blob: bc2eeace99dd26dddae1ac657540bd017f1e40c2 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stddef.h>
#include <stdint.h>
#include <cstring>
#include <memory>
#include <set>
#include <utility>
#include "base/stl_util.h"
#include "base/test/simple_test_tick_clock.h"
#include "build/build_config.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/events/devices/x11/device_data_manager_x11.h"
#include "ui/events/devices/x11/touch_factory_x11.h"
#include "ui/events/event.h"
#include "ui/events/event_constants.h"
#include "ui/events/event_utils.h"
#include "ui/events/test/events_test_utils.h"
#include "ui/events/test/events_test_utils_x11.h"
#include "ui/events/test/scoped_event_test_tick_clock.h"
#include "ui/events/x/events_x_utils.h"
#include "ui/gfx/geometry/point.h"
#include "ui/gfx/x/x11.h"
namespace ui {
namespace {
// Initializes the passed-in Xlib event.
void InitButtonEvent(XEvent* event,
bool is_press,
const gfx::Point& location,
int button,
int state) {
memset(event, 0, sizeof(*event));
// We don't bother setting fields that the event code doesn't use, such as
// x_root/y_root and window/root/subwindow.
XButtonEvent* button_event = &(event->xbutton);
button_event->type = is_press ? ButtonPress : ButtonRelease;
button_event->x = location.x();
button_event->y = location.y();
button_event->button = button;
button_event->state = state;
}
#if !defined(OS_CHROMEOS)
// Initializes the passed-in Xlib event.
void InitKeyEvent(Display* display,
XEvent* event,
bool is_press,
int keycode,
int state) {
memset(event, 0, sizeof(*event));
// We don't bother setting fields that the event code doesn't use, such as
// x_root/y_root and window/root/subwindow.
XKeyEvent* key_event = &(event->xkey);
key_event->display = display;
key_event->type = is_press ? KeyPress : KeyRelease;
key_event->keycode = keycode;
key_event->state = state;
}
#endif
float ComputeRotationAngle(float twist) {
float rotation_angle = twist;
while (rotation_angle < 0)
rotation_angle += 180.f;
while (rotation_angle >= 180)
rotation_angle -= 180.f;
return rotation_angle;
}
} // namespace
class EventsXTest : public testing::Test {
public:
EventsXTest() {}
~EventsXTest() override {}
void SetUp() override {
DeviceDataManagerX11::CreateInstance();
ui::TouchFactory::GetInstance()->ResetForTest();
ResetTimestampRolloverCountersForTesting();
}
void TearDown() override { ResetTimestampRolloverCountersForTesting(); }
private:
DISALLOW_COPY_AND_ASSIGN(EventsXTest);
};
TEST_F(EventsXTest, ButtonEvents) {
XEvent event;
gfx::Point location(5, 10);
gfx::Vector2d offset;
InitButtonEvent(&event, true, location, 1, 0);
EXPECT_EQ(ui::ET_MOUSE_PRESSED, ui::EventTypeFromNative(&event));
EXPECT_EQ(ui::EF_LEFT_MOUSE_BUTTON, ui::EventFlagsFromNative(&event));
EXPECT_EQ(ui::EF_LEFT_MOUSE_BUTTON,
ui::GetChangedMouseButtonFlagsFromNative(&event));
EXPECT_EQ(location, gfx::ToFlooredPoint(ui::EventLocationFromNative(&event)));
InitButtonEvent(&event, true, location, 2, Button1Mask | ShiftMask);
EXPECT_EQ(ui::ET_MOUSE_PRESSED, ui::EventTypeFromNative(&event));
EXPECT_EQ(ui::EF_LEFT_MOUSE_BUTTON | ui::EF_MIDDLE_MOUSE_BUTTON |
ui::EF_SHIFT_DOWN,
ui::EventFlagsFromNative(&event));
EXPECT_EQ(ui::EF_MIDDLE_MOUSE_BUTTON,
ui::GetChangedMouseButtonFlagsFromNative(&event));
EXPECT_EQ(location, gfx::ToFlooredPoint(ui::EventLocationFromNative(&event)));
InitButtonEvent(&event, false, location, 3, 0);
EXPECT_EQ(ui::ET_MOUSE_RELEASED, ui::EventTypeFromNative(&event));
EXPECT_EQ(ui::EF_RIGHT_MOUSE_BUTTON, ui::EventFlagsFromNative(&event));
EXPECT_EQ(ui::EF_RIGHT_MOUSE_BUTTON,
ui::GetChangedMouseButtonFlagsFromNative(&event));
EXPECT_EQ(location, gfx::ToFlooredPoint(ui::EventLocationFromNative(&event)));
// Scroll up.
InitButtonEvent(&event, true, location, 4, 0);
EXPECT_EQ(ui::ET_MOUSEWHEEL, ui::EventTypeFromNative(&event));
EXPECT_EQ(0, ui::EventFlagsFromNative(&event));
EXPECT_EQ(ui::EF_NONE, ui::GetChangedMouseButtonFlagsFromNative(&event));
EXPECT_EQ(location, gfx::ToFlooredPoint(ui::EventLocationFromNative(&event)));
offset = ui::GetMouseWheelOffset(&event);
EXPECT_GT(offset.y(), 0);
EXPECT_EQ(0, offset.x());
// Scroll down.
InitButtonEvent(&event, true, location, 5, 0);
EXPECT_EQ(ui::ET_MOUSEWHEEL, ui::EventTypeFromNative(&event));
EXPECT_EQ(0, ui::EventFlagsFromNative(&event));
EXPECT_EQ(ui::EF_NONE, ui::GetChangedMouseButtonFlagsFromNative(&event));
EXPECT_EQ(location, gfx::ToFlooredPoint(ui::EventLocationFromNative(&event)));
offset = ui::GetMouseWheelOffset(&event);
EXPECT_LT(offset.y(), 0);
EXPECT_EQ(0, offset.x());
// Scroll left.
InitButtonEvent(&event, true, location, 6, 0);
EXPECT_EQ(ui::ET_MOUSEWHEEL, ui::EventTypeFromNative(&event));
EXPECT_EQ(0, ui::EventFlagsFromNative(&event));
EXPECT_EQ(ui::EF_NONE, ui::GetChangedMouseButtonFlagsFromNative(&event));
EXPECT_EQ(location, gfx::ToFlooredPoint(ui::EventLocationFromNative(&event)));
offset = ui::GetMouseWheelOffset(&event);
EXPECT_EQ(0, offset.y());
EXPECT_GT(offset.x(), 0);
// Scroll right.
InitButtonEvent(&event, true, location, 7, 0);
EXPECT_EQ(ui::ET_MOUSEWHEEL, ui::EventTypeFromNative(&event));
EXPECT_EQ(0, ui::EventFlagsFromNative(&event));
EXPECT_EQ(ui::EF_NONE, ui::GetChangedMouseButtonFlagsFromNative(&event));
EXPECT_EQ(location, gfx::ToFlooredPoint(ui::EventLocationFromNative(&event)));
offset = ui::GetMouseWheelOffset(&event);
EXPECT_EQ(0, offset.y());
EXPECT_LT(offset.x(), 0);
// TODO(derat): Test XInput code.
}
TEST_F(EventsXTest, AvoidExtraEventsOnWheelRelease) {
XEvent event;
gfx::Point location(5, 10);
InitButtonEvent(&event, true, location, 4, 0);
EXPECT_EQ(ui::ET_MOUSEWHEEL, ui::EventTypeFromNative(&event));
// We should return ET_UNKNOWN for the release event instead of returning
// ET_MOUSEWHEEL; otherwise we'll scroll twice for each scrollwheel step.
InitButtonEvent(&event, false, location, 4, 0);
EXPECT_EQ(ui::ET_UNKNOWN, ui::EventTypeFromNative(&event));
// TODO(derat): Test XInput code.
}
TEST_F(EventsXTest, EnterLeaveEvent) {
XEvent event;
event.xcrossing.type = EnterNotify;
event.xcrossing.x = 10;
event.xcrossing.y = 20;
event.xcrossing.x_root = 110;
event.xcrossing.y_root = 120;
// Mouse enter events are converted to mouse move events to be consistent with
// the way views handle mouse enter. See comments for EnterNotify case in
// ui::EventTypeFromNative for more details.
EXPECT_EQ(ui::ET_MOUSE_MOVED, ui::EventTypeFromNative(&event));
EXPECT_TRUE(ui::EventFlagsFromNative(&event) & ui::EF_IS_SYNTHESIZED);
EXPECT_EQ(
"10,20",
gfx::ToFlooredPoint(ui::EventLocationFromNative(&event)).ToString());
EXPECT_EQ("110,120", ui::EventSystemLocationFromNative(&event).ToString());
event.xcrossing.type = LeaveNotify;
event.xcrossing.x = 30;
event.xcrossing.y = 40;
event.xcrossing.x_root = 230;
event.xcrossing.y_root = 240;
EXPECT_EQ(ui::ET_MOUSE_EXITED, ui::EventTypeFromNative(&event));
EXPECT_EQ(
"30,40",
gfx::ToFlooredPoint(ui::EventLocationFromNative(&event)).ToString());
EXPECT_EQ("230,240", ui::EventSystemLocationFromNative(&event).ToString());
}
TEST_F(EventsXTest, ClickCount) {
XEvent event;
gfx::Point location(5, 10);
base::TimeDelta time_stamp = base::TimeTicks::Now().since_origin() -
base::TimeDelta::FromMilliseconds(10);
for (int i = 1; i <= 3; ++i) {
InitButtonEvent(&event, true, location, 1, 0);
{
event.xbutton.time = time_stamp.InMilliseconds() & UINT32_MAX;
MouseEvent mouseev(&event);
EXPECT_EQ(ui::ET_MOUSE_PRESSED, mouseev.type());
EXPECT_EQ(i, mouseev.GetClickCount());
}
InitButtonEvent(&event, false, location, 1, 0);
{
event.xbutton.time = time_stamp.InMilliseconds();
MouseEvent mouseev(&event);
EXPECT_EQ(ui::ET_MOUSE_RELEASED, mouseev.type());
EXPECT_EQ(i, mouseev.GetClickCount());
}
time_stamp += base::TimeDelta::FromMilliseconds(1);
}
}
TEST_F(EventsXTest, TouchEventBasic) {
std::vector<int> devices;
devices.push_back(0);
ui::SetUpTouchDevicesForTest(devices);
std::vector<Valuator> valuators;
// Init touch begin with tracking id 5, touch id 0.
valuators.push_back(Valuator(DeviceDataManagerX11::DT_TOUCH_MAJOR, 20));
valuators.push_back(
Valuator(DeviceDataManagerX11::DT_TOUCH_ORIENTATION, 0.3f));
valuators.push_back(Valuator(DeviceDataManagerX11::DT_TOUCH_PRESSURE, 100));
ui::ScopedXI2Event scoped_xevent;
scoped_xevent.InitTouchEvent(
0, XI_TouchBegin, 5, gfx::Point(10, 10), valuators);
EXPECT_EQ(ui::ET_TOUCH_PRESSED, ui::EventTypeFromNative(scoped_xevent));
EXPECT_EQ("10,10",
gfx::ToFlooredPoint(ui::EventLocationFromNative(scoped_xevent))
.ToString());
EXPECT_EQ(GetTouchId(scoped_xevent), 0);
PointerDetails pointer_details =
GetTouchPointerDetailsFromNative(scoped_xevent);
EXPECT_FLOAT_EQ(ComputeRotationAngle(pointer_details.twist), 0.15f);
EXPECT_FLOAT_EQ(pointer_details.radius_x, 10.0f);
EXPECT_FLOAT_EQ(pointer_details.force, 0.1f);
// Touch update, with new orientation info.
valuators.clear();
valuators.push_back(
Valuator(DeviceDataManagerX11::DT_TOUCH_ORIENTATION, 0.5f));
scoped_xevent.InitTouchEvent(
0, XI_TouchUpdate, 5, gfx::Point(20, 20), valuators);
EXPECT_EQ(ui::ET_TOUCH_MOVED, ui::EventTypeFromNative(scoped_xevent));
EXPECT_EQ("20,20",
gfx::ToFlooredPoint(ui::EventLocationFromNative(scoped_xevent))
.ToString());
EXPECT_EQ(GetTouchId(scoped_xevent), 0);
pointer_details = GetTouchPointerDetailsFromNative(scoped_xevent);
EXPECT_FLOAT_EQ(ComputeRotationAngle(pointer_details.twist), 0.25f);
EXPECT_FLOAT_EQ(pointer_details.radius_x, 10.0f);
EXPECT_FLOAT_EQ(pointer_details.force, 0.1f);
// Another touch with tracking id 6, touch id 1.
valuators.clear();
valuators.push_back(Valuator(DeviceDataManagerX11::DT_TOUCH_MAJOR, 100));
valuators.push_back(Valuator(
DeviceDataManagerX11::DT_TOUCH_ORIENTATION, 0.9f));
valuators.push_back(Valuator(DeviceDataManagerX11::DT_TOUCH_PRESSURE, 500));
scoped_xevent.InitTouchEvent(
0, XI_TouchBegin, 6, gfx::Point(200, 200), valuators);
EXPECT_EQ(ui::ET_TOUCH_PRESSED, ui::EventTypeFromNative(scoped_xevent));
EXPECT_EQ("200,200",
gfx::ToFlooredPoint(ui::EventLocationFromNative(scoped_xevent))
.ToString());
EXPECT_EQ(GetTouchId(scoped_xevent), 1);
pointer_details = GetTouchPointerDetailsFromNative(scoped_xevent);
EXPECT_FLOAT_EQ(ComputeRotationAngle(pointer_details.twist), 0.45f);
EXPECT_FLOAT_EQ(pointer_details.radius_x, 50.0f);
EXPECT_FLOAT_EQ(pointer_details.force, 0.5f);
// Touch with tracking id 5 should have old radius/angle value and new pressue
// value.
valuators.clear();
valuators.push_back(Valuator(DeviceDataManagerX11::DT_TOUCH_PRESSURE, 50));
scoped_xevent.InitTouchEvent(
0, XI_TouchEnd, 5, gfx::Point(30, 30), valuators);
EXPECT_EQ(ui::ET_TOUCH_RELEASED, ui::EventTypeFromNative(scoped_xevent));
EXPECT_EQ("30,30",
gfx::ToFlooredPoint(ui::EventLocationFromNative(scoped_xevent))
.ToString());
EXPECT_EQ(GetTouchId(scoped_xevent), 0);
pointer_details = GetTouchPointerDetailsFromNative(scoped_xevent);
EXPECT_FLOAT_EQ(ComputeRotationAngle(pointer_details.twist), 0.25f);
EXPECT_FLOAT_EQ(pointer_details.radius_x, 10.0f);
EXPECT_FLOAT_EQ(pointer_details.force, 0.f);
// Touch with tracking id 6 should have old angle/pressure value and new
// radius value.
valuators.clear();
valuators.push_back(Valuator(DeviceDataManagerX11::DT_TOUCH_MAJOR, 50));
scoped_xevent.InitTouchEvent(
0, XI_TouchEnd, 6, gfx::Point(200, 200), valuators);
EXPECT_EQ(ui::ET_TOUCH_RELEASED, ui::EventTypeFromNative(scoped_xevent));
EXPECT_EQ("200,200",
gfx::ToFlooredPoint(ui::EventLocationFromNative(scoped_xevent))
.ToString());
EXPECT_EQ(GetTouchId(scoped_xevent), 1);
pointer_details = GetTouchPointerDetailsFromNative(scoped_xevent);
EXPECT_FLOAT_EQ(ComputeRotationAngle(pointer_details.twist), 0.45f);
EXPECT_FLOAT_EQ(pointer_details.radius_x, 25.0f);
EXPECT_FLOAT_EQ(pointer_details.force, 0.f);
}
int GetTouchIdForTrackingId(uint32_t tracking_id) {
int slot = 0;
bool success =
TouchFactory::GetInstance()->QuerySlotForTrackingID(tracking_id, &slot);
if (success)
return slot;
return -1;
}
TEST_F(EventsXTest, TouchEventNotRemovingFromNativeMapping) {
std::vector<int> devices;
devices.push_back(0);
ui::SetUpTouchDevicesForTest(devices);
std::vector<Valuator> valuators;
const int kTrackingId = 5;
// Two touch presses with the same tracking id.
ui::ScopedXI2Event xpress0;
xpress0.InitTouchEvent(
0, XI_TouchBegin, kTrackingId, gfx::Point(10, 10), valuators);
std::unique_ptr<ui::TouchEvent> upress0(new ui::TouchEvent(xpress0));
EXPECT_EQ(0, GetTouchIdForTrackingId(kTrackingId));
ui::ScopedXI2Event xpress1;
xpress1.InitTouchEvent(
0, XI_TouchBegin, kTrackingId, gfx::Point(20, 20), valuators);
ui::TouchEvent upress1(xpress1);
EXPECT_EQ(0, GetTouchIdForTrackingId(kTrackingId));
// The first touch release shouldn't clear the mapping from the
// tracking id.
ui::ScopedXI2Event xrelease0;
xrelease0.InitTouchEvent(
0, XI_TouchEnd, kTrackingId, gfx::Point(10, 10), valuators);
{
ui::TouchEvent urelease0(xrelease0);
urelease0.set_should_remove_native_touch_id_mapping(false);
}
EXPECT_EQ(0, GetTouchIdForTrackingId(kTrackingId));
// The second touch release should clear the mapping from the
// tracking id.
ui::ScopedXI2Event xrelease1;
xrelease1.InitTouchEvent(
0, XI_TouchEnd, kTrackingId, gfx::Point(10, 10), valuators);
{
ui::TouchEvent urelease1(xrelease1);
}
EXPECT_EQ(-1, GetTouchIdForTrackingId(kTrackingId));
}
// Copied events should not remove native touch id mappings, as this causes a
// crash (crbug.com/467102). Copied events do not contain a proper
// PlatformEvent and should not attempt to access it.
TEST_F(EventsXTest, CopiedTouchEventNotRemovingFromNativeMapping) {
std::vector<int> devices;
devices.push_back(0);
ui::SetUpTouchDevicesForTest(devices);
std::vector<Valuator> valuators;
// Create a release event which has a native touch id mapping.
ui::ScopedXI2Event xrelease0;
xrelease0.InitTouchEvent(0, XI_TouchEnd, 0, gfx::Point(10, 10), valuators);
ui::TouchEvent urelease0(xrelease0);
{
// When the copy is destructed it should not attempt to remove the mapping.
// Exiting this scope should not cause a crash.
ui::TouchEvent copy = urelease0;
}
}
// Verifies that the type of events from a disabled keyboard is ET_UNKNOWN, but
// that an exception list of keys can still be processed.
TEST_F(EventsXTest, DisableKeyboard) {
DeviceDataManagerX11* device_data_manager =
static_cast<DeviceDataManagerX11*>(
DeviceDataManager::GetInstance());
int blocked_device_id = 1;
int other_device_id = 2;
int master_device_id = 3;
device_data_manager->DisableDevice(blocked_device_id);
std::unique_ptr<std::set<KeyboardCode>> excepted_keys(
new std::set<KeyboardCode>);
excepted_keys->insert(VKEY_B);
device_data_manager->SetDisabledKeyboardAllowedKeys(std::move(excepted_keys));
ScopedXI2Event xev;
// A is not allowed on the blocked keyboard, and should return ET_UNKNOWN.
xev.InitGenericKeyEvent(master_device_id,
blocked_device_id,
ui::ET_KEY_PRESSED,
ui::VKEY_A,
0);
EXPECT_EQ(ui::ET_UNKNOWN, ui::EventTypeFromNative(xev));
// The B key is allowed as an exception, and should return KEY_PRESSED.
xev.InitGenericKeyEvent(master_device_id,
blocked_device_id,
ui::ET_KEY_PRESSED,
ui::VKEY_B,
0);
EXPECT_EQ(ui::ET_KEY_PRESSED, ui::EventTypeFromNative(xev));
// Both A and B are allowed on an unblocked keyboard device.
xev.InitGenericKeyEvent(master_device_id,
other_device_id,
ui::ET_KEY_PRESSED,
ui::VKEY_A,
0);
EXPECT_EQ(ui::ET_KEY_PRESSED, ui::EventTypeFromNative(xev));
xev.InitGenericKeyEvent(master_device_id,
other_device_id,
ui::ET_KEY_PRESSED,
ui::VKEY_B,
0);
EXPECT_EQ(ui::ET_KEY_PRESSED, ui::EventTypeFromNative(xev));
device_data_manager->EnableDevice(blocked_device_id);
device_data_manager->SetDisabledKeyboardAllowedKeys(nullptr);
// A key returns KEY_PRESSED as per usual now that keyboard was re-enabled.
xev.InitGenericKeyEvent(master_device_id,
blocked_device_id,
ui::ET_KEY_PRESSED,
ui::VKEY_A,
0);
EXPECT_EQ(ui::ET_KEY_PRESSED, ui::EventTypeFromNative(xev));
}
// Verifies that the type of events from a disabled mouse is ET_UNKNOWN.
TEST_F(EventsXTest, DisableMouse) {
DeviceDataManagerX11* device_data_manager =
static_cast<DeviceDataManagerX11*>(
DeviceDataManager::GetInstance());
int blocked_device_id = 1;
int other_device_id = 2;
std::vector<int> device_list;
device_list.push_back(blocked_device_id);
device_list.push_back(other_device_id);
TouchFactory::GetInstance()->SetPointerDeviceForTest(device_list);
device_data_manager->DisableDevice(blocked_device_id);
ScopedXI2Event xev;
xev.InitGenericButtonEvent(blocked_device_id, ET_MOUSE_PRESSED, gfx::Point(),
EF_LEFT_MOUSE_BUTTON);
EXPECT_EQ(ui::ET_UNKNOWN, ui::EventTypeFromNative(xev));
xev.InitGenericButtonEvent(other_device_id, ET_MOUSE_PRESSED, gfx::Point(),
EF_LEFT_MOUSE_BUTTON);
EXPECT_EQ(ui::ET_MOUSE_PRESSED, ui::EventTypeFromNative(xev));
device_data_manager->EnableDevice(blocked_device_id);
xev.InitGenericButtonEvent(blocked_device_id, ET_MOUSE_PRESSED, gfx::Point(),
EF_LEFT_MOUSE_BUTTON);
EXPECT_EQ(ui::ET_MOUSE_PRESSED, ui::EventTypeFromNative(xev));
}
#if !defined(OS_CHROMEOS)
TEST_F(EventsXTest, ImeFabricatedKeyEvents) {
Display* display = gfx::GetXDisplay();
unsigned int state_to_be_fabricated[] = {
0, ShiftMask, LockMask, ShiftMask | LockMask,
};
for (size_t i = 0; i < base::size(state_to_be_fabricated); ++i) {
unsigned int state = state_to_be_fabricated[i];
for (int is_char = 0; is_char < 2; ++is_char) {
XEvent x_event;
InitKeyEvent(display, &x_event, true, 0, state);
ui::KeyEvent key_event(&x_event);
if (is_char) {
KeyEventTestApi test_event(&key_event);
test_event.set_is_char(true);
}
EXPECT_TRUE(key_event.flags() & ui::EF_IME_FABRICATED_KEY);
}
}
unsigned int state_to_be_not_fabricated[] = {
ControlMask, Mod1Mask, Mod2Mask, ShiftMask | ControlMask,
};
for (size_t i = 0; i < base::size(state_to_be_not_fabricated); ++i) {
unsigned int state = state_to_be_not_fabricated[i];
for (int is_char = 0; is_char < 2; ++is_char) {
XEvent x_event;
InitKeyEvent(display, &x_event, true, 0, state);
ui::KeyEvent key_event(&x_event);
if (is_char) {
KeyEventTestApi test_event(&key_event);
test_event.set_is_char(true);
}
EXPECT_FALSE(key_event.flags() & ui::EF_IME_FABRICATED_KEY);
}
}
}
#endif
TEST_F(EventsXTest, IgnoresMotionEventForMouseWheelScroll) {
int device_id = 1;
std::vector<int> devices;
devices.push_back(device_id);
ui::SetUpPointerDevicesForTest(devices);
ScopedXI2Event xev;
xev.InitScrollEvent(device_id, 1, 2, 3, 4, 1);
// We shouldn't produce a mouse move event on a mouse wheel
// scroll. These events are only produced for some mice.
EXPECT_EQ(ui::ET_UNKNOWN, ui::EventTypeFromNative(xev));
}
namespace {
// Returns a fake TimeTicks based on the given millisecond offset.
base::TimeTicks TimeTicksFromMillis(int64_t millis) {
return base::TimeTicks() + base::TimeDelta::FromMilliseconds(millis);
}
} // namespace
TEST_F(EventsXTest, TimestampRolloverAndAdjustWhenDecreasing) {
XEvent event;
InitButtonEvent(&event, true, gfx::Point(5, 10), 1, 0);
test::ScopedEventTestTickClock clock;
clock.SetNowTicks(TimeTicksFromMillis(0x100000001));
ResetTimestampRolloverCountersForTesting();
event.xbutton.time = 0xFFFFFFFF;
EXPECT_EQ(TimeTicksFromMillis(0xFFFFFFFF), ui::EventTimeFromNative(&event));
clock.SetNowTicks(TimeTicksFromMillis(0x100000007));
ResetTimestampRolloverCountersForTesting();
event.xbutton.time = 3;
EXPECT_EQ(TimeTicksFromMillis(0x100000000 + 3),
ui::EventTimeFromNative(&event));
}
TEST_F(EventsXTest, NoTimestampRolloverWhenMonotonicIncreasing) {
XEvent event;
InitButtonEvent(&event, true, gfx::Point(5, 10), 1, 0);
test::ScopedEventTestTickClock clock;
clock.SetNowTicks(TimeTicksFromMillis(10));
ResetTimestampRolloverCountersForTesting();
event.xbutton.time = 6;
EXPECT_EQ(TimeTicksFromMillis(6), ui::EventTimeFromNative(&event));
event.xbutton.time = 7;
EXPECT_EQ(TimeTicksFromMillis(7), ui::EventTimeFromNative(&event));
clock.SetNowTicks(TimeTicksFromMillis(0x100000005));
ResetTimestampRolloverCountersForTesting();
event.xbutton.time = 0xFFFFFFFF;
EXPECT_EQ(TimeTicksFromMillis(0xFFFFFFFF), ui::EventTimeFromNative(&event));
}
} // namespace ui