctionUnique("glGetActiveUniformBlockName");
interface_->GetActiveUniformBlockName(program, uniformBlockIndex, bufSize,
length, uniformBlockName);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetActiveUniformBlockiv(GLuint program,
GLuint uniformBlockIndex,
GLenum pname,
GLint* params) {
MakeFunctionUnique("glGetActiveUniformBlockiv");
interface_->GetActiveUniformBlockiv(program, uniformBlockIndex, pname,
params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetActiveUniformsiv(GLuint program,
GLsizei uniformCount,
const GLuint* uniformIndices,
GLenum pname,
GLint* params) {
MakeFunctionUnique("glGetActiveUniformsiv");
interface_->GetActiveUniformsiv(program, uniformCount, uniformIndices, pname,
params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetAttachedShaders(GLuint program,
GLsizei maxcount,
GLsizei* count,
GLuint* shaders) {
MakeFunctionUnique("glGetAttachedShaders");
interface_->GetAttachedShaders(program, maxcount, count, shaders);
}
GLint GL_BINDING_CALL
MockGLInterface::Mock_glGetAttribLocation(GLuint program, const char* name) {
MakeFunctionUnique("glGetAttribLocation");
return interface_->GetAttribLocation(program, name);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetBooleanv(GLenum pname, GLboolean* params) {
MakeFunctionUnique("glGetBooleanv");
interface_->GetBooleanv(pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetBufferParameteriv(GLenum target,
GLenum pname,
GLint* params) {
MakeFunctionUnique("glGetBufferParameteriv");
interface_->GetBufferParameteriv(target, pname, params);
}
GLenum GL_BINDING_CALL MockGLInterface::Mock_glGetError(void) {
MakeFunctionUnique("glGetError");
return interface_->GetError();
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetFenceivNV(GLuint fence,
GLenum pname,
GLint* params) {
MakeFunctionUnique("glGetFenceivNV");
interface_->GetFenceivNV(fence, pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetFloatv(GLenum pname, GLfloat* params) {
MakeFunctionUnique("glGetFloatv");
interface_->GetFloatv(pname, params);
}
GLint GL_BINDING_CALL
MockGLInterface::Mock_glGetFragDataLocation(GLuint program, const char* name) {
MakeFunctionUnique("glGetFragDataLocation");
return interface_->GetFragDataLocation(program, name);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetFramebufferAttachmentParameteriv(GLenum target,
GLenum attachment,
GLenum pname,
GLint* params) {
MakeFunctionUnique("glGetFramebufferAttachmentParameteriv");
interface_->GetFramebufferAttachmentParameterivEXT(target, attachment, pname,
params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetFramebufferAttachmentParameterivEXT(
GLenum target,
GLenum attachment,
GLenum pname,
GLint* params) {
MakeFunctionUnique("glGetFramebufferAttachmentParameterivEXT");
interface_->GetFramebufferAttachmentParameterivEXT(target, attachment, pname,
params);
}
GLenum GL_BINDING_CALL MockGLInterface::Mock_glGetGraphicsResetStatus(void) {
MakeFunctionUnique("glGetGraphicsResetStatus");
return interface_->GetGraphicsResetStatusARB();
}
GLenum GL_BINDING_CALL MockGLInterface::Mock_glGetGraphicsResetStatusARB(void) {
MakeFunctionUnique("glGetGraphicsResetStatusARB");
return interface_->GetGraphicsResetStatusARB();
}
GLenum GL_BINDING_CALL MockGLInterface::Mock_glGetGraphicsResetStatusEXT(void) {
MakeFunctionUnique("glGetGraphicsResetStatusEXT");
return interface_->GetGraphicsResetStatusARB();
}
GLenum GL_BINDING_CALL MockGLInterface::Mock_glGetGraphicsResetStatusKHR(void) {
MakeFunctionUnique("glGetGraphicsResetStatusKHR");
return interface_->GetGraphicsResetStatusARB();
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetInteger64i_v(GLenum target,
GLuint index,
GLint64* data) {
MakeFunctionUnique("glGetInteger64i_v");
interface_->GetInteger64i_v(target, index, data);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetInteger64v(GLenum pname, GLint64* params) {
MakeFunctionUnique("glGetInteger64v");
interface_->GetInteger64v(pname, params);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetIntegeri_v(GLenum target,
GLuint index,
GLint* data) {
MakeFunctionUnique("glGetIntegeri_v");
interface_->GetIntegeri_v(target, index, data);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetIntegerv(GLenum pname, GLint* params) {
MakeFunctionUnique("glGetIntegerv");
interface_->GetIntegerv(pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetInternalformativ(GLenum target,
GLenum internalformat,
GLenum pname,
GLsizei bufSize,
GLint* params) {
MakeFunctionUnique("glGetInternalformativ");
interface_->GetInternalformativ(target, internalformat, pname, bufSize,
params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetProgramBinary(GLuint program,
GLsizei bufSize,
GLsizei* length,
GLenum* binaryFormat,
GLvoid* binary) {
MakeFunctionUnique("glGetProgramBinary");
interface_->GetProgramBinary(program, bufSize, length, binaryFormat, binary);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetProgramBinaryOES(GLuint program,
GLsizei bufSize,
GLsizei* length,
GLenum* binaryFormat,
GLvoid* binary) {
MakeFunctionUnique("glGetProgramBinaryOES");
interface_->GetProgramBinary(program, bufSize, length, binaryFormat, binary);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetProgramInfoLog(GLuint program,
GLsizei bufsize,
GLsizei* length,
char* infolog) {
MakeFunctionUnique("glGetProgramInfoLog");
interface_->GetProgramInfoLog(program, bufsize, length, infolog);
}
GLint GL_BINDING_CALL
MockGLInterface::Mock_glGetProgramResourceLocation(GLuint program,
GLenum programInterface,
const char* name) {
MakeFunctionUnique("glGetProgramResourceLocation");
return interface_->GetProgramResourceLocation(program, programInterface,
name);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetProgramiv(GLuint program,
GLenum pname,
GLint* params) {
MakeFunctionUnique("glGetProgramiv");
interface_->GetProgramiv(program, pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetQueryObjecti64v(GLuint id,
GLenum pname,
GLint64* params) {
MakeFunctionUnique("glGetQueryObjecti64v");
interface_->GetQueryObjecti64v(id, pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetQueryObjecti64vEXT(GLuint id,
GLenum pname,
GLint64* params) {
MakeFunctionUnique("glGetQueryObjecti64vEXT");
interface_->GetQueryObjecti64v(id, pname, params);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetQueryObjectiv(GLuint id,
GLenum pname,
GLint* params) {
MakeFunctionUnique("glGetQueryObjectiv");
interface_->GetQueryObjectiv(id, pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetQueryObjectivARB(GLuint id,
GLenum pname,
GLint* params) {
MakeFunctionUnique("glGetQueryObjectivARB");
interface_->GetQueryObjectiv(id, pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetQueryObjectivEXT(GLuint id,
GLenum pname,
GLint* params) {
MakeFunctionUnique("glGetQueryObjectivEXT");
interface_->GetQueryObjectiv(id, pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetQueryObjectui64v(GLuint id,
GLenum pname,
GLuint64* params) {
MakeFunctionUnique("glGetQueryObjectui64v");
interface_->GetQueryObjectui64v(id, pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetQueryObjectui64vEXT(GLuint id,
GLenum pname,
GLuint64* params) {
MakeFunctionUnique("glGetQueryObjectui64vEXT");
interface_->GetQueryObjectui64v(id, pname, params);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetQueryObjectuiv(GLuint id,
GLenum pname,
GLuint* params) {
MakeFunctionUnique("glGetQueryObjectuiv");
interface_->GetQueryObjectuiv(id, pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetQueryObjectuivARB(GLuint id,
GLenum pname,
GLuint* params) {
MakeFunctionUnique("glGetQueryObjectuivARB");
interface_->GetQueryObjectuiv(id, pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetQueryObjectuivEXT(GLuint id,
GLenum pname,
GLuint* params) {
MakeFunctionUnique("glGetQueryObjectuivEXT");
interface_->GetQueryObjectuiv(id, pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetQueryiv(GLenum target, GLenum pname, GLint* params) {
MakeFunctionUnique("glGetQueryiv");
interface_->GetQueryiv(target, pname, params);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetQueryivARB(GLenum target,
GLenum pname,
GLint* params) {
MakeFunctionUnique("glGetQueryivARB");
interface_->GetQueryiv(target, pname, params);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetQueryivEXT(GLenum target,
GLenum pname,
GLint* params) {
MakeFunctionUnique("glGetQueryivEXT");
interface_->GetQueryiv(target, pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetRenderbufferParameteriv(GLenum target,
GLenum pname,
GLint* params) {
MakeFunctionUnique("glGetRenderbufferParameteriv");
interface_->GetRenderbufferParameterivEXT(target, pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetRenderbufferParameterivEXT(GLenum target,
GLenum pname,
GLint* params) {
MakeFunctionUnique("glGetRenderbufferParameterivEXT");
interface_->GetRenderbufferParameterivEXT(target, pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetSamplerParameterfv(GLuint sampler,
GLenum pname,
GLfloat* params) {
MakeFunctionUnique("glGetSamplerParameterfv");
interface_->GetSamplerParameterfv(sampler, pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetSamplerParameteriv(GLuint sampler,
GLenum pname,
GLint* params) {
MakeFunctionUnique("glGetSamplerParameteriv");
interface_->GetSamplerParameteriv(sampler, pname, params);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetShaderInfoLog(GLuint shader,
GLsizei bufsize,
GLsizei* length,
char* infolog) {
MakeFunctionUnique("glGetShaderInfoLog");
interface_->GetShaderInfoLog(shader, bufsize, length, infolog);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetShaderPrecisionFormat(GLenum shadertype,
GLenum precisiontype,
GLint* range,
GLint* precision) {
MakeFunctionUnique("glGetShaderPrecisionFormat");
interface_->GetShaderPrecisionFormat(shadertype, precisiontype, range,
precision);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetShaderSource(GLuint shader,
GLsizei bufsize,
GLsizei* length,
char* source) {
MakeFunctionUnique("glGetShaderSource");
interface_->GetShaderSource(shader, bufsize, length, source);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetShaderiv(GLuint shader,
GLenum pname,
GLint* params) {
MakeFunctionUnique("glGetShaderiv");
interface_->GetShaderiv(shader, pname, params);
}
const GLubyte* GL_BINDING_CALL MockGLInterface::Mock_glGetString(GLenum name) {
MakeFunctionUnique("glGetString");
return interface_->GetString(name);
}
const GLubyte* GL_BINDING_CALL
MockGLInterface::Mock_glGetStringi(GLenum name, GLuint index) {
MakeFunctionUnique("glGetStringi");
return interface_->GetStringi(name, index);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetSynciv(GLsync sync,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* values) {
MakeFunctionUnique("glGetSynciv");
interface_->GetSynciv(sync, pname, bufSize, length, values);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetTexLevelParameterfv(GLenum target,
GLint level,
GLenum pname,
GLfloat* params) {
MakeFunctionUnique("glGetTexLevelParameterfv");
interface_->GetTexLevelParameterfv(target, level, pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetTexLevelParameteriv(GLenum target,
GLint level,
GLenum pname,
GLint* params) {
MakeFunctionUnique("glGetTexLevelParameteriv");
interface_->GetTexLevelParameteriv(target, level, pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetTexParameterfv(GLenum target,
GLenum pname,
GLfloat* params) {
MakeFunctionUnique("glGetTexParameterfv");
interface_->GetTexParameterfv(target, pname, params);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetTexParameteriv(GLenum target,
GLenum pname,
GLint* params) {
MakeFunctionUnique("glGetTexParameteriv");
interface_->GetTexParameteriv(target, pname, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetTransformFeedbackVarying(GLuint program,
GLuint index,
GLsizei bufSize,
GLsizei* length,
GLsizei* size,
GLenum* type,
char* name) {
MakeFunctionUnique("glGetTransformFeedbackVarying");
interface_->GetTransformFeedbackVarying(program, index, bufSize, length, size,
type, name);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetTranslatedShaderSourceANGLE(GLuint shader,
GLsizei bufsize,
GLsizei* length,
char* source) {
MakeFunctionUnique("glGetTranslatedShaderSourceANGLE");
interface_->GetTranslatedShaderSourceANGLE(shader, bufsize, length, source);
}
GLuint GL_BINDING_CALL
MockGLInterface::Mock_glGetUniformBlockIndex(GLuint program,
const char* uniformBlockName) {
MakeFunctionUnique("glGetUniformBlockIndex");
return interface_->GetUniformBlockIndex(program, uniformBlockName);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetUniformIndices(GLuint program,
GLsizei uniformCount,
const char* const* uniformNames,
GLuint* uniformIndices) {
MakeFunctionUnique("glGetUniformIndices");
interface_->GetUniformIndices(program, uniformCount, uniformNames,
uniformIndices);
}
GLint GL_BINDING_CALL
MockGLInterface::Mock_glGetUniformLocation(GLuint program, const char* name) {
MakeFunctionUnique("glGetUniformLocation");
return interface_->GetUniformLocation(program, name);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetUniformfv(GLuint program,
GLint location,
GLfloat* params) {
MakeFunctionUnique("glGetUniformfv");
interface_->GetUniformfv(program, location, params);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetUniformiv(GLuint program,
GLint location,
GLint* params) {
MakeFunctionUnique("glGetUniformiv");
interface_->GetUniformiv(program, location, params);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetUniformuiv(GLuint program,
GLint location,
GLuint* params) {
MakeFunctionUnique("glGetUniformuiv");
interface_->GetUniformuiv(program, location, params);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetVertexAttribPointerv(GLuint index,
GLenum pname,
void** pointer) {
MakeFunctionUnique("glGetVertexAttribPointerv");
interface_->GetVertexAttribPointerv(index, pname, pointer);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glGetVertexAttribfv(GLuint index,
GLenum pname,
GLfloat* params) {
MakeFunctionUnique("glGetVertexAttribfv");
interface_->GetVertexAttribfv(index, pname, params);
}
void GL_BINDING_CALL MockGLInterface::Mock_glGetVertexAttribiv(GLuint index,
GLenum pname,
GLint* params) {
MakeFunctionUnique("glGetVertexAttribiv");
interface_->GetVertexAttribiv(index, pname, params);
}
void GL_BINDING_CALL MockGLInterface::Mock_glHint(GLenum target, GLenum mode) {
MakeFunctionUnique("glHint");
interface_->Hint(target, mode);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glInsertEventMarkerEXT(GLsizei length,
const char* marker) {
MakeFunctionUnique("glInsertEventMarkerEXT");
interface_->InsertEventMarkerEXT(length, marker);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glInvalidateFramebuffer(GLenum target,
GLsizei numAttachments,
const GLenum* attachments) {
MakeFunctionUnique("glInvalidateFramebuffer");
interface_->InvalidateFramebuffer(target, numAttachments, attachments);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glInvalidateSubFramebuffer(GLenum target,
GLsizei numAttachments,
const GLenum* attachments,
GLint x,
GLint y,
GLint width,
GLint height) {
MakeFunctionUnique("glInvalidateSubFramebuffer");
interface_->InvalidateSubFramebuffer(target, numAttachments, attachments, x,
y, width, height);
}
GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsBuffer(GLuint buffer) {
MakeFunctionUnique("glIsBuffer");
return interface_->IsBuffer(buffer);
}
GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsEnabled(GLenum cap) {
MakeFunctionUnique("glIsEnabled");
return interface_->IsEnabled(cap);
}
GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsFenceAPPLE(GLuint fence) {
MakeFunctionUnique("glIsFenceAPPLE");
return interface_->IsFenceAPPLE(fence);
}
GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsFenceNV(GLuint fence) {
MakeFunctionUnique("glIsFenceNV");
return interface_->IsFenceNV(fence);
}
GLboolean GL_BINDING_CALL
MockGLInterface::Mock_glIsFramebuffer(GLuint framebuffer) {
MakeFunctionUnique("glIsFramebuffer");
return interface_->IsFramebufferEXT(framebuffer);
}
GLboolean GL_BINDING_CALL
MockGLInterface::Mock_glIsFramebufferEXT(GLuint framebuffer) {
MakeFunctionUnique("glIsFramebufferEXT");
return interface_->IsFramebufferEXT(framebuffer);
}
GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsProgram(GLuint program) {
MakeFunctionUnique("glIsProgram");
return interface_->IsProgram(program);
}
GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsQuery(GLuint query) {
MakeFunctionUnique("glIsQuery");
return interface_->IsQuery(query);
}
GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsQueryARB(GLuint query) {
MakeFunctionUnique("glIsQueryARB");
return interface_->IsQuery(query);
}
GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsQueryEXT(GLuint query) {
MakeFunctionUnique("glIsQueryEXT");
return interface_->IsQuery(query);
}
GLboolean GL_BINDING_CALL
MockGLInterface::Mock_glIsRenderbuffer(GLuint renderbuffer) {
MakeFunctionUnique("glIsRenderbuffer");
return interface_->IsRenderbufferEXT(renderbuffer);
}
GLboolean GL_BINDING_CALL
MockGLInterface::Mock_glIsRenderbufferEXT(GLuint renderbuffer) {
MakeFunctionUnique("glIsRenderbufferEXT");
return interface_->IsRenderbufferEXT(renderbuffer);
}
GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsSampler(GLuint sampler) {
MakeFunctionUnique("glIsSampler");
return interface_->IsSampler(sampler);
}
GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsShader(GLuint shader) {
MakeFunctionUnique("glIsShader");
return interface_->IsShader(shader);
}
GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsSync(GLsync sync) {
MakeFunctionUnique("glIsSync");
return interface_->IsSync(sync);
}
GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsTexture(GLuint texture) {
MakeFunctionUnique("glIsTexture");
return interface_->IsTexture(texture);
}
GLboolean GL_BINDING_CALL
MockGLInterface::Mock_glIsTransformFeedback(GLuint id) {
MakeFunctionUnique("glIsTransformFeedback");
return interface_->IsTransformFeedback(id);
}
GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsVertexArray(GLuint array) {
MakeFunctionUnique("glIsVertexArray");
return interface_->IsVertexArrayOES(array);
}
GLboolean GL_BINDING_CALL
MockGLInterface::Mock_glIsVertexArrayAPPLE(GLuint array) {
MakeFunctionUnique("glIsVertexArrayAPPLE");
return interface_->IsVertexArrayOES(array);
}
GLboolean GL_BINDING_CALL
MockGLInterface::Mock_glIsVertexArrayOES(GLuint array) {
MakeFunctionUnique("glIsVertexArrayOES");
return interface_->IsVertexArrayOES(array);
}
void GL_BINDING_CALL MockGLInterface::Mock_glLineWidth(GLfloat width) {
MakeFunctionUnique("glLineWidth");
interface_->LineWidth(width);
}
void GL_BINDING_CALL MockGLInterface::Mock_glLinkProgram(GLuint program) {
MakeFunctionUnique("glLinkProgram");
interface_->LinkProgram(program);
}
void* GL_BINDING_CALL
MockGLInterface::Mock_glMapBuffer(GLenum target, GLenum access) {
MakeFunctionUnique("glMapBuffer");
return interface_->MapBuffer(target, access);
}
void* GL_BINDING_CALL
MockGLInterface::Mock_glMapBufferOES(GLenum target, GLenum access) {
MakeFunctionUnique("glMapBufferOES");
return interface_->MapBuffer(target, access);
}
void* GL_BINDING_CALL
MockGLInterface::Mock_glMapBufferRange(GLenum target,
GLintptr offset,
GLsizeiptr length,
GLbitfield access) {
MakeFunctionUnique("glMapBufferRange");
return interface_->MapBufferRange(target, offset, length, access);
}
void* GL_BINDING_CALL
MockGLInterface::Mock_glMapBufferRangeEXT(GLenum target,
GLintptr offset,
GLsizeiptr length,
GLbitfield access) {
MakeFunctionUnique("glMapBufferRangeEXT");
return interface_->MapBufferRange(target, offset, length, access);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glMatrixLoadIdentityEXT(GLenum matrixMode) {
MakeFunctionUnique("glMatrixLoadIdentityEXT");
interface_->MatrixLoadIdentityEXT(matrixMode);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glMatrixLoadfEXT(GLenum matrixMode, const GLfloat* m) {
MakeFunctionUnique("glMatrixLoadfEXT");
interface_->MatrixLoadfEXT(matrixMode, m);
}
void GL_BINDING_CALL MockGLInterface::Mock_glPauseTransformFeedback(void) {
MakeFunctionUnique("glPauseTransformFeedback");
interface_->PauseTransformFeedback();
}
void GL_BINDING_CALL
MockGLInterface::Mock_glPixelStorei(GLenum pname, GLint param) {
MakeFunctionUnique("glPixelStorei");
interface_->PixelStorei(pname, param);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glPointParameteri(GLenum pname, GLint param) {
MakeFunctionUnique("glPointParameteri");
interface_->PointParameteri(pname, param);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glPolygonOffset(GLfloat factor, GLfloat units) {
MakeFunctionUnique("glPolygonOffset");
interface_->PolygonOffset(factor, units);
}
void GL_BINDING_CALL MockGLInterface::Mock_glPopGroupMarkerEXT(void) {
MakeFunctionUnique("glPopGroupMarkerEXT");
interface_->PopGroupMarkerEXT();
}
void GL_BINDING_CALL MockGLInterface::Mock_glProgramBinary(GLuint program,
GLenum binaryFormat,
const GLvoid* binary,
GLsizei length) {
MakeFunctionUnique("glProgramBinary");
interface_->ProgramBinary(program, binaryFormat, binary, length);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glProgramBinaryOES(GLuint program,
GLenum binaryFormat,
const GLvoid* binary,
GLsizei length) {
MakeFunctionUnique("glProgramBinaryOES");
interface_->ProgramBinary(program, binaryFormat, binary, length);
}
void GL_BINDING_CALL MockGLInterface::Mock_glProgramParameteri(GLuint program,
GLenum pname,
GLint value) {
MakeFunctionUnique("glProgramParameteri");
interface_->ProgramParameteri(program, pname, value);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glPushGroupMarkerEXT(GLsizei length, const char* marker) {
MakeFunctionUnique("glPushGroupMarkerEXT");
interface_->PushGroupMarkerEXT(length, marker);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glQueryCounter(GLuint id, GLenum target) {
MakeFunctionUnique("glQueryCounter");
interface_->QueryCounter(id, target);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glQueryCounterEXT(GLuint id, GLenum target) {
MakeFunctionUnique("glQueryCounterEXT");
interface_->QueryCounter(id, target);
}
void GL_BINDING_CALL MockGLInterface::Mock_glReadBuffer(GLenum src) {
MakeFunctionUnique("glReadBuffer");
interface_->ReadBuffer(src);
}
void GL_BINDING_CALL MockGLInterface::Mock_glReadPixels(GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
void* pixels) {
MakeFunctionUnique("glReadPixels");
interface_->ReadPixels(x, y, width, height, format, type, pixels);
}
void GL_BINDING_CALL MockGLInterface::Mock_glReleaseShaderCompiler(void) {
MakeFunctionUnique("glReleaseShaderCompiler");
interface_->ReleaseShaderCompiler();
}
void GL_BINDING_CALL
MockGLInterface::Mock_glRenderbufferStorage(GLenum target,
GLenum internalformat,
GLsizei width,
GLsizei height) {
MakeFunctionUnique("glRenderbufferStorage");
interface_->RenderbufferStorageEXT(target, internalformat, width, height);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glRenderbufferStorageEXT(GLenum target,
GLenum internalformat,
GLsizei width,
GLsizei height) {
MakeFunctionUnique("glRenderbufferStorageEXT");
interface_->RenderbufferStorageEXT(target, internalformat, width, height);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glRenderbufferStorageMultisample(GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height) {
MakeFunctionUnique("glRenderbufferStorageMultisample");
interface_->RenderbufferStorageMultisample(target, samples, internalformat,
width, height);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glRenderbufferStorageMultisampleANGLE(
GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height) {
MakeFunctionUnique("glRenderbufferStorageMultisampleANGLE");
interface_->RenderbufferStorageMultisampleANGLE(
target, samples, internalformat, width, height);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glRenderbufferStorageMultisampleEXT(GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height) {
MakeFunctionUnique("glRenderbufferStorageMultisampleEXT");
interface_->RenderbufferStorageMultisampleEXT(target, samples, internalformat,
width, height);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glRenderbufferStorageMultisampleIMG(GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height) {
MakeFunctionUnique("glRenderbufferStorageMultisampleIMG");
interface_->RenderbufferStorageMultisampleIMG(target, samples, internalformat,
width, height);
}
void GL_BINDING_CALL MockGLInterface::Mock_glResumeTransformFeedback(void) {
MakeFunctionUnique("glResumeTransformFeedback");
interface_->ResumeTransformFeedback();
}
void GL_BINDING_CALL
MockGLInterface::Mock_glSampleCoverage(GLclampf value, GLboolean invert) {
MakeFunctionUnique("glSampleCoverage");
interface_->SampleCoverage(value, invert);
}
void GL_BINDING_CALL MockGLInterface::Mock_glSamplerParameterf(GLuint sampler,
GLenum pname,
GLfloat param) {
MakeFunctionUnique("glSamplerParameterf");
interface_->SamplerParameterf(sampler, pname, param);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glSamplerParameterfv(GLuint sampler,
GLenum pname,
const GLfloat* params) {
MakeFunctionUnique("glSamplerParameterfv");
interface_->SamplerParameterfv(sampler, pname, params);
}
void GL_BINDING_CALL MockGLInterface::Mock_glSamplerParameteri(GLuint sampler,
GLenum pname,
GLint param) {
MakeFunctionUnique("glSamplerParameteri");
interface_->SamplerParameteri(sampler, pname, param);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glSamplerParameteriv(GLuint sampler,
GLenum pname,
const GLint* params) {
MakeFunctionUnique("glSamplerParameteriv");
interface_->SamplerParameteriv(sampler, pname, params);
}
void GL_BINDING_CALL MockGLInterface::Mock_glScissor(GLint x,
GLint y,
GLsizei width,
GLsizei height) {
MakeFunctionUnique("glScissor");
interface_->Scissor(x, y, width, height);
}
void GL_BINDING_CALL MockGLInterface::Mock_glSetFenceAPPLE(GLuint fence) {
MakeFunctionUnique("glSetFenceAPPLE");
interface_->SetFenceAPPLE(fence);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glSetFenceNV(GLuint fence, GLenum condition) {
MakeFunctionUnique("glSetFenceNV");
interface_->SetFenceNV(fence, condition);
}
void GL_BINDING_CALL MockGLInterface::Mock_glShaderBinary(GLsizei n,
const GLuint* shaders,
GLenum binaryformat,
const void* binary,
GLsizei length) {
MakeFunctionUnique("glShaderBinary");
interface_->ShaderBinary(n, shaders, binaryformat, binary, length);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glShaderSource(GLuint shader,
GLsizei count,
const char* const* str,
const GLint* length) {
MakeFunctionUnique("glShaderSource");
interface_->ShaderSource(shader, count, str, length);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glStencilFunc(GLenum func, GLint ref, GLuint mask) {
MakeFunctionUnique("glStencilFunc");
interface_->StencilFunc(func, ref, mask);
}
void GL_BINDING_CALL MockGLInterface::Mock_glStencilFuncSeparate(GLenum face,
GLenum func,
GLint ref,
GLuint mask) {
MakeFunctionUnique("glStencilFuncSeparate");
interface_->StencilFuncSeparate(face, func, ref, mask);
}
void GL_BINDING_CALL MockGLInterface::Mock_glStencilMask(GLuint mask) {
MakeFunctionUnique("glStencilMask");
interface_->StencilMask(mask);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glStencilMaskSeparate(GLenum face, GLuint mask) {
MakeFunctionUnique("glStencilMaskSeparate");
interface_->StencilMaskSeparate(face, mask);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {
MakeFunctionUnique("glStencilOp");
interface_->StencilOp(fail, zfail, zpass);
}
void GL_BINDING_CALL MockGLInterface::Mock_glStencilOpSeparate(GLenum face,
GLenum fail,
GLenum zfail,
GLenum zpass) {
MakeFunctionUnique("glStencilOpSeparate");
interface_->StencilOpSeparate(face, fail, zfail, zpass);
}
GLboolean GL_BINDING_CALL MockGLInterface::Mock_glTestFenceAPPLE(GLuint fence) {
MakeFunctionUnique("glTestFenceAPPLE");
return interface_->TestFenceAPPLE(fence);
}
GLboolean GL_BINDING_CALL MockGLInterface::Mock_glTestFenceNV(GLuint fence) {
MakeFunctionUnique("glTestFenceNV");
return interface_->TestFenceNV(fence);
}
void GL_BINDING_CALL MockGLInterface::Mock_glTexImage2D(GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLenum format,
GLenum type,
const void* pixels) {
MakeFunctionUnique("glTexImage2D");
interface_->TexImage2D(target, level, internalformat, width, height, border,
format, type, pixels);
}
void GL_BINDING_CALL MockGLInterface::Mock_glTexImage3D(GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void* pixels) {
MakeFunctionUnique("glTexImage3D");
interface_->TexImage3D(target, level, internalformat, width, height, depth,
border, format, type, pixels);
}
void GL_BINDING_CALL MockGLInterface::Mock_glTexParameterf(GLenum target,
GLenum pname,
GLfloat param) {
MakeFunctionUnique("glTexParameterf");
interface_->TexParameterf(target, pname, param);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glTexParameterfv(GLenum target,
GLenum pname,
const GLfloat* params) {
MakeFunctionUnique("glTexParameterfv");
interface_->TexParameterfv(target, pname, params);
}
void GL_BINDING_CALL MockGLInterface::Mock_glTexParameteri(GLenum target,
GLenum pname,
GLint param) {
MakeFunctionUnique("glTexParameteri");
interface_->TexParameteri(target, pname, param);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glTexParameteriv(GLenum target,
GLenum pname,
const GLint* params) {
MakeFunctionUnique("glTexParameteriv");
interface_->TexParameteriv(target, pname, params);
}
void GL_BINDING_CALL MockGLInterface::Mock_glTexStorage2D(GLenum target,
GLsizei levels,
GLenum internalformat,
GLsizei width,
GLsizei height) {
MakeFunctionUnique("glTexStorage2D");
interface_->TexStorage2DEXT(target, levels, internalformat, width, height);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glTexStorage2DEXT(GLenum target,
GLsizei levels,
GLenum internalformat,
GLsizei width,
GLsizei height) {
MakeFunctionUnique("glTexStorage2DEXT");
interface_->TexStorage2DEXT(target, levels, internalformat, width, height);
}
void GL_BINDING_CALL MockGLInterface::Mock_glTexStorage3D(GLenum target,
GLsizei levels,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth) {
MakeFunctionUnique("glTexStorage3D");
interface_->TexStorage3D(target, levels, internalformat, width, height,
depth);
}
void GL_BINDING_CALL MockGLInterface::Mock_glTexSubImage2D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
const void* pixels) {
MakeFunctionUnique("glTexSubImage2D");
interface_->TexSubImage2D(target, level, xoffset, yoffset, width, height,
format, type, pixels);
}
void GL_BINDING_CALL MockGLInterface::Mock_glTexSubImage3D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void* pixels) {
MakeFunctionUnique("glTexSubImage3D");
interface_->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width,
height, depth, format, type, pixels);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glTransformFeedbackVaryings(GLuint program,
GLsizei count,
const char* const* varyings,
GLenum bufferMode) {
MakeFunctionUnique("glTransformFeedbackVaryings");
interface_->TransformFeedbackVaryings(program, count, varyings, bufferMode);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glUniform1f(GLint location, GLfloat x) {
MakeFunctionUnique("glUniform1f");
interface_->Uniform1f(location, x);
}
void GL_BINDING_CALL MockGLInterface::Mock_glUniform1fv(GLint location,
GLsizei count,
const GLfloat* v) {
MakeFunctionUnique("glUniform1fv");
interface_->Uniform1fv(location, count, v);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glUniform1i(GLint location, GLint x) {
MakeFunctionUnique("glUniform1i");
interface_->Uniform1i(location, x);
}
void GL_BINDING_CALL MockGLInterface::Mock_glUniform1iv(GLint location,
GLsizei count,
const GLint* v) {
MakeFunctionUnique("glUniform1iv");
interface_->Uniform1iv(location, count, v);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glUniform1ui(GLint location, GLuint v0) {
MakeFunctionUnique("glUniform1ui");
interface_->Uniform1ui(location, v0);
}
void GL_BINDING_CALL MockGLInterface::Mock_glUniform1uiv(GLint location,
GLsizei count,
const GLuint* v) {
MakeFunctionUnique("glUniform1uiv");
interface_->Uniform1uiv(location, count, v);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glUniform2f(GLint location, GLfloat x, GLfloat y) {
MakeFunctionUnique("glUniform2f");
interface_->Uniform2f(location, x, y);
}
void GL_BINDING_CALL MockGLInterface::Mock_glUniform2fv(GLint location,
GLsizei count,
const GLfloat* v) {
MakeFunctionUnique("glUniform2fv");
interface_->Uniform2fv(location, count, v);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glUniform2i(GLint location, GLint x, GLint y) {
MakeFunctionUnique("glUniform2i");
interface_->Uniform2i(location, x, y);
}
void GL_BINDING_CALL MockGLInterface::Mock_glUniform2iv(GLint location,
GLsizei count,
const GLint* v) {
MakeFunctionUnique("glUniform2iv");
interface_->Uniform2iv(location, count, v);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glUniform2ui(GLint location, GLuint v0, GLuint v1) {
MakeFunctionUnique("glUniform2ui");
interface_->Uniform2ui(location, v0, v1);
}
void GL_BINDING_CALL MockGLInterface::Mock_glUniform2uiv(GLint location,
GLsizei count,
const GLuint* v) {
MakeFunctionUnique("glUniform2uiv");
interface_->Uniform2uiv(location, count, v);
}
void GL_BINDING_CALL MockGLInterface::Mock_glUniform3f(GLint location,
GLfloat x,
GLfloat y,
GLfloat z) {
MakeFunctionUnique("glUniform3f");
interface_->Uniform3f(location, x, y, z);
}
void GL_BINDING_CALL MockGLInterface::Mock_glUniform3fv(GLint location,
GLsizei count,
const GLfloat* v) {
MakeFunctionUnique("glUniform3fv");
interface_->Uniform3fv(location, count, v);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glUniform3i(GLint location, GLint x, GLint y, GLint z) {
MakeFunctionUnique("glUniform3i");
interface_->Uniform3i(location, x, y, z);
}
void GL_BINDING_CALL MockGLInterface::Mock_glUniform3iv(GLint location,
GLsizei count,
const GLint* v) {
MakeFunctionUnique("glUniform3iv");
interface_->Uniform3iv(location, count, v);
}
void GL_BINDING_CALL MockGLInterface::Mock_glUniform3ui(GLint location,
GLuint v0,
GLuint v1,
GLuint v2) {
MakeFunctionUnique("glUniform3ui");
interface_->Uniform3ui(location, v0, v1, v2);
}
void GL_BINDING_CALL MockGLInterface::Mock_glUniform3uiv(GLint location,
GLsizei count,
const GLuint* v) {
MakeFunctionUnique("glUniform3uiv");
interface_->Uniform3uiv(location, count, v);
}
void GL_BINDING_CALL MockGLInterface::Mock_glUniform4f(GLint location,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w) {
MakeFunctionUnique("glUniform4f");
interface_->Uniform4f(location, x, y, z, w);
}
void GL_BINDING_CALL MockGLInterface::Mock_glUniform4fv(GLint location,
GLsizei count,
const GLfloat* v) {
MakeFunctionUnique("glUniform4fv");
interface_->Uniform4fv(location, count, v);
}
void GL_BINDING_CALL MockGLInterface::Mock_glUniform4i(GLint location,
GLint x,
GLint y,
GLint z,
GLint w) {
MakeFunctionUnique("glUniform4i");
interface_->Uniform4i(location, x, y, z, w);
}
void GL_BINDING_CALL MockGLInterface::Mock_glUniform4iv(GLint location,
GLsizei count,
const GLint* v) {
MakeFunctionUnique("glUniform4iv");
interface_->Uniform4iv(location, count, v);
}
void GL_BINDING_CALL MockGLInterface::Mock_glUniform4ui(GLint location,
GLuint v0,
GLuint v1,
GLuint v2,
GLuint v3) {
MakeFunctionUnique("glUniform4ui");
interface_->Uniform4ui(location, v0, v1, v2, v3);
}
void GL_BINDING_CALL MockGLInterface::Mock_glUniform4uiv(GLint location,
GLsizei count,
const GLuint* v) {
MakeFunctionUnique("glUniform4uiv");
interface_->Uniform4uiv(location, count, v);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glUniformBlockBinding(GLuint program,
GLuint uniformBlockIndex,
GLuint uniformBlockBinding) {
MakeFunctionUnique("glUniformBlockBinding");
interface_->UniformBlockBinding(program, uniformBlockIndex,
uniformBlockBinding);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glUniformMatrix2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) {
MakeFunctionUnique("glUniformMatrix2fv");
interface_->UniformMatrix2fv(location, count, transpose, value);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glUniformMatrix2x3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) {
MakeFunctionUnique("glUniformMatrix2x3fv");
interface_->UniformMatrix2x3fv(location, count, transpose, value);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glUniformMatrix2x4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) {
MakeFunctionUnique("glUniformMatrix2x4fv");
interface_->UniformMatrix2x4fv(location, count, transpose, value);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glUniformMatrix3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) {
MakeFunctionUnique("glUniformMatrix3fv");
interface_->UniformMatrix3fv(location, count, transpose, value);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glUniformMatrix3x2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) {
MakeFunctionUnique("glUniformMatrix3x2fv");
interface_->UniformMatrix3x2fv(location, count, transpose, value);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glUniformMatrix3x4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) {
MakeFunctionUnique("glUniformMatrix3x4fv");
interface_->UniformMatrix3x4fv(location, count, transpose, value);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glUniformMatrix4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) {
MakeFunctionUnique("glUniformMatrix4fv");
interface_->UniformMatrix4fv(location, count, transpose, value);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glUniformMatrix4x2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) {
MakeFunctionUnique("glUniformMatrix4x2fv");
interface_->UniformMatrix4x2fv(location, count, transpose, value);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glUniformMatrix4x3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) {
MakeFunctionUnique("glUniformMatrix4x3fv");
interface_->UniformMatrix4x3fv(location, count, transpose, value);
}
GLboolean GL_BINDING_CALL MockGLInterface::Mock_glUnmapBuffer(GLenum target) {
MakeFunctionUnique("glUnmapBuffer");
return interface_->UnmapBuffer(target);
}
GLboolean GL_BINDING_CALL
MockGLInterface::Mock_glUnmapBufferOES(GLenum target) {
MakeFunctionUnique("glUnmapBufferOES");
return interface_->UnmapBuffer(target);
}
void GL_BINDING_CALL MockGLInterface::Mock_glUseProgram(GLuint program) {
MakeFunctionUnique("glUseProgram");
interface_->UseProgram(program);
}
void GL_BINDING_CALL MockGLInterface::Mock_glValidateProgram(GLuint program) {
MakeFunctionUnique("glValidateProgram");
interface_->ValidateProgram(program);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glVertexAttrib1f(GLuint indx, GLfloat x) {
MakeFunctionUnique("glVertexAttrib1f");
interface_->VertexAttrib1f(indx, x);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glVertexAttrib1fv(GLuint indx, const GLfloat* values) {
MakeFunctionUnique("glVertexAttrib1fv");
interface_->VertexAttrib1fv(indx, values);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) {
MakeFunctionUnique("glVertexAttrib2f");
interface_->VertexAttrib2f(indx, x, y);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glVertexAttrib2fv(GLuint indx, const GLfloat* values) {
MakeFunctionUnique("glVertexAttrib2fv");
interface_->VertexAttrib2fv(indx, values);
}
void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttrib3f(GLuint indx,
GLfloat x,
GLfloat y,
GLfloat z) {
MakeFunctionUnique("glVertexAttrib3f");
interface_->VertexAttrib3f(indx, x, y, z);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glVertexAttrib3fv(GLuint indx, const GLfloat* values) {
MakeFunctionUnique("glVertexAttrib3fv");
interface_->VertexAttrib3fv(indx, values);
}
void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttrib4f(GLuint indx,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w) {
MakeFunctionUnique("glVertexAttrib4f");
interface_->VertexAttrib4f(indx, x, y, z, w);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glVertexAttrib4fv(GLuint indx, const GLfloat* values) {
MakeFunctionUnique("glVertexAttrib4fv");
interface_->VertexAttrib4fv(indx, values);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glVertexAttribDivisor(GLuint index, GLuint divisor) {
MakeFunctionUnique("glVertexAttribDivisor");
interface_->VertexAttribDivisorANGLE(index, divisor);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glVertexAttribDivisorANGLE(GLuint index, GLuint divisor) {
MakeFunctionUnique("glVertexAttribDivisorANGLE");
interface_->VertexAttribDivisorANGLE(index, divisor);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glVertexAttribDivisorARB(GLuint index, GLuint divisor) {
MakeFunctionUnique("glVertexAttribDivisorARB");
interface_->VertexAttribDivisorANGLE(index, divisor);
}
void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttribI4i(GLuint indx,
GLint x,
GLint y,
GLint z,
GLint w) {
MakeFunctionUnique("glVertexAttribI4i");
interface_->VertexAttribI4i(indx, x, y, z, w);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glVertexAttribI4iv(GLuint indx, const GLint* values) {
MakeFunctionUnique("glVertexAttribI4iv");
interface_->VertexAttribI4iv(indx, values);
}
void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttribI4ui(GLuint indx,
GLuint x,
GLuint y,
GLuint z,
GLuint w) {
MakeFunctionUnique("glVertexAttribI4ui");
interface_->VertexAttribI4ui(indx, x, y, z, w);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glVertexAttribI4uiv(GLuint indx, const GLuint* values) {
MakeFunctionUnique("glVertexAttribI4uiv");
interface_->VertexAttribI4uiv(indx, values);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glVertexAttribIPointer(GLuint indx,
GLint size,
GLenum type,
GLsizei stride,
const void* ptr) {
MakeFunctionUnique("glVertexAttribIPointer");
interface_->VertexAttribIPointer(indx, size, type, stride, ptr);
}
void GL_BINDING_CALL
MockGLInterface::Mock_glVertexAttribPointer(GLuint indx,
GLint size,
GLenum type,
GLboolean normalized,
GLsizei stride,
const void* ptr) {
MakeFunctionUnique("glVertexAttribPointer");
interface_->VertexAttribPointer(indx, size, type, normalized, stride, ptr);
}
void GL_BINDING_CALL MockGLInterface::Mock_glViewport(GLint x,
GLint y,
GLsizei width,
GLsizei height) {
MakeFunctionUnique("glViewport");
interface_->Viewport(x, y, width, height);
}
GLenum GL_BINDING_CALL MockGLInterface::Mock_glWaitSync(GLsync sync,
GLbitfield flags,
GLuint64 timeout) {
MakeFunctionUnique("glWaitSync");
return interface_->WaitSync(sync, flags, timeout);
}
static void MockInvalidFunction() {
NOTREACHED();
}
void* GL_BINDING_CALL MockGLInterface::GetGLProcAddress(const char* name) {
if (strcmp(name, "glActiveTexture") == 0)
return reinterpret_cast<void*>(Mock_glActiveTexture);
if (strcmp(name, "glAttachShader") == 0)
return reinterpret_cast<void*>(Mock_glAttachShader);
if (strcmp(name, "glBeginQuery") == 0)
return reinterpret_cast<void*>(Mock_glBeginQuery);
if (strcmp(name, "glBeginQueryARB") == 0)
return reinterpret_cast<void*>(Mock_glBeginQueryARB);
if (strcmp(name, "glBeginQueryEXT") == 0)
return reinterpret_cast<void*>(Mock_glBeginQueryEXT);
if (strcmp(name, "glBeginTransformFeedback") == 0)
return reinterpret_cast<void*>(Mock_glBeginTransformFeedback);
if (strcmp(name, "glBindAttribLocation") == 0)
return reinterpret_cast<void*>(Mock_glBindAttribLocation);
if (strcmp(name, "glBindBuffer") == 0)
return reinterpret_cast<void*>(Mock_glBindBuffer);
if (strcmp(name, "glBindBufferBase") == 0)
return reinterpret_cast<void*>(Mock_glBindBufferBase);
if (strcmp(name, "glBindBufferRange") == 0)
return reinterpret_cast<void*>(Mock_glBindBufferRange);
if (strcmp(name, "glBindFragDataLocation") == 0)
return reinterpret_cast<void*>(Mock_glBindFragDataLocation);
if (strcmp(name, "glBindFragDataLocationIndexed") == 0)
return reinterpret_cast<void*>(Mock_glBindFragDataLocationIndexed);
if (strcmp(name, "glBindFramebuffer") == 0)
return reinterpret_cast<void*>(Mock_glBindFramebuffer);
if (strcmp(name, "glBindFramebufferEXT") == 0)
return reinterpret_cast<void*>(Mock_glBindFramebufferEXT);
if (strcmp(name, "glBindRenderbuffer") == 0)
return reinterpret_cast<void*>(Mock_glBindRenderbuffer);
if (strcmp(name, "glBindRenderbufferEXT") == 0)
return reinterpret_cast<void*>(Mock_glBindRenderbufferEXT);
if (strcmp(name, "glBindSampler") == 0)
return reinterpret_cast<void*>(Mock_glBindSampler);
if (strcmp(name, "glBindTexture") == 0)
return reinterpret_cast<void*>(Mock_glBindTexture);
if (strcmp(name, "glBindTransformFeedback") == 0)
return reinterpret_cast<void*>(Mock_glBindTransformFeedback);
if (strcmp(name, "glBindVertexArray") == 0)
return reinterpret_cast<void*>(Mock_glBindVertexArray);
if (strcmp(name, "glBindVertexArrayAPPLE") == 0)
return reinterpret_cast<void*>(Mock_glBindVertexArrayAPPLE);
if (strcmp(name, "glBindVertexArrayOES") == 0)
return reinterpret_cast<void*>(Mock_glBindVertexArrayOES);
if (strcmp(name, "glBlendBarrierKHR") == 0)
return reinterpret_cast<void*>(Mock_glBlendBarrierKHR);
if (strcmp(name, "glBlendBarrierNV") == 0)
return reinterpret_cast<void*>(Mock_glBlendBarrierNV);
if (strcmp(name, "glBlendColor") == 0)
return reinterpret_cast<void*>(Mock_glBlendColor);
if (strcmp(name, "glBlendEquation") == 0)
return reinterpret_cast<void*>(Mock_glBlendEquation);
if (strcmp(name, "glBlendEquationSeparate") == 0)
return reinterpret_cast<void*>(Mock_glBlendEquationSeparate);
if (strcmp(name, "glBlendFunc") == 0)
return reinterpret_cast<void*>(Mock_glBlendFunc);
if (strcmp(name, "glBlendFuncSeparate") == 0)
return reinterpret_cast<void*>(Mock_glBlendFuncSeparate);
if (strcmp(name, "glBlitFramebuffer") == 0)
return reinterpret_cast<void*>(Mock_glBlitFramebuffer);
if (strcmp(name, "glBlitFramebufferANGLE") == 0)
return reinterpret_cast<void*>(Mock_glBlitFramebufferANGLE);
if (strcmp(name, "glBlitFramebufferEXT") == 0)
return reinterpret_cast<void*>(Mock_glBlitFramebufferEXT);
if (strcmp(name, "glBufferData") == 0)
return reinterpret_cast<void*>(Mock_glBufferData);
if (strcmp(name, "glBufferSubData") == 0)
return reinterpret_cast<void*>(Mock_glBufferSubData);
if (strcmp(name, "glCheckFramebufferStatus") == 0)
return reinterpret_cast<void*>(Mock_glCheckFramebufferStatus);
if (strcmp(name, "glCheckFramebufferStatusEXT") == 0)
return reinterpret_cast<void*>(Mock_glCheckFramebufferStatusEXT);
if (strcmp(name, "glClear") == 0)
return reinterpret_cast<void*>(Mock_glClear);
if (strcmp(name, "glClearBufferfi") == 0)
return reinterpret_cast<void*>(Mock_glClearBufferfi);
if (strcmp(name, "glClearBufferfv") == 0)
return reinterpret_cast<void*>(Mock_glClearBufferfv);
if (strcmp(name, "glClearBufferiv") == 0)
return reinterpret_cast<void*>(Mock_glClearBufferiv);
if (strcmp(name, "glClearBufferuiv") == 0)
return reinterpret_cast<void*>(Mock_glClearBufferuiv);
if (strcmp(name, "glClearColor") == 0)
return reinterpret_cast<void*>(Mock_glClearColor);
if (strcmp(name, "glClearDepth") == 0)
return reinterpret_cast<void*>(Mock_glClearDepth);
if (strcmp(name, "glClearDepthf") == 0)
return reinterpret_cast<void*>(Mock_glClearDepthf);
if (strcmp(name, "glClearStencil") == 0)
return reinterpret_cast<void*>(Mock_glClearStencil);
if (strcmp(name, "glClientWaitSync") == 0)
return reinterpret_cast<void*>(Mock_glClientWaitSync);
if (strcmp(name, "glColorMask") == 0)
return reinterpret_cast<void*>(Mock_glColorMask);
if (strcmp(name, "glCompileShader") == 0)
return reinterpret_cast<void*>(Mock_glCompileShader);
if (strcmp(name, "glCompressedTexImage2D") == 0)
return reinterpret_cast<void*>(Mock_glCompressedTexImage2D);
if (strcmp(name, "glCompressedTexImage3D") == 0)
return reinterpret_cast<void*>(Mock_glCompressedTexImage3D);
if (strcmp(name, "glCompressedTexSubImage2D") == 0)
return reinterpret_cast<void*>(Mock_glCompressedTexSubImage2D);
if (strcmp(name, "glCompressedTexSubImage3D") == 0)
return reinterpret_cast<void*>(Mock_glCompressedTexSubImage3D);
if (strcmp(name, "glCopyBufferSubData") == 0)
return reinterpret_cast<void*>(Mock_glCopyBufferSubData);
if (strcmp(name, "glCopyTexImage2D") == 0)
return reinterpret_cast<void*>(Mock_glCopyTexImage2D);
if (strcmp(name, "glCopyTexSubImage2D") == 0)
return reinterpret_cast<void*>(Mock_glCopyTexSubImage2D);
if (strcmp(name, "glCopyTexSubImage3D") == 0)
return reinterpret_cast<void*>(Mock_glCopyTexSubImage3D);
if (strcmp(name, "glCreateProgram") == 0)
return reinterpret_cast<void*>(Mock_glCreateProgram);
if (strcmp(name, "glCreateShader") == 0)
return reinterpret_cast<void*>(Mock_glCreateShader);
if (strcmp(name, "glCullFace") == 0)
return reinterpret_cast<void*>(Mock_glCullFace);
if (strcmp(name, "glDeleteBuffers") == 0)
return reinterpret_cast<void*>(Mock_glDeleteBuffers);
if (strcmp(name, "glDeleteFencesAPPLE") == 0)
return reinterpret_cast<void*>(Mock_glDeleteFencesAPPLE);
if (strcmp(name, "glDeleteFencesNV") == 0)
return reinterpret_cast<void*>(Mock_glDeleteFencesNV);
if (strcmp(name, "glDeleteFramebuffers") == 0)
return reinterpret_cast<void*>(Mock_glDeleteFramebuffers);
if (strcmp(name, "glDeleteFramebuffersEXT") == 0)
return reinterpret_cast<void*>(Mock_glDeleteFramebuffersEXT);
if (strcmp(name, "glDeleteProgram") == 0)
return reinterpret_cast<void*>(Mock_glDeleteProgram);
if (strcmp(name, "glDeleteQueries") == 0)
return reinterpret_cast<void*>(Mock_glDeleteQueries);
if (strcmp(name, "glDeleteQueriesARB") == 0)
return reinterpret_cast<void*>(Mock_glDeleteQueriesARB);
if (strcmp(name, "glDeleteQueriesEXT") == 0)
return reinterpret_cast<void*>(Mock_glDeleteQueriesEXT);
if (strcmp(name, "glDeleteRenderbuffers") == 0)
return reinterpret_cast<void*>(Mock_glDeleteRenderbuffers);
if (strcmp(name, "glDeleteRenderbuffersEXT") == 0)
return reinterpret_cast<void*>(Mock_glDeleteRenderbuffersEXT);
if (strcmp(name, "glDeleteSamplers") == 0)
return reinterpret_cast<void*>(Mock_glDeleteSamplers);
if (strcmp(name, "glDeleteShader") == 0)
return reinterpret_cast<void*>(Mock_glDeleteShader);
if (strcmp(name, "glDeleteSync") == 0)
return reinterpret_cast<void*>(Mock_glDeleteSync);
if (strcmp(name, "glDeleteTextures") == 0)
return reinterpret_cast<void*>(Mock_glDeleteTextures);
if (strcmp(name, "glDeleteTransformFeedbacks") == 0)
return reinterpret_cast<void*>(Mock_glDeleteTransformFeedbacks);
if (strcmp(name, "glDeleteVertexArrays") == 0)
return reinterpret_cast<void*>(Mock_glDeleteVertexArrays);
if (strcmp(name, "glDeleteVertexArraysAPPLE") == 0)
return reinterpret_cast<void*>(Mock_glDeleteVertexArraysAPPLE);
if (strcmp(name, "glDeleteVertexArraysOES") == 0)
return reinterpret_cast<void*>(Mock_glDeleteVertexArraysOES);
if (strcmp(name, "glDepthFunc") == 0)
return reinterpret_cast<void*>(Mock_glDepthFunc);
if (strcmp(name, "glDepthMask") == 0)
return reinterpret_cast<void*>(Mock_glDepthMask);
if (strcmp(name, "glDepthRange") == 0)
return reinterpret_cast<void*>(Mock_glDepthRange);
if (strcmp(name, "glDepthRangef") == 0)
return reinterpret_cast<void*>(Mock_glDepthRangef);
if (strcmp(name, "glDetachShader") == 0)
return reinterpret_cast<void*>(Mock_glDetachShader);
if (strcmp(name, "glDisable") == 0)
return reinterpret_cast<void*>(Mock_glDisable);
if (strcmp(name, "glDisableVertexAttribArray") == 0)
return reinterpret_cast<void*>(Mock_glDisableVertexAttribArray);
if (strcmp(name, "glDiscardFramebufferEXT") == 0)
return reinterpret_cast<void*>(Mock_glDiscardFramebufferEXT);
if (strcmp(name, "glDrawArrays") == 0)
return reinterpret_cast<void*>(Mock_glDrawArrays);
if (strcmp(name, "glDrawArraysInstanced") == 0)
return reinterpret_cast<void*>(Mock_glDrawArraysInstanced);
if (strcmp(name, "glDrawArraysInstancedANGLE") == 0)
return reinterpret_cast<void*>(Mock_glDrawArraysInstancedANGLE);
if (strcmp(name, "glDrawArraysInstancedARB") == 0)
return reinterpret_cast<void*>(Mock_glDrawArraysInstancedARB);
if (strcmp(name, "glDrawBuffer") == 0)
return reinterpret_cast<void*>(Mock_glDrawBuffer);
if (strcmp(name, "glDrawBuffers") == 0)
return reinterpret_cast<void*>(Mock_glDrawBuffers);
if (strcmp(name, "glDrawBuffersARB") == 0)
return reinterpret_cast<void*>(Mock_glDrawBuffersARB);
if (strcmp(name, "glDrawBuffersEXT") == 0)
return reinterpret_cast<void*>(Mock_glDrawBuffersEXT);
if (strcmp(name, "glDrawElements") == 0)
return reinterpret_cast<void*>(Mock_glDrawElements);
if (strcmp(name, "glDrawElementsInstanced") == 0)
return reinterpret_cast<void*>(Mock_glDrawElementsInstanced);
if (strcmp(name, "glDrawElementsInstancedANGLE") == 0)
return reinterpret_cast<void*>(Mock_glDrawElementsInstancedANGLE);
if (strcmp(name, "glDrawElementsInstancedARB") == 0)
return reinterpret_cast<void*>(Mock_glDrawElementsInstancedARB);
if (strcmp(name, "glDrawRangeElements") == 0)
return reinterpret_cast<void*>(Mock_glDrawRangeElements);
if (strcmp(name, "glEGLImageTargetRenderbufferStorageOES") == 0)
return reinterpret_cast<void*>(Mock_glEGLImageTargetRenderbufferStorageOES);
if (strcmp(name, "glEGLImageTargetTexture2DOES") == 0)
return reinterpret_cast<void*>(Mock_glEGLImageTargetTexture2DOES);
if (strcmp(name, "glEnable") == 0)
return reinterpret_cast<void*>(Mock_glEnable);
if (strcmp(name, "glEnableVertexAttribArray") == 0)
return reinterpret_cast<void*>(Mock_glEnableVertexAttribArray);
if (strcmp(name, "glEndQuery") == 0)
return reinterpret_cast<void*>(Mock_glEndQuery);
if (strcmp(name, "glEndQueryARB") == 0)
return reinterpret_cast<void*>(Mock_glEndQueryARB);
if (strcmp(name, "glEndQueryEXT") == 0)
return reinterpret_cast<void*>(Mock_glEndQueryEXT);
if (strcmp(name, "glEndTransformFeedback") == 0)
return reinterpret_cast<void*>(Mock_glEndTransformFeedback);
if (strcmp(name, "glFenceSync") == 0)
return reinterpret_cast<void*>(Mock_glFenceSync);
if (strcmp(name, "glFinish") == 0)
return reinterpret_cast<void*>(Mock_glFinish);
if (strcmp(name, "glFinishFenceAPPLE") == 0)
return reinterpret_cast<void*>(Mock_glFinishFenceAPPLE);
if (strcmp(name, "glFinishFenceNV") == 0)
return reinterpret_cast<void*>(Mock_glFinishFenceNV);
if (strcmp(name, "glFlush") == 0)
return reinterpret_cast<void*>(Mock_glFlush);
if (strcmp(name, "glFlushMappedBufferRange") == 0)
return reinterpret_cast<void*>(Mock_glFlushMappedBufferRange);
if (strcmp(name, "glFramebufferRenderbuffer") == 0)
return reinterpret_cast<void*>(Mock_glFramebufferRenderbuffer);
if (strcmp(name, "glFramebufferRenderbufferEXT") == 0)
return reinterpret_cast<void*>(Mock_glFramebufferRenderbufferEXT);
if (strcmp(name, "glFramebufferTexture2D") == 0)
return reinterpret_cast<void*>(Mock_glFramebufferTexture2D);
if (strcmp(name, "glFramebufferTexture2DEXT") == 0)
return reinterpret_cast<void*>(Mock_glFramebufferTexture2DEXT);
if (strcmp(name, "glFramebufferTexture2DMultisampleEXT") == 0)
return reinterpret_cast<void*>(Mock_glFramebufferTexture2DMultisampleEXT);
if (strcmp(name, "glFramebufferTexture2DMultisampleIMG") == 0)
return reinterpret_cast<void*>(Mock_glFramebufferTexture2DMultisampleIMG);
if (strcmp(name, "glFramebufferTextureLayer") == 0)
return reinterpret_cast<void*>(Mock_glFramebufferTextureLayer);
if (strcmp(name, "glFrontFace") == 0)
return reinterpret_cast<void*>(Mock_glFrontFace);
if (strcmp(name, "glGenBuffers") == 0)
return reinterpret_cast<void*>(Mock_glGenBuffers);
if (strcmp(name, "glGenFencesAPPLE") == 0)
return reinterpret_cast<void*>(Mock_glGenFencesAPPLE);
if (strcmp(name, "glGenFencesNV") == 0)
return reinterpret_cast<void*>(Mock_glGenFencesNV);
if (strcmp(name, "glGenFramebuffers") == 0)
return reinterpret_cast<void*>(Mock_glGenFramebuffers);
if (strcmp(name, "glGenFramebuffersEXT") == 0)
return reinterpret_cast<void*>(Mock_glGenFramebuffersEXT);
if (strcmp(name, "glGenQueries") == 0)
return reinterpret_cast<void*>(Mock_glGenQueries);
if (strcmp(name, "glGenQueriesARB") == 0)
return reinterpret_cast<void*>(Mock_glGenQueriesARB);
if (strcmp(name, "glGenQueriesEXT") == 0)
return reinterpret_cast<void*>(Mock_glGenQueriesEXT);
if (strcmp(name, "glGenRenderbuffers") == 0)
return reinterpret_cast<void*>(Mock_glGenRenderbuffers);
if (strcmp(name, "glGenRenderbuffersEXT") == 0)
return reinterpret_cast<void*>(Mock_glGenRenderbuffersEXT);
if (strcmp(name, "glGenSamplers") == 0)
return reinterpret_cast<void*>(Mock_glGenSamplers);
if (strcmp(name, "glGenTextures") == 0)
return reinterpret_cast<void*>(Mock_glGenTextures);
if (strcmp(name, "glGenTransformFeedbacks") == 0)
return reinterpret_cast<void*>(Mock_glGenTransformFeedbacks);
if (strcmp(name, "glGenVertexArrays") == 0)
return reinterpret_cast<void*>(Mock_glGenVertexArrays);
if (strcmp(name, "glGenVertexArraysAPPLE") == 0)
return reinterpret_cast<void*>(Mock_glGenVertexArraysAPPLE);
if (strcmp(name, "glGenVertexArraysOES") == 0)
return reinterpret_cast<void*>(Mock_glGenVertexArraysOES);
if (strcmp(name, "glGenerateMipmap") == 0)
return reinterpret_cast<void*>(Mock_glGenerateMipmap);
if (strcmp(name, "glGenerateMipmapEXT") == 0)
return reinterpret_cast<void*>(Mock_glGenerateMipmapEXT);
if (strcmp(name, "glGetActiveAttrib") == 0)
return reinterpret_cast<void*>(Mock_glGetActiveAttrib);
if (strcmp(name, "glGetActiveUniform") == 0)
return reinterpret_cast<void*>(Mock_glGetActiveUniform);
if (strcmp(name, "glGetActiveUniformBlockName") == 0)
return reinterpret_cast<void*>(Mock_glGetActiveUniformBlockName);
if (strcmp(name, "glGetActiveUniformBlockiv") == 0)
return reinterpret_cast<void*>(Mock_glGetActiveUniformBlockiv);
if (strcmp(name, "glGetActiveUniformsiv") == 0)
return reinterpret_cast<void*>(Mock_glGetActiveUniformsiv);
if (strcmp(name, "glGetAttachedShaders") == 0)
return reinterpret_cast<void*>(Mock_glGetAttachedShaders);
if (strcmp(name, "glGetAttribLocation") == 0)
return reinterpret_cast<void*>(Mock_glGetAttribLocation);
if (strcmp(name, "glGetBooleanv") == 0)
return reinterpret_cast<void*>(Mock_glGetBooleanv);
if (strcmp(name, "glGetBufferParameteriv") == 0)
return reinterpret_cast<void*>(Mock_glGetBufferParameteriv);
if (strcmp(name, "glGetError") == 0)
return reinterpret_cast<void*>(Mock_glGetError);
if (strcmp(name, "glGetFenceivNV") == 0)
return reinterpret_cast<void*>(Mock_glGetFenceivNV);
if (strcmp(name, "glGetFloatv") == 0)
return reinterpret_cast<void*>(Mock_glGetFloatv);
if (strcmp(name, "glGetFragDataLocation") == 0)
return reinterpret_cast<void*>(Mock_glGetFragDataLocation);
if (strcmp(name, "glGetFramebufferAttachmentParameteriv") == 0)
return reinterpret_cast<void*>(Mock_glGetFramebufferAttachmentParameteriv);
if (strcmp(name, "glGetFramebufferAttachmentParameterivEXT") == 0)
return reinterpret_cast<void*>(
Mock_glGetFramebufferAttachmentParameterivEXT);
if (strcmp(name, "glGetGraphicsResetStatus") == 0)
return reinterpret_cast<void*>(Mock_glGetGraphicsResetStatus);
if (strcmp(name, "glGetGraphicsResetStatusARB") == 0)
return reinterpret_cast<void*>(Mock_glGetGraphicsResetStatusARB);
if (strcmp(name, "glGetGraphicsResetStatusEXT") == 0)
return reinterpret_cast<void*>(Mock_glGetGraphicsResetStatusEXT);
if (strcmp(name, "glGetGraphicsResetStatusKHR") == 0)
return reinterpret_cast<void*>(Mock_glGetGraphicsResetStatusKHR);
if (strcmp(name, "glGetInteger64i_v") == 0)
return reinterpret_cast<void*>(Mock_glGetInteger64i_v);
if (strcmp(name, "glGetInteger64v") == 0)
return reinterpret_cast<void*>(Mock_glGetInteger64v);
if (strcmp(name, "glGetIntegeri_v") == 0)
return reinterpret_cast<void*>(Mock_glGetIntegeri_v);
if (strcmp(name, "glGetIntegerv") == 0)
return reinterpret_cast<void*>(Mock_glGetIntegerv);
if (strcmp(name, "glGetInternalformativ") == 0)
return reinterpret_cast<void*>(Mock_glGetInternalformativ);
if (strcmp(name, "glGetProgramBinary") == 0)
return reinterpret_cast<void*>(Mock_glGetProgramBinary);
if (strcmp(name, "glGetProgramBinaryOES") == 0)
return reinterpret_cast<void*>(Mock_glGetProgramBinaryOES);
if (strcmp(name, "glGetProgramInfoLog") == 0)
return reinterpret_cast<void*>(Mock_glGetProgramInfoLog);
if (strcmp(name, "glGetProgramResourceLocation") == 0)
return reinterpret_cast<void*>(Mock_glGetProgramResourceLocation);
if (strcmp(name, "glGetProgramiv") == 0)
return reinterpret_cast<void*>(Mock_glGetProgramiv);
if (strcmp(name, "glGetQueryObjecti64v") == 0)
return reinterpret_cast<void*>(Mock_glGetQueryObjecti64v);
if (strcmp(name, "glGetQueryObjecti64vEXT") == 0)
return reinterpret_cast<void*>(Mock_glGetQueryObjecti64vEXT);
if (strcmp(name, "glGetQueryObjectiv") == 0)
return reinterpret_cast<void*>(Mock_glGetQueryObjectiv);
if (strcmp(name, "glGetQueryObjectivARB") == 0)
return reinterpret_cast<void*>(Mock_glGetQueryObjectivARB);
if (strcmp(name, "glGetQueryObjectivEXT") == 0)
return reinterpret_cast<void*>(Mock_glGetQueryObjectivEXT);
if (strcmp(name, "glGetQueryObjectui64v") == 0)
return reinterpret_cast<void*>(Mock_glGetQueryObjectui64v);
if (strcmp(name, "glGetQueryObjectui64vEXT") == 0)
return reinterpret_cast<void*>(Mock_glGetQueryObjectui64vEXT);
if (strcmp(name, "glGetQueryObjectuiv") == 0)
return reinterpret_cast<void*>(Mock_glGetQueryObjectuiv);
if (strcmp(name, "glGetQueryObjectuivARB") == 0)
return reinterpret_cast<void*>(Mock_glGetQueryObjectuivARB);
if (strcmp(name, "glGetQueryObjectuivEXT") == 0)
return reinterpret_cast<void*>(Mock_glGetQueryObjectuivEXT);
if (strcmp(name, "glGetQueryiv") == 0)
return reinterpret_cast<void*>(Mock_glGetQueryiv);
if (strcmp(name, "glGetQueryivARB") == 0)
return reinterpret_cast<void*>(Mock_glGetQueryivARB);
if (strcmp(name, "glGetQueryivEXT") == 0)
return reinterpret_cast<void*>(Mock_glGetQueryivEXT);
if (strcmp(name, "glGetRenderbufferParameteriv") == 0)
return reinterpret_cast<void*>(Mock_glGetRenderbufferParameteriv);
if (strcmp(name, "glGetRenderbufferParameterivEXT") == 0)
return reinterpret_cast<void*>(Mock_glGetRenderbufferParameterivEXT);
if (strcmp(name, "glGetSamplerParameterfv") == 0)
return reinterpret_cast<void*>(Mock_glGetSamplerParameterfv);
if (strcmp(name, "glGetSamplerParameteriv") == 0)
return reinterpret_cast<void*>(Mock_glGetSamplerParameteriv);
if (strcmp(name, "glGetShaderInfoLog") == 0)
return reinterpret_cast<void*>(Mock_glGetShaderInfoLog);
if (strcmp(name, "glGetShaderPrecisionFormat") == 0)
return reinterpret_cast<void*>(Mock_glGetShaderPrecisionFormat);
if (strcmp(name, "glGetShaderSource") == 0)
return reinterpret_cast<void*>(Mock_glGetShaderSource);
if (strcmp(name, "glGetShaderiv") == 0)
return reinterpret_cast<void*>(Mock_glGetShaderiv);
if (strcmp(name, "glGetString") == 0)
return reinterpret_cast<void*>(Mock_glGetString);
if (strcmp(name, "glGetStringi") == 0)
return reinterpret_cast<void*>(Mock_glGetStringi);
if (strcmp(name, "glGetSynciv") == 0)
return reinterpret_cast<void*>(Mock_glGetSynciv);
if (strcmp(name, "glGetTexLevelParameterfv") == 0)
return reinterpret_cast<void*>(Mock_glGetTexLevelParameterfv);
if (strcmp(name, "glGetTexLevelParameteriv") == 0)
return reinterpret_cast<void*>(Mock_glGetTexLevelParameteriv);
if (strcmp(name, "glGetTexParameterfv") == 0)
return reinterpret_cast<void*>(Mock_glGetTexParameterfv);
if (strcmp(name, "glGetTexParameteriv") == 0)
return reinterpret_cast<void*>(Mock_glGetTexParameteriv);
if (strcmp(name, "glGetTransformFeedbackVarying") == 0)
return reinterpret_cast<void*>(Mock_glGetTransformFeedbackVarying);
if (strcmp(name, "glGetTranslatedShaderSourceANGLE") == 0)
return reinterpret_cast<void*>(Mock_glGetTranslatedShaderSourceANGLE);
if (strcmp(name, "glGetUniformBlockIndex") == 0)
return reinterpret_cast<void*>(Mock_glGetUniformBlockIndex);
if (strcmp(name, "glGetUniformIndices") == 0)
return reinterpret_cast<void*>(Mock_glGetUniformIndices);
if (strcmp(name, "glGetUniformLocation") == 0)
return reinterpret_cast<void*>(Mock_glGetUniformLocation);
if (strcmp(name, "glGetUniformfv") == 0)
return reinterpret_cast<void*>(Mock_glGetUniformfv);
if (strcmp(name, "glGetUniformiv") == 0)
return reinterpret_cast<void*>(Mock_glGetUniformiv);
if (strcmp(name, "glGetUniformuiv") == 0)
return reinterpret_cast<void*>(Mock_glGetUniformuiv);
if (strcmp(name, "glGetVertexAttribPointerv") == 0)
return reinterpret_cast<void*>(Mock_glGetVertexAttribPointerv);
if (strcmp(name, "glGetVertexAttribfv") == 0)
return reinterpret_cast<void*>(Mock_glGetVertexAttribfv);
if (strcmp(name, "glGetVertexAttribiv") == 0)
return reinterpret_cast<void*>(Mock_glGetVertexAttribiv);
if (strcmp(name, "glHint") == 0)
return reinterpret_cast<void*>(Mock_glHint);
if (strcmp(name, "glInsertEventMarkerEXT") == 0)
return reinterpret_cast<void*>(Mock_glInsertEventMarkerEXT);
if (strcmp(name, "glInvalidateFramebuffer") == 0)
return reinterpret_cast<void*>(Mock_glInvalidateFramebuffer);
if (strcmp(name, "glInvalidateSubFramebuffer") == 0)
return reinterpret_cast<void*>(Mock_glInvalidateSubFramebuffer);
if (strcmp(name, "glIsBuffer") == 0)
return reinterpret_cast<void*>(Mock_glIsBuffer);
if (strcmp(name, "glIsEnabled") == 0)
return reinterpret_cast<void*>(Mock_glIsEnabled);
if (strcmp(name, "glIsFenceAPPLE") == 0)
return reinterpret_cast<void*>(Mock_glIsFenceAPPLE);
if (strcmp(name, "glIsFenceNV") == 0)
return reinterpret_cast<void*>(Mock_glIsFenceNV);
if (strcmp(name, "glIsFramebuffer") == 0)
return reinterpret_cast<void*>(Mock_glIsFramebuffer);
if (strcmp(name, "glIsFramebufferEXT") == 0)
return reinterpret_cast<void*>(Mock_glIsFramebufferEXT);
if (strcmp(name, "glIsProgram") == 0)
return reinterpret_cast<void*>(Mock_glIsProgram);
if (strcmp(name, "glIsQuery") == 0)
return reinterpret_cast<void*>(Mock_glIsQuery);
if (strcmp(name, "glIsQueryARB") == 0)
return reinterpret_cast<void*>(Mock_glIsQueryARB);
if (strcmp(name, "glIsQueryEXT") == 0)
return reinterpret_cast<void*>(Mock_glIsQueryEXT);
if (strcmp(name, "glIsRenderbuffer") == 0)
return reinterpret_cast<void*>(Mock_glIsRenderbuffer);
if (strcmp(name, "glIsRenderbufferEXT") == 0)
return reinterpret_cast<void*>(Mock_glIsRenderbufferEXT);
if (strcmp(name, "glIsSampler") == 0)
return reinterpret_cast<void*>(Mock_glIsSampler);
if (strcmp(name, "glIsShader") == 0)
return reinterpret_cast<void*>(Mock_glIsShader);
if (strcmp(name, "glIsSync") == 0)
return reinterpret_cast<void*>(Mock_glIsSync);
if (strcmp(name, "glIsTexture") == 0)
return reinterpret_cast<void*>(Mock_glIsTexture);
if (strcmp(name, "glIsTransformFeedback") == 0)
return reinterpret_cast<void*>(Mock_glIsTransformFeedback);
if (strcmp(name, "glIsVertexArray") == 0)
return reinterpret_cast<void*>(Mock_glIsVertexArray);
if (strcmp(name, "glIsVertexArrayAPPLE") == 0)
return reinterpret_cast<void*>(Mock_glIsVertexArrayAPPLE);
if (strcmp(name, "glIsVertexArrayOES") == 0)
return reinterpret_cast<void*>(Mock_glIsVertexArrayOES);
if (strcmp(name, "glLineWidth") == 0)
return reinterpret_cast<void*>(Mock_glLineWidth);
if (strcmp(name, "glLinkProgram") == 0)
return reinterpret_cast<void*>(Mock_glLinkProgram);
if (strcmp(name, "glMapBuffer") == 0)
return reinterpret_cast<void*>(Mock_glMapBuffer);
if (strcmp(name, "glMapBufferOES") == 0)
return reinterpret_cast<void*>(Mock_glMapBufferOES);
if (strcmp(name, "glMapBufferRange") == 0)
return reinterpret_cast<void*>(Mock_glMapBufferRange);
if (strcmp(name, "glMapBufferRangeEXT") == 0)
return reinterpret_cast<void*>(Mock_glMapBufferRangeEXT);
if (strcmp(name, "glMatrixLoadIdentityEXT") == 0)
return reinterpret_cast<void*>(Mock_glMatrixLoadIdentityEXT);
if (strcmp(name, "glMatrixLoadfEXT") == 0)
return reinterpret_cast<void*>(Mock_glMatrixLoadfEXT);
if (strcmp(name, "glPauseTransformFeedback") == 0)
return reinterpret_cast<void*>(Mock_glPauseTransformFeedback);
if (strcmp(name, "glPixelStorei") == 0)
return reinterpret_cast<void*>(Mock_glPixelStorei);
if (strcmp(name, "glPointParameteri") == 0)
return reinterpret_cast<void*>(Mock_glPointParameteri);
if (strcmp(name, "glPolygonOffset") == 0)
return reinterpret_cast<void*>(Mock_glPolygonOffset);
if (strcmp(name, "glPopGroupMarkerEXT") == 0)
return reinterpret_cast<void*>(Mock_glPopGroupMarkerEXT);
if (strcmp(name, "glProgramBinary") == 0)
return reinterpret_cast<void*>(Mock_glProgramBinary);
if (strcmp(name, "glProgramBinaryOES") == 0)
return reinterpret_cast<void*>(Mock_glProgramBinaryOES);
if (strcmp(name, "glProgramParameteri") == 0)
return reinterpret_cast<void*>(Mock_glProgramParameteri);
if (strcmp(name, "glPushGroupMarkerEXT") == 0)
return reinterpret_cast<void*>(Mock_glPushGroupMarkerEXT);
if (strcmp(name, "glQueryCounter") == 0)
return reinterpret_cast<void*>(Mock_glQueryCounter);
if (strcmp(name, "glQueryCounterEXT") == 0)
return reinterpret_cast<void*>(Mock_glQueryCounterEXT);
if (strcmp(name, "glReadBuffer") == 0)
return reinterpret_cast<void*>(Mock_glReadBuffer);
if (strcmp(name, "glReadPixels") == 0)
return reinterpret_cast<void*>(Mock_glReadPixels);
if (strcmp(name, "glReleaseShaderCompiler") == 0)
return reinterpret_cast<void*>(Mock_glReleaseShaderCompiler);
if (strcmp(name, "glRenderbufferStorage") == 0)
return reinterpret_cast<void*>(Mock_glRenderbufferStorage);
if (strcmp(name, "glRenderbufferStorageEXT") == 0)
return reinterpret_cast<void*>(Mock_glRenderbufferStorageEXT);
if (strcmp(name, "glRenderbufferStorageMultisample") == 0)
return reinterpret_cast<void*>(Mock_glRenderbufferStorageMultisample);
if (strcmp(name, "glRenderbufferStorageMultisampleANGLE") == 0)
return reinterpret_cast<void*>(Mock_glRenderbufferStorageMultisampleANGLE);
if (strcmp(name, "glRenderbufferStorageMultisampleEXT") == 0)
return reinterpret_cast<void*>(Mock_glRenderbufferStorageMultisampleEXT);
if (strcmp(name, "glRenderbufferStorageMultisampleIMG") == 0)
return reinterpret_cast<void*>(Mock_glRenderbufferStorageMultisampleIMG);
if (strcmp(name, "glResumeTransformFeedback") == 0)
return reinterpret_cast<void*>(Mock_glResumeTransformFeedback);
if (strcmp(name, "glSampleCoverage") == 0)
return reinterpret_cast<void*>(Mock_glSampleCoverage);
if (strcmp(name, "glSamplerParameterf") == 0)
return reinterpret_cast<void*>(Mock_glSamplerParameterf);
if (strcmp(name, "glSamplerParameterfv") == 0)
return reinterpret_cast<void*>(Mock_glSamplerParameterfv);
if (strcmp(name, "glSamplerParameteri") == 0)
return reinterpret_cast<void*>(Mock_glSamplerParameteri);
if (strcmp(name, "glSamplerParameteriv") == 0)
return reinterpret_cast<void*>(Mock_glSamplerParameteriv);
if (strcmp(name, "glScissor") == 0)
return reinterpret_cast<void*>(Mock_glScissor);
if (strcmp(name, "glSetFenceAPPLE") == 0)
return reinterpret_cast<void*>(Mock_glSetFenceAPPLE);
if (strcmp(name, "glSetFenceNV") == 0)
return reinterpret_cast<void*>(Mock_glSetFenceNV);
if (strcmp(name, "glShaderBinary") == 0)
return reinterpret_cast<void*>(Mock_glShaderBinary);
if (strcmp(name, "glShaderSource") == 0)
return reinterpret_cast<void*>(Mock_glShaderSource);
if (strcmp(name, "glStencilFunc") == 0)
return reinterpret_cast<void*>(Mock_glStencilFunc);
if (strcmp(name, "glStencilFuncSeparate") == 0)
return reinterpret_cast<void*>(Mock_glStencilFuncSeparate);
if (strcmp(name, "glStencilMask") == 0)
return reinterpret_cast<void*>(Mock_glStencilMask);
if (strcmp(name, "glStencilMaskSeparate") == 0)
return reinterpret_cast<void*>(Mock_glStencilMaskSeparate);
if (strcmp(name, "glStencilOp") == 0)
return reinterpret_cast<void*>(Mock_glStencilOp);
if (strcmp(name, "glStencilOpSeparate") == 0)
return reinterpret_cast<void*>(Mock_glStencilOpSeparate);
if (strcmp(name, "glTestFenceAPPLE") == 0)
return reinterpret_cast<void*>(Mock_glTestFenceAPPLE);
if (strcmp(name, "glTestFenceNV") == 0)
return reinterpret_cast<void*>(Mock_glTestFenceNV);
if (strcmp(name, "glTexImage2D") == 0)
return reinterpret_cast<void*>(Mock_glTexImage2D);
if (strcmp(name, "glTexImage3D") == 0)
return reinterpret_cast<void*>(Mock_glTexImage3D);
if (strcmp(name, "glTexParameterf") == 0)
return reinterpret_cast<void*>(Mock_glTexParameterf);
if (strcmp(name, "glTexParameterfv") == 0)
return reinterpret_cast<void*>(Mock_glTexParameterfv);
if (strcmp(name, "glTexParameteri") == 0)
return reinterpret_cast<void*>(Mock_glTexParameteri);
if (strcmp(name, "glTexParameteriv") == 0)
return reinterpret_cast<void*>(Mock_glTexParameteriv);
if (strcmp(name, "glTexStorage2D") == 0)
return reinterpret_cast<void*>(Mock_glTexStorage2D);
if (strcmp(name, "glTexStorage2DEXT") == 0)
return reinterpret_cast<void*>(Mock_glTexStorage2DEXT);
if (strcmp(name, "glTexStorage3D") == 0)
return reinterpret_cast<void*>(Mock_glTexStorage3D);
if (strcmp(name, "glTexSubImage2D") == 0)
return reinterpret_cast<void*>(Mock_glTexSubImage2D);
if (strcmp(name, "glTexSubImage3D") == 0)
return reinterpret_cast<void*>(Mock_glTexSubImage3D);
if (strcmp(name, "glTransformFeedbackVaryings") == 0)
return reinterpret_cast<void*>(Mock_glTransformFeedbackVaryings);
if (strcmp(name, "glUniform1f") == 0)
return reinterpret_cast<void*>(Mock_glUniform1f);
if (strcmp(name, "glUniform1fv") == 0)
return reinterpret_cast<void*>(Mock_glUniform1fv);
if (strcmp(name, "glUniform1i") == 0)
return reinterpret_cast<void*>(Mock_glUniform1i);
if (strcmp(name, "glUniform1iv") == 0)
return reinterpret_cast<void*>(Mock_glUniform1iv);
if (strcmp(name, "glUniform1ui") == 0)
return reinterpret_cast<void*>(Mock_glUniform1ui);
if (strcmp(name, "glUniform1uiv") == 0)
return reinterpret_cast<void*>(Mock_glUniform1uiv);
if (strcmp(name, "glUniform2f") == 0)
return reinterpret_cast<void*>(Mock_glUniform2f);
if (strcmp(name, "glUniform2fv") == 0)
return reinterpret_cast<void*>(Mock_glUniform2fv);
if (strcmp(name, "glUniform2i") == 0)
return reinterpret_cast<void*>(Mock_glUniform2i);
if (strcmp(name, "glUniform2iv") == 0)
return reinterpret_cast<void*>(Mock_glUniform2iv);
if (strcmp(name, "glUniform2ui") == 0)
return reinterpret_cast<void*>(Mock_glUniform2ui);
if (strcmp(name, "glUniform2uiv") == 0)
return reinterpret_cast<void*>(Mock_glUniform2uiv);
if (strcmp(name, "glUniform3f") == 0)
return reinterpret_cast<void*>(Mock_glUniform3f);
if (strcmp(name, "glUniform3fv") == 0)
return reinterpret_cast<void*>(Mock_glUniform3fv);
if (strcmp(name, "glUniform3i") == 0)
return reinterpret_cast<void*>(Mock_glUniform3i);
if (strcmp(name, "glUniform3iv") == 0)
return reinterpret_cast<void*>(Mock_glUniform3iv);
if (strcmp(name, "glUniform3ui") == 0)
return reinterpret_cast<void*>(Mock_glUniform3ui);
if (strcmp(name, "glUniform3uiv") == 0)
return reinterpret_cast<void*>(Mock_glUniform3uiv);
if (strcmp(name, "glUniform4f") == 0)
return reinterpret_cast<void*>(Mock_glUniform4f);
if (strcmp(name, "glUniform4fv") == 0)
return reinterpret_cast<void*>(Mock_glUniform4fv);
if (strcmp(name, "glUniform4i") == 0)
return reinterpret_cast<void*>(Mock_glUniform4i);
if (strcmp(name, "glUniform4iv") == 0)
return reinterpret_cast<void*>(Mock_glUniform4iv);
if (strcmp(name, "glUniform4ui") == 0)
return reinterpret_cast<void*>(Mock_glUniform4ui);
if (strcmp(name, "glUniform4uiv") == 0)
return reinterpret_cast<void*>(Mock_glUniform4uiv);
if (strcmp(name, "glUniformBlockBinding") == 0)
return reinterpret_cast<void*>(Mock_glUniformBlockBinding);
if (strcmp(name, "glUniformMatrix2fv") == 0)
return reinterpret_cast<void*>(Mock_glUniformMatrix2fv);
if (strcmp(name, "glUniformMatrix2x3fv") == 0)
return reinterpret_cast<void*>(Mock_glUniformMatrix2x3fv);
if (strcmp(name, "glUniformMatrix2x4fv") == 0)
return reinterpret_cast<void*>(Mock_glUniformMatrix2x4fv);
if (strcmp(name, "glUniformMatrix3fv") == 0)
return reinterpret_cast<void*>(Mock_glUniformMatrix3fv);
if (strcmp(name, "glUniformMatrix3x2fv") == 0)
return reinterpret_cast<void*>(Mock_glUniformMatrix3x2fv);
if (strcmp(name, "glUniformMatrix3x4fv") == 0)
return reinterpret_cast<void*>(Mock_glUniformMatrix3x4fv);
if (strcmp(name, "glUniformMatrix4fv") == 0)
return reinterpret_cast<void*>(Mock_glUniformMatrix4fv);
if (strcmp(name, "glUniformMatrix4x2fv") == 0)
return reinterpret_cast<void*>(Mock_glUniformMatrix4x2fv);
if (strcmp(name, "glUniformMatrix4x3fv") == 0)
return reinterpret_cast<void*>(Mock_glUniformMatrix4x3fv);
if (strcmp(name, "glUnmapBuffer") == 0)
return reinterpret_cast<void*>(Mock_glUnmapBuffer);
if (strcmp(name, "glUnmapBufferOES") == 0)
return reinterpret_cast<void*>(Mock_glUnmapBufferOES);
if (strcmp(name, "glUseProgram") == 0)
return reinterpret_cast<void*>(Mock_glUseProgram);
if (strcmp(name, "glValidateProgram") == 0)
return reinterpret_cast<void*>(Mock_glValidateProgram);
if (strcmp(name, "glVertexAttrib1f") == 0)
return reinterpret_cast<void*>(Mock_glVertexAttrib1f);
if (strcmp(name, "glVertexAttrib1fv") == 0)
return reinterpret_cast<void*>(Mock_glVertexAttrib1fv);
if (strcmp(name, "glVertexAttrib2f") == 0)
return reinterpret_cast<void*>(Mock_glVertexAttrib2f);
if (strcmp(name, "glVertexAttrib2fv") == 0)
return reinterpret_cast<void*>(Mock_glVertexAttrib2fv);
if (strcmp(name, "glVertexAttrib3f") == 0)
return reinterpret_cast<void*>(Mock_glVertexAttrib3f);
if (strcmp(name, "glVertexAttrib3fv") == 0)
return reinterpret_cast<void*>(Mock_glVertexAttrib3fv);
if (strcmp(name, "glVertexAttrib4f") == 0)
return reinterpret_cast<void*>(Mock_glVertexAttrib4f);
if (strcmp(name, "glVertexAttrib4fv") == 0)
return reinterpret_cast<void*>(Mock_glVertexAttrib4fv);
if (strcmp(name, "glVertexAttribDivisor") == 0)
return reinterpret_cast<void*>(Mock_glVertexAttribDivisor);
if (strcmp(name, "glVertexAttribDivisorANGLE") == 0)
return reinterpret_cast<void*>(Mock_glVertexAttribDivisorANGLE);
if (strcmp(name, "glVertexAttribDivisorARB") == 0)
return reinterpret_cast<void*>(Mock_glVertexAttribDivisorARB);
if (strcmp(name, "glVertexAttribI4i") == 0)
return reinterpret_cast<void*>(Mock_glVertexAttribI4i);
if (strcmp(name, "glVertexAttribI4iv") == 0)
return reinterpret_cast<void*>(Mock_glVertexAttribI4iv);
if (strcmp(name, "glVertexAttribI4ui") == 0)
return reinterpret_cast<void*>(Mock_glVertexAttribI4ui);
if (strcmp(name, "glVertexAttribI4uiv") == 0)
return reinterpret_cast<void*>(Mock_glVertexAttribI4uiv);
if (strcmp(name, "glVertexAttribIPointer") == 0)
return reinterpret_cast<void*>(Mock_glVertexAttribIPointer);
if (strcmp(name, "glVertexAttribPointer") == 0)
return reinterpret_cast<void*>(Mock_glVertexAttribPointer);
if (strcmp(name, "glViewport") == 0)
return reinterpret_cast<void*>(Mock_glViewport);
if (strcmp(name, "glWaitSync") == 0)
return reinterpret_cast<void*>(Mock_glWaitSync);
return reinterpret_cast<void*>(&MockInvalidFunction);
}
} // namespace gfx