blob: 4aebaa28e3d9147eb0ef6f5157868ddb42d4c62e [file] [log] [blame]
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#pragma once
#include "base/basictypes.h"
#include "base/memory/ref_counted.h"
#include "base/message_loop.h"
#include "base/task.h"
#include "ui/aura/aura_export.h"
#include "ui/aura/cursor.h"
#include "ui/aura/root_window.h"
#include "ui/base/events.h"
#include "ui/gfx/compositor/compositor.h"
#include "ui/gfx/native_widget_types.h"
namespace gfx {
class Size;
namespace aura {
class DesktopDelegate;
class DesktopHost;
class MouseEvent;
// Desktop is responsible for hosting a set of windows.
class AURA_EXPORT Desktop : public ui::CompositorDelegate {
DesktopDelegate* delegate() { return delegate_.get(); }
void SetDelegate(DesktopDelegate* delegate);
// Initializes the desktop.
void Init();
// Shows the desktop host.
void Show();
// Sets the size of the desktop.
void SetSize(const gfx::Size& size);
gfx::Size GetSize() const;
// Shows the specified cursor.
void SetCursor(gfx::NativeCursor cursor);
// Shows the desktop host and runs an event loop for it.
void Run();
// Draws the necessary set of windows.
void Draw();
// Handles a mouse event. Returns true if handled.
bool OnMouseEvent(const MouseEvent& event);
// Handles a key event. Returns true if handled.
bool OnKeyEvent(const KeyEvent& event);
// Called when the host changes size.
void OnHostResized(const gfx::Size& size);
// Compositor we're drawing to.
ui::Compositor* compositor() { return compositor_.get(); }
Window* window() { return window_.get(); }
static void set_compositor_factory_for_testing(ui::Compositor*(*factory)()) {
compositor_factory_ = factory;
static ui::Compositor* (*compositor_factory())() {
return compositor_factory_;
// Sets the active window to |window| and the focused window to |to_focus|.
// If |to_focus| is NULL, |window| is focused.
void SetActiveWindow(Window* window, Window* to_focus);
Window* active_window() { return active_window_; }
// Activates the topmost window. Does nothing if the topmost window is already
// active.
void ActivateTopmostWindow();
// Deactivates |window| and activates the topmost window. Does nothing if
// |window| is not a topmost window, or there are no other suitable windows to
// activate.
void Deactivate(Window* window);
// Invoked from RootWindow when |window| is being destroyed.
void WindowDestroying(Window* window);
// Returns the desktop's dispatcher. The result should only be passed to
// MessageLoopForUI::Run() or MessageLoopForUI::RunAllPendingWithDispatcher(),
// or used to dispatch an event by |Dispatch(const NativeEvent&)| on it.
// It must never be stored.
MessageLoop::Dispatcher* GetDispatcher();
static Desktop* GetInstance();
// Overridden from ui::CompositorDelegate
virtual void ScheduleDraw();
scoped_ptr<DesktopDelegate> delegate_;
scoped_refptr<ui::Compositor> compositor_;
scoped_ptr<internal::RootWindow> window_;
scoped_ptr<DesktopHost> host_;
static Desktop* instance_;
// Used to schedule painting.
ScopedRunnableMethodFactory<Desktop> schedule_paint_;
// Factory used to create Compositors. Settable by tests.
static ui::Compositor*(*compositor_factory_)();
Window* active_window_;
// Are we in the process of being destroyed? Used to avoid processing during
// destruction.
bool in_destructor_;
} // namespace aura
#endif // UI_AURA_DESKTOP_H_