blob: 3fb88e0bc2590618d341a7753756d12e8417aa8d [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "mojo/services/network/tcp_server_socket_impl.h"
#include "mojo/services/network/net_adapters.h"
#include "mojo/services/network/net_address_type_converters.h"
#include "mojo/services/network/tcp_connected_socket_impl.h"
#include "net/base/net_errors.h"
namespace mojo {
TCPServerSocketImpl::TCPServerSocketImpl(scoped_ptr<net::TCPSocket> socket)
: socket_(socket.Pass()) {
}
TCPServerSocketImpl::~TCPServerSocketImpl() {
}
void TCPServerSocketImpl::Accept(
ScopedDataPipeConsumerHandle send_stream,
ScopedDataPipeProducerHandle receive_stream,
InterfaceRequest<TCPConnectedSocket> client_socket,
const AcceptCallback& callback) {
// One possible future enhancement would be to enqueue multiple Accept calls
// on this object. This would allow the client to accept some number of
// incoming connections rapidly without doing an IPC round-trip.
if (!pending_callback_.is_null()) {
// Already have a pending accept on this socket.
callback.Run(MakeNetworkError(net::ERR_UNEXPECTED), NetAddressPtr());
return;
}
int result = socket_->Accept(
&accepted_socket_, &accepted_address_,
base::Bind(&TCPServerSocketImpl::OnAcceptCompleted,
base::Unretained(this)));
if (result == net::OK || result == net::ERR_IO_PENDING) {
pending_callback_ = callback;
pending_send_stream_ = send_stream.Pass();
pending_receive_stream_ = receive_stream.Pass();
pending_client_socket_ = client_socket.Pass();
if (result == net::OK)
OnAcceptCompleted(net::OK);
} else {
callback.Run(MakeNetworkError(result), NetAddressPtr());
}
}
void TCPServerSocketImpl::OnAcceptCompleted(int result) {
if (result != net::OK) {
pending_callback_.Run(MakeNetworkError(result), NetAddressPtr());
pending_send_stream_.reset();
pending_receive_stream_.reset();
pending_client_socket_ = InterfaceRequest<TCPConnectedSocket>();
} else {
BindToRequest(new TCPConnectedSocketImpl(
accepted_socket_.Pass(),
pending_send_stream_.Pass(),
pending_receive_stream_.Pass()), &pending_client_socket_);
pending_callback_.Run(MakeNetworkError(net::OK),
NetAddress::From(accepted_address_));
}
pending_callback_ = AcceptCallback();
}
} // namespace mojo