blob: ca19170339fdede31acb2af07dd4cc30c6ab89ca [file] [log] [blame]
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/debug/trace_event.h"
#include "base/logging.h"
#include "skia/ext/analysis_canvas.h"
#include "third_party/skia/include/core/SkDraw.h"
#include "third_party/skia/include/core/SkRRect.h"
#include "third_party/skia/include/core/SkShader.h"
#include "third_party/skia/src/core/SkRasterClip.h"
#include "ui/gfx/rect_conversions.h"
namespace {
const int kNoLayer = -1;
bool IsSolidColorPaint(const SkPaint& paint) {
SkXfermode::Mode xfermode;
// getXfermode can return a NULL, but that is handled
// gracefully by AsMode (NULL turns into kSrcOver mode).
SkXfermode::AsMode(paint.getXfermode(), &xfermode);
// Paint is solid color if the following holds:
// - Alpha is 1.0, style is fill, and there are no special effects
// - Xfer mode is either kSrc or kSrcOver (kSrcOver is equivalent
// to kSrc if source alpha is 1.0, which is already checked).
return (paint.getAlpha() == 255 &&
!paint.getShader() &&
!paint.getLooper() &&
!paint.getMaskFilter() &&
!paint.getColorFilter() &&
!paint.getImageFilter() &&
paint.getStyle() == SkPaint::kFill_Style &&
(xfermode == SkXfermode::kSrc_Mode ||
xfermode == SkXfermode::kSrcOver_Mode));
}
// Returns true if the specified drawn_rect will cover the entire canvas, and
// that the canvas is not clipped (i.e. it covers ALL of the canvas).
bool IsFullQuad(SkCanvas* canvas, const SkRect& drawn_rect) {
if (!canvas->isClipRect())
return false;
SkIRect clip_irect;
canvas->getClipDeviceBounds(&clip_irect);
// if the clip is smaller than the canvas, we're partly clipped, so abort.
if (!clip_irect.contains(SkIRect::MakeSize(canvas->getDeviceSize())))
return false;
const SkMatrix& matrix = canvas->getTotalMatrix();
// If the transform results in a non-axis aligned
// rect, then be conservative and return false.
if (!matrix.rectStaysRect())
return false;
SkRect device_rect;
matrix.mapRect(&device_rect, drawn_rect);
SkRect clip_rect;
clip_rect.set(clip_irect);
return device_rect.contains(clip_rect);
}
} // namespace
namespace skia {
void AnalysisCanvas::SetForceNotSolid(bool flag) {
is_forced_not_solid_ = flag;
if (is_forced_not_solid_)
is_solid_color_ = false;
}
void AnalysisCanvas::SetForceNotTransparent(bool flag) {
is_forced_not_transparent_ = flag;
if (is_forced_not_transparent_)
is_transparent_ = false;
}
void AnalysisCanvas::clear(SkColor color) {
is_transparent_ = (!is_forced_not_transparent_ && SkColorGetA(color) == 0);
if (!is_forced_not_solid_ && SkColorGetA(color) == 255) {
is_solid_color_ = true;
color_ = color;
} else {
is_solid_color_ = false;
}
}
void AnalysisCanvas::drawPaint(const SkPaint& paint) {
// This check is in SkCanvas::drawPaint(), and some of our unittests rely on
// on this, so we reproduce it here.
if (isClipEmpty())
return;
is_solid_color_ = false;
is_transparent_ = false;
++draw_op_count_;
}
void AnalysisCanvas::drawPoints(SkCanvas::PointMode mode,
size_t count,
const SkPoint points[],
const SkPaint& paint) {
is_solid_color_ = false;
is_transparent_ = false;
++draw_op_count_;
}
void AnalysisCanvas::drawRect(const SkRect& rect, const SkPaint& paint) {
// This recreates the early-exit logic in SkCanvas.cpp.
SkRect scratch;
if (paint.canComputeFastBounds() &&
quickReject(paint.computeFastBounds(rect, &scratch))) {
return;
}
// An extra no-op check SkCanvas.cpp doesn't do.
if (paint.nothingToDraw())
return;
bool does_cover_canvas = IsFullQuad(this, rect);
SkXfermode::Mode xfermode;
SkXfermode::AsMode(paint.getXfermode(), &xfermode);
// This canvas will become transparent if the following holds:
// - The quad is a full tile quad
// - We're not in "forced not transparent" mode
// - Transfer mode is clear (0 color, 0 alpha)
//
// If the paint alpha is not 0, or if the transfrer mode is
// not src, then this canvas will not be transparent.
//
// In all other cases, we keep the current transparent value
if (does_cover_canvas &&
!is_forced_not_transparent_ &&
xfermode == SkXfermode::kClear_Mode) {
is_transparent_ = true;
} else if (paint.getAlpha() != 0 || xfermode != SkXfermode::kSrc_Mode) {
is_transparent_ = false;
}
// This bitmap is solid if and only if the following holds.
// Note that this might be overly conservative:
// - We're not in "forced not solid" mode
// - Paint is solid color
// - The quad is a full tile quad
if (!is_forced_not_solid_ && IsSolidColorPaint(paint) && does_cover_canvas) {
is_solid_color_ = true;
color_ = paint.getColor();
} else {
is_solid_color_ = false;
}
++draw_op_count_;
}
void AnalysisCanvas::drawOval(const SkRect& oval, const SkPaint& paint) {
is_solid_color_ = false;
is_transparent_ = false;
++draw_op_count_;
}
void AnalysisCanvas::drawRRect(const SkRRect& rr, const SkPaint& paint) {
// This should add the SkRRect to an SkPath, and call
// drawPath, but since drawPath ignores the SkPath, just
// do the same work here.
is_solid_color_ = false;
is_transparent_ = false;
++draw_op_count_;
}
void AnalysisCanvas::drawPath(const SkPath& path, const SkPaint& paint) {
is_solid_color_ = false;
is_transparent_ = false;
++draw_op_count_;
}
void AnalysisCanvas::drawBitmap(const SkBitmap& bitmap,
SkScalar left,
SkScalar top,
const SkPaint*) {
is_solid_color_ = false;
is_transparent_ = false;
++draw_op_count_;
}
void AnalysisCanvas::drawBitmapRectToRect(const SkBitmap&,
const SkRect* src,
const SkRect& dst,
const SkPaint* paint,
DrawBitmapRectFlags flags) {
// Call drawRect to determine transparency,
// but reset solid color to false.
SkPaint tmpPaint;
if (!paint)
paint = &tmpPaint;
drawRect(dst, *paint);
is_solid_color_ = false;
++draw_op_count_;
}
void AnalysisCanvas::drawBitmapMatrix(const SkBitmap& bitmap,
const SkMatrix& matrix,
const SkPaint* paint) {
is_solid_color_ = false;
is_transparent_ = false;
++draw_op_count_;
}
void AnalysisCanvas::drawBitmapNine(const SkBitmap& bitmap,
const SkIRect& center,
const SkRect& dst,
const SkPaint* paint) {
is_solid_color_ = false;
is_transparent_ = false;
++draw_op_count_;
}
void AnalysisCanvas::drawSprite(const SkBitmap& bitmap,
int left,
int top,
const SkPaint* paint) {
is_solid_color_ = false;
is_transparent_ = false;
++draw_op_count_;
}
void AnalysisCanvas::onDrawText(const void* text,
size_t len,
SkScalar x,
SkScalar y,
const SkPaint& paint) {
is_solid_color_ = false;
is_transparent_ = false;
++draw_op_count_;
}
void AnalysisCanvas::onDrawPosText(const void* text,
size_t byteLength,
const SkPoint pos[],
const SkPaint& paint) {
is_solid_color_ = false;
is_transparent_ = false;
++draw_op_count_;
}
void AnalysisCanvas::onDrawPosTextH(const void* text,
size_t byteLength,
const SkScalar xpos[],
SkScalar constY,
const SkPaint& paint) {
is_solid_color_ = false;
is_transparent_ = false;
++draw_op_count_;
}
void AnalysisCanvas::onDrawTextOnPath(const void* text,
size_t len,
const SkPath& path,
const SkMatrix* matrix,
const SkPaint& paint) {
is_solid_color_ = false;
is_transparent_ = false;
++draw_op_count_;
}
void AnalysisCanvas::onDrawTextBlob(const SkTextBlob* blob,
SkScalar x,
SkScalar y,
const SkPaint &paint) {
is_solid_color_ = false;
is_transparent_ = false;
++draw_op_count_;
}
void AnalysisCanvas::onDrawDRRect(const SkRRect& outer,
const SkRRect& inner,
const SkPaint& paint) {
is_solid_color_ = false;
is_transparent_ = false;
++draw_op_count_;
}
void AnalysisCanvas::drawVertices(SkCanvas::VertexMode,
int vertex_count,
const SkPoint verts[],
const SkPoint texs[],
const SkColor colors[],
SkXfermode* xmode,
const uint16_t indices[],
int index_count,
const SkPaint& paint) {
is_solid_color_ = false;
is_transparent_ = false;
++draw_op_count_;
}
// Needed for now, since SkCanvas requires a bitmap, even if it is not backed
// by any pixels
static SkBitmap MakeEmptyBitmap(int width, int height) {
SkBitmap bitmap;
bitmap.setInfo(SkImageInfo::MakeUnknown(width, height));
return bitmap;
}
AnalysisCanvas::AnalysisCanvas(int width, int height)
: INHERITED(MakeEmptyBitmap(width, height)),
saved_stack_size_(0),
force_not_solid_stack_level_(kNoLayer),
force_not_transparent_stack_level_(kNoLayer),
is_forced_not_solid_(false),
is_forced_not_transparent_(false),
is_solid_color_(true),
color_(SK_ColorTRANSPARENT),
is_transparent_(true),
draw_op_count_(0) {
}
AnalysisCanvas::~AnalysisCanvas() {}
bool AnalysisCanvas::GetColorIfSolid(SkColor* color) const {
if (is_transparent_) {
*color = SK_ColorTRANSPARENT;
return true;
}
if (is_solid_color_) {
*color = color_;
return true;
}
return false;
}
bool AnalysisCanvas::abortDrawing() {
// Early out as soon as we have more than one draw op.
// TODO(vmpstr): Investigate if 1 is the correct metric here. We need to
// balance the amount of time we spend analyzing vs how many tiles would be
// solid if the number was higher.
if (draw_op_count_ > 1) {
// We have to reset solid/transparent state to false since we don't
// know whether consequent operations will make this false.
is_solid_color_ = false;
is_transparent_ = false;
return true;
}
return false;
}
void AnalysisCanvas::OnComplexClip() {
// complex clips can make our calls to IsFullQuad invalid (ie have false
// positives). As a precaution, force the setting to be non-solid
// and non-transparent until we pop this
if (force_not_solid_stack_level_ == kNoLayer) {
force_not_solid_stack_level_ = saved_stack_size_;
SetForceNotSolid(true);
}
if (force_not_transparent_stack_level_ == kNoLayer) {
force_not_transparent_stack_level_ = saved_stack_size_;
SetForceNotTransparent(true);
}
}
void AnalysisCanvas::onClipRect(const SkRect& rect,
SkRegion::Op op,
ClipEdgeStyle edge_style) {
INHERITED::onClipRect(rect, op, edge_style);
}
void AnalysisCanvas::onClipPath(const SkPath& path,
SkRegion::Op op,
ClipEdgeStyle edge_style) {
OnComplexClip();
INHERITED::onClipRect(path.getBounds(), op, edge_style);
}
void AnalysisCanvas::onClipRRect(const SkRRect& rrect,
SkRegion::Op op,
ClipEdgeStyle edge_style) {
OnComplexClip();
INHERITED::onClipRect(rrect.getBounds(), op, edge_style);
}
void AnalysisCanvas::onClipRegion(const SkRegion& deviceRgn, SkRegion::Op op) {
const ClipEdgeStyle edge_style = kHard_ClipEdgeStyle;
if (deviceRgn.isRect()) {
onClipRect(SkRect::MakeFromIRect(deviceRgn.getBounds()), op, edge_style);
return;
}
OnComplexClip();
INHERITED::onClipRect(
SkRect::MakeFromIRect(deviceRgn.getBounds()), op, edge_style);
}
void AnalysisCanvas::willSave() {
++saved_stack_size_;
INHERITED::willSave();
}
SkCanvas::SaveLayerStrategy AnalysisCanvas::willSaveLayer(
const SkRect* bounds,
const SkPaint* paint,
SkCanvas::SaveFlags flags) {
++saved_stack_size_;
SkIRect canvas_ibounds = SkIRect::MakeSize(this->getDeviceSize());
SkRect canvas_bounds;
canvas_bounds.set(canvas_ibounds);
// If after we draw to the saved layer, we have to blend with the current
// layer, then we can conservatively say that the canvas will not be of
// solid color.
if ((paint && !IsSolidColorPaint(*paint)) ||
(bounds && !bounds->contains(canvas_bounds))) {
if (force_not_solid_stack_level_ == kNoLayer) {
force_not_solid_stack_level_ = saved_stack_size_;
SetForceNotSolid(true);
}
}
// If after we draw to the save layer, we have to blend with the current
// layer using any part of the current layer's alpha, then we can
// conservatively say that the canvas will not be transparent.
SkXfermode::Mode xfermode = SkXfermode::kSrc_Mode;
if (paint)
SkXfermode::AsMode(paint->getXfermode(), &xfermode);
if (xfermode != SkXfermode::kSrc_Mode) {
if (force_not_transparent_stack_level_ == kNoLayer) {
force_not_transparent_stack_level_ = saved_stack_size_;
SetForceNotTransparent(true);
}
}
INHERITED::willSaveLayer(bounds, paint, flags);
// Actually saving a layer here could cause a new bitmap to be created
// and real rendering to occur.
return kNoLayer_SaveLayerStrategy;
}
void AnalysisCanvas::willRestore() {
DCHECK(saved_stack_size_);
if (saved_stack_size_) {
--saved_stack_size_;
if (saved_stack_size_ < force_not_solid_stack_level_) {
SetForceNotSolid(false);
force_not_solid_stack_level_ = kNoLayer;
}
if (saved_stack_size_ < force_not_transparent_stack_level_) {
SetForceNotTransparent(false);
force_not_transparent_stack_level_ = kNoLayer;
}
}
INHERITED::willRestore();
}
} // namespace skia