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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_AURA_SCREEN_AURA_H_
#define UI_AURA_SCREEN_AURA_H_
#pragma once
#include "base/compiler_specific.h"
#include "ui/gfx/screen.h"
namespace aura {
namespace internal {
// Aura implementation of gfx::Screen. Implemented here to avoid circular
// dependencies.
class ScreenAura : public gfx::Screen {
public:
ScreenAura();
virtual ~ScreenAura();
protected:
virtual gfx::Rect GetMonitorWorkAreaNearestWindowImpl(
gfx::NativeView view) OVERRIDE;
virtual gfx::Rect GetMonitorAreaNearestWindowImpl(
gfx::NativeView view) OVERRIDE;
virtual gfx::Rect GetMonitorWorkAreaNearestPointImpl(
const gfx::Point& point) OVERRIDE;
virtual gfx::Rect GetMonitorAreaNearestPointImpl(
const gfx::Point& point) OVERRIDE;
virtual gfx::NativeWindow GetWindowAtCursorScreenPointImpl() OVERRIDE;
private:
DISALLOW_COPY_AND_ASSIGN(ScreenAura);
};
} // namespace internal
} // namespace aura
#endif // UI_AURA_SCREEN_AURA_H_