| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef MOJO_PUBLIC_APPLICATION_APPLICATION_RUNNER_H_ |
| #define MOJO_PUBLIC_APPLICATION_APPLICATION_RUNNER_H_ |
| |
| #include "mojo/public/cpp/system/core.h" |
| |
| namespace mojo { |
| |
| class ApplicationDelegate; |
| |
| // A utility for running an Application. The typical use case is to use |
| // when writing your MojoMain: |
| // |
| // MojoResult MojoMain(MojoHandle shell_handle) { |
| // mojo::ApplicationRunner runner(new MyApplicationDelegate()); |
| // return runner.Run(shell_handle); |
| // } |
| // |
| // ApplicationRunner takes care of mojo environment initialization and |
| // shutdown, and starting a RunLoop from which your application can run and |
| // ultimately Quit(). |
| class ApplicationRunner { |
| public: |
| // Takes ownership of |delegate|. |
| explicit ApplicationRunner(ApplicationDelegate* delegate); |
| ~ApplicationRunner(); |
| |
| // Once the various parameters have been set above, use Run to initialize an |
| // ApplicationImpl wired to the provided delegate, and run a RunLoop until |
| // the application exits. |
| MojoResult Run(MojoHandle shell_handle); |
| |
| private: |
| ApplicationDelegate* delegate_; |
| |
| MOJO_DISALLOW_COPY_AND_ASSIGN(ApplicationRunner); |
| }; |
| |
| } // namespace mojo |
| |
| #endif // MOJO_PUBLIC_APPLICATION_APPLICATION_RUNNER_H_ |