blob: ccae0b8ef25850cd7160254a72696f57b1c413b3 [file] [log] [blame]
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <vector>
#include "base/memory/ref_counted.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/gfx/geometry/point.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/rect_f.h"
#include "ui/gfx/transform.h"
#include "ui/gfx/video_types.h"
#include "ui/gl/gl_export.h"
namespace gl {
class GLImage;
namespace ui {
struct GL_EXPORT DCRendererLayerParams {
DCRendererLayerParams(const DCRendererLayerParams& other);
DCRendererLayerParams& operator=(const DCRendererLayerParams& other);
// Images to display in overlay. There can either be one NV12 GPU buffer with
// both Y and UV planes, or two software buffers one each for Y and UV planes.
scoped_refptr<gl::GLImage> y_image;
scoped_refptr<gl::GLImage> uv_image;
// Stacking order relative to backbuffer which has z-order 0.
int z_order = 1;
// What part of the content to display in pixels.
gfx::Rect content_rect;
// Bounds of the overlay in pre-transform space.
gfx::Rect quad_rect;
// 2D flattened transform that maps |quad_rect| to root target space,
// after applying the |quad_rect.origin()| as an offset.
gfx::Transform transform;
// If |is_clipped| is true, then clip to |clip_rect| in root target space.
bool is_clipped = false;
gfx::Rect clip_rect;
gfx::ProtectedVideoType protected_video_type =
} // namespace ui