blob: 30015697f3fe714dda83825834f762e09a501ecf [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/memory/weak_ptr.h"
#include "base/stl_util.h"
#include "base/threading/non_thread_safe.h"
#include "sync/base/sync_export.h"
#include "sync/engine/commit_contributor.h"
#include "sync/engine/model_type_sync_worker.h"
#include "sync/engine/nudge_handler.h"
#include "sync/engine/update_handler.h"
#include "sync/internal_api/public/base/model_type.h"
#include "sync/internal_api/public/non_blocking_sync_common.h"
#include "sync/internal_api/public/sync_encryption_handler.h"
#include "sync/protocol/sync.pb.h"
#include "sync/util/cryptographer.h"
namespace base {
class SingleThreadTaskRunner;
namespace syncer {
class ModelTypeSyncProxy;
class EntityTracker;
// A smart cache for sync types that use message passing (rather than
// transactions and the syncable::Directory) to communicate with the sync
// thread.
// When the non-blocking sync type wants to talk with the sync server, it will
// send a message from its thread to this object on the sync thread. This
// object ensures the appropriate sync server communication gets scheduled and
// executed. The response, if any, will be returned to the non-blocking sync
// type's thread eventually.
// This object also has a role to play in communications in the opposite
// direction. Sometimes the sync thread will receive changes from the sync
// server and deliver them here. This object will post this information back to
// the appropriate component on the model type's thread.
// This object does more than just pass along messages. It understands the sync
// protocol, and it can make decisions when it sees conflicting messages. For
// example, if the sync server sends down an update for a sync entity that is
// currently pending for commit, this object will detect this condition and
// cancel the pending commit.
class SYNC_EXPORT ModelTypeSyncWorkerImpl : public UpdateHandler,
public CommitContributor,
public ModelTypeSyncWorker,
public base::NonThreadSafe {
ModelTypeSyncWorkerImpl(ModelType type,
const DataTypeState& initial_state,
const UpdateResponseDataList& saved_pending_updates,
scoped_ptr<Cryptographer> cryptographer,
NudgeHandler* nudge_handler,
scoped_ptr<ModelTypeSyncProxy> type_sync_proxy);
~ModelTypeSyncWorkerImpl() override;
ModelType GetModelType() const;
bool IsEncryptionRequired() const;
void UpdateCryptographer(scoped_ptr<Cryptographer> cryptographer);
// UpdateHandler implementation.
void GetDownloadProgress(
sync_pb::DataTypeProgressMarker* progress_marker) const override;
void GetDataTypeContext(sync_pb::DataTypeContext* context) const override;
SyncerError ProcessGetUpdatesResponse(
const sync_pb::DataTypeProgressMarker& progress_marker,
const sync_pb::DataTypeContext& mutated_context,
const SyncEntityList& applicable_updates,
sessions::StatusController* status) override;
void ApplyUpdates(sessions::StatusController* status) override;
void PassiveApplyUpdates(sessions::StatusController* status) override;
// ModelTypeSyncWorker implementation.
void EnqueueForCommit(const CommitRequestDataList& request_list) override;
// CommitContributor implementation.
scoped_ptr<CommitContribution> GetContribution(size_t max_entries) override;
// Callback for when our contribution gets a response.
void OnCommitResponse(const CommitResponseDataList& response_list);
base::WeakPtr<ModelTypeSyncWorkerImpl> AsWeakPtr();
typedef std::map<std::string, EntityTracker*> EntityMap;
typedef std::map<std::string, UpdateResponseData*> UpdateMap;
// Stores a single commit request in this object's internal state.
void StorePendingCommit(const CommitRequestData& request);
// Returns true if this type has successfully fetched all available updates
// from the server at least once. Our state may or may not be stale, but at
// least we know that it was valid at some point in the past.
bool IsTypeInitialized() const;
// Returns true if this type is prepared to commit items. Currently, this
// depends on having downloaded the initial data and having the encryption
// settings in a good state.
bool CanCommitItems() const;
// Initializes the parts of a commit entity that are the responsibility of
// this class, and not the EntityTracker. Some fields, like the
// client-assigned ID, can only be set by an entity with knowledge of the
// entire data type's state.
void HelpInitializeCommitEntity(sync_pb::SyncEntity* commit_entity);
// Attempts to decrypt pending updates stored in the EntityMap. If
// successful, will remove the update from the its EntityTracker and forward
// it to the proxy thread for application. Will forward any new encryption
// keys to the proxy to trigger re-encryption if necessary.
void OnCryptographerUpdated();
// Attempts to decrypt the given specifics and return them in the |out|
// parameter. Assumes cryptographer->CanDecrypt(specifics) returned true.
// Returns false if the decryption failed. There are no guarantees about the
// contents of |out| when that happens.
// In theory, this should never fail. Only corrupt or invalid entries could
// cause this to fail, and no clients are known to create such entries. The
// failure case is an attempt to be defensive against bad input.
static bool DecryptSpecifics(Cryptographer* cryptographer,
const sync_pb::EntitySpecifics& in,
sync_pb::EntitySpecifics* out);
ModelType type_;
// State that applies to the entire model type.
DataTypeState data_type_state_;
// Pointer to the ModelTypeSyncProxy associated with this worker.
// This is NULL when no proxy is connected..
scoped_ptr<ModelTypeSyncProxy> type_sync_proxy_;
// A private copy of the most recent cryptographer known to sync.
// Initialized at construction time and updated with UpdateCryptographer().
// NULL if encryption is not enabled for this type.
scoped_ptr<Cryptographer> cryptographer_;
// Interface used to access and send nudges to the sync scheduler. Not owned.
NudgeHandler* nudge_handler_;
// A map of per-entity information known to this object.
// When commits are pending, their information is stored here. This
// information is dropped from memory when the commit succeeds or gets
// cancelled.
// This also stores some information related to received server state in
// order to implement reflection blocking and conflict detection. This
// information is kept in memory indefinitely. With a bit more coordination
// with the model thread, we could optimize this to reduce memory usage in
// the steady state.
EntityMap entities_;
STLValueDeleter<EntityMap> entities_deleter_;
base::WeakPtrFactory<ModelTypeSyncWorkerImpl> weak_ptr_factory_;
} // namespace syncer