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// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_UI_DEVTOOLS_VIZ_SURFACE_ELEMENT_H_
#define COMPONENTS_UI_DEVTOOLS_VIZ_SURFACE_ELEMENT_H_
#include "base/macros.h"
#include "components/ui_devtools/viz/viz_element.h"
#include "components/viz/common/surfaces/surface_id.h"
namespace viz {
class FrameSinkManagerImpl;
}
namespace ui_devtools {
// A type of UIElement. Each SurfaceElement is corresponding to a SurfaceId.
class SurfaceElement : public VizElement {
public:
SurfaceElement(const viz::SurfaceId& surface_id,
viz::FrameSinkManagerImpl* frame_sink_manager,
UIElementDelegate* ui_element_delegate,
UIElement* parent);
~SurfaceElement() override;
// UIElement:
void GetBounds(gfx::Rect* bounds) const override;
void SetBounds(const gfx::Rect& bounds) override;
void GetVisible(bool* visible) const override;
void SetVisible(bool visible) override;
std::vector<std::string> GetAttributes() const override;
std::pair<gfx::NativeWindow, gfx::Rect> GetNodeWindowAndScreenBounds()
const override;
static const viz::SurfaceId& From(const UIElement* element);
private:
const viz::SurfaceId surface_id_;
viz::FrameSinkManagerImpl* const frame_sink_manager_;
gfx::Rect surface_bounds_;
DISALLOW_COPY_AND_ASSIGN(SurfaceElement);
};
} // namespace ui_devtools
#endif // COMPONENTS_UI_DEVTOOLS_VIZ_SURFACE_ELEMENT_H_