blob: e13ae845ee51e3d0e9d001bd049361bf13a9a413 [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "components/exo/buffer.h"
#include <stdint.h>
#include <algorithm>
#include <utility>
#include "base/bind.h"
#include "base/callback_helpers.h"
#include "base/logging.h"
#include "base/memory/weak_ptr.h"
#include "base/stl_util.h"
#include "base/threading/thread_task_runner_handle.h"
#include "base/time/time.h"
#include "base/trace_event/trace_event.h"
#include "base/trace_event/traced_value.h"
#include "components/exo/frame_sink_resource_manager.h"
#include "components/viz/common/gpu/context_lost_observer.h"
#include "components/viz/common/gpu/context_provider.h"
#include "components/viz/common/resources/resource_format.h"
#include "components/viz/common/resources/resource_format_utils.h"
#include "components/viz/common/resources/single_release_callback.h"
#include "gpu/GLES2/gl2extchromium.h"
#include "gpu/command_buffer/client/context_support.h"
#include "gpu/command_buffer/client/raster_interface.h"
#include "gpu/command_buffer/client/shared_image_interface.h"
#include "gpu/command_buffer/common/mailbox.h"
#include "gpu/command_buffer/common/shared_image_usage.h"
#include "gpu/command_buffer/common/sync_token.h"
#include "ui/aura/env.h"
#include "ui/compositor/compositor.h"
#include "ui/gfx/gpu_memory_buffer.h"
namespace exo {
namespace {
// The amount of time before we wait for release queries using
// GetQueryObjectuivEXT(GL_QUERY_RESULT_EXT).
const int kWaitForReleaseDelayMs = 500;
constexpr char kBufferInUse[] = "BufferInUse";
} // namespace
////////////////////////////////////////////////////////////////////////////////
// Buffer::Texture
// Encapsulates the state and logic needed to bind a buffer to a SharedImage.
class Buffer::Texture : public viz::ContextLostObserver {
public:
Texture(scoped_refptr<viz::RasterContextProvider> context_provider,
const gfx::Size& size);
Texture(scoped_refptr<viz::RasterContextProvider> context_provider,
gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
gfx::GpuMemoryBuffer* gpu_memory_buffer,
unsigned texture_target,
unsigned query_type,
base::TimeDelta wait_for_release_time);
~Texture() override;
// Overridden from viz::ContextLostObserver:
void OnContextLost() override;
// Returns true if the RasterInterface context has been lost.
bool IsLost();
// Allow texture to be reused after |sync_token| has passed and runs
// |callback|.
void Release(base::OnceClosure callback,
const gpu::SyncToken& sync_token,
bool is_lost);
// Updates the contents referenced by |gpu_memory_buffer_| returned by
// mailbox().
// Returns a sync token that can be used when accessing the SharedImage from a
// different context.
gpu::SyncToken UpdateSharedImage(
std::unique_ptr<gfx::GpuFence> acquire_fence);
// Releases the contents referenced by |mailbox_| after |sync_token| has
// passed and runs |callback| when completed.
void ReleaseSharedImage(base::OnceClosure callback,
const gpu::SyncToken& sync_token,
bool is_lost);
// Copy the contents of texture to |destination| and runs |callback| when
// completed. Returns a sync token that can be used when accessing texture
// from a different context.
gpu::SyncToken CopyTexImage(std::unique_ptr<gfx::GpuFence> acquire_fence,
Texture* destination,
base::OnceClosure callback);
// Returns the mailbox for this texture.
gpu::Mailbox mailbox() const { return mailbox_; }
private:
void DestroyResources();
void ReleaseWhenQueryResultIsAvailable(base::OnceClosure callback);
void Released();
void ScheduleWaitForRelease(base::TimeDelta delay);
void WaitForRelease();
gfx::GpuMemoryBuffer* const gpu_memory_buffer_;
const gfx::Size size_;
scoped_refptr<viz::RasterContextProvider> context_provider_;
const unsigned texture_target_;
const unsigned query_type_;
unsigned query_id_ = 0;
gpu::Mailbox mailbox_;
base::OnceClosure release_callback_;
const base::TimeDelta wait_for_release_delay_;
base::TimeTicks wait_for_release_time_;
bool wait_for_release_pending_ = false;
base::WeakPtrFactory<Texture> weak_ptr_factory_{this};
DISALLOW_COPY_AND_ASSIGN(Texture);
};
Buffer::Texture::Texture(
scoped_refptr<viz::RasterContextProvider> context_provider,
const gfx::Size& size)
: gpu_memory_buffer_(nullptr),
size_(size),
context_provider_(std::move(context_provider)),
texture_target_(GL_TEXTURE_2D),
query_type_(GL_COMMANDS_COMPLETED_CHROMIUM) {
gpu::SharedImageInterface* sii = context_provider_->SharedImageInterface();
const uint32_t usage =
gpu::SHARED_IMAGE_USAGE_RASTER | gpu::SHARED_IMAGE_USAGE_DISPLAY;
mailbox_ = sii->CreateSharedImage(viz::ResourceFormat::RGBA_8888, size,
gfx::ColorSpace(), usage);
DCHECK(!mailbox_.IsZero());
gpu::raster::RasterInterface* ri = context_provider_->RasterInterface();
ri->WaitSyncTokenCHROMIUM(sii->GenUnverifiedSyncToken().GetConstData());
// Provides a notification when |context_provider_| is lost.
context_provider_->AddObserver(this);
}
Buffer::Texture::Texture(
scoped_refptr<viz::RasterContextProvider> context_provider,
gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
gfx::GpuMemoryBuffer* gpu_memory_buffer,
unsigned texture_target,
unsigned query_type,
base::TimeDelta wait_for_release_delay)
: gpu_memory_buffer_(gpu_memory_buffer),
size_(gpu_memory_buffer->GetSize()),
context_provider_(std::move(context_provider)),
texture_target_(texture_target),
query_type_(query_type),
wait_for_release_delay_(wait_for_release_delay) {
gpu::SharedImageInterface* sii = context_provider_->SharedImageInterface();
const uint32_t usage = gpu::SHARED_IMAGE_USAGE_RASTER |
gpu::SHARED_IMAGE_USAGE_DISPLAY |
gpu::SHARED_IMAGE_USAGE_SCANOUT;
mailbox_ = sii->CreateSharedImage(
gpu_memory_buffer_, gpu_memory_buffer_manager, gfx::ColorSpace(), usage);
DCHECK(!mailbox_.IsZero());
gpu::raster::RasterInterface* ri = context_provider_->RasterInterface();
ri->WaitSyncTokenCHROMIUM(sii->GenUnverifiedSyncToken().GetConstData());
ri->GenQueriesEXT(1, &query_id_);
// Provides a notification when |context_provider_| is lost.
context_provider_->AddObserver(this);
}
Buffer::Texture::~Texture() {
DestroyResources();
if (context_provider_)
context_provider_->RemoveObserver(this);
}
void Buffer::Texture::OnContextLost() {
DestroyResources();
context_provider_->RemoveObserver(this);
context_provider_.reset();
}
bool Buffer::Texture::IsLost() {
if (context_provider_) {
gpu::raster::RasterInterface* ri = context_provider_->RasterInterface();
return ri->GetGraphicsResetStatusKHR() != GL_NO_ERROR;
}
return true;
}
void Buffer::Texture::Release(base::OnceClosure callback,
const gpu::SyncToken& sync_token,
bool is_lost) {
if (context_provider_) {
if (sync_token.HasData()) {
gpu::raster::RasterInterface* ri = context_provider_->RasterInterface();
ri->WaitSyncTokenCHROMIUM(sync_token.GetConstData());
}
}
// Run callback as texture can be reused immediately after waiting for sync
// token.
std::move(callback).Run();
}
gpu::SyncToken Buffer::Texture::UpdateSharedImage(
std::unique_ptr<gfx::GpuFence> acquire_fence) {
gpu::SyncToken sync_token;
if (context_provider_) {
gpu::SharedImageInterface* sii = context_provider_->SharedImageInterface();
DCHECK(!mailbox_.IsZero());
// UpdateSharedImage gets called only after |mailbox_| can be reused.
// A buffer can be reattached to a surface only after it has been returned
// to wayland clients. We return buffers to clients only after the query
// |query_type_| is available.
sii->UpdateSharedImage(gpu::SyncToken(), std::move(acquire_fence),
mailbox_);
sync_token = sii->GenUnverifiedSyncToken();
TRACE_EVENT_ASYNC_STEP_INTO0("exo", kBufferInUse, gpu_memory_buffer_,
"bound");
}
return sync_token;
}
void Buffer::Texture::ReleaseSharedImage(base::OnceClosure callback,
const gpu::SyncToken& sync_token,
bool is_lost) {
if (context_provider_) {
gpu::raster::RasterInterface* ri = context_provider_->RasterInterface();
if (sync_token.HasData())
ri->WaitSyncTokenCHROMIUM(sync_token.GetConstData());
ri->BeginQueryEXT(query_type_, query_id_);
ri->EndQueryEXT(query_type_);
// Run callback when query result is available (i.e., when all operations on
// the shared image have completed and it's ready to be reused) if sync
// token has data and buffer has been used. If buffer was never used then
// run the callback immediately.
if (sync_token.HasData()) {
ReleaseWhenQueryResultIsAvailable(std::move(callback));
return;
}
}
std::move(callback).Run();
}
gpu::SyncToken Buffer::Texture::CopyTexImage(
std::unique_ptr<gfx::GpuFence> acquire_fence,
Texture* destination,
base::OnceClosure callback) {
gpu::SyncToken sync_token;
if (context_provider_) {
DCHECK(!mailbox_.IsZero());
gpu::SharedImageInterface* sii = context_provider_->SharedImageInterface();
sii->UpdateSharedImage(gpu::SyncToken(), std::move(acquire_fence),
mailbox_);
sync_token = sii->GenUnverifiedSyncToken();
gpu::raster::RasterInterface* ri = context_provider_->RasterInterface();
ri->WaitSyncTokenCHROMIUM(sync_token.GetConstData());
DCHECK_NE(query_id_, 0u);
ri->BeginQueryEXT(query_type_, query_id_);
ri->CopySubTexture(mailbox_, destination->mailbox_,
destination->texture_target_, 0, 0, 0, 0, size_.width(),
size_.height());
ri->EndQueryEXT(query_type_);
// Run callback when query result is available.
ReleaseWhenQueryResultIsAvailable(std::move(callback));
// Create and return a sync token that can be used to ensure that the
// CopySubTexture call is processed before issuing any commands
// that will read from the target texture on a different context.
ri->GenUnverifiedSyncTokenCHROMIUM(sync_token.GetData());
}
return sync_token;
}
void Buffer::Texture::DestroyResources() {
if (context_provider_) {
if (query_id_) {
gpu::raster::RasterInterface* ri = context_provider_->RasterInterface();
ri->DeleteQueriesEXT(1, &query_id_);
query_id_ = 0;
}
gpu::SharedImageInterface* sii = context_provider_->SharedImageInterface();
sii->DestroySharedImage(gpu::SyncToken(), mailbox_);
}
}
void Buffer::Texture::ReleaseWhenQueryResultIsAvailable(
base::OnceClosure callback) {
DCHECK(context_provider_);
DCHECK(release_callback_.is_null());
release_callback_ = std::move(callback);
wait_for_release_time_ = base::TimeTicks::Now() + wait_for_release_delay_;
ScheduleWaitForRelease(wait_for_release_delay_);
TRACE_EVENT_ASYNC_STEP_INTO0("exo", kBufferInUse, gpu_memory_buffer_,
"pending_query");
context_provider_->ContextSupport()->SignalQuery(
query_id_, base::BindOnce(&Buffer::Texture::Released,
weak_ptr_factory_.GetWeakPtr()));
}
void Buffer::Texture::Released() {
if (!release_callback_.is_null())
std::move(release_callback_).Run();
}
void Buffer::Texture::ScheduleWaitForRelease(base::TimeDelta delay) {
if (wait_for_release_pending_)
return;
wait_for_release_pending_ = true;
base::ThreadTaskRunnerHandle::Get()->PostDelayedTask(
FROM_HERE,
base::BindOnce(&Buffer::Texture::WaitForRelease,
weak_ptr_factory_.GetWeakPtr()),
delay);
}
void Buffer::Texture::WaitForRelease() {
DCHECK(wait_for_release_pending_);
wait_for_release_pending_ = false;
if (release_callback_.is_null())
return;
base::TimeTicks current_time = base::TimeTicks::Now();
if (current_time < wait_for_release_time_) {
ScheduleWaitForRelease(wait_for_release_time_ - current_time);
return;
}
base::OnceClosure callback = std::move(release_callback_);
if (context_provider_) {
TRACE_EVENT0("exo", "Buffer::Texture::WaitForQueryResult");
// We need to wait for the result to be available. Getting the result of
// the query implies waiting for it to become available. The actual result
// is unimportant and also not well defined.
unsigned result = 0;
gpu::raster::RasterInterface* ri = context_provider_->RasterInterface();
ri->GetQueryObjectuivEXT(query_id_, GL_QUERY_RESULT_EXT, &result);
}
std::move(callback).Run();
}
////////////////////////////////////////////////////////////////////////////////
// Buffer, public:
Buffer::Buffer(std::unique_ptr<gfx::GpuMemoryBuffer> gpu_memory_buffer)
: Buffer(std::move(gpu_memory_buffer),
GL_TEXTURE_2D /* texture_target */,
GL_COMMANDS_COMPLETED_CHROMIUM /* query_type */,
true /* use_zero_copy */,
false /* is_overlay_candidate */,
false /* y_invert */) {}
Buffer::Buffer(std::unique_ptr<gfx::GpuMemoryBuffer> gpu_memory_buffer,
unsigned texture_target,
unsigned query_type,
bool use_zero_copy,
bool is_overlay_candidate,
bool y_invert)
: gpu_memory_buffer_(std::move(gpu_memory_buffer)),
texture_target_(texture_target),
query_type_(query_type),
use_zero_copy_(use_zero_copy),
is_overlay_candidate_(is_overlay_candidate),
y_invert_(y_invert),
wait_for_release_delay_(
base::TimeDelta::FromMilliseconds(kWaitForReleaseDelayMs)) {}
Buffer::~Buffer() {}
bool Buffer::ProduceTransferableResource(
FrameSinkResourceManager* resource_manager,
std::unique_ptr<gfx::GpuFence> acquire_fence,
bool secure_output_only,
viz::TransferableResource* resource) {
TRACE_EVENT1("exo", "Buffer::ProduceTransferableResource", "buffer_id",
gfx_buffer());
DCHECK(attach_count_);
// If textures are lost, destroy them to ensure that we create new ones below.
if (contents_texture_ && contents_texture_->IsLost())
contents_texture_.reset();
if (texture_ && texture_->IsLost())
texture_.reset();
ui::ContextFactory* context_factory =
aura::Env::GetInstance()->context_factory();
// Note: This can fail if GPU acceleration has been disabled.
scoped_refptr<viz::RasterContextProvider> context_provider =
context_factory->SharedMainThreadRasterContextProvider();
if (!context_provider) {
DLOG(WARNING) << "Failed to acquire a context provider";
resource->id = 0;
resource->size = gfx::Size();
return false;
}
resource->id = resource_manager->AllocateResourceId();
resource->format = viz::RGBA_8888;
resource->filter = GL_LINEAR;
resource->size = gpu_memory_buffer_->GetSize();
// Create a new image texture for |gpu_memory_buffer_| with |texture_target_|
// if one doesn't already exist. The contents of this buffer are copied to
// |texture| using a call to CopyTexImage.
if (!contents_texture_) {
contents_texture_ = std::make_unique<Texture>(
context_provider, context_factory->GetGpuMemoryBufferManager(),
gpu_memory_buffer_.get(), texture_target_, query_type_,
wait_for_release_delay_);
}
Texture* contents_texture = contents_texture_.get();
if (release_contents_callback_.IsCancelled())
TRACE_EVENT_ASYNC_BEGIN1("exo", kBufferInUse, gpu_memory_buffer_.get(),
"buffer_id", gfx_buffer());
// Cancel pending contents release callback.
release_contents_callback_.Reset(
base::BindOnce(&Buffer::ReleaseContents, base::Unretained(this)));
// Zero-copy means using the contents texture directly.
if (use_zero_copy_) {
// This binds the latest contents of this buffer to |contents_texture|.
gpu::SyncToken sync_token =
contents_texture->UpdateSharedImage(std::move(acquire_fence));
resource->mailbox_holder = gpu::MailboxHolder(contents_texture->mailbox(),
sync_token, texture_target_);
resource->is_overlay_candidate = is_overlay_candidate_;
resource->format = viz::GetResourceFormat(gpu_memory_buffer_->GetFormat());
// The contents texture will be released when no longer used by the
// compositor.
resource_manager->SetResourceReleaseCallback(
resource->id,
base::BindOnce(&Buffer::Texture::ReleaseSharedImage,
base::Unretained(contents_texture),
base::BindOnce(&Buffer::ReleaseContentsTexture,
AsWeakPtr(), std::move(contents_texture_),
release_contents_callback_.callback())));
return true;
}
// Create a mailbox texture that we copy the buffer contents to.
if (!texture_) {
texture_ = std::make_unique<Texture>(context_provider,
gpu_memory_buffer_->GetSize());
}
Texture* texture = texture_.get();
// Copy the contents of |contents_texture| to |texture| and produce a
// texture mailbox from the result in |texture|. The contents texture will
// be released when copy has completed.
gpu::SyncToken sync_token = contents_texture->CopyTexImage(
std::move(acquire_fence), texture,
base::BindOnce(&Buffer::ReleaseContentsTexture, AsWeakPtr(),
std::move(contents_texture_),
release_contents_callback_.callback()));
resource->mailbox_holder =
gpu::MailboxHolder(texture->mailbox(), sync_token, GL_TEXTURE_2D);
resource->is_overlay_candidate = false;
// The mailbox texture will be released when no longer used by the
// compositor.
resource_manager->SetResourceReleaseCallback(
resource->id,
base::BindOnce(&Buffer::Texture::Release, base::Unretained(texture),
base::BindOnce(&Buffer::ReleaseTexture, AsWeakPtr(),
std::move(texture_))));
return true;
}
void Buffer::OnAttach() {
DLOG_IF(WARNING, attach_count_)
<< "Reattaching a buffer that is already attached to another surface.";
TRACE_EVENT2("exo", "Buffer::OnAttach", "buffer_id", gfx_buffer(), "count",
attach_count_);
++attach_count_;
}
void Buffer::OnDetach() {
DCHECK_GT(attach_count_, 0u);
TRACE_EVENT2("exo", "Buffer::OnAttach", "buffer_id", gfx_buffer(), "count",
attach_count_);
--attach_count_;
// Release buffer if no longer attached to a surface and content has been
// released.
if (!attach_count_ && release_contents_callback_.IsCancelled())
Release();
}
gfx::Size Buffer::GetSize() const {
return gpu_memory_buffer_->GetSize();
}
gfx::BufferFormat Buffer::GetFormat() const {
return gpu_memory_buffer_->GetFormat();
}
////////////////////////////////////////////////////////////////////////////////
// Buffer, private:
void Buffer::Release() {
TRACE_EVENT_ASYNC_END0("exo", kBufferInUse, gpu_memory_buffer_.get());
// Run release callback to notify the client that buffer has been released.
if (!release_callback_.is_null())
release_callback_.Run();
}
void Buffer::ReleaseTexture(std::unique_ptr<Texture> texture) {
texture_ = std::move(texture);
}
void Buffer::ReleaseContentsTexture(std::unique_ptr<Texture> texture,
base::OnceClosure callback) {
contents_texture_ = std::move(texture);
std::move(callback).Run();
}
void Buffer::ReleaseContents() {
TRACE_EVENT1("exo", "Buffer::ReleaseContents", "buffer_id", gfx_buffer());
// Cancel callback to indicate that buffer has been released.
release_contents_callback_.Cancel();
if (attach_count_) {
TRACE_EVENT_ASYNC_STEP_INTO0("exo", kBufferInUse, gpu_memory_buffer_.get(),
"attached");
} else {
// Release buffer if not attached to surface.
Release();
}
}
} // namespace exo