blob: 47690924fa7d4f06da4cc1f033f23823126b8ddb [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gl/gl_surface.h"
#include <algorithm>
#include <vector>
#include "base/command_line.h"
#include "base/lazy_instance.h"
#include "base/logging.h"
#include "base/threading/thread_local.h"
#include "base/trace_event/trace_event.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_implementation.h"
#include "ui/gl/gl_switches.h"
#if defined(USE_X11)
#include <X11/Xlib.h>
#endif
namespace gfx {
namespace {
base::LazyInstance<base::ThreadLocalPointer<GLSurface> >::Leaky
current_surface_ = LAZY_INSTANCE_INITIALIZER;
} // namespace
// static
bool GLSurface::InitializeOneOff() {
DCHECK_EQ(kGLImplementationNone, GetGLImplementation());
TRACE_EVENT0("gpu", "GLSurface::InitializeOneOff");
std::vector<GLImplementation> allowed_impls;
GetAllowedGLImplementations(&allowed_impls);
DCHECK(!allowed_impls.empty());
base::CommandLine* cmd = base::CommandLine::ForCurrentProcess();
// The default implementation is always the first one in list.
GLImplementation impl = allowed_impls[0];
bool fallback_to_osmesa = false;
if (cmd->HasSwitch(switches::kOverrideUseGLWithOSMesaForTests)) {
impl = kGLImplementationOSMesaGL;
} else if (cmd->HasSwitch(switches::kUseGL)) {
std::string requested_implementation_name =
cmd->GetSwitchValueASCII(switches::kUseGL);
if (requested_implementation_name == "any") {
fallback_to_osmesa = true;
} else if (requested_implementation_name == "swiftshader") {
impl = kGLImplementationEGLGLES2;
} else {
impl = GetNamedGLImplementation(requested_implementation_name);
if (std::find(allowed_impls.begin(),
allowed_impls.end(),
impl) == allowed_impls.end()) {
LOG(ERROR) << "Requested GL implementation is not available.";
return false;
}
}
}
bool gpu_service_logging = cmd->HasSwitch(switches::kEnableGPUServiceLogging);
bool disable_gl_drawing = cmd->HasSwitch(switches::kDisableGLDrawingForTests);
return InitializeOneOffImplementation(
impl, fallback_to_osmesa, gpu_service_logging, disable_gl_drawing);
}
// static
bool GLSurface::InitializeOneOffImplementation(GLImplementation impl,
bool fallback_to_osmesa,
bool gpu_service_logging,
bool disable_gl_drawing) {
bool initialized =
InitializeStaticGLBindings(impl) && InitializeOneOffInternal();
if (!initialized && fallback_to_osmesa) {
ClearGLBindings();
initialized = InitializeStaticGLBindings(kGLImplementationOSMesaGL) &&
InitializeOneOffInternal();
}
if (!initialized)
ClearGLBindings();
if (initialized) {
DVLOG(1) << "Using "
<< GetGLImplementationName(GetGLImplementation())
<< " GL implementation.";
if (gpu_service_logging)
InitializeDebugGLBindings();
if (disable_gl_drawing)
InitializeNullDrawGLBindings();
}
return initialized;
}
// static
void GLSurface::InitializeOneOffForTests() {
DCHECK_EQ(kGLImplementationNone, GetGLImplementation());
#if defined(USE_X11)
XInitThreads();
#endif
bool use_osmesa = true;
// We usually use OSMesa as this works on all bots. The command line can
// override this behaviour to use hardware GL.
if (base::CommandLine::ForCurrentProcess()->HasSwitch(
switches::kUseGpuInTests))
use_osmesa = false;
#if defined(OS_ANDROID)
// On Android we always use hardware GL.
use_osmesa = false;
#endif
std::vector<GLImplementation> allowed_impls;
GetAllowedGLImplementations(&allowed_impls);
DCHECK(!allowed_impls.empty());
GLImplementation impl = allowed_impls[0];
if (use_osmesa)
impl = kGLImplementationOSMesaGL;
DCHECK(!base::CommandLine::ForCurrentProcess()->HasSwitch(switches::kUseGL))
<< "kUseGL has not effect in tests";
bool fallback_to_osmesa = false;
bool gpu_service_logging = false;
bool disable_gl_drawing = true;
CHECK(InitializeOneOffImplementation(
impl, fallback_to_osmesa, gpu_service_logging, disable_gl_drawing));
}
// static
void GLSurface::InitializeOneOffWithMockBindingsForTests() {
DCHECK(!base::CommandLine::ForCurrentProcess()->HasSwitch(switches::kUseGL))
<< "kUseGL has not effect in tests";
// This method may be called multiple times in the same process to set up
// mock bindings in different ways.
ClearGLBindings();
bool fallback_to_osmesa = false;
bool gpu_service_logging = false;
bool disable_gl_drawing = false;
CHECK(InitializeOneOffImplementation(kGLImplementationMockGL,
fallback_to_osmesa,
gpu_service_logging,
disable_gl_drawing));
}
// static
void GLSurface::InitializeDynamicMockBindingsForTests(GLContext* context) {
CHECK(InitializeDynamicGLBindings(kGLImplementationMockGL, context));
}
GLSurface::GLSurface() {}
bool GLSurface::Initialize() {
return true;
}
void GLSurface::DestroyAndTerminateDisplay() {
Destroy();
}
bool GLSurface::Resize(const gfx::Size& size) {
NOTIMPLEMENTED();
return false;
}
bool GLSurface::Recreate() {
NOTIMPLEMENTED();
return false;
}
bool GLSurface::DeferDraws() {
return false;
}
bool GLSurface::SupportsPostSubBuffer() {
return false;
}
unsigned int GLSurface::GetBackingFrameBufferObject() {
return 0;
}
bool GLSurface::SwapBuffersAsync(const SwapCompletionCallback& callback) {
DCHECK(!IsSurfaceless());
bool success = SwapBuffers();
callback.Run();
return success;
}
bool GLSurface::PostSubBuffer(int x, int y, int width, int height) {
return false;
}
bool GLSurface::PostSubBufferAsync(int x,
int y,
int width,
int height,
const SwapCompletionCallback& callback) {
bool success = PostSubBuffer(x, y, width, height);
callback.Run();
return success;
}
bool GLSurface::OnMakeCurrent(GLContext* context) {
return true;
}
void GLSurface::NotifyWasBound() {
}
bool GLSurface::SetBackbufferAllocation(bool allocated) {
return true;
}
void GLSurface::SetFrontbufferAllocation(bool allocated) {
}
void* GLSurface::GetShareHandle() {
NOTIMPLEMENTED();
return NULL;
}
void* GLSurface::GetDisplay() {
NOTIMPLEMENTED();
return NULL;
}
void* GLSurface::GetConfig() {
NOTIMPLEMENTED();
return NULL;
}
unsigned GLSurface::GetFormat() {
NOTIMPLEMENTED();
return 0;
}
VSyncProvider* GLSurface::GetVSyncProvider() {
return NULL;
}
bool GLSurface::ScheduleOverlayPlane(int z_order,
OverlayTransform transform,
GLImage* image,
const Rect& bounds_rect,
const RectF& crop_rect) {
NOTIMPLEMENTED();
return false;
}
bool GLSurface::IsSurfaceless() const {
return false;
}
GLSurface* GLSurface::GetCurrent() {
return current_surface_.Pointer()->Get();
}
GLSurface::~GLSurface() {
if (GetCurrent() == this)
SetCurrent(NULL);
}
void GLSurface::SetCurrent(GLSurface* surface) {
current_surface_.Pointer()->Set(surface);
}
bool GLSurface::ExtensionsContain(const char* c_extensions, const char* name) {
DCHECK(name);
if (!c_extensions)
return false;
std::string extensions(c_extensions);
extensions += " ";
std::string delimited_name(name);
delimited_name += " ";
return extensions.find(delimited_name) != std::string::npos;
}
void GLSurface::OnSetSwapInterval(int interval) {
}
GLSurfaceAdapter::GLSurfaceAdapter(GLSurface* surface) : surface_(surface) {}
bool GLSurfaceAdapter::Initialize() {
return surface_->Initialize();
}
void GLSurfaceAdapter::Destroy() {
surface_->Destroy();
}
bool GLSurfaceAdapter::Resize(const gfx::Size& size) {
return surface_->Resize(size);
}
bool GLSurfaceAdapter::Recreate() {
return surface_->Recreate();
}
bool GLSurfaceAdapter::DeferDraws() {
return surface_->DeferDraws();
}
bool GLSurfaceAdapter::IsOffscreen() {
return surface_->IsOffscreen();
}
bool GLSurfaceAdapter::SwapBuffers() {
return surface_->SwapBuffers();
}
bool GLSurfaceAdapter::SwapBuffersAsync(
const SwapCompletionCallback& callback) {
return surface_->SwapBuffersAsync(callback);
}
bool GLSurfaceAdapter::PostSubBuffer(int x, int y, int width, int height) {
return surface_->PostSubBuffer(x, y, width, height);
}
bool GLSurfaceAdapter::PostSubBufferAsync(
int x, int y, int width, int height,
const SwapCompletionCallback& callback) {
return surface_->PostSubBufferAsync(x, y, width, height, callback);
}
bool GLSurfaceAdapter::SupportsPostSubBuffer() {
return surface_->SupportsPostSubBuffer();
}
gfx::Size GLSurfaceAdapter::GetSize() {
return surface_->GetSize();
}
void* GLSurfaceAdapter::GetHandle() {
return surface_->GetHandle();
}
unsigned int GLSurfaceAdapter::GetBackingFrameBufferObject() {
return surface_->GetBackingFrameBufferObject();
}
bool GLSurfaceAdapter::OnMakeCurrent(GLContext* context) {
return surface_->OnMakeCurrent(context);
}
bool GLSurfaceAdapter::SetBackbufferAllocation(bool allocated) {
return surface_->SetBackbufferAllocation(allocated);
}
void GLSurfaceAdapter::SetFrontbufferAllocation(bool allocated) {
surface_->SetFrontbufferAllocation(allocated);
}
void* GLSurfaceAdapter::GetShareHandle() {
return surface_->GetShareHandle();
}
void* GLSurfaceAdapter::GetDisplay() {
return surface_->GetDisplay();
}
void* GLSurfaceAdapter::GetConfig() {
return surface_->GetConfig();
}
unsigned GLSurfaceAdapter::GetFormat() {
return surface_->GetFormat();
}
VSyncProvider* GLSurfaceAdapter::GetVSyncProvider() {
return surface_->GetVSyncProvider();
}
bool GLSurfaceAdapter::ScheduleOverlayPlane(int z_order,
OverlayTransform transform,
GLImage* image,
const Rect& bounds_rect,
const RectF& crop_rect) {
return surface_->ScheduleOverlayPlane(
z_order, transform, image, bounds_rect, crop_rect);
}
bool GLSurfaceAdapter::IsSurfaceless() const {
return surface_->IsSurfaceless();
}
GLSurfaceAdapter::~GLSurfaceAdapter() {}
} // namespace gfx