blob: 30c03b9b1919efb4536357593d9c6bef5b9a2b89 [file] [log] [blame]
// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <string.h>
#include "sandbox/src/sharedmem_ipc_client.h"
#include "sandbox/src/sandbox.h"
#include "sandbox/src/crosscall_client.h"
#include "sandbox/src/crosscall_params.h"
#include "base/logging.h"
namespace sandbox {
// Get the base of the data buffer of the channel; this is where the input
// parameters get serialized. Since they get serialized directly into the
// channel we avoid one copy.
void* SharedMemIPCClient::GetBuffer() {
bool failure = false;
size_t ix = LockFreeChannel(&failure);
if (failure) {
return NULL;
}
return reinterpret_cast<char*>(control_) +
control_->channels[ix].channel_base;
}
// If we need to cancel an IPC before issuing DoCall
// our client should call FreeBuffer with the same pointer
// returned by GetBuffer.
void SharedMemIPCClient::FreeBuffer(void* buffer) {
size_t num = ChannelIndexFromBuffer(buffer);
ChannelControl* channel = control_->channels;
LONG result = ::InterlockedExchange(&channel[num].state, kFreeChannel);
DCHECK(kFreeChannel != result);
result;
}
// The constructor simply casts the shared memory to the internal
// structures. This is a cheap step that is why this IPC object can
// and should be constructed per call.
SharedMemIPCClient::SharedMemIPCClient(void* shared_mem)
: control_(reinterpret_cast<IPCControl*>(shared_mem)) {
first_base_ = reinterpret_cast<char*>(shared_mem) +
control_->channels[0].channel_base;
// There must be at least one channel.
DCHECK(0 != control_->channels_count);
}
// Do the IPC. At this point the channel should have already been
// filled with the serialized input parameters.
// We follow the pattern explained in the header file.
ResultCode SharedMemIPCClient::DoCall(CrossCallParams* params,
CrossCallReturn* answer) {
if (!control_->server_alive)
return SBOX_ERROR_CHANNEL_ERROR;
size_t num = ChannelIndexFromBuffer(params->GetBuffer());
ChannelControl* channel = control_->channels;
// Note that the IPC tag goes outside the buffer as well inside
// the buffer. This should enable the server to prioritize based on
// IPC tags without having to de-serialize the entire message.
channel[num].ipc_tag = params->GetTag();
// Wait for the server to service this IPC call. After kIPCWaitTimeOut1
// we check if the server_alive mutex was abandoned which will indicate
// that the server has died.
// While the atomic signaling and waiting is not a requirement, it
// is nice because we save a trip to kernel.
DWORD wait = ::SignalObjectAndWait(channel[num].ping_event,
channel[num].pong_event,
kIPCWaitTimeOut1, FALSE);
if (WAIT_TIMEOUT == wait) {
// The server is taking too long. Enter a loop were we check if the
// server_alive mutex has been abandoned which would signal a server crash
// or else we keep waiting for a response.
while (true) {
wait = ::WaitForSingleObject(control_->server_alive, 0);
if (WAIT_TIMEOUT == wait) {
// Server seems still alive. We already signaled so here we just wait.
wait = ::WaitForSingleObject(channel[num].pong_event, kIPCWaitTimeOut1);
if (WAIT_OBJECT_0 == wait) {
// The server took a long time but responded.
break;
} else if (WAIT_TIMEOUT == wait) {
continue;
} else {
return SBOX_ERROR_CHANNEL_ERROR;
}
} else {
// The server has crashed and windows has signaled the mutex as
// abandoned.
::InterlockedExchange(&channel[num].state, kAbandonnedChannel);
control_->server_alive = 0;
return SBOX_ERROR_CHANNEL_ERROR;
}
}
} else if (WAIT_OBJECT_0 != wait) {
// Probably the server crashed before the kIPCWaitTimeOut1 occurred.
return SBOX_ERROR_CHANNEL_ERROR;
}
// The server has returned an answer, copy it and free the channel.
memcpy(answer, params->GetCallReturn(), sizeof(CrossCallReturn));
// Return the IPC state It can indicate that while the IPC has
// completed some error in the Broker has caused to not return valid
// results.
return answer->call_outcome;
}
// Locking a channel is a simple as looping over all the channels
// looking for one that is has state = kFreeChannel and atomically
// swapping it to kBusyChannel.
// If there is no free channel, then we must back off so some other
// thread makes progress and frees a channel. To back off we sleep.
size_t SharedMemIPCClient::LockFreeChannel(bool* severe_failure) {
if (0 == control_->channels_count) {
*severe_failure = true;
return 0;
}
ChannelControl* channel = control_->channels;
do {
for (size_t ix = 0; ix != control_->channels_count; ++ix) {
if (kFreeChannel == ::InterlockedCompareExchange(&channel[ix].state,
kBusyChannel,
kFreeChannel)) {
*severe_failure = false;
return ix;
}
}
// We did not find any available channel, maybe the server is dead.
DWORD wait = ::WaitForSingleObject(control_->server_alive,
kIPCWaitTimeOut2);
if (WAIT_TIMEOUT != wait) {
// The server is dead and we outlive it enough to get in trouble.
*severe_failure = true;
return 0;
}
}
while (true);
}
// Find out which channel we are from the pointer returned by GetBuffer.
size_t SharedMemIPCClient::ChannelIndexFromBuffer(const void* buffer) {
ptrdiff_t d = reinterpret_cast<const char*>(buffer) - first_base_;
size_t num = d/kIPCChannelSize;
DCHECK(num < control_->channels_count);
return (num);
}
} // namespace sandbox