blob: 0edc057edde2d5159cc8d4d25e3bd35ff09ab66c [file] [log] [blame]
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#pragma once
#include "ui/aura/focus_manager.h"
#include "ui/aura/window.h"
namespace aura {
class MouseEvent;
namespace internal {
// A Window subclass that handles event targeting for certain types of
// MouseEvent.
class RootWindow : public Window,
public FocusManager {
virtual ~RootWindow();
// Handles a mouse event. Returns true if handled.
bool HandleMouseEvent(const MouseEvent& event);
// Handles a key event. Returns true if handled.
bool HandleKeyEvent(const KeyEvent& event);
// Sets capture to the specified window.
void SetCapture(Window* window);
// If |window| has mouse capture, the current capture window is set to NULL.
void ReleaseCapture(Window* window);
// Returns the window that has mouse capture.
Window* capture_window() { return capture_window_; }
// Invoked when a child window is destroyed. Cleans up any references to the
// Window.
void WindowDestroying(Window* window);
// Current handler for mouse events.
Window* mouse_pressed_handler() { return mouse_pressed_handler_; }
// Overridden from FocusManager:
virtual void SetFocusedWindow(Window* window) OVERRIDE;
virtual Window* GetFocusedWindow() OVERRIDE;
// Overridden from Window:
virtual bool CanFocus() const OVERRIDE;
// Overridden from Window:
virtual internal::FocusManager* GetFocusManager() OVERRIDE;
virtual internal::RootWindow* GetRoot() OVERRIDE;
// Called whenever the mouse moves, tracks the current |mouse_moved_handler_|,
// sending exited and entered events as its value changes.
void HandleMouseMoved(const MouseEvent& event, Window* target);
Window* mouse_pressed_handler_;
Window* mouse_moved_handler_;
Window* focused_window_;
Window* capture_window_;
} // namespace internal
} // namespace aura