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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gl/gl_visual_picker_glx.h"
#include <algorithm>
#include <numeric>
#include <vector>
#include "base/memory/singleton.h"
#include "ui/gfx/x/x11_types.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_surface_glx.h"
namespace gl {
namespace {
bool IsArgbVisual(const XVisualInfo& visual) {
return visual.depth == 32 && visual.red_mask == 0xff0000 &&
visual.green_mask == 0x00ff00 && visual.blue_mask == 0x0000ff;
}
} // anonymous namespace
// static
GLVisualPickerGLX* GLVisualPickerGLX::GetInstance() {
return base::Singleton<GLVisualPickerGLX>::get();
}
XVisualInfo GLVisualPickerGLX::PickBestGlVisual(
const std::vector<XVisualInfo>& visuals,
bool want_alpha) const {
// Find the highest scoring visual and return it.
Visual* default_visual = DefaultVisual(display_, DefaultScreen(display_));
int highest_score = -1;
XVisualInfo best_visual{0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
for (const XVisualInfo& const_visual_info : visuals) {
int supports_gl, double_buffer, stereo, alpha_size, depth_size,
stencil_size, num_multisample, visual_caveat;
// glXGetConfig unfortunately doesn't use const.
XVisualInfo* visual_info = const_cast<XVisualInfo*>(&const_visual_info);
if (glXGetConfig(display_, visual_info, GLX_USE_GL, &supports_gl) ||
!supports_gl ||
glXGetConfig(display_, visual_info, GLX_DOUBLEBUFFER, &double_buffer) ||
!double_buffer ||
glXGetConfig(display_, visual_info, GLX_STEREO, &stereo) || stereo) {
continue;
}
if (has_glx_visual_rating_) {
if (glXGetConfig(display_, visual_info, GLX_VISUAL_CAVEAT_EXT,
&visual_caveat) ||
visual_caveat != GLX_NONE_EXT) {
continue;
}
}
// Give precedence to the root visual if it satisfies the basic requirements
// above. This can avoid an expensive copy-on-present.
if (const_visual_info.visual == default_visual)
return const_visual_info;
int score = 0;
if (!has_glx_multisample_ ||
(!glXGetConfig(display_, visual_info, GLX_SAMPLE_BUFFERS_ARB,
&num_multisample) &&
num_multisample == 0)) {
score++;
if (!glXGetConfig(display_, visual_info, GLX_DEPTH_SIZE, &depth_size) &&
depth_size == 0 &&
!glXGetConfig(display_, visual_info, GLX_STENCIL_SIZE,
&stencil_size) &&
stencil_size == 0) {
score++;
if (!glXGetConfig(display_, visual_info, GLX_ALPHA_SIZE, &alpha_size) &&
(alpha_size > 0) == want_alpha) {
score++;
}
}
}
if (score > highest_score) {
highest_score = score;
best_visual = const_visual_info;
}
}
return best_visual;
}
XVisualInfo GLVisualPickerGLX::PickBestSystemVisual(
const std::vector<XVisualInfo>& visuals) const {
Visual* default_visual = DefaultVisual(display_, DefaultScreen(display_));
auto it = std::find_if(visuals.begin(), visuals.end(),
[default_visual](const XVisualInfo& visual_info) {
return visual_info.visual == default_visual;
});
DCHECK(it != visuals.end());
const XVisualInfo& default_visual_info = *it;
std::vector<XVisualInfo> filtered_visuals;
std::copy_if(
visuals.begin(), visuals.end(), std::back_inserter(filtered_visuals),
[&default_visual_info](const XVisualInfo& visual_info) {
const XVisualInfo& v1 = visual_info;
const XVisualInfo& v2 = default_visual_info;
return v1.c_class == v2.c_class && v1.depth == v2.depth &&
v1.red_mask == v2.red_mask && v1.green_mask == v2.green_mask &&
v1.blue_mask == v2.blue_mask &&
v1.colormap_size == v2.colormap_size &&
v1.bits_per_rgb == v2.bits_per_rgb;
});
return PickBestGlVisual(filtered_visuals, IsArgbVisual(default_visual_info));
}
XVisualInfo GLVisualPickerGLX::PickBestRgbaVisual(
const std::vector<XVisualInfo>& visuals) const {
// Filter the visuals by the best class.
auto score = [](int c_class) {
// A higher score is more preferable.
switch (c_class) {
case TrueColor:
return 1;
case DirectColor:
return 0;
default:
return -1;
}
};
int best_class_score =
std::accumulate(visuals.begin(), visuals.end(), -1,
[&score](int acc, const XVisualInfo& visual_info) {
return std::max(acc, score(visual_info.c_class));
});
std::vector<XVisualInfo> filtered_visuals;
std::copy_if(visuals.begin(), visuals.end(),
std::back_inserter(filtered_visuals),
[best_class_score, &score](const XVisualInfo& visual_info) {
if (!IsArgbVisual(visual_info))
return false;
return score(visual_info.c_class) == best_class_score;
});
return PickBestGlVisual(filtered_visuals, true);
}
GLVisualPickerGLX::GLVisualPickerGLX() : display_(gfx::GetXDisplay()) {
has_glx_visual_rating_ =
GLSurfaceGLX::HasGLXExtension("GLX_EXT_visual_rating");
has_glx_multisample_ = GLSurfaceGLX::HasGLXExtension("GLX_EXT_multisample");
XVisualInfo visual_template;
visual_template.screen = DefaultScreen(display_);
// Get all of the visuals for the default screen.
int n_visuals;
gfx::XScopedPtr<XVisualInfo[]> x_visuals(
XGetVisualInfo(display_, VisualScreenMask, &visual_template, &n_visuals));
std::vector<XVisualInfo> visuals;
for (int i = 0; i < n_visuals; i++)
visuals.push_back(x_visuals[i]);
system_visual_ = PickBestSystemVisual(visuals);
rgba_visual_ = PickBestRgbaVisual(visuals);
}
GLVisualPickerGLX::~GLVisualPickerGLX() {}
} // namespace gl